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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <fmq/AidlMessageQueue.h>
#include <cstdlib>
#include <memory>
#include "effect-impl/EffectImpl.h"
#include "effect-impl/EffectUUID.h"
namespace aidl::android::hardware::audio::effect {
class EnvReverbSwContext final : public EffectContext {
public:
EnvReverbSwContext(int statusDepth, const Parameter::Common& common)
: EffectContext(statusDepth, common) {
LOG(DEBUG) << __func__;
}
RetCode setErRoomLevel(int roomLevel);
int getErRoomLevel() const { return mRoomLevel; }
RetCode setErRoomHfLevel(int roomHfLevel);
int getErRoomHfLevel() const { return mRoomHfLevel; }
RetCode setErDecayTime(int decayTime);
int getErDecayTime() const { return mDecayTime; }
RetCode setErDecayHfRatio(int decayHfRatio);
int getErDecayHfRatio() const { return mDecayHfRatio; }
RetCode setErLevel(int level);
int getErLevel() const { return mLevel; }
RetCode setErDelay(int delay);
int getErDelay() const { return mDelay; }
RetCode setErDiffusion(int diffusion);
int getErDiffusion() const { return mDiffusion; }
RetCode setErDensity(int density);
int getErDensity() const { return mDensity; }
RetCode setErBypass(bool bypass) {
// TODO : Add implementation to apply new bypass
mBypass = bypass;
return RetCode::SUCCESS;
}
bool getErBypass() const { return mBypass; }
private:
int mRoomLevel = -6000; // Default room level
int mRoomHfLevel = 0; // Default room hf level
int mDecayTime = 1000; // Default decay time
int mDecayHfRatio = 500; // Default decay hf ratio
int mLevel = -6000; // Default level
int mDelay = 40; // Default delay
int mDiffusion = 1000; // Default diffusion
int mDensity = 1000; // Default density
bool mBypass = false; // Default bypass
};
class EnvReverbSw final : public EffectImpl {
public:
static const std::string kEffectName;
static const EnvironmentalReverb::Capability kCapability;
static const Descriptor kDescriptor;
EnvReverbSw() { LOG(DEBUG) << __func__; }
~EnvReverbSw() {
cleanUp();
LOG(DEBUG) << __func__;
}
ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) override;
ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) override;
std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) override;
std::shared_ptr<EffectContext> getContext() override;
RetCode releaseContext() override;
IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
std::string getEffectName() override { return kEffectName; }
private:
std::shared_ptr<EnvReverbSwContext> mContext;
ndk::ScopedAStatus getParameterEnvironmentalReverb(const EnvironmentalReverb::Tag& tag,
Parameter::Specific* specific);
};
} // namespace aidl::android::hardware::audio::effect