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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http: *www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.graphics.bufferqueue@1.0;
import android.hardware.media@1.0::Fence;
import android.hardware.media@1.0::AnwBuffer;
import android.hardware.media@1.0::Rect;
import android.hardware.media@1.0::Region;
import android.hardware.graphics.common@1.0::Dataspace;
import android.hardware.graphics.common@1.0::PixelFormat;
import IProducerListener;
/**
* Ref: frameworks/native/include/gui/IGraphicBufferProducer.h:
* IGraphicBufferProducer
* This is a wrapper/wrapped HAL interface for the actual binder interface.
*/
interface IGraphicBufferProducer {
/**
* Type for return values of functions in IGraphicBufferProducer.
*/
typedef int32_t Status;
/**
* Ref: frameworks/native/include/ui/FenceTime.h: FenceTime::Snapshot
*
* An atomic snapshot of the FenceTime that is flattenable.
*/
struct FenceTimeSnapshot {
enum State : int32_t {
EMPTY,
FENCE,
SIGNAL_TIME,
};
State state;
Fence fence;
int64_t signalTimeNs;
};
/**
* Ref: frameworks/native/include/gui/FrameTimestamp.h: FrameEventsDelta
*
* A single frame update from the consumer to producer that can be sent
* through a HIDL interface. Although this may be sent multiple times for
* the same frame as new timestamps are set, Fences only need to be sent
* once.
*/
struct FrameEventsDelta {
uint32_t index;
uint64_t frameNumber;
bool addPostCompositeCalled;
bool addRetireCalled;
bool addReleaseCalled;
int64_t postedTimeNs;
int64_t requestedPresentTimeNs;
int64_t latchTimeNs;
int64_t firstRefreshStartTimeNs;
int64_t lastRefreshStartTimeNs;
int64_t dequeueReadyTime;
FenceTimeSnapshot gpuCompositionDoneFence;
FenceTimeSnapshot displayPresentFence;
FenceTimeSnapshot displayRetireFence;
FenceTimeSnapshot releaseFence;
};
/**
* Ref: frameworks/native/include/gui/FrameTimestamp.h: CompositorTiming
*
* The most recent compositor timing info sent from consumer to producer
* through a HIDL interface.
*/
struct CompositorTiming {
int64_t deadlineNs;
int64_t intervalNs;
int64_t presentLatencyNs;
};
/**
* Ref: frameworks/native/include/gui/FrameTimestamp.h: FrameEventHistoryDelta
*
* A collection of updates from consumer to producer that can be sent
* through a HIDL interface.
*/
struct FrameEventHistoryDelta {
vec<FrameEventsDelta> deltas;
CompositorTiming compositorTiming;
};
/**
* Modes for disconnection.
*/
enum DisconnectMode : int32_t {
/** Disconnect only the specified API. */
API,
/** Disconnect any API originally connected from the process calling
* disconnect. */
ALL_LOCAL
};
struct QueueBufferInput {
/** A monotonically increasing value in nanoseconds. */
int64_t timestamp;
/** Whether the timestamp was synthesized at queue time. */
int32_t isAutoTimestamp;
/** Description of the contents, interpretation depends on format. */
Dataspace dataSpace;
/** A crop rectangle that's used as a hint to the consumer. */
Rect crop;
/** A set of flags from NATIVE_WINDOW_SCALING_* in <window.h>. */
int32_t scalingMode;
/** A set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>. */
uint32_t transform;
/** The sticky transform set in Surface (only used by the LEGACY camera
* mode). */
uint32_t stickyTransform;
/** A fence that the consumer must wait on before reading the buffer;
* set this to Fence::NO_FENCE if the buffer is ready immediately. */
Fence fence;
Region surfaceDamage;
/** Whether or not the latest frame timestamps should be retrieved from
* the consumer. */
bool getFrameTimestamps;
};
struct QueueBufferOutput {
uint32_t width;
uint32_t height;
uint32_t transformHint;
uint32_t numPendingBuffers;
uint64_t nextFrameNumber;
bool bufferReplaced;
FrameEventHistoryDelta frameTimestamps;
};
/**
* requestBuffer requests a new buffer for the given index. The server (i.e.
* the IProducerListener implementation) assigns the newly created
* buffer to the given slot index, and the client is expected to mirror the
* slot->buffer mapping so that it's not necessary to transfer an
* AnwBuffer for every dequeue operation.
*
* The slot must be in the range of [0, NUM_BUFFER_SLOTS).
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - one of the two conditions occurred:
* * slot was out of range (see above)
* * buffer specified by the slot is not dequeued
*/
requestBuffer(
int32_t slot
) generates (
Status status,
AnwBuffer buffer
);
/**
* setMaxDequeuedBufferCount sets the maximum number of buffers that can be
* dequeued by the producer at one time. If this method succeeds, any new
* buffer slots will be both unallocated and owned by the BufferQueue object
* (i.e. they are not owned by the producer or consumer). Calling this may
* also cause some buffer slots to be emptied. If the caller is caching the
* contents of the buffer slots, it should empty that cache after calling
* this method.
*
* This function should not be called with a value of maxDequeuedBuffers
* that is less than the number of currently dequeued buffer slots. Doing so
* will result in a BAD_VALUE error.
*
* The buffer count should be at least 1 (inclusive), but at most
* (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
* minimum undequeued buffer count can be obtained by calling
* query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned.
* * BAD_VALUE - one of the below conditions occurred:
* * bufferCount was out of range (see above).
* * client would have more than the requested number of dequeued
* buffers after this call.
* * this call would cause the maxBufferCount value to be exceeded.
* * failure to adjust the number of available slots.
*/
setMaxDequeuedBufferCount(
int32_t maxDequeuedBuffers
) generates (
Status status
);
/**
* Set the async flag if the producer intends to asynchronously queue
* buffers without blocking. Typically this is used for triple-buffering
* and/or when the swap interval is set to zero.
*
* Enabling async mode will internally allocate an additional buffer to
* allow for the asynchronous behavior. If it is not enabled queue/dequeue
* calls may block.
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned.
* * BAD_VALUE - one of the following has occurred:
* * this call would cause the maxBufferCount value to be
* exceeded
* * failure to adjust the number of available slots.
*/
setAsyncMode(
bool async
) generates (
Status status
);
/**
* dequeueBuffer requests a new buffer slot for the client to use. Ownership
* of the slot is transfered to the client, meaning that the server will not
* use the contents of the buffer associated with that slot.
*
* The slot index returned may or may not contain a buffer (client-side).
* If the slot is empty the client should call requestBuffer to assign a new
* buffer to that slot.
*
* Once the client is done filling this buffer, it is expected to transfer
* buffer ownership back to the server with either cancelBuffer on
* the dequeued slot or to fill in the contents of its associated buffer
* contents and call queueBuffer.
*
* If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
* expected to call requestBuffer immediately.
*
* If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
* expected to release all of the mirrored slot->buffer mappings.
*
* The fence parameter will be updated to hold the fence associated with
* the buffer. The contents of the buffer must not be overwritten until the
* fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
* immediately.
*
* The width and height parameters must be no greater than the minimum of
* GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
* An error due to invalid dimensions might not be reported until
* updateTexImage() is called. If width and height are both zero, the
* default values specified by setDefaultBufferSize() are used instead.
*
* If the format is 0, the default format will be used.
*
* The usage argument specifies gralloc buffer usage flags. The values
* are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER. These
* will be merged with the usage flags specified by
* IGraphicBufferConsumer::setConsumerUsageBits.
*
* This call will block until a buffer is available to be dequeued. If
* both the producer and consumer are controlled by the app, then this call
* can never block and will return WOULD_BLOCK if no buffer is available.
*
* A non-negative value with flags set (see above) will be returned upon
* success as status.
*
* Return of a negative means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - both in async mode and buffer count was less than the
* max numbers of buffers that can be allocated at once.
* * INVALID_OPERATION - cannot attach the buffer because it would cause
* too many buffers to be dequeued, either because
* the producer already has a single buffer dequeued
* and did not set a buffer count, or because a
* buffer count was set and this call would cause
* it to be exceeded.
* * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
* since both the producer/consumer are controlled by app
* * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
* * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
* waiting for a buffer to become available.
*
* All other negative values are an unknown error returned downstream
* from the graphics allocator (typically errno).
*/
dequeueBuffer(
uint32_t width,
uint32_t height,
PixelFormat format,
uint32_t usage,
bool getFrameTimestamps
) generates (
Status status,
int32_t slot,
Fence fence,
FrameEventHistoryDelta outTimestamps
);
/**
* detachBuffer attempts to remove all ownership of the buffer in the given
* slot from the buffer queue. If this call succeeds, the slot will be
* freed, and there will be no way to obtain the buffer from this interface.
* The freed slot will remain unallocated until either it is selected to
* hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
* to the slot. The buffer must have already been dequeued, and the caller
* must already possesses the sp<AnwBuffer> (i.e., must have called
* requestBuffer).
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - the given slot number is invalid, either because it is
* out of the range [0, NUM_BUFFER_SLOTS), or because the slot
* it refers to is not currently dequeued and requested.
*/
detachBuffer(
int32_t slot
) generates (
Status status
);
/**
* detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
* and detachBuffer in sequence, except for two things:
*
* 1) It is unnecessary to know the dimensions, format, or usage of the
* next buffer.
* 2) It will not block, since if it cannot find an appropriate buffer to
* return, it will return an error instead.
*
* Only slots that are free but still contain an AnwBuffer will be
* considered, and the oldest of those will be returned. buffer is
* equivalent to buffer from the requestBuffer call, and fence is
* equivalent to fence from the dequeueBuffer call.
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - either outBuffer or outFence were NULL.
* * NO_MEMORY - no slots were found that were both free and contained a
* AnwBuffer.
*/
detachNextBuffer(
) generates (
Status status,
AnwBuffer buffer,
Fence fence
);
/**
* attachBuffer attempts to transfer ownership of a buffer to the buffer
* queue. If this call succeeds, it will be as if this buffer was dequeued
* from the returned slot number. As such, this call will fail if attaching
* this buffer would cause too many buffers to be simultaneously dequeued.
*
* If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
* expected to release all of the mirrored slot->buffer mappings.
*
* A non-negative value with flags set (see above) will be returned upon
* success.
*
* Return of a negative value means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
* async mode and buffer count override, or the generation
* number of the buffer did not match the buffer queue.
* * INVALID_OPERATION - cannot attach the buffer because it would cause
* too many buffers to be dequeued, either because
* the producer already has a single buffer dequeued
* and did not set a buffer count, or because a
* buffer count was set and this call would cause
* it to be exceeded.
* * WOULD_BLOCK - no buffer slot is currently available, and blocking is
* disabled since both the producer/consumer are
* controlled by the app.
* * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
* waiting for a slot to become available.
*/
attachBuffer(
AnwBuffer buffer
) generates (
Status status,
int32_t slot
);
/**
* queueBuffer indicates that the client has finished filling in the
* contents of the buffer associated with slot and transfers ownership of
* that slot back to the server.
*
* It is not valid to call queueBuffer on a slot that is not owned
* by the client or one for which a buffer associated via requestBuffer
* (an attempt to do so will fail with a return value of BAD_VALUE).
*
* In addition, the input must be described by the client (as documented
* below). Any other properties (zero point, etc)
* are client-dependent, and should be documented by the client.
*
* The slot must be in the range of [0, NUM_BUFFER_SLOTS).
*
* Upon success, the output will be filled with meaningful values
* (refer to the documentation below).
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - one of the below conditions occurred:
* * fence was NULL
* * scaling mode was unknown
* * both in async mode and buffer count was less than the
* max numbers of buffers that can be allocated at once
* * slot index was out of range (see above).
* * the slot was not in the dequeued state
* * the slot was enqueued without requesting a buffer
* * crop rect is out of bounds of the buffer dimensions
*/
queueBuffer(
int32_t slot,
QueueBufferInput input
) generates (
Status status,
QueueBufferOutput output
);
/**
* cancelBuffer indicates that the client does not wish to fill in the
* buffer associated with slot and transfers ownership of the slot back to
* the server.
*
* The buffer is not queued for use by the consumer.
*
* The slot must be in the range of [0, NUM_BUFFER_SLOTS).
*
* The buffer will not be overwritten until the fence signals. The fence
* will usually be the one obtained from dequeueBuffer.
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned or the producer is not
* connected.
* * BAD_VALUE - one of the below conditions occurred:
* * fence was NULL
* * slot index was out of range (see above).
* * the slot was not in the dequeued state
*/
cancelBuffer(
int32_t slot,
Fence fence
) generates (
Status status
);
/**
* query retrieves some information for this surface
* 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - the buffer queue has been abandoned.
* * BAD_VALUE - what was out of range
*/
query(
int32_t what
) generates (
int32_t result,
int32_t value
);
/**
* connect attempts to connect a client API to the IGraphicBufferProducer.
* This must be called before any other IGraphicBufferProducer methods are
* called except for getAllocator. A consumer must be already connected.
*
* This method will fail if the connect was previously called on the
* IGraphicBufferProducer and no corresponding disconnect call was made.
*
* The listener is an optional binder callback object that can be used if
* the producer wants to be notified when the consumer releases a buffer
* back to the BufferQueue. It is also used to detect the death of the
* producer. If only the latter functionality is desired, there is a
* DummyProducerListener class in IProducerListener.h that can be used.
*
* The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
*
* The producerControlledByApp should be set to true if the producer is hosted
* by an untrusted process (typically app_process-forked processes). If both
* the producer and the consumer are app-controlled then all buffer queues
* will operate in async mode regardless of the async flag.
*
* Upon success, the output will be filled with meaningful data
* (refer to QueueBufferOutput documentation above).
*
* Return of a value other than NO_ERROR means an error has occurred:
* * NO_INIT - one of the following occurred:
* * the buffer queue was abandoned
* * no consumer has yet connected
* * BAD_VALUE - one of the following has occurred:
* * the producer is already connected
* * api was out of range (see above).
* * output was NULL.
* * Failure to adjust the number of available slots. This can
* happen because of trying to allocate/deallocate the async
* buffer in response to the value of producerControlledByApp.
* * DEAD_OBJECT - the token is hosted by an already-dead process
*
* Additional negative errors may be returned by the internals, they
* should be treated as opaque fatal unrecoverable errors.
*/
connect(
IProducerListener listener,
int32_t api,
bool producerControlledByApp
) generates (
Status status,
QueueBufferOutput output
);
/**
* disconnect attempts to disconnect a client API from the
* IGraphicBufferProducer. Calling this method will cause any subsequent
* calls to other IGraphicBufferProducer methods to fail except for
* getAllocator and connect. Successfully calling connect after this will
* allow the other methods to succeed again.
*
* The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
*
* Alternatively if mode is AllLocal, then the API value is ignored, and any API
* connected from the same PID calling disconnect will be disconnected.
*
* Disconnecting from an abandoned IGraphicBufferProducer is legal and
* is considered a no-op.
*
* Return of a value other than NO_ERROR means an error has occurred:
* * BAD_VALUE - one of the following has occurred:
* * the api specified does not match the one that was connected
* * api was out of range (see above).
* * DEAD_OBJECT - the token is hosted by an already-dead process
*/
disconnect(
int32_t api,
DisconnectMode mode /* = DisconnectMode::API */
) generates (
Status status
);
/**
* Attaches a sideband buffer stream to the IGraphicBufferProducer.
*
* A sideband stream is a device-specific mechanism for passing buffers
* from the producer to the consumer without using dequeueBuffer/
* queueBuffer. If a sideband stream is present, the consumer can choose
* whether to acquire buffers from the sideband stream or from the queued
* buffers.
*
* Passing NULL or a different stream handle will detach the previous
* handle if any.
*/
setSidebandStream(
handle stream
) generates (
Status status
);
/**
* Allocates buffers based on the given dimensions/format.
*
* This function will allocate up to the maximum number of buffers
* permitted by the current BufferQueue configuration. It will use the
* given format, dimensions, and usage bits, which are interpreted in the
* same way as for dequeueBuffer, and the async flag must be set the same
* way as for dequeueBuffer to ensure that the correct number of buffers are
* allocated. This is most useful to avoid an allocation delay during
* dequeueBuffer. If there are already the maximum number of buffers
* allocated, this function has no effect.
*/
allocateBuffers(
uint32_t width,
uint32_t height,
PixelFormat format,
uint32_t usage
);
/**
* Sets whether dequeueBuffer is allowed to allocate new buffers.
*
* Normally dequeueBuffer does not discriminate between free slots which
* already have an allocated buffer and those which do not, and will
* allocate a new buffer if the slot doesn't have a buffer or if the slot's
* buffer doesn't match the requested size, format, or usage. This method
* allows the producer to restrict the eligible slots to those which already
* have an allocated buffer of the correct size, format, and usage. If no
* eligible slot is available, dequeueBuffer will block or return an error
* as usual.
*/
allowAllocation(
bool allow
) generates (
Status status
);
/**
* Sets the current generation number of the BufferQueue.
*
* This generation number will be inserted into any buffers allocated by the
* BufferQueue, and any attempts to attach a buffer with a different
* generation number will fail. Buffers already in the queue are not
* affected and will retain their current generation number. The generation
* number defaults to 0.
*/
setGenerationNumber(
uint32_t generationNumber
) generates (
Status status
);
/**
* Returns the name of the connected consumer.
*/
getConsumerName(
) generates (
string name
);
/**
* Used to enable/disable shared buffer mode.
*
* When shared buffer mode is enabled the first buffer that is queued or
* dequeued will be cached and returned to all subsequent calls to
* dequeueBuffer and acquireBuffer. This allows the producer and consumer to
* simultaneously access the same buffer.
*/
setSharedBufferMode(
bool sharedBufferMode
) generates (
Status status
);
/**
* Used to enable/disable auto-refresh.
*
* Auto refresh has no effect outside of shared buffer mode. In shared
* buffer mode, when enabled, it indicates to the consumer that it should
* attempt to acquire buffers even if it is not aware of any being
* available.
*/
setAutoRefresh(
bool autoRefresh
) generates (
Status status
);
/**
* Sets how long dequeueBuffer will wait for a buffer to become available
* before returning an error (TIMED_OUT).
*
* This timeout also affects the attachBuffer call, which will block if
* there is not a free slot available into which the attached buffer can be
* placed.
*
* By default, the BufferQueue will wait forever, which is indicated by a
* timeout of -1. If set (to a value other than -1), this will disable
* non-blocking mode and its corresponding spare buffer (which is used to
* ensure a buffer is always available).
*
* Return of a value other than NO_ERROR means an error has occurred:
* * BAD_VALUE - Failure to adjust the number of available slots. This can
* happen because of trying to allocate/deallocate the async
* buffer.
*/
setDequeueTimeout(
int64_t timeoutNs
) generates (
Status status
);
/**
* Returns the last queued buffer along with a fence which must signal
* before the contents of the buffer are read. If there are no buffers in
* the queue, buffer.nativeHandle and fence will be null handles.
*
* transformMatrix is meaningless if buffer.nativeHandle is null.
*/
getLastQueuedBuffer(
) generates (
Status status,
AnwBuffer buffer,
Fence fence,
float[16] transformMatrix
);
/**
* Gets the frame events that haven't already been retrieved.
*/
getFrameTimestamps(
) generates (
FrameEventHistoryDelta timeStamps
);
/**
* Returns a unique id for this BufferQueue.
*/
getUniqueId(
) generates (
Status status,
uint64_t outId
);
};