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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javax.sound.midi;
import java.net.URL;
/**
* An instrument is a sound-synthesis algorithm with certain parameter
* settings, usually designed to emulate a specific real-world
* musical instrument or to achieve a specific sort of sound effect.
* Instruments are typically stored in collections called soundbanks.
* Before the instrument can be used to play notes, it must first be loaded
* onto a synthesizer, and then it must be selected for use on
* one or more channels, via a program-change command. MIDI notes
* that are subsequently received on those channels will be played using
* the sound of the selected instrument.
*
* @see Soundbank
* @see Soundbank#getInstruments
* @see Patch
* @see Synthesizer#loadInstrument(Instrument)
* @see MidiChannel#programChange(int, int)
* @author Kara Kytle
*/
public abstract class Instrument extends SoundbankResource {
/**
* Instrument patch
*/
private final Patch patch;
/**
* Constructs a new MIDI instrument from the specified <code>Patch</code>.
* When a subsequent request is made to load the
* instrument, the sound bank will search its contents for this instrument's <code>Patch</code>,
* and the instrument will be loaded into the synthesizer at the
* bank and program location indicated by the <code>Patch</code> object.
* @param soundbank sound bank containing the instrument
* @param patch the patch of this instrument
* @param name the name of this instrument
* @param dataClass the class used to represent the sample's data.
*
* @see Synthesizer#loadInstrument(Instrument)
*/
protected Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass) {
super(soundbank, name, dataClass);
this.patch = patch;
}
/**
* Obtains the <code>Patch</code> object that indicates the bank and program
* numbers where this instrument is to be stored in the synthesizer.
* @return this instrument's patch
*/
public Patch getPatch() {
return patch;
}
}