blob: f3980596c10ee52de2d8eb0ec42a632864f260ae [file] [log] [blame]
/*
* Copyright (c) 2019, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of The Linux Foundation nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gl_color_convert_impl.h"
#include "gl_color_convert.h"
#define __CLASS__ "GLColorConvert"
namespace sdm {
GLColorConvert* GLColorConvert::GetInstance(GLRenderTarget target, bool secure) {
GLColorConvertImpl* color_convert = new GLColorConvertImpl(target, secure);
if (color_convert == nullptr) {
DLOGE("Failed to create color convert instance for %d target %d secure", target, secure);
return nullptr;
}
int status = color_convert->Init();
if (status != 0) {
DLOGE("Failed to initialize GL Color convert instance %d", status);
delete color_convert;
return nullptr;
}
DLOGI("Created instance successfully");
return color_convert;
}
void GLColorConvert::Destroy(GLColorConvert* intf) {
GLColorConvertImpl* color_convert = static_cast<GLColorConvertImpl*>(intf);
if (color_convert->Deinit() != 0) {
DLOGE("De Init failed");
}
delete color_convert;
}
} // namespace sdm