blob: f0482d2e86ef8dc257f3303815ef80c15a8b8c54 [file] [log] [blame]
/*
* Copyright 2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
* THIS FILE WAS MODIFIED BY SUN MICROSYSTEMS, INC.
*/
/*
* Copyright 2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
* THIS FILE WAS MODIFIED BY SUN MICROSYSTEMS, INC.
*
*/
package com.sun.xml.internal.fastinfoset.algorithm;
import com.sun.xml.internal.fastinfoset.EncodingConstants;
import com.sun.xml.internal.org.jvnet.fastinfoset.EncodingAlgorithmIndexes;
public final class BuiltInEncodingAlgorithmFactory {
public final static BuiltInEncodingAlgorithm[] table =
new BuiltInEncodingAlgorithm[EncodingConstants.ENCODING_ALGORITHM_BUILTIN_END + 1];
public final static HexadecimalEncodingAlgorithm hexadecimalEncodingAlgorithm = new HexadecimalEncodingAlgorithm();
public final static BASE64EncodingAlgorithm base64EncodingAlgorithm = new BASE64EncodingAlgorithm();
public final static BooleanEncodingAlgorithm booleanEncodingAlgorithm = new BooleanEncodingAlgorithm();
public final static ShortEncodingAlgorithm shortEncodingAlgorithm = new ShortEncodingAlgorithm();
public final static IntEncodingAlgorithm intEncodingAlgorithm = new IntEncodingAlgorithm();
public final static LongEncodingAlgorithm longEncodingAlgorithm = new LongEncodingAlgorithm();
public final static FloatEncodingAlgorithm floatEncodingAlgorithm = new FloatEncodingAlgorithm();
public final static DoubleEncodingAlgorithm doubleEncodingAlgorithm = new DoubleEncodingAlgorithm();
public final static UUIDEncodingAlgorithm uuidEncodingAlgorithm = new UUIDEncodingAlgorithm();
static {
table[EncodingAlgorithmIndexes.HEXADECIMAL] = hexadecimalEncodingAlgorithm;
table[EncodingAlgorithmIndexes.BASE64] = base64EncodingAlgorithm;
table[EncodingAlgorithmIndexes.SHORT] = shortEncodingAlgorithm;
table[EncodingAlgorithmIndexes.INT] = intEncodingAlgorithm;
table[EncodingAlgorithmIndexes.LONG] = longEncodingAlgorithm;
table[EncodingAlgorithmIndexes.BOOLEAN] = booleanEncodingAlgorithm;
table[EncodingAlgorithmIndexes.FLOAT] = floatEncodingAlgorithm;
table[EncodingAlgorithmIndexes.DOUBLE] = doubleEncodingAlgorithm;
table[EncodingAlgorithmIndexes.UUID] = uuidEncodingAlgorithm;
}
}