| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include <atomic> |
| #include <string> |
| #include <thread> |
| |
| #include <android-base/thread_annotations.h> |
| #include <system/thread_defs.h> |
| |
| namespace aidl::android::hardware::audio::effect { |
| |
| enum class RetCode { SUCCESS, ERROR }; |
| |
| std::string toString(RetCode& code); |
| |
| class EffectThread { |
| public: |
| // default priority is same as HIDL: ANDROID_PRIORITY_URGENT_AUDIO |
| EffectThread(); |
| virtual ~EffectThread(); |
| |
| // called by effect implementation. |
| RetCode create(const std::string& name, const int priority = ANDROID_PRIORITY_URGENT_AUDIO); |
| RetCode destroy(); |
| RetCode start(); |
| RetCode stop(); |
| |
| // Will call process() in a loop if the thread is running. |
| void threadLoop(); |
| |
| // User of EffectThread must implement the effect processing logic in this method. |
| virtual void process() = 0; |
| const int MAX_TASK_COMM_LEN = 15; |
| |
| private: |
| std::mutex mMutex; |
| std::condition_variable mCv; |
| bool mExit GUARDED_BY(mMutex) = false; |
| bool mStop GUARDED_BY(mMutex) = true; |
| std::thread mThread; |
| int mPriority; |
| std::string mName; |
| }; |
| } // namespace aidl::android::hardware::audio::effect |