blob: 38808b7f3d6f82b7bab932c48bd0ed5c705ab95e [file] [log] [blame]
/*
* Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* (C) Copyright Taligent, Inc. 1996 - 1997, All Rights Reserved
* (C) Copyright IBM Corp. 1996 - 1998, All Rights Reserved
*
* The original version of this source code and documentation is
* copyrighted and owned by Taligent, Inc., a wholly-owned subsidiary
* of IBM. These materials are provided under terms of a License
* Agreement between Taligent and Sun. This technology is protected
* by multiple US and International patents.
*
* This notice and attribution to Taligent may not be removed.
* Taligent is a registered trademark of Taligent, Inc.
*
*/
package java.awt.font;
import java.io.InvalidObjectException;
import java.text.AttributedCharacterIterator.Attribute;
import java.util.Map;
import java.util.HashMap;
/**
* The <code>TextAttribute</code> class defines attribute keys and
* attribute values used for text rendering.
* <p>
* <code>TextAttribute</code> instances are used as attribute keys to
* identify attributes in
* {@link java.awt.Font Font},
* {@link java.awt.font.TextLayout TextLayout},
* {@link java.text.AttributedCharacterIterator AttributedCharacterIterator},
* and other classes handling text attributes. Other constants defined
* in this class can be used as attribute values.
* <p>
* For each text attribute, the documentation provides:
* <UL>
* <LI>the type of its value,
* <LI>the relevant predefined constants, if any
* <LI>the default effect if the attribute is absent
* <LI>the valid values if there are limitations
* <LI>a description of the effect.
* </UL>
* <p>
* <H4>Values</H4>
* <UL>
* <LI>The values of attributes must always be immutable.
* <LI>Where value limitations are given, any value outside of that
* set is reserved for future use; the value will be treated as
* the default.
* <LI>The value <code>null</code> is treated the same as the
* default value and results in the default behavior.
* <li>If the value is not of the proper type, the attribute
* will be ignored.
* <li>The identity of the value does not matter, only the actual
* value. For example, <code>TextAttribute.WEIGHT_BOLD</code> and
* <code>new Float(2.0)</code>
* indicate the same <code>WEIGHT</code>.
* <li>Attribute values of type <code>Number</code> (used for
* <code>WEIGHT</code>, <code>WIDTH</code>, <code>POSTURE</code>,
* <code>SIZE</code>, <code>JUSTIFICATION</code>, and
* <code>TRACKING</code>) can vary along their natural range and are
* not restricted to the predefined constants.
* <code>Number.floatValue()</code> is used to get the actual value
* from the <code>Number</code>.
* <li>The values for <code>WEIGHT</code>, <code>WIDTH</code>, and
* <code>POSTURE</code> are interpolated by the system, which
* can select the 'nearest available' font or use other techniques to
* approximate the user's request.
*
* </UL>
*
* <h4>Summary of attributes</h4>
* <p>
* <font size="-1">
* <table align="center" border="0" cellspacing="0" cellpadding="2" width="%95"
* summary="Key, value type, principal constants, and default value
* behavior of all TextAttributes">
* <tr bgcolor="#ccccff">
* <th valign="TOP" align="CENTER">Key</th>
* <th valign="TOP" align="CENTER">Value Type</th>
* <th valign="TOP" align="CENTER">Principal Constants</th>
* <th valign="TOP" align="CENTER">Default Value</th>
* </tr>
* <tr>
* <td valign="TOP">{@link #FAMILY}</td>
* <td valign="TOP">String</td>
* <td valign="TOP">See Font {@link java.awt.Font#DIALOG DIALOG},
{@link java.awt.Font#DIALOG_INPUT DIALOG_INPUT},<br> {@link java.awt.Font#SERIF SERIF},
{@link java.awt.Font#SANS_SERIF SANS_SERIF}, and {@link java.awt.Font#MONOSPACED MONOSPACED}.
</td>
* <td valign="TOP">"Default" (use platform default)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #WEIGHT}</td>
* <td valign="TOP">Number</td>
* <td valign="TOP">WEIGHT_REGULAR, WEIGHT_BOLD</td>
* <td valign="TOP">WEIGHT_REGULAR</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #WIDTH}</td>
* <td valign="TOP">Number</td>
* <td valign="TOP">WIDTH_CONDENSED, WIDTH_REGULAR,<br>WIDTH_EXTENDED</td>
* <td valign="TOP">WIDTH_REGULAR</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #POSTURE}</td>
* <td valign="TOP">Number</td>
* <td valign="TOP">POSTURE_REGULAR, POSTURE_OBLIQUE</td>
* <td valign="TOP">POSTURE_REGULAR</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #SIZE}</td>
* <td valign="TOP">Number</td>
* <td valign="TOP">none</td>
* <td valign="TOP">12.0</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #TRANSFORM}</td>
* <td valign="TOP">{@link TransformAttribute}</td>
* <td valign="TOP">See TransformAttribute {@link TransformAttribute#IDENTITY IDENTITY}</td>
* <td valign="TOP">TransformAttribute.IDENTITY</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #SUPERSCRIPT}</td>
* <td valign="TOP">Integer</td>
* <td valign="TOP">SUPERSCRIPT_SUPER, SUPERSCRIPT_SUB</td>
* <td valign="TOP">0 (use the standard glyphs and metrics)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #FONT}</td>
* <td valign="TOP">{@link java.awt.Font}</td>
* <td valign="TOP">none</td>
* <td valign="TOP">null (do not override font resolution)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #CHAR_REPLACEMENT}</td>
* <td valign="TOP">{@link GraphicAttribute}</td>
* <td valign="TOP">none</td>
* <td valign="TOP">null (draw text using font glyphs)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #FOREGROUND}</td>
* <td valign="TOP">{@link java.awt.Paint}</td>
* <td valign="TOP">none</td>
* <td valign="TOP">null (use current graphics paint)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #BACKGROUND}</td>
* <td valign="TOP">{@link java.awt.Paint}</td>
* <td valign="TOP">none</td>
* <td valign="TOP">null (do not render background)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #UNDERLINE}</td>
* <td valign="TOP">Integer</td>
* <td valign="TOP">UNDERLINE_ON</td>
* <td valign="TOP">-1 (do not render underline)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #STRIKETHROUGH}</td>
* <td valign="TOP">Boolean</td>
* <td valign="TOP">STRIKETHROUGH_ON</td>
* <td valign="TOP">false (do not render strikethrough)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #RUN_DIRECTION}</td>
* <td valign="TOP">Boolean</td>
* <td valign="TOP">RUN_DIRECTION_LTR<br>RUN_DIRECTION_RTL</td>
* <td valign="TOP">null (use {@link java.text.Bidi} standard default)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #BIDI_EMBEDDING}</td>
* <td valign="TOP">Integer</td>
* <td valign="TOP">none</td>
* <td valign="TOP">0 (use base line direction)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #JUSTIFICATION}</td>
* <td valign="TOP">Number</td>
* <td valign="TOP">JUSTIFICATION_FULL</td>
* <td valign="TOP">JUSTIFICATION_FULL</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #INPUT_METHOD_HIGHLIGHT}</td>
* <td valign="TOP">{@link java.awt.im.InputMethodHighlight},<br>{@link java.text.Annotation}</td>
* <td valign="TOP">(see class)</td>
* <td valign="TOP">null (do not apply input highlighting)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #INPUT_METHOD_UNDERLINE}</td>
* <td valign="TOP">Integer</td>
* <td valign="TOP">UNDERLINE_LOW_ONE_PIXEL,<br>UNDERLINE_LOW_TWO_PIXEL</td>
* <td valign="TOP">-1 (do not render underline)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #SWAP_COLORS}</td>
* <td valign="TOP">Boolean</td>
* <td valign="TOP">SWAP_COLORS_ON</td>
* <td valign="TOP">false (do not swap colors)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #NUMERIC_SHAPING}</td>
* <td valign="TOP">{@link java.awt.font.NumericShaper}</td>
* <td valign="TOP">none</td>
* <td valign="TOP">null (do not shape digits)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #KERNING}</td>
* <td valign="TOP">Integer</td>
* <td valign="TOP">KERNING_ON</td>
* <td valign="TOP">0 (do not request kerning)</td>
* </tr>
* <tr bgcolor="#eeeeff">
* <td valign="TOP">{@link #LIGATURES}</td>
* <td valign="TOP">Integer</td>
* <td valign="TOP">LIGATURES_ON</td>
* <td valign="TOP">0 (do not form optional ligatures)</td>
* </tr>
* <tr>
* <td valign="TOP">{@link #TRACKING}</td>
* <td valign="TOP">Number</td>
* <td valign="TOP">TRACKING_LOOSE, TRACKING_TIGHT</td>
* <td valign="TOP">0 (do not add tracking)</td>
* </tr>
* </table>
* </font>
*
* @see java.awt.Font
* @see java.awt.font.TextLayout
* @see java.text.AttributedCharacterIterator
*/
public final class TextAttribute extends Attribute {
// table of all instances in this class, used by readResolve
private static final Map instanceMap = new HashMap(29);
/**
* Constructs a <code>TextAttribute</code> with the specified name.
* @param name the attribute name to assign to this
* <code>TextAttribute</code>
*/
protected TextAttribute(String name) {
super(name);
if (this.getClass() == TextAttribute.class) {
instanceMap.put(name, this);
}
}
/**
* Resolves instances being deserialized to the predefined constants.
*/
protected Object readResolve() throws InvalidObjectException {
if (this.getClass() != TextAttribute.class) {
throw new InvalidObjectException(
"subclass didn't correctly implement readResolve");
}
TextAttribute instance = (TextAttribute) instanceMap.get(getName());
if (instance != null) {
return instance;
} else {
throw new InvalidObjectException("unknown attribute name");
}
}
// Serialization compatibility with Java 2 platform v1.2.
// 1.2 will throw an InvalidObjectException if ever asked to
// deserialize INPUT_METHOD_UNDERLINE.
// This shouldn't happen in real life.
static final long serialVersionUID = 7744112784117861702L;
//
// For use with Font.
//
/**
* Attribute key for the font name. Values are instances of
* <b><code>String</code></b>. The default value is
* <code>"Default"</code>, which causes the platform default font
* family to be used.
*
* <p> The <code>Font</code> class defines constants for the logical
* font names
* {@link java.awt.Font#DIALOG DIALOG},
* {@link java.awt.Font#DIALOG_INPUT DIALOG_INPUT},
* {@link java.awt.Font#SANS_SERIF SANS_SERIF},
* {@link java.awt.Font#SERIF SERIF}, and
* {@link java.awt.Font#MONOSPACED MONOSPACED}.
*
* <p>This defines the value passed as <code>name</code> to the
* <code>Font</code> constructor. Both logical and physical
* font names are allowed. If a font with the requested name
* is not found, the default font is used.
*
* <p><em>Note:</em> This attribute is unfortunately misnamed, as
* it specifies the face name and not just the family. Thus
* values such as "Lucida Sans Bold" will select that face if it
* exists. Note, though, that if the requested face does not
* exist, the default will be used with <em>regular</em> weight.
* The "Bold" in the name is part of the face name, not a separate
* request that the font's weight be bold.</p>
*/
public static final TextAttribute FAMILY =
new TextAttribute("family");
/**
* Attribute key for the weight of a font. Values are instances
* of <b><code>Number</code></b>. The default value is
* <code>WEIGHT_REGULAR</code>.
*
* <p>Several constant values are provided, see {@link
* #WEIGHT_EXTRA_LIGHT}, {@link #WEIGHT_LIGHT}, {@link
* #WEIGHT_DEMILIGHT}, {@link #WEIGHT_REGULAR}, {@link
* #WEIGHT_SEMIBOLD}, {@link #WEIGHT_MEDIUM}, {@link
* #WEIGHT_DEMIBOLD}, {@link #WEIGHT_BOLD}, {@link #WEIGHT_HEAVY},
* {@link #WEIGHT_EXTRABOLD}, and {@link #WEIGHT_ULTRABOLD}. The
* value <code>WEIGHT_BOLD</code> corresponds to the
* style value <code>Font.BOLD</code> as passed to the
* <code>Font</code> constructor.
*
* <p>The value is roughly the ratio of the stem width to that of
* the regular weight.
*
* <p>The system can interpolate the provided value.
*/
public static final TextAttribute WEIGHT =
new TextAttribute("weight");
/**
* The lightest predefined weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_EXTRA_LIGHT =
Float.valueOf(0.5f);
/**
* The standard light weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_LIGHT =
Float.valueOf(0.75f);
/**
* An intermediate weight between <code>WEIGHT_LIGHT</code> and
* <code>WEIGHT_STANDARD</code>.
* @see #WEIGHT
*/
public static final Float WEIGHT_DEMILIGHT =
Float.valueOf(0.875f);
/**
* The standard weight. This is the default value for <code>WEIGHT</code>.
* @see #WEIGHT
*/
public static final Float WEIGHT_REGULAR =
Float.valueOf(1.0f);
/**
* A moderately heavier weight than <code>WEIGHT_REGULAR</code>.
* @see #WEIGHT
*/
public static final Float WEIGHT_SEMIBOLD =
Float.valueOf(1.25f);
/**
* An intermediate weight between <code>WEIGHT_REGULAR</code> and
* <code>WEIGHT_BOLD</code>.
* @see #WEIGHT
*/
public static final Float WEIGHT_MEDIUM =
Float.valueOf(1.5f);
/**
* A moderately lighter weight than <code>WEIGHT_BOLD</code>.
* @see #WEIGHT
*/
public static final Float WEIGHT_DEMIBOLD =
Float.valueOf(1.75f);
/**
* The standard bold weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_BOLD =
Float.valueOf(2.0f);
/**
* A moderately heavier weight than <code>WEIGHT_BOLD</code>.
* @see #WEIGHT
*/
public static final Float WEIGHT_HEAVY =
Float.valueOf(2.25f);
/**
* An extra heavy weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_EXTRABOLD =
Float.valueOf(2.5f);
/**
* The heaviest predefined weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_ULTRABOLD =
Float.valueOf(2.75f);
/**
* Attribute key for the width of a font. Values are instances of
* <b><code>Number</code></b>. The default value is
* <code>WIDTH_REGULAR</code>.
*
* <p>Several constant values are provided, see {@link
* #WIDTH_CONDENSED}, {@link #WIDTH_SEMI_CONDENSED}, {@link
* #WIDTH_REGULAR}, {@link #WIDTH_SEMI_EXTENDED}, {@link
* #WIDTH_EXTENDED}.
*
* <p>The value is roughly the ratio of the advance width to that
* of the regular width.
*
* <p>The system can interpolate the provided value.
*/
public static final TextAttribute WIDTH =
new TextAttribute("width");
/**
* The most condensed predefined width.
* @see #WIDTH
*/
public static final Float WIDTH_CONDENSED =
Float.valueOf(0.75f);
/**
* A moderately condensed width.
* @see #WIDTH
*/
public static final Float WIDTH_SEMI_CONDENSED =
Float.valueOf(0.875f);
/**
* The standard width. This is the default value for
* <code>WIDTH</code>.
* @see #WIDTH
*/
public static final Float WIDTH_REGULAR =
Float.valueOf(1.0f);
/**
* A moderately extended width.
* @see #WIDTH
*/
public static final Float WIDTH_SEMI_EXTENDED =
Float.valueOf(1.25f);
/**
* The most extended predefined width.
* @see #WIDTH
*/
public static final Float WIDTH_EXTENDED =
Float.valueOf(1.5f);
/**
* Attribute key for the posture of a font. Values are instances
* of <b><code>Number</code></b>. The default value is
* <code>POSTURE_REGULAR</code>.
*
* <p>Two constant values are provided, {@link #POSTURE_REGULAR}
* and {@link #POSTURE_OBLIQUE}. The value
* <code>POSTURE_OBLIQUE</code> corresponds to the style value
* <code>Font.ITALIC</code> as passed to the <code>Font</code>
* constructor.
*
* <p>The value is roughly the slope of the stems of the font,
* expressed as the run over the rise. Positive values lean right.
*
* <p>The system can interpolate the provided value.
*
* <p>This will affect the font's italic angle as returned by
* <code>Font.getItalicAngle</code>.
*
* @see java.awt.Font#getItalicAngle()
*/
public static final TextAttribute POSTURE =
new TextAttribute("posture");
/**
* The standard posture, upright. This is the default value for
* <code>POSTURE</code>.
* @see #POSTURE
*/
public static final Float POSTURE_REGULAR =
Float.valueOf(0.0f);
/**
* The standard italic posture.
* @see #POSTURE
*/
public static final Float POSTURE_OBLIQUE =
Float.valueOf(0.20f);
/**
* Attribute key for the font size. Values are instances of
* <b><code>Number</code></b>. The default value is 12pt.
*
* <p>This corresponds to the <code>size</code> parameter to the
* <code>Font</code> constructor.
*
* <p>Very large or small sizes will impact rendering performance,
* and the rendering system might not render text at these sizes.
* Negative sizes are illegal and result in the default size.
*
* <p>Note that the appearance and metrics of a 12pt font with a
* 2x transform might be different than that of a 24 point font
* with no transform.
*/
public static final TextAttribute SIZE =
new TextAttribute("size");
/**
* Attribute key for the transform of a font. Values are
* instances of <b><code>TransformAttribute</code></b>. The
* default value is <code>TransformAttribute.IDENTITY</code>.
*
* <p>The <code>TransformAttribute</code> class defines the
* constant {@link TransformAttribute#IDENTITY IDENTITY}.
*
* <p>This corresponds to the transform passed to
* <code>Font.deriveFont(AffineTransform)</code>. Since that
* transform is mutable and <code>TextAttribute</code> values must
* not be, the <code>TransformAttribute</code> wrapper class is
* used.
*
* <p>The primary intent is to support scaling and skewing, though
* other effects are possible.</p>
*
* <p>Some transforms will cause the baseline to be rotated and/or
* shifted. The text and the baseline are transformed together so
* that the text follows the new baseline. For example, with text
* on a horizontal baseline, the new baseline follows the
* direction of the unit x vector passed through the
* transform. Text metrics are measured against this new baseline.
* So, for example, with other things being equal, text rendered
* with a rotated TRANSFORM and an unrotated TRANSFORM will measure as
* having the same ascent, descent, and advance.</p>
*
* <p>In styled text, the baselines for each such run are aligned
* one after the other to potentially create a non-linear baseline
* for the entire run of text. For more information, see {@link
* TextLayout#getLayoutPath}.</p>
*
* @see TransformAttribute
* @see java.awt.geom.AffineTransform
*/
public static final TextAttribute TRANSFORM =
new TextAttribute("transform");
/**
* Attribute key for superscripting and subscripting. Values are
* instances of <b><code>Integer</code></b>. The default value is
* 0, which means that no superscript or subscript is used.
*
* <p>Two constant values are provided, see {@link
* #SUPERSCRIPT_SUPER} and {@link #SUPERSCRIPT_SUB}. These have
* the values 1 and -1 respectively. Values of
* greater magnitude define greater levels of superscript or
* subscripting, for example, 2 corresponds to super-superscript,
* 3 to super-super-superscript, and similarly for negative values
* and subscript, up to a level of 7 (or -7). Values beyond this
* range are reserved; behavior is platform-dependent.
*
* <p><code>SUPERSCRIPT</code> can
* impact the ascent and descent of a font. The ascent
* and descent can never become negative, however.
*/
public static final TextAttribute SUPERSCRIPT =
new TextAttribute("superscript");
/**
* Standard superscript.
* @see #SUPERSCRIPT
*/
public static final Integer SUPERSCRIPT_SUPER =
Integer.valueOf(1);
/**
* Standard subscript.
* @see #SUPERSCRIPT
*/
public static final Integer SUPERSCRIPT_SUB =
Integer.valueOf(-1);
/**
* Attribute key used to provide the font to use to render text.
* Values are instances of {@link java.awt.Font}. The default
* value is null, indicating that normal resolution of a
* <code>Font</code> from attributes should be performed.
*
* <p><code>TextLayout</code> and
* <code>AttributedCharacterIterator</code> work in terms of
* <code>Maps</code> of <code>TextAttributes</code>. Normally,
* all the attributes are examined and used to select and
* configure a <code>Font</code> instance. If a <code>FONT</code>
* attribute is present, though, its associated <code>Font</code>
* will be used. This provides a way for users to override the
* resolution of font attributes into a <code>Font</code>, or
* force use of a particular <code>Font</code> instance. This
* also allows users to specify subclasses of <code>Font</code> in
* cases where a <code>Font</code> can be subclassed.
*
* <p><code>FONT</code> is used for special situations where
* clients already have a <code>Font</code> instance but still
* need to use <code>Map</code>-based APIs. Typically, there will
* be no other attributes in the <code>Map</code> except the
* <code>FONT</code> attribute. With <code>Map</code>-based APIs
* the common case is to specify all attributes individually, so
* <code>FONT</code> is not needed or desireable.
*
* <p>However, if both <code>FONT</code> and other attributes are
* present in the <code>Map</code>, the rendering system will
* merge the attributes defined in the <code>Font</code> with the
* additional attributes. This merging process classifies
* <code>TextAttributes</code> into two groups. One group, the
* 'primary' group, is considered fundamental to the selection and
* metric behavior of a font. These attributes are
* <code>FAMILY</code>, <code>WEIGHT</code>, <code>WIDTH</code>,
* <code>POSTURE</code>, <code>SIZE</code>,
* <code>TRANSFORM</code>, <code>SUPERSCRIPT</code>, and
* <code>TRACKING</code>. The other group, the 'secondary' group,
* consists of all other defined attributes, with the exception of
* <code>FONT</code> itself.
*
* <p>To generate the new <code>Map</code>, first the
* <code>Font</code> is obtained from the <code>FONT</code>
* attribute, and <em>all</em> of its attributes extracted into a
* new <code>Map</code>. Then only the <em>secondary</em>
* attributes from the original <code>Map</code> are added to
* those in the new <code>Map</code>. Thus the values of primary
* attributes come solely from the <code>Font</code>, and the
* values of secondary attributes originate with the
* <code>Font</code> but can be overridden by other values in the
* <code>Map</code>.
*
* <p><em>Note:</em><code>Font's</code> <code>Map</code>-based
* constructor and <code>deriveFont</code> methods do not process
* the <code>FONT</code> attribute, as these are used to create
* new <code>Font</code> objects. Instead, {@link
* java.awt.Font#getFont(Map) Font.getFont(Map)} should be used to
* handle the <code>FONT</code> attribute.
*
* @see java.awt.Font
*/
public static final TextAttribute FONT =
new TextAttribute("font");
/**
* Attribute key for a user-defined glyph to display in lieu
* of the font's standard glyph for a character. Values are
* intances of GraphicAttribute. The default value is null,
* indicating that the standard glyphs provided by the font
* should be used.
*
* <p>This attribute is used to reserve space for a graphic or
* other component embedded in a line of text. It is required for
* correct positioning of 'inline' components within a line when
* bidirectional reordering (see {@link java.text.Bidi}) is
* performed. Each character (Unicode code point) will be
* rendered using the provided GraphicAttribute. Typically, the
* characters to which this attribute is applied should be
* <code>&#92;uFFFC</code>.
*
* <p>The GraphicAttribute determines the logical and visual
* bounds of the text; the actual Font values are ignored.
*
* @see GraphicAttribute
*/
public static final TextAttribute CHAR_REPLACEMENT =
new TextAttribute("char_replacement");
//
// Adornments added to text.
//
/**
* Attribute key for the paint used to render the text. Values are
* instances of <b><code>Paint</code></b>. The default value is
* null, indicating that the <code>Paint</code> set on the
* <code>Graphics2D</code> at the time of rendering is used.
*
* <p>Glyphs will be rendered using this
* <code>Paint</code> regardless of the <code>Paint</code> value
* set on the <code>Graphics</code> (but see {@link #SWAP_COLORS}).
*
* @see java.awt.Paint
* @see #SWAP_COLORS
*/
public static final TextAttribute FOREGROUND =
new TextAttribute("foreground");
/**
* Attribute key for the paint used to render the background of
* the text. Values are instances of <b><code>Paint</code></b>.
* The default value is null, indicating that the background
* should not be rendered.
*
* <p>The logical bounds of the text will be filled using this
* <code>Paint</code>, and then the text will be rendered on top
* of it (but see {@link #SWAP_COLORS}).
*
* <p>The visual bounds of the text is extended to include the
* logical bounds, if necessary. The outline is not affected.
*
* @see java.awt.Paint
* @see #SWAP_COLORS
*/
public static final TextAttribute BACKGROUND =
new TextAttribute("background");
/**
* Attribute key for underline. Values are instances of
* <b><code>Integer</code></b>. The default value is -1, which
* means no underline.
*
* <p>The constant value {@link #UNDERLINE_ON} is provided.
*
* <p>The underline affects both the visual bounds and the outline
* of the text.
*/
public static final TextAttribute UNDERLINE =
new TextAttribute("underline");
/**
* Standard underline.
*
* @see #UNDERLINE
*/
public static final Integer UNDERLINE_ON =
Integer.valueOf(0);
/**
* Attribute key for strikethrough. Values are instances of
* <b><code>Boolean</code></b>. The default value is
* <code>false</code>, which means no strikethrough.
*
* <p>The constant value {@link #STRIKETHROUGH_ON} is provided.
*
* <p>The strikethrough affects both the visual bounds and the
* outline of the text.
*/
public static final TextAttribute STRIKETHROUGH =
new TextAttribute("strikethrough");
/**
* A single strikethrough.
*
* @see #STRIKETHROUGH
*/
public static final Boolean STRIKETHROUGH_ON =
Boolean.TRUE;
//
// Attributes use to control layout of text on a line.
//
/**
* Attribute key for the run direction of the line. Values are
* instances of <b><code>Boolean</code></b>. The default value is
* null, which indicates that the standard Bidi algorithm for
* determining run direction should be used with the value {@link
* java.text.Bidi#DIRECTION_DEFAULT_LEFT_TO_RIGHT}.
*
* <p>The constants {@link #RUN_DIRECTION_RTL} and {@link
* #RUN_DIRECTION_LTR} are provided.
*
* <p>This determines the value passed to the {@link
* java.text.Bidi} constructor to select the primary direction of
* the text in the paragraph.
*
* <p><em>Note:</em> This attribute should have the same value for
* all the text in a paragraph, otherwise the behavior is
* undetermined.
*
* @see java.text.Bidi
*/
public static final TextAttribute RUN_DIRECTION =
new TextAttribute("run_direction");
/**
* Left-to-right run direction.
* @see #RUN_DIRECTION
*/
public static final Boolean RUN_DIRECTION_LTR =
Boolean.FALSE;
/**
* Right-to-left run direction.
* @see #RUN_DIRECTION
*/
public static final Boolean RUN_DIRECTION_RTL =
Boolean.TRUE;
/**
* Attribute key for the embedding level of the text. Values are
* instances of <b><code>Integer</code></b>. The default value is
* <code>null</code>, indicating that the the Bidirectional
* algorithm should run without explicit embeddings.
*
* <p>Positive values 1 through 61 are <em>embedding</em> levels,
* negative values -1 through -61 are <em>override</em> levels.
* The value 0 means that the base line direction is used. These
* levels are passed in the embedding levels array to the {@link
* java.text.Bidi} constructor.
*
* <p><em>Note:</em> When this attribute is present anywhere in
* a paragraph, then any Unicode bidi control characters (RLO,
* LRO, RLE, LRE, and PDF) in the paragraph are
* disregarded, and runs of text where this attribute is not
* present are treated as though it were present and had the value
* 0.
*
* @see java.text.Bidi
*/
public static final TextAttribute BIDI_EMBEDDING =
new TextAttribute("bidi_embedding");
/**
* Attribute key for the justification of a paragraph. Values are
* instances of <b><code>Number</code></b>. The default value is
* 1, indicating that justification should use the full width
* provided. Values are pinned to the range [0..1].
*
* <p>The constants {@link #JUSTIFICATION_FULL} and {@link
* #JUSTIFICATION_NONE} are provided.
*
* <p>Specifies the fraction of the extra space to use when
* justification is requested on a <code>TextLayout</code>. For
* example, if the line is 50 points wide and it is requested to
* justify to 70 points, a value of 0.75 will pad to use
* three-quarters of the remaining space, or 15 points, so that
* the resulting line will be 65 points in length.
*
* <p><em>Note:</em> This should have the same value for all the
* text in a paragraph, otherwise the behavior is undetermined.
*
* @see TextLayout#getJustifiedLayout
*/
public static final TextAttribute JUSTIFICATION =
new TextAttribute("justification");
/**
* Justify the line to the full requested width. This is the
* default value for <code>JUSTIFICATION</code>.
* @see #JUSTIFICATION
*/
public static final Float JUSTIFICATION_FULL =
Float.valueOf(1.0f);
/**
* Do not allow the line to be justified.
* @see #JUSTIFICATION
*/
public static final Float JUSTIFICATION_NONE =
Float.valueOf(0.0f);
//
// For use by input method.
//
/**
* Attribute key for input method highlight styles.
*
* <p>Values are instances of {@link
* java.awt.im.InputMethodHighlight} or {@link
* java.text.Annotation}. The default value is <code>null</code>,
* which means that input method styles should not be applied
* before rendering.
*
* <p>If adjacent runs of text with the same
* <code>InputMethodHighlight</code> need to be rendered
* separately, the <code>InputMethodHighlights</code> should be
* wrapped in <code>Annotation</code> instances.
*
* <p>Input method highlights are used while text is being
* composed by an input method. Text editing components should
* retain them even if they generally only deal with unstyled
* text, and make them available to the drawing routines.
*
* @see java.awt.Font
* @see java.awt.im.InputMethodHighlight
* @see java.text.Annotation
*/
public static final TextAttribute INPUT_METHOD_HIGHLIGHT =
new TextAttribute("input method highlight");
/**
* Attribute key for input method underlines. Values
* are instances of <b><code>Integer</code></b>. The default
* value is <code>-1</code>, which means no underline.
*
* <p>Several constant values are provided, see {@link
* #UNDERLINE_LOW_ONE_PIXEL}, {@link #UNDERLINE_LOW_TWO_PIXEL},
* {@link #UNDERLINE_LOW_DOTTED}, {@link #UNDERLINE_LOW_GRAY}, and
* {@link #UNDERLINE_LOW_DASHED}.
*
* <p>This may be used in conjunction with {@link #UNDERLINE} if
* desired. The primary purpose is for use by input methods.
* Other use of these underlines for simple ornamentation might
* confuse users.
*
* <p>The input method underline affects both the visual bounds and
* the outline of the text.
*
* @since 1.3
*/
public static final TextAttribute INPUT_METHOD_UNDERLINE =
new TextAttribute("input method underline");
/**
* Single pixel solid low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_ONE_PIXEL =
Integer.valueOf(1);
/**
* Double pixel solid low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_TWO_PIXEL =
Integer.valueOf(2);
/**
* Single pixel dotted low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_DOTTED =
Integer.valueOf(3);
/**
* Double pixel gray low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_GRAY =
Integer.valueOf(4);
/**
* Single pixel dashed low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_DASHED =
Integer.valueOf(5);
/**
* Attribute key for swapping foreground and background
* <code>Paints</code>. Values are instances of
* <b><code>Boolean</code></b>. The default value is
* <code>false</code>, which means do not swap colors.
*
* <p>The constant value {@link #SWAP_COLORS_ON} is defined.
*
* <p>If the {@link #FOREGROUND} attribute is set, its
* <code>Paint</code> will be used as the background, otherwise
* the <code>Paint</code> currently on the <code>Graphics</code>
* will be used. If the {@link #BACKGROUND} attribute is set, its
* <code>Paint</code> will be used as the foreground, otherwise
* the system will find a contrasting color to the
* (resolved) background so that the text will be visible.
*
* @see #FOREGROUND
* @see #BACKGROUND
*/
public static final TextAttribute SWAP_COLORS =
new TextAttribute("swap_colors");
/**
* Swap foreground and background.
* @see #SWAP_COLORS
* @since 1.3
*/
public static final Boolean SWAP_COLORS_ON =
Boolean.TRUE;
/**
* Attribute key for converting ASCII decimal digits to other
* decimal ranges. Values are instances of {@link NumericShaper}.
* The default is <code>null</code>, which means do not perform
* numeric shaping.
*
* <p>When a numeric shaper is defined, the text is first
* processed by the shaper before any other analysis of the text
* is performed.
*
* <p><em>Note:</em> This should have the same value for all the
* text in the paragraph, otherwise the behavior is undetermined.
*
* @see NumericShaper
* @since 1.4
*/
public static final TextAttribute NUMERIC_SHAPING =
new TextAttribute("numeric_shaping");
/**
* Attribute key to request kerning. Values are instances of
* <b><code>Integer</code></b>. The default value is
* <code>0</code>, which does not request kerning.
*
* <p>The constant value {@link #KERNING_ON} is provided.
*
* <p>The default advances of single characters are not
* appropriate for some character sequences, for example "To" or
* "AWAY". Without kerning the adjacent characters appear to be
* separated by too much space. Kerning causes selected sequences
* of characters to be spaced differently for a more pleasing
* visual appearance.
*
* @since 1.6
*/
public static final TextAttribute KERNING =
new TextAttribute("kerning");
/**
* Request standard kerning.
* @see #KERNING
* @since 1.6
*/
public static final Integer KERNING_ON =
Integer.valueOf(1);
/**
* Attribute key for enabling optional ligatures. Values are
* instances of <b><code>Integer</code></b>. The default value is
* <code>0</code>, which means do not use optional ligatures.
*
* <p>The constant value {@link #LIGATURES_ON} is defined.
*
* <p>Ligatures required by the writing system are always enabled.
*
* @since 1.6
*/
public static final TextAttribute LIGATURES =
new TextAttribute("ligatures");
/**
* Request standard optional ligatures.
* @see #LIGATURES
* @since 1.6
*/
public static final Integer LIGATURES_ON =
Integer.valueOf(1);
/**
* Attribute key to control tracking. Values are instances of
* <b><code>Number</code></b>. The default value is
* <code>0</code>, which means no additional tracking.
*
* <p>The constant values {@link #TRACKING_TIGHT} and {@link
* #TRACKING_LOOSE} are provided.
*
* <p>The tracking value is multiplied by the font point size and
* passed through the font transform to determine an additional
* amount to add to the advance of each glyph cluster. Positive
* tracking values will inhibit formation of optional ligatures.
* Tracking values are typically between <code>-0.1</code> and
* <code>0.3</code>; values outside this range are generally not
* desireable.
*
* @since 1.6
*/
public static final TextAttribute TRACKING =
new TextAttribute("tracking");
/**
* Perform tight tracking.
* @see #TRACKING
* @since 1.6
*/
public static final Float TRACKING_TIGHT =
Float.valueOf(-.04f);
/**
* Perform loose tracking.
* @see #TRACKING
* @since 1.6
*/
public static final Float TRACKING_LOOSE =
Float.valueOf(.04f);
}