Merge "Make gralloc enums unsigned"
diff --git a/include/hardware/gralloc.h b/include/hardware/gralloc.h
index 65a7dc2..f68b488 100644
--- a/include/hardware/gralloc.h
+++ b/include/hardware/gralloc.h
@@ -68,69 +68,69 @@
 
 enum {
     /* buffer is never read in software */
-    GRALLOC_USAGE_SW_READ_NEVER         = 0x00000000,
+    GRALLOC_USAGE_SW_READ_NEVER         = 0x00000000U,
     /* buffer is rarely read in software */
-    GRALLOC_USAGE_SW_READ_RARELY        = 0x00000002,
+    GRALLOC_USAGE_SW_READ_RARELY        = 0x00000002U,
     /* buffer is often read in software */
-    GRALLOC_USAGE_SW_READ_OFTEN         = 0x00000003,
+    GRALLOC_USAGE_SW_READ_OFTEN         = 0x00000003U,
     /* mask for the software read values */
-    GRALLOC_USAGE_SW_READ_MASK          = 0x0000000F,
+    GRALLOC_USAGE_SW_READ_MASK          = 0x0000000FU,
 
     /* buffer is never written in software */
-    GRALLOC_USAGE_SW_WRITE_NEVER        = 0x00000000,
+    GRALLOC_USAGE_SW_WRITE_NEVER        = 0x00000000U,
     /* buffer is rarely written in software */
-    GRALLOC_USAGE_SW_WRITE_RARELY       = 0x00000020,
+    GRALLOC_USAGE_SW_WRITE_RARELY       = 0x00000020U,
     /* buffer is often written in software */
-    GRALLOC_USAGE_SW_WRITE_OFTEN        = 0x00000030,
+    GRALLOC_USAGE_SW_WRITE_OFTEN        = 0x00000030U,
     /* mask for the software write values */
-    GRALLOC_USAGE_SW_WRITE_MASK         = 0x000000F0,
+    GRALLOC_USAGE_SW_WRITE_MASK         = 0x000000F0U,
 
     /* buffer will be used as an OpenGL ES texture */
-    GRALLOC_USAGE_HW_TEXTURE            = 0x00000100,
+    GRALLOC_USAGE_HW_TEXTURE            = 0x00000100U,
     /* buffer will be used as an OpenGL ES render target */
-    GRALLOC_USAGE_HW_RENDER             = 0x00000200,
+    GRALLOC_USAGE_HW_RENDER             = 0x00000200U,
     /* buffer will be used by the 2D hardware blitter */
-    GRALLOC_USAGE_HW_2D                 = 0x00000400,
+    GRALLOC_USAGE_HW_2D                 = 0x00000400U,
     /* buffer will be used by the HWComposer HAL module */
-    GRALLOC_USAGE_HW_COMPOSER           = 0x00000800,
+    GRALLOC_USAGE_HW_COMPOSER           = 0x00000800U,
     /* buffer will be used with the framebuffer device */
-    GRALLOC_USAGE_HW_FB                 = 0x00001000,
+    GRALLOC_USAGE_HW_FB                 = 0x00001000U,
 
     /* buffer should be displayed full-screen on an external display when
      * possible */
-    GRALLOC_USAGE_EXTERNAL_DISP         = 0x00002000,
+    GRALLOC_USAGE_EXTERNAL_DISP         = 0x00002000U,
 
     /* Must have a hardware-protected path to external display sink for
      * this buffer.  If a hardware-protected path is not available, then
      * either don't composite only this buffer (preferred) to the
      * external sink, or (less desirable) do not route the entire
      * composition to the external sink.  */
-    GRALLOC_USAGE_PROTECTED             = 0x00004000,
+    GRALLOC_USAGE_PROTECTED             = 0x00004000U,
 
     /* buffer may be used as a cursor */
-    GRALLOC_USAGE_CURSOR                = 0x00008000,
+    GRALLOC_USAGE_CURSOR                = 0x00008000U,
 
     /* buffer will be used with the HW video encoder */
-    GRALLOC_USAGE_HW_VIDEO_ENCODER      = 0x00010000,
+    GRALLOC_USAGE_HW_VIDEO_ENCODER      = 0x00010000U,
     /* buffer will be written by the HW camera pipeline */
-    GRALLOC_USAGE_HW_CAMERA_WRITE       = 0x00020000,
+    GRALLOC_USAGE_HW_CAMERA_WRITE       = 0x00020000U,
     /* buffer will be read by the HW camera pipeline */
-    GRALLOC_USAGE_HW_CAMERA_READ        = 0x00040000,
+    GRALLOC_USAGE_HW_CAMERA_READ        = 0x00040000U,
     /* buffer will be used as part of zero-shutter-lag queue */
-    GRALLOC_USAGE_HW_CAMERA_ZSL         = 0x00060000,
+    GRALLOC_USAGE_HW_CAMERA_ZSL         = 0x00060000U,
     /* mask for the camera access values */
-    GRALLOC_USAGE_HW_CAMERA_MASK        = 0x00060000,
+    GRALLOC_USAGE_HW_CAMERA_MASK        = 0x00060000U,
     /* mask for the software usage bit-mask */
-    GRALLOC_USAGE_HW_MASK               = 0x00071F00,
+    GRALLOC_USAGE_HW_MASK               = 0x00071F00U,
 
     /* buffer will be used as a RenderScript Allocation */
-    GRALLOC_USAGE_RENDERSCRIPT          = 0x00100000,
+    GRALLOC_USAGE_RENDERSCRIPT          = 0x00100000U,
 
     /* Set by the consumer to indicate to the producer that they may attach a
      * buffer that they did not detach from the BufferQueue. Will be filtered
      * out by GRALLOC_USAGE_ALLOC_MASK, so gralloc modules will not need to
      * handle this flag. */
-    GRALLOC_USAGE_FOREIGN_BUFFERS       = 0x00200000,
+    GRALLOC_USAGE_FOREIGN_BUFFERS       = 0x00200000U,
 
     /* Mask of all flags which could be passed to a gralloc module for buffer
      * allocation. Any flags not in this mask do not need to be handled by
@@ -138,11 +138,11 @@
     GRALLOC_USAGE_ALLOC_MASK            = ~(GRALLOC_USAGE_FOREIGN_BUFFERS),
 
     /* implementation-specific private usage flags */
-    GRALLOC_USAGE_PRIVATE_0             = 0x10000000,
-    GRALLOC_USAGE_PRIVATE_1             = 0x20000000,
-    GRALLOC_USAGE_PRIVATE_2             = 0x40000000,
-    GRALLOC_USAGE_PRIVATE_3             = 0x80000000,
-    GRALLOC_USAGE_PRIVATE_MASK          = 0xF0000000,
+    GRALLOC_USAGE_PRIVATE_0             = 0x10000000U,
+    GRALLOC_USAGE_PRIVATE_1             = 0x20000000U,
+    GRALLOC_USAGE_PRIVATE_2             = 0x40000000U,
+    GRALLOC_USAGE_PRIVATE_3             = 0x80000000U,
+    GRALLOC_USAGE_PRIVATE_MASK          = 0xF0000000U,
 };
 
 /*****************************************************************************/