blob: e2c6341b4710c639b5281c99238a1c1e435fc6a0 [file] [log] [blame]
/*
* Copyright (c) 2013, 2014 Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import java.util.concurrent.Phaser;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.LockSupport;
import jdk.testlibrary.LockFreeLogManager;
/**
* ThreadStateController allows a thread to request this thread to transition
* to a specific thread state. The {@linkplain #transitionTo request} is
* a blocking call that the calling thread will wait until this thread is about
* going to the new state. Only one request of state transition at a time
* is supported (the Phaser expects only parties of 2 to arrive and advance
* to next phase).
*/
public class ThreadStateController extends Thread {
// used to achieve waiting states
private final Object lock;
public ThreadStateController(String name, Object lock) {
super(name);
this.lock = lock;
}
public void checkThreadState(Thread.State expected) {
// maximum number of retries when checking for thread state.
final int MAX_RETRY = 500;
// wait for the thread to transition to the expected state.
// There is a small window between the thread checking the state
// and the thread actual entering that state.
Thread.State state;
int retryCount=0;
while ((state = getState()) != expected && retryCount < MAX_RETRY) {
pause(10);
retryCount++;
}
if (state == null) {
throw new RuntimeException(getName() + " expected to have " +
expected + " but got null.");
}
if (state != expected) {
throw new RuntimeException(String.format("%s expected in %s state but got %s " +
"(iterations %d interrupted %d)%n",
getName(), expected, state, iterations.get(), interrupted.get()));
}
}
public static void pause(long ms) {
try {
Thread.sleep(ms);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
// Phaser to sync between the main thread putting
// this thread into various states
private final Phaser phaser = new Phaser(2);
private volatile int newState = S_RUNNABLE;
private volatile int state = 0;
private boolean done = false;
private static final int S_RUNNABLE = 1;
private static final int S_BLOCKED = 2;
private static final int S_WAITING = 3;
private static final int S_TIMED_WAITING = 4;
private static final int S_PARKED = 5;
private static final int S_TIMED_PARKED = 6;
private static final int S_SLEEPING = 7;
private static final int S_TERMINATE = 8;
// for debugging
private final AtomicInteger iterations = new AtomicInteger();
private final AtomicInteger interrupted = new AtomicInteger();
private final LockFreeLogManager logManager = new LockFreeLogManager();
@Override
public void run() {
// this thread has started
while (!done) {
// state transition
int nextState = state;
if (newState != state) {
nextState = newState;
iterations.set(0);
interrupted.set(0);
}
iterations.incrementAndGet();
switch (nextState) {
case S_RUNNABLE: {
stateChange(nextState);
double sum = 0;
for (int i = 0; i < 1000; i++) {
double r = Math.random();
double x = Math.pow(3, r);
sum += x - r;
}
break;
}
case S_BLOCKED: {
log("%d: %s is going to block (iterations %d)%n",
getId(), getName(), iterations.get());
stateChange(nextState);
// going to block on lock
synchronized (lock) {
log("%d: %s acquired the lock (iterations %d)%n",
getId(), getName(), iterations.get());
try {
// this thread has escaped the BLOCKED state
// release the lock and a short wait before continue
lock.wait(10);
} catch (InterruptedException e) {
// ignore
interrupted.incrementAndGet();
}
}
break;
}
case S_WAITING: {
synchronized (lock) {
log("%d: %s is going to waiting (iterations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
try {
stateChange(nextState);
lock.wait();
log("%d: %s wakes up from waiting (iterations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
} catch (InterruptedException e) {
// ignore
interrupted.incrementAndGet();
}
}
break;
}
case S_TIMED_WAITING: {
synchronized (lock) {
log("%d: %s is going to timed waiting (iterations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
try {
stateChange(nextState);
lock.wait(10000);
log("%d: %s wakes up from timed waiting (iterations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
} catch (InterruptedException e) {
// ignore
interrupted.incrementAndGet();
}
}
break;
}
case S_PARKED: {
log("%d: %s is going to park (iterations %d)%n",
getId(), getName(), iterations.get());
stateChange(nextState);
LockSupport.park();
break;
}
case S_TIMED_PARKED: {
log("%d: %s is going to timed park (iterations %d)%n",
getId(), getName(), iterations.get());
long deadline = System.currentTimeMillis() + 10000*1000;
stateChange(nextState);
LockSupport.parkUntil(deadline);
break;
}
case S_SLEEPING: {
log("%d: %s is going to sleep (iterations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
try {
stateChange(nextState);
Thread.sleep(1000000);
} catch (InterruptedException e) {
// finish sleeping
interrupted.incrementAndGet();
}
break;
}
case S_TERMINATE: {
done = true;
stateChange(nextState);
break;
}
default:
break;
}
}
}
/**
* Change the state if it matches newState.
*/
private void stateChange(int nextState) {
// no state change
if (state == nextState)
return;
// transition to the new state
if (newState == nextState) {
state = nextState;
phaser.arrive();
log("%d: state change: %s %s%n",
getId(), toStateName(nextState), phaserToString(phaser));
return;
}
// should never reach here
throw new RuntimeException("current " + state + " next " + nextState +
" new state " + newState);
}
/**
* Blocks until this thread transitions to the given state
*/
public void transitionTo(Thread.State tstate) throws InterruptedException {
switch (tstate) {
case RUNNABLE:
nextState(S_RUNNABLE);
break;
case BLOCKED:
nextState(S_BLOCKED);
break;
case WAITING:
nextState(S_WAITING);
break;
case TIMED_WAITING:
nextState(S_TIMED_WAITING);
break;
case TERMINATED:
nextState(S_TERMINATE);
break;
default:
break;
}
}
/**
* Blocks until this thread transitions to sleeping
*/
public void transitionToSleep() throws InterruptedException {
nextState(S_SLEEPING);
}
/**
* Blocks until this thread transitions to park or timed park
*/
public void transitionToPark(boolean timed) throws InterruptedException {
nextState(timed ? S_TIMED_PARKED : S_PARKED);
}
private void nextState(int s) throws InterruptedException {
final long id = Thread.currentThread().getId();
log("%d: wait until the thread transitions to %s %s%n",
id, toStateName(s), phaserToString(phaser));
this.newState = s;
int phase = phaser.arrive();
log("%d: awaiting party arrive %s %s%n",
id, toStateName(s), phaserToString(phaser));
for (;;) {
// when this thread has changed its state before it waits or parks
// on a lock, a potential race might happen if it misses the notify
// or unpark. Hence await for the phaser to advance with timeout
// to cope with this race condition.
switch (state) {
case S_WAITING:
case S_TIMED_WAITING:
synchronized (lock) {
lock.notify();
}
break;
case S_PARKED:
case S_TIMED_PARKED:
LockSupport.unpark(this);
break;
case S_SLEEPING:
this.interrupt();
break;
case S_BLOCKED:
default:
break;
}
try {
phaser.awaitAdvanceInterruptibly(phase, 100, TimeUnit.MILLISECONDS);
log("%d: arrived at %s %s%n",
id, toStateName(s), phaserToString(phaser));
return;
} catch (TimeoutException ex) {
// this thread hasn't arrived at this phase
log("%d: Timeout: %s%n", id, phaser);
}
}
}
private String phaserToString(Phaser p) {
return "[phase = " + p.getPhase() +
" parties = " + p.getRegisteredParties() +
" arrived = " + p.getArrivedParties() + "]";
}
private String toStateName(int state) {
switch (state) {
case S_RUNNABLE:
return "runnable";
case S_WAITING:
return "waiting";
case S_TIMED_WAITING:
return "timed waiting";
case S_PARKED:
return "parked";
case S_TIMED_PARKED:
return "timed parked";
case S_SLEEPING:
return "sleeping";
case S_BLOCKED:
return "blocked";
case S_TERMINATE:
return "terminated";
default:
return "unknown " + state;
}
}
private void log(String msg, Object ... params) {
logManager.log(msg, params);
}
/**
* Waits for the controller to complete the test run and returns the
* generated log
* @return The controller log
* @throws InterruptedException
*/
public String getLog() throws InterruptedException {
this.join();
return logManager.toString();
}
}