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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <string>
#include <thread>
#include <android-base/thread_annotations.h>
#include <system/thread_defs.h>
namespace aidl::android::hardware::audio::effect {
enum class RetCode { SUCCESS, ERROR };
std::string toString(RetCode& code);
class EffectThread {
public:
// default priority is same as HIDL: ANDROID_PRIORITY_URGENT_AUDIO
EffectThread();
virtual ~EffectThread();
// called by effect implementation.
RetCode create(const std::string& name, const int priority = ANDROID_PRIORITY_URGENT_AUDIO);
RetCode destroy();
RetCode start();
RetCode stop();
// Will call process() in a loop if the thread is running.
void threadLoop();
// User of EffectThread must implement the effect processing logic in this method.
virtual void process() = 0;
const int MAX_TASK_COMM_LEN = 15;
private:
std::mutex mMutex;
std::condition_variable mCv;
bool mExit GUARDED_BY(mMutex) = false;
bool mStop GUARDED_BY(mMutex) = true;
std::thread mThread;
int mPriority;
std::string mName;
};
} // namespace aidl::android::hardware::audio::effect