| /* |
| * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| |
| package sun.java2d.d3d; |
| |
| import java.awt.AlphaComposite; |
| import java.awt.BufferCapabilities; |
| import java.awt.Component; |
| import java.awt.GraphicsConfiguration; |
| import java.awt.GraphicsDevice; |
| import java.awt.GraphicsEnvironment; |
| import java.awt.Image; |
| import java.awt.Rectangle; |
| import java.awt.Transparency; |
| import java.awt.image.ColorModel; |
| import java.awt.image.DataBuffer; |
| import java.awt.image.DirectColorModel; |
| import java.awt.image.Raster; |
| import java.awt.image.SampleModel; |
| import java.awt.image.SinglePixelPackedSampleModel; |
| import sun.awt.SunHints; |
| import sun.awt.image.DataBufferNative; |
| import sun.awt.image.PixelConverter; |
| import sun.awt.image.SurfaceManager; |
| import sun.awt.image.WritableRasterNative; |
| import sun.awt.windows.WComponentPeer; |
| import sun.java2d.pipe.hw.AccelSurface; |
| import sun.java2d.InvalidPipeException; |
| import sun.java2d.SunGraphics2D; |
| import sun.java2d.SurfaceData; |
| import sun.java2d.loops.GraphicsPrimitive; |
| import sun.java2d.loops.MaskFill; |
| import sun.java2d.loops.SurfaceType; |
| import sun.java2d.loops.CompositeType; |
| import sun.java2d.pipe.ParallelogramPipe; |
| import sun.java2d.pipe.PixelToParallelogramConverter; |
| import sun.java2d.pipe.RenderBuffer; |
| import sun.java2d.pipe.TextPipe; |
| import static sun.java2d.pipe.BufferedOpCodes.*; |
| import static sun.java2d.d3d.D3DContext.D3DContextCaps.*; |
| import static sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType.*; |
| import sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType; |
| import java.awt.BufferCapabilities.FlipContents; |
| import java.awt.Dimension; |
| import java.awt.Window; |
| import java.awt.geom.AffineTransform; |
| import sun.awt.SunToolkit; |
| import sun.awt.image.SunVolatileImage; |
| import sun.awt.windows.WWindowPeer; |
| import sun.java2d.ScreenUpdateManager; |
| import sun.java2d.StateTracker; |
| import sun.java2d.SurfaceDataProxy; |
| import sun.java2d.pipe.hw.ExtendedBufferCapabilities; |
| |
| /** |
| * This class describes a D3D "surface", that is, a region of pixels |
| * managed via D3D. An D3DSurfaceData can be tagged with one of three |
| * different SurfaceType objects for the purpose of registering loops, etc. |
| * This diagram shows the hierarchy of D3D SurfaceTypes: |
| * |
| * Any |
| * / \ |
| * D3DSurface D3DTexture |
| * | |
| * D3DSurfaceRTT |
| * |
| * D3DSurface |
| * This kind of surface can be rendered to using D3D APIs. It is also |
| * possible to copy a D3DSurface to another D3DSurface (or to itself). |
| * |
| * D3DTexture |
| * This kind of surface cannot be rendered to using D3D (in the same sense |
| * as in D3DSurface). However, it is possible to upload a region of pixels |
| * to a D3DTexture object via Lock/UnlockRect(). One can also copy a |
| * surface of type D3DTexture to a D3DSurface by binding the texture |
| * to a quad and then rendering it to the destination surface (this process |
| * is known as "texture mapping"). |
| * |
| * D3DSurfaceRTT |
| * This kind of surface can be thought of as a sort of hybrid between |
| * D3DSurface and D3DTexture, in that one can render to this kind of |
| * surface as if it were of type D3DSurface, but the process of copying |
| * this kind of surface to another is more like a D3DTexture. (Note that |
| * "RTT" stands for "render-to-texture".) |
| * |
| * In addition to these SurfaceType variants, we have also defined some |
| * constants that describe in more detail the type of underlying D3D |
| * surface. This table helps explain the relationships between those |
| * "type" constants and their corresponding SurfaceType: |
| * |
| * D3D Type Corresponding SurfaceType |
| * -------- ------------------------- |
| * RT_PLAIN D3DSurface |
| * TEXTURE D3DTexture |
| * FLIP_BACKBUFFER D3DSurface |
| * RT_TEXTURE D3DSurfaceRTT |
| */ |
| public class D3DSurfaceData extends SurfaceData implements AccelSurface { |
| |
| /** |
| * To be used with getNativeResource() only. |
| * @see #getNativeResource |
| */ |
| public static final int D3D_DEVICE_RESOURCE= 100; |
| /* |
| * Surface types. |
| * We use these surface types when copying from a sw surface |
| * to a surface or texture. |
| */ |
| public static final int ST_INT_ARGB = 0; |
| public static final int ST_INT_ARGB_PRE = 1; |
| public static final int ST_INT_ARGB_BM = 2; |
| public static final int ST_INT_RGB = 3; |
| public static final int ST_INT_BGR = 4; |
| public static final int ST_USHORT_565_RGB = 5; |
| public static final int ST_USHORT_555_RGB = 6; |
| public static final int ST_BYTE_INDEXED = 7; |
| public static final int ST_BYTE_INDEXED_BM = 8; |
| public static final int ST_3BYTE_BGR = 9; |
| |
| /** Equals to D3DSWAPEFFECT_DISCARD */ |
| public static final int SWAP_DISCARD = 1; |
| /** Equals to D3DSWAPEFFECT_FLIP */ |
| public static final int SWAP_FLIP = 2; |
| /** Equals to D3DSWAPEFFECT_COPY */ |
| public static final int SWAP_COPY = 3; |
| /* |
| * SurfaceTypes |
| */ |
| private static final String DESC_D3D_SURFACE = "D3D Surface"; |
| private static final String DESC_D3D_SURFACE_RTT = |
| "D3D Surface (render-to-texture)"; |
| private static final String DESC_D3D_TEXTURE = "D3D Texture"; |
| |
| // REMIND: regarding ArgbPre?? |
| static final SurfaceType D3DSurface = |
| SurfaceType.Any.deriveSubType(DESC_D3D_SURFACE, |
| PixelConverter.ArgbPre.instance); |
| static final SurfaceType D3DSurfaceRTT = |
| D3DSurface.deriveSubType(DESC_D3D_SURFACE_RTT); |
| static final SurfaceType D3DTexture = |
| SurfaceType.Any.deriveSubType(DESC_D3D_TEXTURE); |
| |
| private int type; |
| private int width, height; |
| private final double scaleX; |
| private final double scaleY; |
| // these fields are set from the native code when the surface is |
| // initialized |
| private int nativeWidth, nativeHeight; |
| protected WComponentPeer peer; |
| private Image offscreenImage; |
| protected D3DGraphicsDevice graphicsDevice; |
| |
| private int swapEffect; |
| private VSyncType syncType; |
| private int backBuffersNum; |
| |
| private WritableRasterNative wrn; |
| |
| protected static D3DRenderer d3dRenderPipe; |
| protected static PixelToParallelogramConverter d3dTxRenderPipe; |
| protected static ParallelogramPipe d3dAAPgramPipe; |
| protected static D3DTextRenderer d3dTextPipe; |
| protected static D3DDrawImage d3dImagePipe; |
| |
| private native boolean initTexture(long pData, boolean isRTT, |
| boolean isOpaque); |
| private native boolean initFlipBackbuffer(long pData, long pPeerData, |
| int numbuffers, |
| int swapEffect, int syncType); |
| private native boolean initRTSurface(long pData, boolean isOpaque); |
| private native void initOps(int screen, int width, int height); |
| |
| static { |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| d3dImagePipe = new D3DDrawImage(); |
| d3dTextPipe = new D3DTextRenderer(rq); |
| d3dRenderPipe = new D3DRenderer(rq); |
| if (GraphicsPrimitive.tracingEnabled()) { |
| d3dTextPipe = d3dTextPipe.traceWrap(); |
| d3dRenderPipe = d3dRenderPipe.traceWrap(); |
| //The wrapped d3dRenderPipe will wrap the AA pipe as well... |
| //d3dAAPgramPipe = d3dRenderPipe.traceWrap(); |
| } |
| d3dAAPgramPipe = d3dRenderPipe.getAAParallelogramPipe(); |
| d3dTxRenderPipe = |
| new PixelToParallelogramConverter(d3dRenderPipe, d3dRenderPipe, |
| 1.0, 0.25, true); |
| |
| D3DBlitLoops.register(); |
| D3DMaskFill.register(); |
| D3DMaskBlit.register(); |
| } |
| |
| protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc, |
| int width, int height, Image image, |
| ColorModel cm, int numBackBuffers, |
| int swapEffect, VSyncType vSyncType, |
| int type) |
| { |
| super(getCustomSurfaceType(type), cm); |
| this.graphicsDevice = gc.getD3DDevice(); |
| this.scaleX = type == TEXTURE ? 1 : graphicsDevice.getDefaultScaleX(); |
| this.scaleY = type == TEXTURE ? 1 : graphicsDevice.getDefaultScaleY(); |
| this.peer = peer; |
| this.type = type; |
| |
| if (scaleX == 1 && scaleY == 1) { |
| this.width = width; |
| this.height = height; |
| } else if (peer instanceof WWindowPeer) { |
| Dimension scaledSize = ((WWindowPeer) peer).getScaledWindowSize(); |
| this.width = scaledSize.width; |
| this.height = scaledSize.height; |
| } else { |
| this.width = (int) Math.ceil(width * scaleX); |
| this.height = (int) Math.ceil(height * scaleY); |
| } |
| |
| this.offscreenImage = image; |
| this.backBuffersNum = numBackBuffers; |
| this.swapEffect = swapEffect; |
| this.syncType = vSyncType; |
| |
| initOps(graphicsDevice.getScreen(), this.width, this.height); |
| if (type == WINDOW) { |
| // we put the surface into the "lost" |
| // state; it will be restored by the D3DScreenUpdateManager |
| // prior to rendering to it for the first time. This is done |
| // so that vram is not wasted for surfaces never rendered to |
| setSurfaceLost(true); |
| } else { |
| initSurface(); |
| } |
| setBlitProxyKey(gc.getProxyKey()); |
| } |
| |
| @Override |
| public double getDefaultScaleX() { |
| return scaleX; |
| } |
| |
| @Override |
| public double getDefaultScaleY() { |
| return scaleY; |
| } |
| |
| @Override |
| public SurfaceDataProxy makeProxyFor(SurfaceData srcData) { |
| return D3DSurfaceDataProxy. |
| createProxy(srcData, |
| (D3DGraphicsConfig)graphicsDevice.getDefaultConfiguration()); |
| } |
| |
| /** |
| * Creates a SurfaceData object representing the back buffer of a |
| * double-buffered on-screen Window. |
| */ |
| public static D3DSurfaceData createData(WComponentPeer peer, Image image) { |
| D3DGraphicsConfig gc = getGC(peer); |
| if (gc == null || !peer.isAccelCapable()) { |
| return null; |
| } |
| BufferCapabilities caps = peer.getBackBufferCaps(); |
| VSyncType vSyncType = VSYNC_DEFAULT; |
| if (caps instanceof ExtendedBufferCapabilities) { |
| vSyncType = ((ExtendedBufferCapabilities)caps).getVSync(); |
| } |
| Rectangle r = peer.getBounds(); |
| BufferCapabilities.FlipContents flip = caps.getFlipContents(); |
| int swapEffect; |
| if (flip == FlipContents.COPIED) { |
| swapEffect = SWAP_COPY; |
| } else if (flip == FlipContents.PRIOR) { |
| swapEffect = SWAP_FLIP; |
| } else { // flip == FlipContents.UNDEFINED || .BACKGROUND |
| swapEffect = SWAP_DISCARD; |
| } |
| return new D3DSurfaceData(peer, gc, r.width, r.height, |
| image, peer.getColorModel(), |
| peer.getBackBuffersNum(), |
| swapEffect, vSyncType, FLIP_BACKBUFFER); |
| } |
| |
| /** |
| * Returns a WINDOW type of surface - a |
| * swap chain which serves as an on-screen surface, |
| * handled by the D3DScreenUpdateManager. |
| * |
| * Note that the native surface is not initialized |
| * when the surface is created to avoid using excessive |
| * resources, and the surface is placed into the lost |
| * state. It will be restored prior to any rendering |
| * to it. |
| * |
| * @param peer peer for which the onscreen surface is to be created |
| * @return a D3DWindowSurfaceData (flip chain) surface |
| */ |
| public static D3DSurfaceData createData(WComponentPeer peer) { |
| D3DGraphicsConfig gc = getGC(peer); |
| if (gc == null || !peer.isAccelCapable()) { |
| return null; |
| } |
| return new D3DWindowSurfaceData(peer, gc); |
| } |
| |
| /** |
| * Creates a SurfaceData object representing an off-screen buffer (either |
| * a plain surface or Texture). |
| */ |
| public static D3DSurfaceData createData(D3DGraphicsConfig gc, |
| int width, int height, |
| ColorModel cm, |
| Image image, int type) |
| { |
| if (type == RT_TEXTURE) { |
| boolean isOpaque = cm.getTransparency() == Transparency.OPAQUE; |
| int cap = isOpaque ? CAPS_RT_TEXTURE_OPAQUE : CAPS_RT_TEXTURE_ALPHA; |
| if (!gc.getD3DDevice().isCapPresent(cap)) { |
| type = RT_PLAIN; |
| } |
| } |
| D3DSurfaceData ret = null; |
| try { |
| ret = new D3DSurfaceData(null, gc, width, height, |
| image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT, |
| type); |
| } catch (InvalidPipeException ipe) { |
| // try again - we might have ran out of vram, and rt textures |
| // could take up more than a plain surface, so it might succeed |
| if (type == RT_TEXTURE) { |
| // If a RT_TEXTURE was requested do not attempt to create a |
| // plain surface. (note that RT_TEXTURE can only be requested |
| // from a VI so the cast is safe) |
| if (((SunVolatileImage)image).getForcedAccelSurfaceType() != |
| RT_TEXTURE) |
| { |
| type = RT_PLAIN; |
| ret = new D3DSurfaceData(null, gc, width, height, |
| image, cm, 0, SWAP_DISCARD, |
| VSYNC_DEFAULT, type); |
| } |
| } |
| } |
| return ret; |
| } |
| |
| /** |
| * Returns the appropriate SurfaceType corresponding to the given D3D |
| * surface type constant (e.g. TEXTURE -> D3DTexture). |
| */ |
| private static SurfaceType getCustomSurfaceType(int d3dType) { |
| switch (d3dType) { |
| case TEXTURE: |
| return D3DTexture; |
| case RT_TEXTURE: |
| return D3DSurfaceRTT; |
| default: |
| return D3DSurface; |
| } |
| } |
| |
| private boolean initSurfaceNow() { |
| boolean isOpaque = (getTransparency() == Transparency.OPAQUE); |
| switch (type) { |
| case RT_PLAIN: |
| return initRTSurface(getNativeOps(), isOpaque); |
| case TEXTURE: |
| return initTexture(getNativeOps(), false/*isRTT*/, isOpaque); |
| case RT_TEXTURE: |
| return initTexture(getNativeOps(), true/*isRTT*/, isOpaque); |
| // REMIND: we may want to pass the exact type to the native |
| // level here so that we could choose the right presentation |
| // interval for the frontbuffer (immediate vs v-synced) |
| case WINDOW: |
| case FLIP_BACKBUFFER: |
| return initFlipBackbuffer(getNativeOps(), peer.getData(), |
| backBuffersNum, swapEffect, |
| syncType.id()); |
| default: |
| return false; |
| } |
| } |
| |
| /** |
| * Initializes the appropriate D3D offscreen surface based on the value |
| * of the type parameter. If the surface creation fails for any reason, |
| * an OutOfMemoryError will be thrown. |
| */ |
| protected void initSurface() { |
| // any time we create or restore the surface, recreate the raster |
| synchronized (this) { |
| wrn = null; |
| } |
| // REMIND: somewhere a puppy died |
| class Status { |
| boolean success = false; |
| }; |
| final Status status = new Status(); |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| rq.flushAndInvokeNow(new Runnable() { |
| public void run() { |
| status.success = initSurfaceNow(); |
| } |
| }); |
| if (!status.success) { |
| throw new InvalidPipeException("Error creating D3DSurface"); |
| } |
| } finally { |
| rq.unlock(); |
| } |
| } |
| |
| /** |
| * Returns the D3DContext for the GraphicsConfig associated with this |
| * surface. |
| */ |
| public final D3DContext getContext() { |
| return graphicsDevice.getContext(); |
| } |
| |
| /** |
| * Returns one of the surface type constants defined above. |
| */ |
| public final int getType() { |
| return type; |
| } |
| |
| private static native int dbGetPixelNative(long pData, int x, int y); |
| private static native void dbSetPixelNative(long pData, int x, int y, |
| int pixel); |
| static class D3DDataBufferNative extends DataBufferNative { |
| int pixel; |
| protected D3DDataBufferNative(SurfaceData sData, |
| int type, int w, int h) |
| { |
| super(sData, type, w, h); |
| } |
| |
| protected int getElem(final int x, final int y, |
| final SurfaceData sData) |
| { |
| if (sData.isSurfaceLost()) { |
| return 0; |
| } |
| |
| int retPixel; |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| rq.flushAndInvokeNow(new Runnable() { |
| public void run() { |
| pixel = dbGetPixelNative(sData.getNativeOps(), x, y); |
| } |
| }); |
| } finally { |
| retPixel = pixel; |
| rq.unlock(); |
| } |
| return retPixel; |
| } |
| |
| protected void setElem(final int x, final int y, final int pixel, |
| final SurfaceData sData) |
| { |
| if (sData.isSurfaceLost()) { |
| return; |
| } |
| |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| rq.flushAndInvokeNow(new Runnable() { |
| public void run() { |
| dbSetPixelNative(sData.getNativeOps(), x, y, pixel); |
| } |
| }); |
| sData.markDirty(); |
| } finally { |
| rq.unlock(); |
| } |
| } |
| } |
| |
| public synchronized Raster getRaster(int x, int y, int w, int h) { |
| if (wrn == null) { |
| DirectColorModel dcm = (DirectColorModel)getColorModel(); |
| SampleModel smHw; |
| int dataType = 0; |
| int scanStride = width; |
| |
| if (dcm.getPixelSize() > 16) { |
| dataType = DataBuffer.TYPE_INT; |
| } else { |
| // 15, 16 |
| dataType = DataBuffer.TYPE_USHORT; |
| } |
| |
| // note that we have to use the surface width and height here, |
| // not the passed w,h |
| smHw = new SinglePixelPackedSampleModel(dataType, width, height, |
| scanStride, dcm.getMasks()); |
| DataBuffer dbn = new D3DDataBufferNative(this, dataType, |
| width, height); |
| wrn = WritableRasterNative.createNativeRaster(smHw, dbn); |
| } |
| |
| return wrn; |
| } |
| |
| /** |
| * For now, we can only render LCD text if: |
| * - the pixel shaders are available, and |
| * - blending is disabled, and |
| * - the source color is opaque |
| * - and the destination is opaque |
| */ |
| public boolean canRenderLCDText(SunGraphics2D sg2d) { |
| return |
| graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && |
| sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && |
| sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && |
| sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; |
| } |
| |
| /** |
| * If acceleration should no longer be used for this surface. |
| * This implementation flags to the manager that it should no |
| * longer attempt to re-create a D3DSurface. |
| */ |
| void disableAccelerationForSurface() { |
| if (offscreenImage != null) { |
| SurfaceManager sm = SurfaceManager.getManager(offscreenImage); |
| if (sm instanceof D3DVolatileSurfaceManager) { |
| setSurfaceLost(true); |
| ((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false); |
| } |
| } |
| } |
| |
| public void validatePipe(SunGraphics2D sg2d) { |
| TextPipe textpipe; |
| boolean validated = false; |
| |
| // REMIND: the D3D pipeline doesn't support XOR!, more |
| // fixes will be needed below. For now we disable D3D rendering |
| // for the surface which had any XOR rendering done to. |
| if (sg2d.compositeState >= SunGraphics2D.COMP_XOR) { |
| super.validatePipe(sg2d); |
| sg2d.imagepipe = d3dImagePipe; |
| disableAccelerationForSurface(); |
| return; |
| } |
| |
| // D3DTextRenderer handles both AA and non-AA text, but |
| // only works with the following modes: |
| // (Note: For LCD text we only enter this code path if |
| // canRenderLCDText() has already validated that the mode is |
| // CompositeType.SrcNoEa (opaque color), which will be subsumed |
| // by the CompositeType.SrcNoEa (any color) test below.) |
| |
| if (/* CompositeType.SrcNoEa (any color) */ |
| (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && |
| sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) || |
| |
| /* CompositeType.SrcOver (any color) */ |
| (sg2d.compositeState == SunGraphics2D.COMP_ALPHA && |
| sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR && |
| (((AlphaComposite)sg2d.composite).getRule() == |
| AlphaComposite.SRC_OVER)) || |
| |
| /* CompositeType.Xor (any color) */ |
| (sg2d.compositeState == SunGraphics2D.COMP_XOR && |
| sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR)) |
| { |
| textpipe = d3dTextPipe; |
| } else { |
| // do this to initialize textpipe correctly; we will attempt |
| // to override the non-text pipes below |
| super.validatePipe(sg2d); |
| textpipe = sg2d.textpipe; |
| validated = true; |
| } |
| |
| PixelToParallelogramConverter txPipe = null; |
| D3DRenderer nonTxPipe = null; |
| |
| if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) { |
| if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) { |
| if (sg2d.compositeState <= SunGraphics2D.COMP_XOR) { |
| txPipe = d3dTxRenderPipe; |
| nonTxPipe = d3dRenderPipe; |
| } |
| } else if (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA) { |
| if (D3DPaints.isValid(sg2d)) { |
| txPipe = d3dTxRenderPipe; |
| nonTxPipe = d3dRenderPipe; |
| } |
| // custom paints handled by super.validatePipe() below |
| } |
| } else { |
| if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) { |
| if (graphicsDevice.isCapPresent(CAPS_AA_SHADER) && |
| (sg2d.imageComp == CompositeType.SrcOverNoEa || |
| sg2d.imageComp == CompositeType.SrcOver)) |
| { |
| if (!validated) { |
| super.validatePipe(sg2d); |
| validated = true; |
| } |
| PixelToParallelogramConverter aaConverter = |
| new PixelToParallelogramConverter(sg2d.shapepipe, |
| d3dAAPgramPipe, |
| 1.0/8.0, 0.499, |
| false); |
| sg2d.drawpipe = aaConverter; |
| sg2d.fillpipe = aaConverter; |
| sg2d.shapepipe = aaConverter; |
| } else if (sg2d.compositeState == SunGraphics2D.COMP_XOR) { |
| // install the solid pipes when AA and XOR are both enabled |
| txPipe = d3dTxRenderPipe; |
| nonTxPipe = d3dRenderPipe; |
| } |
| } |
| // other cases handled by super.validatePipe() below |
| } |
| |
| if (txPipe != null) { |
| if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { |
| sg2d.drawpipe = txPipe; |
| sg2d.fillpipe = txPipe; |
| } else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN) { |
| sg2d.drawpipe = txPipe; |
| sg2d.fillpipe = nonTxPipe; |
| } else { |
| sg2d.drawpipe = nonTxPipe; |
| sg2d.fillpipe = nonTxPipe; |
| } |
| // Note that we use the transforming pipe here because it |
| // will examine the shape and possibly perform an optimized |
| // operation if it can be simplified. The simplifications |
| // will be valid for all STROKE and TRANSFORM types. |
| sg2d.shapepipe = txPipe; |
| } else { |
| if (!validated) { |
| super.validatePipe(sg2d); |
| } |
| } |
| |
| // install the text pipe based on our earlier decision |
| sg2d.textpipe = textpipe; |
| |
| // always override the image pipe with the specialized D3D pipe |
| sg2d.imagepipe = d3dImagePipe; |
| } |
| |
| @Override |
| protected MaskFill getMaskFill(SunGraphics2D sg2d) { |
| if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) { |
| /* |
| * We can only accelerate non-Color MaskFill operations if |
| * all of the following conditions hold true: |
| * - there is an implementation for the given paintState |
| * - the current Paint can be accelerated for this destination |
| * - multitexturing is available (since we need to modulate |
| * the alpha mask texture with the paint texture) |
| * |
| * In all other cases, we return null, in which case the |
| * validation code will choose a more general software-based loop. |
| */ |
| if (!D3DPaints.isValid(sg2d) || |
| !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE)) |
| { |
| return null; |
| } |
| } |
| return super.getMaskFill(sg2d); |
| } |
| |
| @Override |
| public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h, |
| int dx, int dy) { |
| if (sg2d.compositeState >= SunGraphics2D.COMP_XOR) { |
| return false; |
| } |
| d3dRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy); |
| return true; |
| } |
| |
| @Override |
| public void flush() { |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| RenderBuffer buf = rq.getBuffer(); |
| rq.ensureCapacityAndAlignment(12, 4); |
| buf.putInt(FLUSH_SURFACE); |
| buf.putLong(getNativeOps()); |
| |
| // this call is expected to complete synchronously, so flush now |
| rq.flushNow(); |
| } finally { |
| rq.unlock(); |
| } |
| } |
| |
| /** |
| * Disposes the native resources associated with the given D3DSurfaceData |
| * (referenced by the pData parameter). This method is invoked from |
| * the native Dispose() method from the Disposer thread when the |
| * Java-level D3DSurfaceData object is about to go away. |
| */ |
| static void dispose(long pData) { |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| RenderBuffer buf = rq.getBuffer(); |
| rq.ensureCapacityAndAlignment(12, 4); |
| buf.putInt(DISPOSE_SURFACE); |
| buf.putLong(pData); |
| |
| // this call is expected to complete synchronously, so flush now |
| rq.flushNow(); |
| } finally { |
| rq.unlock(); |
| } |
| } |
| |
| static void swapBuffers(D3DSurfaceData sd, |
| final int x1, final int y1, |
| final int x2, final int y2) |
| { |
| long pData = sd.getNativeOps(); |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| // swapBuffers can be called from the toolkit thread by swing, we |
| // should detect this and prevent the deadlocks |
| if (D3DRenderQueue.isRenderQueueThread()) { |
| if (!rq.tryLock()) { |
| // if we could not obtain the lock, repaint the area |
| // that was supposed to be swapped, and no-op this swap |
| final Component target = (Component)sd.getPeer().getTarget(); |
| SunToolkit.executeOnEventHandlerThread(target, new Runnable() { |
| public void run() { |
| double scaleX = sd.getDefaultScaleX(); |
| double scaleY = sd.getDefaultScaleY(); |
| if (scaleX > 1 || scaleY > 1) { |
| int sx1 = (int) Math.floor(x1 / scaleX); |
| int sy1 = (int) Math.floor(y1 / scaleY); |
| int sx2 = (int) Math.ceil(x2 / scaleX); |
| int sy2 = (int) Math.ceil(y2 / scaleY); |
| target.repaint(sx1, sy1, sx2 - sx1, sy2 - sy1); |
| } else { |
| target.repaint(x1, y1, x2 - x1, y2 - y1); |
| } |
| } |
| }); |
| return; |
| } |
| } else { |
| rq.lock(); |
| } |
| try { |
| RenderBuffer buf = rq.getBuffer(); |
| rq.ensureCapacityAndAlignment(28, 4); |
| buf.putInt(SWAP_BUFFERS); |
| buf.putLong(pData); |
| buf.putInt(x1); |
| buf.putInt(y1); |
| buf.putInt(x2); |
| buf.putInt(y2); |
| rq.flushNow(); |
| } finally { |
| rq.unlock(); |
| } |
| } |
| |
| /** |
| * Returns destination Image associated with this SurfaceData. |
| */ |
| public Object getDestination() { |
| return offscreenImage; |
| } |
| |
| public Rectangle getBounds() { |
| if (type == FLIP_BACKBUFFER || type == WINDOW) { |
| double scaleX = getDefaultScaleX(); |
| double scaleY = getDefaultScaleY(); |
| Rectangle r = peer.getBounds(); |
| r.x = r.y = 0; |
| r.width = (int) Math.ceil(r.width * scaleX); |
| r.height = (int) Math.ceil(r.height * scaleY); |
| return r; |
| } else { |
| return new Rectangle(width, height); |
| } |
| } |
| |
| public Rectangle getNativeBounds() { |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| // need to lock to make sure nativeWidth and Height are consistent |
| // since they are set from the render thread from the native |
| // level |
| rq.lock(); |
| try { |
| // REMIND: use xyoffsets? |
| return new Rectangle(nativeWidth, nativeHeight); |
| } finally { |
| rq.unlock(); |
| } |
| } |
| |
| |
| public GraphicsConfiguration getDeviceConfiguration() { |
| return graphicsDevice.getDefaultConfiguration(); |
| } |
| |
| public SurfaceData getReplacement() { |
| return restoreContents(offscreenImage); |
| } |
| |
| private static D3DGraphicsConfig getGC(WComponentPeer peer) { |
| GraphicsConfiguration gc; |
| if (peer != null) { |
| gc = peer.getGraphicsConfiguration(); |
| } else { |
| GraphicsEnvironment env = |
| GraphicsEnvironment.getLocalGraphicsEnvironment(); |
| GraphicsDevice gd = env.getDefaultScreenDevice(); |
| gc = gd.getDefaultConfiguration(); |
| } |
| return (gc instanceof D3DGraphicsConfig) ? (D3DGraphicsConfig)gc : null; |
| } |
| |
| /** |
| * Attempts to restore the surface by initializing the native data |
| */ |
| void restoreSurface() { |
| initSurface(); |
| } |
| |
| WComponentPeer getPeer() { |
| return peer; |
| } |
| |
| /** |
| * We need to let the surface manager know that the surface is lost so |
| * that for example BufferStrategy.contentsLost() returns correct result. |
| * Normally the status of contentsLost is set in validate(), but in some |
| * cases (like Swing's buffer per window) we intentionally don't call |
| * validate from the toolkit thread but only check for the BS status. |
| */ |
| @Override |
| public void setSurfaceLost(boolean lost) { |
| super.setSurfaceLost(lost); |
| if (lost && offscreenImage != null) { |
| SurfaceManager sm = SurfaceManager.getManager(offscreenImage); |
| sm.acceleratedSurfaceLost(); |
| } |
| } |
| |
| private static native long getNativeResourceNative(long sdops, int resType); |
| /** |
| * Returns a pointer to the native resource of specified {@code resType} |
| * associated with this surface. |
| * |
| * Specifically, for {@code D3DSurfaceData} this method returns pointers of |
| * the following: |
| * <pre> |
| * TEXTURE - (IDirect3DTexture9*) |
| * RT_TEXTURE, RT_PLAIN - (IDirect3DSurface9*) |
| * FLIP_BACKBUFFER - (IDirect3DSwapChain9*) |
| * D3D_DEVICE_RESOURCE - (IDirect3DDevice9*) |
| * </pre> |
| * |
| * Multiple resources may be available for some types (i.e. for render to |
| * texture one could retrieve both a destination surface by specifying |
| * RT_TEXTURE, and a texture by using TEXTURE). |
| * |
| * Note: the pointer returned by this method is only valid on the rendering |
| * thread. |
| * |
| * @return pointer to the native resource of specified type or 0L if |
| * such resource doesn't exist or can not be retrieved. |
| * @see sun.java2d.pipe.hw.AccelSurface#getNativeResource |
| */ |
| public long getNativeResource(int resType) { |
| return getNativeResourceNative(getNativeOps(), resType); |
| } |
| |
| /** |
| * Class representing an on-screen d3d surface. Since d3d can't |
| * render to the screen directly, it is implemented as a swap chain, |
| * controlled by D3DScreenUpdateManager. |
| * |
| * @see D3DScreenUpdateManager |
| */ |
| public static class D3DWindowSurfaceData extends D3DSurfaceData { |
| StateTracker dirtyTracker; |
| |
| public D3DWindowSurfaceData(WComponentPeer peer, |
| D3DGraphicsConfig gc) |
| { |
| super(peer, gc, |
| peer.getBounds().width, peer.getBounds().height, |
| null, peer.getColorModel(), 1, SWAP_COPY, VSYNC_DEFAULT, |
| WINDOW); |
| dirtyTracker = getStateTracker(); |
| } |
| |
| /** |
| * {@inheritDoc} |
| * |
| * Overridden to use ScreenUpdateManager to obtain the replacement |
| * surface. |
| * |
| * @see sun.java2d.ScreenUpdateManager#getReplacementScreenSurface |
| */ |
| @Override |
| public SurfaceData getReplacement() { |
| ScreenUpdateManager mgr = ScreenUpdateManager.getInstance(); |
| return mgr.getReplacementScreenSurface(peer, this); |
| } |
| |
| /** |
| * Returns destination Component associated with this SurfaceData. |
| */ |
| @Override |
| public Object getDestination() { |
| return peer.getTarget(); |
| } |
| |
| @Override |
| void disableAccelerationForSurface() { |
| // for on-screen surfaces we need to make sure a backup GDI surface is |
| // is used until a new one is set (which may happen during a resize). We |
| // don't want the screen update maanger to replace the surface right way |
| // because it causes repainting issues in Swing, so we invalidate it, |
| // this will prevent SUM from issuing a replaceSurfaceData call. |
| setSurfaceLost(true); |
| invalidate(); |
| flush(); |
| peer.disableAcceleration(); |
| ScreenUpdateManager.getInstance().dropScreenSurface(this); |
| } |
| |
| @Override |
| void restoreSurface() { |
| if (!peer.isAccelCapable()) { |
| throw new InvalidPipeException("Onscreen acceleration " + |
| "disabled for this surface"); |
| } |
| Window fsw = graphicsDevice.getFullScreenWindow(); |
| if (fsw != null && fsw != peer.getTarget()) { |
| throw new InvalidPipeException("Can't restore onscreen surface"+ |
| " when in full-screen mode"); |
| } |
| super.restoreSurface(); |
| // if initialization was unsuccessful, an IPE will be thrown |
| // and the surface will remain lost |
| setSurfaceLost(false); |
| |
| // This is to make sure the render target is reset after this |
| // surface is restored. The reason for this is that sometimes this |
| // surface can be restored from multiple threads (the screen update |
| // manager's thread and app's rendering thread) at the same time, |
| // and when that happens the second restoration will create the |
| // native resource which will not be set as render target because |
| // the BufferedContext's validate method will think that since the |
| // surface data object didn't change then the current render target |
| // is correct and no rendering will appear on the screen. |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| getContext().invalidateContext(); |
| } finally { |
| rq.unlock(); |
| } |
| } |
| |
| public boolean isDirty() { |
| return !dirtyTracker.isCurrent(); |
| } |
| |
| public void markClean() { |
| dirtyTracker = getStateTracker(); |
| } |
| } |
| |
| /** |
| * Updates the layered window with the contents of the surface. |
| * |
| * @param pd3dsd pointer to the D3DSDOps structure |
| * @param pData pointer to the AwtWindow peer data |
| * @param w width of the window |
| * @param h height of the window |
| * @see sun.awt.windows.TranslucentWindowPainter |
| */ |
| public static native boolean updateWindowAccelImpl(long pd3dsd, long pData, |
| int w, int h); |
| } |