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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.light@2.0;
enum Status : int32_t {
SUCCESS,
LIGHT_NOT_SUPPORTED,
BRIGHTNESS_NOT_SUPPORTED,
UNKNOWN,
};
enum Flash : int32_t {
/**
* Keep the light steady on or off.
*/
NONE,
/**
* Flash the light at specified rate.
*/
TIMED,
/**
* Flash the light using hardware assist.
*/
HARDWARE,
};
enum Brightness : int32_t {
/**
* Light brightness is managed by a user setting.
*/
USER,
/**
* Light brightness is managed by a light sensor.
*/
SENSOR,
/**
* Use a low-persistence mode for display backlights.
*
* When set, the device driver must switch to a mode optimized for low display
* persistence that is intended to be used when the device is being treated as a
* head mounted display (HMD). The actual display brightness in this mode is
* implementation dependent, and any value set for color in LightState may be
* overridden by the HAL implementation.
*
* For an optimal HMD viewing experience, the display must meet the following
* criteria in this mode:
* - Gray-to-Gray, White-to-Black, and Black-to-White switching time must be ≤ 3 ms.
* - The display must support low-persistence with ≤ 3.5 ms persistence.
* Persistence is defined as the amount of time for which a pixel is
* emitting light for a single frame.
* - Any "smart panel" or other frame buffering options that increase display
* latency are disabled.
* - Display brightness is set so that the display is still visible to the user
* under normal indoor lighting.
* - The display must update at 60 Hz at least, but higher refresh rates are
* recommended for low latency.
*
*/
LOW_PERSISTENCE,
};
/**
* These light IDs correspond to logical lights, not physical.
* So for example, if your INDICATOR light is in line with your
* BUTTONS, it might make sense to also light the INDICATOR
* light to a reasonable color when the BUTTONS are lit.
*/
enum Type : int32_t {
BACKLIGHT,
KEYBOARD,
BUTTONS,
BATTERY,
NOTIFICATIONS,
ATTENTION,
BLUETOOTH,
WIFI,
COUNT,
};
/**
* The parameters that can be set for a given light.
*
* Not all lights must support all parameters. If you
* can do something backward-compatible, do it.
*/
struct LightState {
/**
* The color of the LED in ARGB.
*
* Do your best here.
* - If your light can only do red or green, if they ask for blue,
* you should do green.
* - If you can only do a brightness ramp, then use this formula:
* unsigned char brightness = ((77*((color>>16)&0x00ff))
* + (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8;
* - If you can only do on or off, 0 is off, anything else is on.
*
* The high byte should be ignored. Callers will set it to 0xff (which
* would correspond to 255 alpha).
*/
uint32_t color;
/**
* To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED,
* and then flashOnMS should be set to the number of milliseconds to turn
* the light on, followed by the number of milliseconds to turn the light
* off.
*/
Flash flashMode;
int32_t flashOnMs;
int32_t flashOffMs;
Brightness brightnessMode;
};