blob: 0fbe2f566304d89d32bc0d3d05afa124bbf0665f [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package java.util;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.ObjectStreamField;
import java.io.Serializable;
import libcore.icu.ICU;
/**
* {@code Locale} represents a language/country/variant combination. Locales are used to
* alter the presentation of information such as numbers or dates to suit the conventions
* in the region they describe.
*
* <p>The language codes are two-letter lowercase ISO language codes (such as "en") as defined by
* <a href="http://en.wikipedia.org/wiki/ISO_639-1">ISO 639-1</a>.
* The country codes are two-letter uppercase ISO country codes (such as "US") as defined by
* <a href="http://en.wikipedia.org/wiki/ISO_3166-1_alpha-3">ISO 3166-1</a>.
* The variant codes are unspecified.
*
* <p>Note that Java uses several deprecated two-letter codes. The Hebrew ("he") language
* code is rewritten as "iw", Indonesian ("id") as "in", and Yiddish ("yi") as "ji". This
* rewriting happens even if you construct your own {@code Locale} object, not just for
* instances returned by the various lookup methods.
*
* <a name="available_locales"><h3>Available locales</h3></a>
* <p>This class' constructors do no error checking. You can create a {@code Locale} for languages
* and countries that don't exist, and you can create instances for combinations that don't
* exist (such as "de_US" for "German as spoken in the US").
*
* <p>Note that locale data is not necessarily available for any of the locales pre-defined as
* constants in this class except for en_US, which is the only locale Java guarantees is always
* available.
*
* <p>It is also a mistake to assume that all devices have the same locales available.
* A device sold in the US will almost certainly support en_US and es_US, but not necessarily
* any locales with the same language but different countries (such as en_GB or es_ES),
* nor any locales for other languages (such as de_DE). The opposite may well be true for a device
* sold in Europe.
*
* <p>You can use {@link Locale#getDefault} to get an appropriate locale for the <i>user</i> of the
* device you're running on, or {@link Locale#getAvailableLocales} to get a list of all the locales
* available on the device you're running on.
*
* <a name="locale_data"><h3>Locale data</h3></a>
* <p>Note that locale data comes solely from ICU. User-supplied locale service providers (using
* the {@code java.text.spi} or {@code java.util.spi} mechanisms) are not supported.
*
* <p>Here are the versions of ICU (and the corresponding CLDR and Unicode versions) used in
* various Android releases:
* <table BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
* <tr><td>cupcake/donut/eclair</td> <td>ICU 3.8</td> <td><a href="http://cldr.unicode.org/index/downloads/cldr-1-5">CLDR 1.5</a></td> <td><a href="http://www.unicode.org/versions/Unicode5.0.0/">Unicode 5.0</a></td></tr>
* <tr><td>froyo</td> <td>ICU 4.2</td> <td><a href="http://cldr.unicode.org/index/downloads/cldr-1-7">CLDR 1.7</a></td> <td><a href="http://www.unicode.org/versions/Unicode5.1.0/">Unicode 5.1</a></td></tr>
* <tr><td>gingerbread/honeycomb</td><td>ICU 4.4</td> <td><a href="http://cldr.unicode.org/index/downloads/cldr-1-8">CLDR 1.8</a></td> <td><a href="http://www.unicode.org/versions/Unicode5.2.0/">Unicode 5.2</a></td></tr>
* <tr><td>ice cream sandwich</td> <td>ICU 4.6</td> <td><a href="http://cldr.unicode.org/index/downloads/cldr-1-9">CLDR 1.9</a></td> <td><a href="http://www.unicode.org/versions/Unicode6.0.0/">Unicode 6.0</a></td></tr>
* <tr><td>jelly bean</td> <td>ICU 4.8</td> <td><a href="http://cldr.unicode.org/index/downloads/cldr-2-0">CLDR 2.0</a></td> <td><a href="http://www.unicode.org/versions/Unicode6.0.0/">Unicode 6.0</a></td></tr>
* </table>
*
* <a name="default_locale"><h3>Be wary of the default locale</h3></a>
* <p>Note that there are many convenience methods that automatically use the default locale, but
* using them may lead to subtle bugs.
*
* <p>The default locale is appropriate for tasks that involve presenting data to the user. In
* this case, you want to use the user's date/time formats, number
* formats, rules for conversion to lowercase, and so on. In this case, it's safe to use the
* convenience methods.
*
* <p>The default locale is <i>not</i> appropriate for machine-readable output. The best choice
* there is usually {@code Locale.US}&nbsp;&ndash; this locale is guaranteed to be available on all
* devices, and the fact that it has no surprising special cases and is frequently used (especially
* for computer-computer communication) means that it tends to be the most efficient choice too.
*
* <p>A common mistake is to implicitly use the default locale when producing output meant to be
* machine-readable. This tends to work on the developer's test devices (especially because so many
* developers use en_US), but fails when run on a device whose user is in a more complex locale.
*
* <p>For example, if you're formatting integers some locales will use non-ASCII decimal
* digits. As another example, if you're formatting floating-point numbers some locales will use
* {@code ','} as the decimal point and {@code '.'} for digit grouping. That's correct for
* human-readable output, but likely to cause problems if presented to another
* computer ({@link Double#parseDouble} can't parse such a number, for example).
* You should also be wary of the {@link String#toLowerCase} and
* {@link String#toUpperCase} overloads that don't take a {@code Locale}: in Turkey, for example,
* the characters {@code 'i'} and {@code 'I'} won't be converted to {@code 'I'} and {@code 'i'}.
* This is the correct behavior for Turkish text (such as user input), but inappropriate for, say,
* HTTP headers.
*/
public final class Locale implements Cloneable, Serializable {
private static final long serialVersionUID = 9149081749638150636L;
/**
* Locale constant for en_CA.
*/
public static final Locale CANADA = new Locale(true, "en", "CA");
/**
* Locale constant for fr_CA.
*/
public static final Locale CANADA_FRENCH = new Locale(true, "fr", "CA");
/**
* Locale constant for zh_CN.
*/
public static final Locale CHINA = new Locale(true, "zh", "CN");
/**
* Locale constant for zh.
*/
public static final Locale CHINESE = new Locale(true, "zh", "");
/**
* Locale constant for en.
*/
public static final Locale ENGLISH = new Locale(true, "en", "");
/**
* Locale constant for fr_FR.
*/
public static final Locale FRANCE = new Locale(true, "fr", "FR");
/**
* Locale constant for fr.
*/
public static final Locale FRENCH = new Locale(true, "fr", "");
/**
* Locale constant for de.
*/
public static final Locale GERMAN = new Locale(true, "de", "");
/**
* Locale constant for de_DE.
*/
public static final Locale GERMANY = new Locale(true, "de", "DE");
/**
* Locale constant for it.
*/
public static final Locale ITALIAN = new Locale(true, "it", "");
/**
* Locale constant for it_IT.
*/
public static final Locale ITALY = new Locale(true, "it", "IT");
/**
* Locale constant for ja_JP.
*/
public static final Locale JAPAN = new Locale(true, "ja", "JP");
/**
* Locale constant for ja.
*/
public static final Locale JAPANESE = new Locale(true, "ja", "");
/**
* Locale constant for ko_KR.
*/
public static final Locale KOREA = new Locale(true, "ko", "KR");
/**
* Locale constant for ko.
*/
public static final Locale KOREAN = new Locale(true, "ko", "");
/**
* Locale constant for zh_CN.
*/
public static final Locale PRC = new Locale(true, "zh", "CN");
/**
* Locale constant for the root locale. The root locale has an empty language,
* country, and variant.
*
* @since 1.6
*/
public static final Locale ROOT = new Locale(true, "", "");
/**
* Locale constant for zh_CN.
*/
public static final Locale SIMPLIFIED_CHINESE = new Locale(true, "zh", "CN");
/**
* Locale constant for zh_TW.
*/
public static final Locale TAIWAN = new Locale(true, "zh", "TW");
/**
* Locale constant for zh_TW.
*/
public static final Locale TRADITIONAL_CHINESE = new Locale(true, "zh", "TW");
/**
* Locale constant for en_GB.
*/
public static final Locale UK = new Locale(true, "en", "GB");
/**
* Locale constant for en_US.
*/
public static final Locale US = new Locale(true, "en", "US");
/**
* The current default locale. It is temporarily assigned to US because we
* need a default locale to lookup the real default locale.
*/
private static Locale defaultLocale = US;
static {
String language = System.getProperty("user.language", "en");
String region = System.getProperty("user.region", "US");
String variant = System.getProperty("user.variant", "");
defaultLocale = new Locale(language, region, variant);
}
private transient String countryCode;
private transient String languageCode;
private transient String variantCode;
private transient String cachedToStringResult;
/**
* There's a circular dependency between toLowerCase/toUpperCase and
* Locale.US. Work around this by avoiding these methods when constructing
* the built-in locales.
*
* @param unused required for this constructor to have a unique signature
*/
private Locale(boolean unused, String lowerCaseLanguageCode, String upperCaseCountryCode) {
this.languageCode = lowerCaseLanguageCode;
this.countryCode = upperCaseCountryCode;
this.variantCode = "";
}
/**
* Constructs a new {@code Locale} using the specified language.
*/
public Locale(String language) {
this(language, "", "");
}
/**
* Constructs a new {@code Locale} using the specified language and country codes.
*/
public Locale(String language, String country) {
this(language, country, "");
}
/**
* Constructs a new {@code Locale} using the specified language, country,
* and variant codes.
*/
public Locale(String language, String country, String variant) {
if (language == null || country == null || variant == null) {
throw new NullPointerException();
}
if (language.isEmpty() && country.isEmpty()) {
languageCode = "";
countryCode = "";
variantCode = variant;
return;
}
languageCode = language.toLowerCase(Locale.US);
// Map new language codes to the obsolete language
// codes so the correct resource bundles will be used.
if (languageCode.equals("he")) {
languageCode = "iw";
} else if (languageCode.equals("id")) {
languageCode = "in";
} else if (languageCode.equals("yi")) {
languageCode = "ji";
}
countryCode = country.toUpperCase(Locale.US);
// Work around for be compatible with RI
variantCode = variant;
}
@Override public Object clone() {
try {
return super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError(e);
}
}
/**
* Returns true if {@code object} is a locale with the same language,
* country and variant.
*/
@Override public boolean equals(Object object) {
if (object == this) {
return true;
}
if (object instanceof Locale) {
Locale o = (Locale) object;
return languageCode.equals(o.languageCode)
&& countryCode.equals(o.countryCode)
&& variantCode.equals(o.variantCode);
}
return false;
}
/**
* Returns the system's installed locales. This array always includes {@code
* Locale.US}, and usually several others. Most locale-sensitive classes
* offer their own {@code getAvailableLocales} method, which should be
* preferred over this general purpose method.
*
* @see java.text.BreakIterator#getAvailableLocales()
* @see java.text.Collator#getAvailableLocales()
* @see java.text.DateFormat#getAvailableLocales()
* @see java.text.DateFormatSymbols#getAvailableLocales()
* @see java.text.DecimalFormatSymbols#getAvailableLocales()
* @see java.text.NumberFormat#getAvailableLocales()
* @see java.util.Calendar#getAvailableLocales()
*/
public static Locale[] getAvailableLocales() {
return ICU.getAvailableLocales();
}
/**
* Returns the country code for this locale, or {@code ""} if this locale
* doesn't correspond to a specific country.
*/
public String getCountry() {
return countryCode;
}
/**
* Returns the user's preferred locale. This may have been overridden for
* this process with {@link #setDefault}.
*
* <p>Since the user's locale changes dynamically, avoid caching this value.
* Instead, use this method to look it up for each use.
*/
public static Locale getDefault() {
return defaultLocale;
}
/**
* Equivalent to {@code getDisplayCountry(Locale.getDefault())}.
*/
public final String getDisplayCountry() {
return getDisplayCountry(getDefault());
}
/**
* Returns the name of this locale's country, localized to {@code locale}.
* Returns the empty string if this locale does not correspond to a specific
* country.
*/
public String getDisplayCountry(Locale locale) {
if (countryCode.isEmpty()) {
return "";
}
String result = ICU.getDisplayCountryNative(toString(), locale.toString());
if (result == null) { // TODO: do we need to do this, or does ICU do it for us?
result = ICU.getDisplayCountryNative(toString(), Locale.getDefault().toString());
}
return result;
}
/**
* Equivalent to {@code getDisplayLanguage(Locale.getDefault())}.
*/
public final String getDisplayLanguage() {
return getDisplayLanguage(getDefault());
}
/**
* Returns the name of this locale's language, localized to {@code locale}.
* If the language name is unknown, the language code is returned.
*/
public String getDisplayLanguage(Locale locale) {
if (languageCode.isEmpty()) {
return "";
}
// Last-minute workaround for http://b/7291355 in jb-mr1.
// This isn't right for all languages, but it's right for en and tl.
// We should have more CLDR data in a future release, but we'll still
// probably want to have frameworks/base translate the obsolete tl and
// tl-rPH locales to fil and fil-rPH at runtime, at which point
// libcore and icu4c will just do the right thing.
if (languageCode.equals("tl")) {
return "Filipino";
}
String result = ICU.getDisplayLanguageNative(toString(), locale.toString());
if (result == null) { // TODO: do we need to do this, or does ICU do it for us?
result = ICU.getDisplayLanguageNative(toString(), Locale.getDefault().toString());
}
return result;
}
/**
* Equivalent to {@code getDisplayName(Locale.getDefault())}.
*/
public final String getDisplayName() {
return getDisplayName(getDefault());
}
/**
* Returns this locale's language name, country name, and variant, localized
* to {@code locale}. The exact output form depends on whether this locale
* corresponds to a specific language, country and variant.
*
* <p>For example:
* <ul>
* <li>{@code new Locale("en").getDisplayName(Locale.US)} -> {@code English}
* <li>{@code new Locale("en", "US").getDisplayName(Locale.US)} -> {@code English (United States)}
* <li>{@code new Locale("en", "US", "POSIX").getDisplayName(Locale.US)} -> {@code English (United States,Computer)}
* <li>{@code new Locale("en").getDisplayName(Locale.FRANCE)} -> {@code anglais}
* <li>{@code new Locale("en", "US").getDisplayName(Locale.FRANCE)} -> {@code anglais (États-Unis)}
* <li>{@code new Locale("en", "US", "POSIX").getDisplayName(Locale.FRANCE)} -> {@code anglais (États-Unis,informatique)}.
* </ul>
*/
public String getDisplayName(Locale locale) {
int count = 0;
StringBuilder buffer = new StringBuilder();
if (!languageCode.isEmpty()) {
String displayLanguage = getDisplayLanguage(locale);
buffer.append(displayLanguage.isEmpty() ? languageCode : displayLanguage);
++count;
}
if (!countryCode.isEmpty()) {
if (count == 1) {
buffer.append(" (");
}
String displayCountry = getDisplayCountry(locale);
buffer.append(displayCountry.isEmpty() ? countryCode : displayCountry);
++count;
}
if (!variantCode.isEmpty()) {
if (count == 1) {
buffer.append(" (");
} else if (count == 2) {
buffer.append(",");
}
String displayVariant = getDisplayVariant(locale);
buffer.append(displayVariant.isEmpty() ? variantCode : displayVariant);
++count;
}
if (count > 1) {
buffer.append(")");
}
return buffer.toString();
}
/**
* Returns the full variant name in the default {@code Locale} for the variant code of
* this {@code Locale}. If there is no matching variant name, the variant code is
* returned.
*/
public final String getDisplayVariant() {
return getDisplayVariant(getDefault());
}
/**
* Returns the full variant name in the specified {@code Locale} for the variant code
* of this {@code Locale}. If there is no matching variant name, the variant code is
* returned.
*/
public String getDisplayVariant(Locale locale) {
if (variantCode.length() == 0) {
return variantCode;
}
String result = ICU.getDisplayVariantNative(toString(), locale.toString());
if (result == null) { // TODO: do we need to do this, or does ICU do it for us?
result = ICU.getDisplayVariantNative(toString(), Locale.getDefault().toString());
}
return result;
}
/**
* Returns the three letter ISO country code which corresponds to the country
* code for this {@code Locale}.
*/
public String getISO3Country() {
if (countryCode.length() == 0) {
return countryCode;
}
return ICU.getISO3CountryNative(toString());
}
/**
* Returns the three letter ISO language code which corresponds to the language
* code for this {@code Locale}.
*/
public String getISO3Language() {
if (languageCode.length() == 0) {
return languageCode;
}
return ICU.getISO3LanguageNative(toString());
}
/**
* Returns an array of strings containing all the two-letter ISO country codes that can be
* used as the country code when constructing a {@code Locale}.
*/
public static String[] getISOCountries() {
return ICU.getISOCountries();
}
/**
* Returns an array of strings containing all the two-letter ISO language codes that can be
* used as the language code when constructing a {@code Locale}.
*/
public static String[] getISOLanguages() {
return ICU.getISOLanguages();
}
/**
* Returns the language code for this {@code Locale} or the empty string if no language
* was set.
*/
public String getLanguage() {
return languageCode;
}
/**
* Returns the variant code for this {@code Locale} or an empty {@code String} if no variant
* was set.
*/
public String getVariant() {
return variantCode;
}
@Override
public synchronized int hashCode() {
return countryCode.hashCode() + languageCode.hashCode()
+ variantCode.hashCode();
}
/**
* Overrides the default locale. This does not affect system configuration,
* and attempts to override the system-provided default locale may
* themselves be overridden by actual changes to the system configuration.
* Code that calls this method is usually incorrect, and should be fixed by
* passing the appropriate locale to each locale-sensitive method that's
* called.
*/
public synchronized static void setDefault(Locale locale) {
if (locale == null) {
throw new NullPointerException();
}
defaultLocale = locale;
}
/**
* Returns the string representation of this {@code Locale}. It consists of the
* language code, country code and variant separated by underscores.
* If the language is missing the string begins
* with an underscore. If the country is missing there are 2 underscores
* between the language and the variant. The variant cannot stand alone
* without a language and/or country code: in this case this method would
* return the empty string.
*
* <p>Examples: "en", "en_US", "_US", "en__POSIX", "en_US_POSIX"
*/
@Override
public final String toString() {
String result = cachedToStringResult;
return (result == null) ? (cachedToStringResult = toNewString()) : result;
}
private String toNewString() {
// The string form of a locale that only has a variant is the empty string.
if (languageCode.length() == 0 && countryCode.length() == 0) {
return "";
}
// Otherwise, the output format is "ll_cc_variant", where language and country are always
// two letters, but the variant is an arbitrary length. A size of 11 characters has room
// for "en_US_POSIX", the largest "common" value. (In practice, the string form is almost
// always 5 characters: "ll_cc".)
StringBuilder result = new StringBuilder(11);
result.append(languageCode);
if (countryCode.length() > 0 || variantCode.length() > 0) {
result.append('_');
}
result.append(countryCode);
if (variantCode.length() > 0) {
result.append('_');
}
result.append(variantCode);
return result.toString();
}
private static final ObjectStreamField[] serialPersistentFields = {
new ObjectStreamField("country", String.class),
new ObjectStreamField("hashcode", int.class),
new ObjectStreamField("language", String.class),
new ObjectStreamField("variant", String.class),
};
private void writeObject(ObjectOutputStream stream) throws IOException {
ObjectOutputStream.PutField fields = stream.putFields();
fields.put("country", countryCode);
fields.put("hashcode", -1);
fields.put("language", languageCode);
fields.put("variant", variantCode);
stream.writeFields();
}
private void readObject(ObjectInputStream stream) throws IOException, ClassNotFoundException {
ObjectInputStream.GetField fields = stream.readFields();
countryCode = (String) fields.get("country", "");
languageCode = (String) fields.get("language", "");
variantCode = (String) fields.get("variant", "");
}
}