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/*
* Copyright (c) 2015, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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*/
/*! @file blit_engine.h
@brief Interface file for Blit based compositior.
@details The client can use this interface to get the blit composition done
*/
#ifndef __BLIT_ENGINE_H__
#define __BLIT_ENGINE_H__
namespace sdm {
/*! @brief Blit Engine implemented by the client
@details This class declares prototype for BlitEngine Interface which must be
implemented by the client. HWC will use this interface to use a Blit engine to get the
composition done.
*/
class BlitEngine {
public:
BlitEngine() { }
virtual ~BlitEngine() { }
virtual int Init() = 0;
virtual void DeInit() = 0;
virtual int Prepare(LayerStack *layer_stack) = 0;
virtual int PreCommit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack) = 0;
virtual int Commit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack) = 0;
virtual void PostCommit(LayerStack *layer_stack) = 0;
virtual bool BlitActive() = 0;
virtual void SetFrameDumpConfig(uint32_t count) = 0;
};
} // namespace sdm
#endif // __BLIT_ENGINE_H__