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*
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package sun.java2d;
/**
* This interface is implemented by classes which contain complex state
* so that other objects can track whether or not their state has changed
* since earlier interactions with the object.
* <p>
* The suggested usage pattern for code that manages some trackable data
* is as follows:
* <pre>
* class Trackable implements StateTrackable {
* TrackedInfo data;
* State curState = STABLE;
* StateTracker curTracker = null;
* // Hypothetical method to return a static piece of our tracked data.
* // Assume that Datum is either a copy of some piece of the tracked
* // data or that it is itself immutable.
* public Datum getSomeDatum(int key) {
* // No need to modify the state for this type of "get" call.
* return data.getDatum(key);
* }
* // Hypothetical method to return a raw reference to our tracked data.
* public TrackedInfo getRawHandleToInfo() {
* // Since we are returning a raw reference to our tracked
* // data and since we can not track what the caller will
* // do with that reference, we can no longer track the
* // state of this data.
* synchronized (this) {
* // Note: modifying both curState and curTracker requires
* // synchronization against the getStateTracker method.
* curState = UNTRACKABLE;
* curTracker = null;
* }
* return data;
* }
* // Hypothetical method to set a single piece of data to some
* // new static value.
* public void setSomeDatum(int key, Datum datum) {
* data.setDatum(key, datum);
* // We do not need to change state for this, we simply
* // invalidate the outstanding StateTracker objects.
* // Note: setting curTracker to null requires no synchronization.
* curTracker = null;
* }
* // getStateTracker must be synchronized against any code that
* // changes the State.
* public synchronized StateTracker getStateTracker() {
* StateTracker st = curTracker;
* if (st == null) {
* switch (curState) {
* case IMMUTABLE: st = StateTracker.ALWAYS_CURRENT; break;
* case STABLE: st = new Tracker(this); break;
* case DYNAMIC: st = StateTracker.NEVER_CURRENT; break;
* case UNTRACKABLE: st = StateTracker.NEVER_CURRENT; break;
* }
* curTracker = st;
* }
* return st;
* }
*
* static class Tracker implements StateTracker {
* Trackable theTrackable;
* public Tracker(Trackable t) {
* theTrackable = t;
* }
* public boolean isCurrent() {
* return (theTrackable.curTracker == this);
* }
* }
* }
* </pre>
* Note that the mechanism shown above for invalidating outstanding
* StateTracker objects is not the most theoretically conservative
* way to implement state tracking in a "set" method.
* There is a small window of opportunity after the data has changed
* before the outstanding StateTracker objects are invalidated and
* where they will indicate that the data is still the same as when
* they were instantiated.
* While this is technically inaccurate, it is acceptable since the more
* conservative approaches to state management are much more complex and
* cost much more in terms of performance for a very small gain in
* correctness.
* For example:
* <p>
* The most conservative approach would be to synchronize all accesses
* and all modifications to the data, including its State.
* This would require synchronized blocks around some potentially large
* bodies of code which would impact the multi-threaded scalability of
* the implementation.
* Further, if data is to be coordinated or transferred between two
* trackable objects then both would need to be synchronized raising
* the possibility of deadlock unless some strict rules of priority
* for the locking of the objects were established and followed
* religiously.
* Either or both of these drawbacks makes such an implementation
* infeasible.
* <p>
* A less conservative approach would be to change the state of the
* trackable object to DYNAMIC during all modifications of the data
* and then to change it back to STABLE after those modifications
* are complete.
* While this state transition more accurately reflects the temporary
* loss of tracking during the modification phase, in reality the
* time period of the modifications would be small in most cases
* and the 2 changes of state would each require synchronization.
* <p>
* In comparison the act of setting the <code>curTracker</code>
* reference to null in the usage pattern above effectively invalidates
* all outstanding <code>Tracker</code> objects as soon as possible
* after the change to the data and requires very little code and no
* synchronization to implement.
* <p>
* In the end it is up to the implementor of a StateTrackable object
* how fine the granularity of State updates should be managed based
* on the frequency and atomicity of the modifications and the
* consequences of returning an inaccurate State for a particularly
* small window of opportunity.
* Most implementations are likely to follow the liberal, but efficient
* guidelines found in the usage pattern proposed above.
*
* @since 1.7
*/
public interface StateTrackable {
/**
* An enumeration describing the current state of a trackable
* object.
* These values describe how often the complex data contained
* in a trackable object can be changed and whether or not it
* makes sense to try to track the data in its current state.
* @see StateTrackable#getState
* @since 1.7
*/
public enum State {
/**
* The complex data will never change again.
* Information related to the current contents of the complex
* data can be calculated and cached indefinitely with no
* further checks to see if the information is stale.
*/
IMMUTABLE,
/**
* The complex data is currently stable, but could change at
* some point in the future.
* Information related to the current contents of the complex
* data can be calculated and cached, but a StateTracker should
* be used to verify the freshness of such precalculated data
* before each future use.
*/
STABLE,
/**
* The complex data is currently in flux and is frequently
* changing.
* While information related to the current contents of the
* complex data could be calculated and cached, there is a
* reasonably high probability that the cached information
* would be found to be out of date by the next time it is
* used.
* It may also be the case that the current contents are
* temporarily untrackable, but that they may become trackable
* again in the future.
*/
DYNAMIC,
/**
* The complex data can currently be changed by external
* references and agents in a way that cannot be tracked.
* If any information about the current contents of the complex
* data were to be cached, there would be no way to determine
* whether or not that cached information was out of date.
*/
UNTRACKABLE,
};
/**
* Returns the general state of the complex data held by this
* object.
* This return value can be used to determine if it makes
* strategic sense to try and cache information about the current
* contents of this object.
* The StateTracker returned from the getStateTracker() method
* will further aid in determining when the data has been
* changed so that the caches can be verified upon future uses.
* @return the current state of trackability of the complex
* data stored in this object.
* @see #getStateTracker
* @since 1.7
*/
public State getState();
/**
* Returns an object which can track future changes to the
* complex data stored in this object.
* If an external agent caches information about the complex
* data of this object, it should first get a StateTracker
* object from this method so that it can check if such
* information is current upon future uses.
* Note that a valid StateTracker will always be returned
* regardless of the return value of getState(), but in some
* cases the StateTracker may be a trivial implementation
* which always returns the same value from its
* {@link StateTracker#isCurrent isCurrent} method.
* <ul>
* <li>If the current state is {@link State#IMMUTABLE IMMUTABLE},
* this StateTracker and any future StateTracker objects
* returned from this method will always indicate that
* the state has not changed.</li>
* <li>If the current state is {@link State#UNTRACKABLE UNTRACKABLE},
* this StateTracker and any future StateTracker objects
* returned from this method will always indicate that
* the state has changed.</li>
* <li>If the current state is {@link State#DYNAMIC DYNAMIC},
* this StateTracker may always indicate that the current
* state has changed, but another StateTracker returned
* from this method in the future when the state has changed
* to {@link State#STABLE STABLE} will correctly track changes.</li>
* <li>Otherwise the current state is {@link State#STABLE STABLE}
* and this StateTracker will indicate whether or not the
* data has changed since the time at which it was fetched
* from the object.</li>
* </ul>
* @return an object implementing the StateTracker interface
* that tracks whether changes have been made to the complex
* contents of this object since it was returned.
* @see State
* @see #getState
* @since 1.7
*/
public StateTracker getStateTracker();
}