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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package sun.font;
import java.awt.Rectangle;
import java.awt.geom.*;
import java.util.*;
import sun.awt.SunHints;
public final class CStrike extends PhysicalStrike {
// Creates the native strike
private static native long createNativeStrikePtr(long nativeFontPtr,
double[] glyphTx,
double[] invDevTxMatrix,
int aaHint,
int fmHint);
// Disposes the native strike
private static native void disposeNativeStrikePtr(long nativeStrikePtr);
// Creates a StrikeMetrics from the underlying native system fonts
private static native StrikeMetrics getFontMetrics(long nativeStrikePtr);
// Returns native struct pointers used by the Sun 2D Renderer
private static native void getGlyphImagePtrsNative(long nativeStrikePtr,
long[] glyphInfos,
int[] uniCodes, int len);
// Returns the advance give a glyph code. It should be used only
// when the glyph code belongs to the CFont passed in.
private static native float getNativeGlyphAdvance(long nativeStrikePtr,
int glyphCode);
// Returns the outline shape of a glyph
private static native GeneralPath getNativeGlyphOutline(long nativeStrikePtr,
int glyphCode,
double x,
double y);
// returns the bounding rect for a glyph
private static native void getNativeGlyphImageBounds(long nativeStrikePtr,
int glyphCode,
Rectangle2D.Float result,
double x, double y);
private final CFont nativeFont;
private AffineTransform invDevTx;
private final GlyphInfoCache glyphInfoCache;
private final GlyphAdvanceCache glyphAdvanceCache;
private long nativeStrikePtr;
CStrike(final CFont font, final FontStrikeDesc inDesc) {
nativeFont = font;
desc = inDesc;
glyphInfoCache = new GlyphInfoCache(font, desc);
glyphAdvanceCache = new GlyphAdvanceCache();
disposer = glyphInfoCache;
// Normally the device transform should be the identity transform
// for screen operations. The device transform only becomes
// interesting when we are outputting between different dpi surfaces,
// like when we are printing to postscript or use retina.
if (inDesc.devTx != null && !inDesc.devTx.isIdentity()) {
try {
invDevTx = inDesc.devTx.createInverse();
} catch (NoninvertibleTransformException ignored) {
// ignored, since device transforms should not be that
// complicated, and if they are - there is nothing we can do,
// so we won't worry about it.
}
}
}
public long getNativeStrikePtr() {
if (nativeStrikePtr != 0) {
return nativeStrikePtr;
}
final double[] glyphTx = new double[6];
desc.glyphTx.getMatrix(glyphTx);
final double[] invDevTxMatrix = new double[6];
if (invDevTx == null) {
invDevTxMatrix[0] = 1;
invDevTxMatrix[3] = 1;
} else {
invDevTx.getMatrix(invDevTxMatrix);
}
final int aaHint = desc.aaHint;
final int fmHint = desc.fmHint;
synchronized (this) {
if (nativeStrikePtr != 0) {
return nativeStrikePtr;
}
nativeStrikePtr =
createNativeStrikePtr(nativeFont.getNativeFontPtr(),
glyphTx, invDevTxMatrix, aaHint, fmHint);
}
return nativeStrikePtr;
}
@SuppressWarnings("deprecation")
protected synchronized void finalize() throws Throwable {
if (nativeStrikePtr != 0) {
disposeNativeStrikePtr(nativeStrikePtr);
}
nativeStrikePtr = 0;
}
@Override
public int getNumGlyphs() {
return nativeFont.getNumGlyphs();
}
@Override
StrikeMetrics getFontMetrics() {
if (strikeMetrics == null) {
StrikeMetrics metrics = getFontMetrics(getNativeStrikePtr());
if (invDevTx != null) {
metrics.convertToUserSpace(invDevTx);
}
metrics.convertToUserSpace(desc.glyphTx);
strikeMetrics = metrics;
}
return strikeMetrics;
}
@Override
float getGlyphAdvance(final int glyphCode) {
return getCachedNativeGlyphAdvance(glyphCode);
}
@Override
float getCodePointAdvance(final int cp) {
return getGlyphAdvance(nativeFont.getMapper().charToGlyph(cp));
}
@Override
Point2D.Float getCharMetrics(final char ch) {
return getGlyphMetrics(nativeFont.getMapper().charToGlyph(ch));
}
@Override
Point2D.Float getGlyphMetrics(final int glyphCode) {
return new Point2D.Float(getGlyphAdvance(glyphCode), 0.0f);
}
Rectangle2D.Float getGlyphOutlineBounds(int glyphCode) {
GeneralPath gp = getGlyphOutline(glyphCode, 0f, 0f);
Rectangle2D r2d = gp.getBounds2D();
Rectangle2D.Float r2df;
if (r2d instanceof Rectangle2D.Float) {
r2df = (Rectangle2D.Float)r2d;
} else {
float x = (float)r2d.getX();
float y = (float)r2d.getY();
float w = (float)r2d.getWidth();
float h = (float)r2d.getHeight();
r2df = new Rectangle2D.Float(x, y, w, h);
}
return r2df;
}
// pt, result in device space
void getGlyphImageBounds(int glyphCode, Point2D.Float pt, Rectangle result) {
Rectangle2D.Float floatRect = new Rectangle2D.Float();
if (invDevTx != null) {
invDevTx.transform(pt, pt);
}
getGlyphImageBounds(glyphCode, pt.x, pt.y, floatRect);
if (floatRect.width == 0 && floatRect.height == 0) {
result.setRect(0, 0, -1, -1);
return;
}
result.setRect(floatRect.x + pt.x, floatRect.y + pt.y, floatRect.width, floatRect.height);
}
private void getGlyphImageBounds(int glyphCode, float x, float y, Rectangle2D.Float floatRect) {
getNativeGlyphImageBounds(getNativeStrikePtr(), glyphCode, floatRect, x, y);
}
GeneralPath getGlyphOutline(int glyphCode, float x, float y) {
return getNativeGlyphOutline(getNativeStrikePtr(), glyphCode, x, y);
}
// should implement, however not called though any path that is publicly exposed
GeneralPath getGlyphVectorOutline(int[] glyphs, float x, float y) {
throw new Error("not implemented yet");
}
// called from the Sun2D renderer
long getGlyphImagePtr(int glyphCode) {
synchronized (glyphInfoCache) {
long ptr = glyphInfoCache.get(glyphCode);
if (ptr != 0L) return ptr;
long[] ptrs = new long[1];
int[] codes = new int[1];
codes[0] = glyphCode;
getGlyphImagePtrs(codes, ptrs, 1);
ptr = ptrs[0];
glyphInfoCache.put(glyphCode, ptr);
return ptr;
}
}
// called from the Sun2D renderer
void getGlyphImagePtrs(int[] glyphCodes, long[] images, int len) {
synchronized (glyphInfoCache) {
// fill the image pointer array with existing pointers
// from the cache
int missed = 0;
for (int i = 0; i < len; i++) {
int code = glyphCodes[i];
final long ptr = glyphInfoCache.get(code);
if (ptr != 0L) {
images[i] = ptr;
} else {
// zero this element out, because the caller does not
// promise to keep it clean
images[i] = 0L;
missed++;
}
}
if (missed == 0) {
return; // horray! we got away without touching native!
}
// all distinct glyph codes requested (partially filled)
final int[] filteredCodes = new int[missed];
// indices into filteredCodes array (totally filled)
final int[] filteredIndicies = new int[missed];
// scan, mark, and store the requested glyph codes again to
// send into native
int j = 0;
int dupes = 0;
for (int i = 0; i < len; i++) {
if (images[i] != 0L) continue; // already filled
final int code = glyphCodes[i];
// we have already promised to strike this glyph - this is
// a dupe
if (glyphInfoCache.get(code) == -1L) {
filteredIndicies[j] = -1;
dupes++;
j++;
continue;
}
// this is a distinct glyph we have not struck before, or
// promised to strike mark this one as "promise to strike"
// in the global cache with a -1L
final int k = j - dupes;
filteredCodes[k] = code;
glyphInfoCache.put(code, -1L);
filteredIndicies[j] = k;
j++;
}
final int filteredRunLen = j - dupes;
final long[] filteredImages = new long[filteredRunLen];
// bulk call to fill in the distinct glyph pointers from native
getFilteredGlyphImagePtrs(filteredImages, filteredCodes, filteredRunLen);
// scan the requested glyph list, and fill in pointers from our
// distinct glyph list which has been filled from native
j = 0;
for (int i = 0; i < len; i++) {
if (images[i] != 0L && images[i] != -1L) {
continue; // already placed
}
// index into filteredImages array
final int k = filteredIndicies[j];
final int code = glyphCodes[i];
if (k == -1L) {
// we should have already filled the cache with this pointer
images[i] = glyphInfoCache.get(code);
} else {
// fill the particular glyph code request, and store
// in the cache
final long ptr = filteredImages[k];
images[i] = ptr;
glyphInfoCache.put(code, ptr);
}
j++;
}
}
}
private void getFilteredGlyphImagePtrs(long[] glyphInfos,
int[] uniCodes, int len)
{
getGlyphImagePtrsNative(getNativeStrikePtr(), glyphInfos, uniCodes, len);
}
private float getCachedNativeGlyphAdvance(int glyphCode) {
synchronized(glyphAdvanceCache) {
float advance = glyphAdvanceCache.get(glyphCode);
if (advance != 0) {
return advance;
}
advance = getNativeGlyphAdvance(getNativeStrikePtr(), glyphCode);
glyphAdvanceCache.put(glyphCode, advance);
return advance;
}
}
// This class stores glyph pointers, and is indexed based on glyph codes,
// and negative unicode values. See the comments in
// CCharToGlyphMapper for more details on our glyph code strategy.
private static class GlyphInfoCache extends CStrikeDisposer {
private static final int FIRST_LAYER_SIZE = 256;
private static final int SECOND_LAYER_SIZE = 16384; // 16384 = 128x128
// rdar://problem/5204197
private boolean disposed = false;
private final long[] firstLayerCache;
private SparseBitShiftingTwoLayerArray secondLayerCache;
private HashMap<Integer, Long> generalCache;
GlyphInfoCache(final Font2D nativeFont, final FontStrikeDesc desc) {
super(nativeFont, desc);
firstLayerCache = new long[FIRST_LAYER_SIZE];
}
public synchronized long get(final int index) {
if (index < 0) {
if (-index < SECOND_LAYER_SIZE) {
// catch common unicodes
if (secondLayerCache == null) {
return 0L;
}
return secondLayerCache.get(-index);
}
} else {
if (index < FIRST_LAYER_SIZE) {
// catch common glyphcodes
return firstLayerCache[index];
}
}
if (generalCache == null) {
return 0L;
}
final Long value = generalCache.get(Integer.valueOf(index));
if (value == null) {
return 0L;
}
return value.longValue();
}
public synchronized void put(final int index, final long value) {
if (index < 0) {
if (-index < SECOND_LAYER_SIZE) {
// catch common unicodes
if (secondLayerCache == null) {
secondLayerCache = new SparseBitShiftingTwoLayerArray(SECOND_LAYER_SIZE, 7); // 128x128
}
secondLayerCache.put(-index, value);
return;
}
} else {
if (index < FIRST_LAYER_SIZE) {
// catch common glyphcodes
firstLayerCache[index] = value;
return;
}
}
if (generalCache == null) {
generalCache = new HashMap<Integer, Long>();
}
generalCache.put(Integer.valueOf(index), Long.valueOf(value));
}
public synchronized void dispose() {
// rdar://problem/5204197
// Note that sun.font.Font2D.getStrike() actively disposes
// cleared strikeRef. We need to check the disposed flag to
// prevent double frees of native resources.
if (disposed) {
return;
}
super.dispose();
// clean out the first array
disposeLongArray(firstLayerCache);
// clean out the two layer arrays
if (secondLayerCache != null) {
final long[][] secondLayerLongArrayArray = secondLayerCache.cache;
for (int i = 0; i < secondLayerLongArrayArray.length; i++) {
final long[] longArray = secondLayerLongArrayArray[i];
if (longArray != null) disposeLongArray(longArray);
}
}
// clean up everyone else
if (generalCache != null) {
final Iterator<Long> i = generalCache.values().iterator();
while (i.hasNext()) {
final long longValue = i.next().longValue();
if (longValue != -1 && longValue != 0) {
removeGlyphInfoFromCache(longValue);
StrikeCache.freeLongPointer(longValue);
}
}
}
// rdar://problem/5204197
// Finally, set the flag.
disposed = true;
}
private static void disposeLongArray(final long[] longArray) {
for (int i = 0; i < longArray.length; i++) {
final long ptr = longArray[i];
if (ptr != 0 && ptr != -1) {
removeGlyphInfoFromCache(ptr);
StrikeCache.freeLongPointer(ptr); // free's the native struct pointer
}
}
}
private static class SparseBitShiftingTwoLayerArray {
final long[][] cache;
final int shift;
final int secondLayerLength;
SparseBitShiftingTwoLayerArray(final int size, final int shift) {
this.shift = shift;
this.cache = new long[1 << shift][];
this.secondLayerLength = size >> shift;
}
public long get(final int index) {
final int firstIndex = index >> shift;
final long[] firstLayerRow = cache[firstIndex];
if (firstLayerRow == null) return 0L;
return firstLayerRow[index - (firstIndex * (1 << shift))];
}
public void put(final int index, final long value) {
final int firstIndex = index >> shift;
long[] firstLayerRow = cache[firstIndex];
if (firstLayerRow == null) {
cache[firstIndex] = firstLayerRow = new long[secondLayerLength];
}
firstLayerRow[index - (firstIndex * (1 << shift))] = value;
}
}
}
private static class GlyphAdvanceCache {
private static final int FIRST_LAYER_SIZE = 256;
private static final int SECOND_LAYER_SIZE = 16384; // 16384 = 128x128
private final float[] firstLayerCache = new float[FIRST_LAYER_SIZE];
private SparseBitShiftingTwoLayerArray secondLayerCache;
private HashMap<Integer, Float> generalCache;
// Empty non private constructor was added because access to this
// class shouldn't be emulated by a synthetic accessor method.
GlyphAdvanceCache() {
super();
}
public synchronized float get(final int index) {
if (index < 0) {
if (-index < SECOND_LAYER_SIZE) {
// catch common unicodes
if (secondLayerCache == null) return 0;
return secondLayerCache.get(-index);
}
} else {
if (index < FIRST_LAYER_SIZE) {
// catch common glyphcodes
return firstLayerCache[index];
}
}
if (generalCache == null) return 0;
final Float value = generalCache.get(Integer.valueOf(index));
if (value == null) return 0;
return value.floatValue();
}
public synchronized void put(final int index, final float value) {
if (index < 0) {
if (-index < SECOND_LAYER_SIZE) {
// catch common unicodes
if (secondLayerCache == null) {
secondLayerCache = new SparseBitShiftingTwoLayerArray(SECOND_LAYER_SIZE, 7); // 128x128
}
secondLayerCache.put(-index, value);
return;
}
} else {
if (index < FIRST_LAYER_SIZE) {
// catch common glyphcodes
firstLayerCache[index] = value;
return;
}
}
if (generalCache == null) {
generalCache = new HashMap<Integer, Float>();
}
generalCache.put(Integer.valueOf(index), Float.valueOf(value));
}
private static class SparseBitShiftingTwoLayerArray {
final float[][] cache;
final int shift;
final int secondLayerLength;
SparseBitShiftingTwoLayerArray(final int size, final int shift) {
this.shift = shift;
this.cache = new float[1 << shift][];
this.secondLayerLength = size >> shift;
}
public float get(final int index) {
final int firstIndex = index >> shift;
final float[] firstLayerRow = cache[firstIndex];
if (firstLayerRow == null) return 0L;
return firstLayerRow[index - (firstIndex * (1 << shift))];
}
public void put(final int index, final float value) {
final int firstIndex = index >> shift;
float[] firstLayerRow = cache[firstIndex];
if (firstLayerRow == null) {
cache[firstIndex] = firstLayerRow =
new float[secondLayerLength];
}
firstLayerRow[index - (firstIndex * (1 << shift))] = value;
}
}
}
}