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/*! @file layer_stack.h
@brief File for display layer stack structure which represents a drawing buffer.
@details Display layer is a drawing buffer object which will be blended with other drawing buffers
under blending rules.
*/
#ifndef __LAYER_STACK_H__
#define __LAYER_STACK_H__
#include <stdint.h>
#include <utils/constants.h>
#include <vector>
#include <utility>
#include <unordered_map>
#include <memory>
#include <bitset>
#include "layer_buffer.h"
#include "sdm_types.h"
namespace sdm {
/*! @brief This enum represents display layer blending types.
@sa Layer
*/
enum LayerBlending {
kBlendingPremultiplied, //!< Pixel color is expressed using premultiplied alpha in RGBA tuples.
//!< If plane alpha is less than 0xFF, apply modulation as well.
//!< pixel.rgb = src.rgb + dest.rgb x (1 - src.a)
kBlendingOpaque, //!< Pixel color is expressed using straight alpha in color tuples. It
//!< is constant blend operation. The layer would appear opaque if plane
//!< alpha is 0xFF.
kBlendingCoverage, //!< Pixel color is expressed using straight alpha in color tuples. If
//!< plane alpha is less than 0xff, apply modulation as well.
//!< pixel.rgb = src.rgb x src.a + dest.rgb x (1 - src.a)
};
/*! @brief This enum represents display layer composition types.
@sa Layer
*/
enum LayerComposition {
/* ==== List of composition types set by SDM === */
/* These composition types represent SDM composition decision for the layers which need to
be blended. Composition types are set during Prepare() by SDM.
Client can set default composition type to any of the below before calling into Prepare(),
however client's input value is ignored and does not play any role in composition decision.
*/
kCompositionGPU, //!< This layer will be drawn onto the target buffer by GPU. Display
//!< device will mark the layer for GPU composition if it can not
//!< handle composition for it.
//!< This composition type is used only if GPUTarget layer is provided
//!< in a composition cycle.
kCompositionSDE, //!< This layer will be composed by SDE. It must not be composed by
//!< GPU or Blit.
kCompositionCursor, // This cursor layer can receive async position updates irrespective of
// dedicated h/w cursor usage. It must not be composed by GPU or Blit
kCompositionNone, //!< This layer will not be composed by any hardware.
/* === List of composition types set by Client === */
/* These composition types represent target buffer layers onto which GPU or Blit will draw if SDM
decide to have some or all layers drawn by respective composition engine.
Client must provide a target buffer layer, if respective composition type is not disabled by
an explicit call to SetCompositionState() method. If a composition type is not disabled,
providing a target buffer layer is optional. If SDM is unable to handle layers without support
of such a composition engine, Prepare() call will return failure.
*/
kCompositionGPUTarget, //!< This layer will hold result of composition for layers marked for
//!< GPU composition.
//!< If display device does not set any layer for GPU composition then
//!< this layer would be ignored. Else, this layer will be composed
//!< with other layers marked for SDE composition by SDE.
//!< Only one layer shall be marked as target buffer by the caller.
//!< GPU target layer shall be placed after all application layers
//!< in the layer stack.
};
enum LayerUpdate {
kSecurity,
kMetadataUpdate,
kSurfaceDamage,
kSurfaceInvalidate,
kClientCompRequest,
kColorTransformUpdate,
kLayerUpdateMax,
};
/*! @brief This structure defines rotation and flip values for a display layer.
@sa Layer
*/
struct LayerTransform {
float rotation = 0.0f; //!< Left most pixel coordinate.
bool flip_horizontal = false; //!< Mirror reversal of the layer across a horizontal axis.
bool flip_vertical = false; //!< Mirror reversal of the layer across a vertical axis.
bool operator==(const LayerTransform& transform) const {
return (rotation == transform.rotation && flip_horizontal == transform.flip_horizontal &&
flip_vertical == transform.flip_vertical);
}
bool operator!=(const LayerTransform& transform) const {
return !operator==(transform);
}
};
/*! @brief This structure defines flags associated with a layer. The 1-bit flag can be set to ON(1)
or OFF(0).
@sa LayerBuffer
*/
struct LayerFlags {
union {
struct {
uint32_t skip : 1; //!< This flag shall be set by client to indicate that this layer
//!< will be handled by GPU. Display Device will not consider it
//!< for composition.
uint32_t updating : 1; //!< This flag shall be set by client to indicate that this is
//!< updating non-updating. so strategy manager will mark them for
//!< SDE/GPU composition respectively when the layer stack qualifies
//!< for cache based composition.
uint32_t solid_fill : 1;
//!< This flag shall be set by client to indicate that this layer
//!< is for solid fill without input buffer. Display Device will
//!< use SDE HW feature to achieve it.
uint32_t cursor : 1; //!< This flag shall be set by client to indicate that this layer
//!< is a cursor
//!< Display Device may handle this layer using HWCursor
uint32_t single_buffer : 1; //!< This flag shall be set by client to indicate that the layer
//!< uses only a single buffer that will not be swapped out
uint32_t color_transform : 1; //!< This flag will be set by SDM when the layer
//!< has a custom matrix
uint32_t is_game : 1; //!< This flag shall be set by client to indicate that this layer
//!< is a game layer.
};
uint32_t flags = 0; //!< For initialization purpose only.
//!< Client shall not refer it directly.
};
};
/*! @brief This structure defines flags associated with the layer requests. The 1-bit flag can be
set to ON(1) or OFF(0).
@sa Layer
*/
struct LayerRequestFlags {
union {
struct {
uint32_t tone_map : 1; //!< This flag will be set by SDM when the layer needs tone map
uint32_t secure: 1; //!< This flag will be set by SDM when the layer must be secure
uint32_t flip_buffer: 1; //!< This flag will be set by SDM when the layer needs FBT flip
uint32_t dest_tone_map : 1; //!< This flag will be set by SDM when the layer needs
//!< destination tone map
uint32_t src_tone_map: 1; //!< This flag will be set by SDM when the layer needs
//!< source tone map.
};
uint32_t request_flags = 0; //!< For initialization purpose only.
//!< Shall not be refered directly.
};
};
/*! @brief This structure defines LayerRequest.
Includes width/height/format of the LayerRequest.
SDM shall set the properties of LayerRequest to be used by the client
@sa LayerRequest
*/
struct LayerRequest {
LayerRequestFlags flags; // Flags associated with this request
LayerBufferFormat format = kFormatRGBA8888; // Requested format
uint32_t width = 0; // Requested unaligned width.
uint32_t height = 0; // Requested unalighed height
};
/*! @brief This structure defines flags associated with a layer stack. The 1-bit flag can be set to
ON(1) or OFF(0).
@sa LayerBuffer
*/
struct LayerStackFlags {
union {
struct {
uint32_t geometry_changed : 1; //!< This flag shall be set by client to indicate that the
//!< layer set passed to Prepare() has changed by more than
//!< just the buffer handles and acquire fences.
uint32_t skip_present : 1; //!< This flag will be set to true, if the current layer
//!< stack contains skip layers.
uint32_t video_present : 1; //!< This flag will be set to true, if current layer stack
//!< contains video.
uint32_t secure_present : 1; //!< This flag will be set to true, if the current layer
//!< stack contains secure layers.
uint32_t animating : 1; //!< This flag shall be set by client to indicate that the
//!< current frame is animating.i
uint32_t attributes_changed : 1;
//!< This flag shall be set by client to indicate that the
//!< current frame has some properties changed and
//!< needs re-config.
uint32_t cursor_present : 1; //!< This flag will be set to true if the current layer
//!< stack contains cursor layer.
uint32_t single_buffered_layer_present : 1; //!< Set if stack has single buffered layer
uint32_t s3d_mode_present : 1; //!< This flag will be set to true, if the current layer
//!< stack contains s3d layer, and the layer stack can enter
//!< s3d mode.
uint32_t post_processed_output : 1; // If output_buffer should contain post processed output
// This applies only to primary displays currently
uint32_t hdr_present : 1; //!< Set if stack has HDR content
uint32_t fast_path : 1; //!< Preference for fast/slow path draw-cycle, set by client.
uint32_t mask_present : 1; //!< Set if layer stack has mask layers.
uint32_t config_changed : 1; //!< This flag indicates Display config must be validated.
};
uint32_t flags = 0; //!< For initialization purpose only.
//!< Client shall not refer it directly.
};
};
/*! @brief This structure defines a rectanglular area inside a display layer.
@sa LayerRectArray
*/
struct LayerRect {
float left = 0.0f; //!< Left-most pixel coordinate.
float top = 0.0f; //!< Top-most pixel coordinate.
float right = 0.0f; //!< Right-most pixel coordinate.
float bottom = 0.0f; //!< Bottom-most pixel coordinate.
LayerRect() = default;
LayerRect(float l, float t, float r, float b) : left(l), top(t), right(r), bottom(b) { }
bool operator==(const LayerRect& rect) const {
return left == rect.left && right == rect.right && top == rect.top && bottom == rect.bottom;
}
bool operator!=(const LayerRect& rect) const {
return !operator==(rect);
}
};
/*! @brief This structure defines an array of display layer rectangles.
@sa LayerRect
*/
struct LayerRectArray {
LayerRect *rect = NULL; //!< Pointer to first element of array.
uint32_t count = 0; //!< Number of elements in the array.
};
/*! @brief This structure defines solidfill structure.
@sa LayerSolidFill
*/
struct LayerSolidFill {
uint32_t bit_depth = 0; //!< Bit depth of solid fill colors
uint32_t red = 0; //!< Red value
uint32_t green = 0; //!< Green value
uint32_t blue = 0; //!< Blue value
uint32_t alpha = 0; //!< Alpha value
};
struct LayerBufferMap {
std::unordered_map<uint64_t, std::shared_ptr<LayerBufferObject>> buffer_map;
};
/*! @brief This structure defines display layer object which contains layer properties and a drawing
buffer.
@sa LayerArray
*/
struct Layer {
LayerBuffer input_buffer = {}; //!< Buffer to be composed.
//!< If this remains unchanged between two
//!< consecutive Prepare() calls and
//!< geometry_changed flag is not set for the
//!< second call, then the display device will
//!< assume that buffer content has not
//!< changed.
LayerComposition composition = kCompositionGPU; //!< Composition type which can be set by either
//!< the client or the display device. This value
//!< should be preserved between Prepare() and
//!< Commit() calls.
LayerRect src_rect = {}; //!< Rectangular area of the layer buffer to
//!< consider for composition.
LayerRect dst_rect = {}; //!< The target position where the frame will be
//!< displayed. Cropping rectangle is scaled to
//!< fit into this rectangle. The origin is the
//!< top-left corner of the screen.
std::vector<LayerRect> visible_regions = {}; //!< Visible rectangular areas in screen space.
//!< The visible region includes areas overlapped
//!< by a translucent layer.
std::vector<LayerRect> dirty_regions = {}; //!< Rectangular areas in the current frames
//!< that have changed in comparison to
//!< previous frame.
LayerBlending blending = kBlendingPremultiplied; //!< Blending operation which need to be
//!< applied on the layer buffer during
//!< composition.
LayerTransform transform = {}; //!< Rotation/Flip operations which need to be
//!< applied to the layer buffer during
//!< composition.
uint8_t plane_alpha = 0xff; //!< Alpha value applied to the whole layer.
//!< Value of each pixel is computed as:
//!< if(kBlendingPremultiplied) {
//!< pixel.RGB = pixel.RGB * planeAlpha/255
//!< }
//!< pixel.a = pixel.a * planeAlpha
uint32_t frame_rate = 0; //!< Rate at which frames are being updated for
//!< this layer.
uint32_t solid_fill_color = 0; //!< TODO: Remove this field when fb support
//! is deprecated.
//!< Solid color used to fill the layer when
//!< no content is associated with the layer.
LayerFlags flags; //!< Flags associated with this layer.
LayerRequest request = {}; //!< o/p - request on this Layer by SDM.
Lut3d lut_3d = {}; //!< o/p - Populated by SDM when tone mapping is
//!< needed on this layer.
LayerSolidFill solid_fill_info = {}; //!< solid fill info along with depth.
std::shared_ptr<LayerBufferMap> buffer_map = nullptr; //!< Map of handle_id and fb_id.
float color_transform_matrix[kColorTransformMatrixSize] = { 1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 };
std::bitset<kLayerUpdateMax> update_mask = 0;
};
/*! @brief This structure defines the color space + transfer of a given layer.
@sa PrimariesTransfer
*/
struct PrimariesTransfer {
ColorPrimaries primaries = ColorPrimaries_BT709_5;
GammaTransfer transfer = Transfer_sRGB;
bool operator==(const PrimariesTransfer& blend_cs) const {
return ((primaries == blend_cs.primaries) && (transfer == blend_cs.transfer));
}
};
/*! @brief This structure defines a layer stack that contains layers which need to be composed and
rendered onto the target.
@sa DisplayInterface::Prepare
@sa DisplayInterface::Commit
*/
struct LayerStack {
std::vector<Layer *> layers = {}; //!< Vector of layer pointers.
int retire_fence_fd = -1; //!< File descriptor referring to a sync fence object which
//!< will be signaled when this composited frame has been
//!< replaced on screen by a subsequent frame on a physical
//!< display. The fence object is created and returned during
//!< Commit(). Client shall close the returned file
//!< descriptor.
//!< NOTE: This field applies to a physical display only.
LayerBuffer *output_buffer = NULL; //!< Pointer to the buffer where composed buffer would be
//!< rendered for virtual displays.
//!< NOTE: This field applies to a virtual display only.
LayerStackFlags flags; //!< Flags associated with this layer set.
PrimariesTransfer blend_cs = {}; //!< o/p - Blending color space of the frame, updated by SDM
};
} // namespace sdm
#endif // __LAYER_STACK_H__