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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <fmq/AidlMessageQueue.h>
#include <cstdlib>
#include <memory>
#include "effect-impl/EffectImpl.h"
#include "effect-impl/EffectUUID.h"
namespace aidl::android::hardware::audio::effect {
class DynamicsProcessingSwContext final : public EffectContext {
public:
DynamicsProcessingSwContext(int statusDepth, const Parameter::Common& common)
: EffectContext(statusDepth, common),
mChannelCount(::android::hardware::audio::common::getChannelCount(
common.input.base.channelMask)),
mPreEqChCfgs(mChannelCount, {.channel = kInvalidChannelId}),
mPostEqChCfgs(mChannelCount, {.channel = kInvalidChannelId}),
mMbcChCfgs(mChannelCount, {.channel = kInvalidChannelId}),
mLimiterCfgs(mChannelCount, {.channel = kInvalidChannelId}) {
LOG(DEBUG) << __func__;
}
// utils
RetCode setChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs,
std::vector<DynamicsProcessing::ChannelConfig>& targetCfgs,
const DynamicsProcessing::StageEnablement& engineSetting);
RetCode setEqBandCfgs(const std::vector<DynamicsProcessing::EqBandConfig>& cfgs,
std::vector<DynamicsProcessing::EqBandConfig>& targetCfgs,
const DynamicsProcessing::StageEnablement& stage,
const std::vector<DynamicsProcessing::ChannelConfig>& channelConfig);
// set params
RetCode setCommon(const Parameter::Common& common) override;
RetCode setEngineArchitecture(const DynamicsProcessing::EngineArchitecture& cfg);
RetCode setPreEqChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs);
RetCode setPostEqChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs);
RetCode setMbcChannelCfgs(const std::vector<DynamicsProcessing::ChannelConfig>& cfgs);
RetCode setPreEqBandCfgs(const std::vector<DynamicsProcessing::EqBandConfig>& cfgs);
RetCode setPostEqBandCfgs(const std::vector<DynamicsProcessing::EqBandConfig>& cfgs);
RetCode setMbcBandCfgs(const std::vector<DynamicsProcessing::MbcBandConfig>& cfgs);
RetCode setLimiterCfgs(const std::vector<DynamicsProcessing::LimiterConfig>& cfgs);
RetCode setInputGainCfgs(const std::vector<DynamicsProcessing::InputGain>& cfgs);
// get params
DynamicsProcessing::EngineArchitecture getEngineArchitecture() { return mEngineSettings; }
std::vector<DynamicsProcessing::ChannelConfig> getPreEqChannelCfgs() { return mPreEqChCfgs; }
std::vector<DynamicsProcessing::ChannelConfig> getPostEqChannelCfgs() { return mPostEqChCfgs; }
std::vector<DynamicsProcessing::ChannelConfig> getMbcChannelCfgs() { return mMbcChCfgs; }
std::vector<DynamicsProcessing::EqBandConfig> getPreEqBandCfgs() { return mPreEqChBands; }
std::vector<DynamicsProcessing::EqBandConfig> getPostEqBandCfgs() { return mPostEqChBands; }
std::vector<DynamicsProcessing::MbcBandConfig> getMbcBandCfgs() { return mMbcChBands; }
std::vector<DynamicsProcessing::LimiterConfig> getLimiterCfgs() { return mLimiterCfgs; }
std::vector<DynamicsProcessing::InputGain> getInputGainCfgs();
private:
static constexpr int32_t kInvalidChannelId = -1;
size_t mChannelCount = 0;
DynamicsProcessing::EngineArchitecture mEngineSettings;
// Channel config vector with size of mChannelCount
std::vector<DynamicsProcessing::ChannelConfig> mPreEqChCfgs;
std::vector<DynamicsProcessing::ChannelConfig> mPostEqChCfgs;
std::vector<DynamicsProcessing::ChannelConfig> mMbcChCfgs;
std::vector<DynamicsProcessing::LimiterConfig> mLimiterCfgs;
std::vector<DynamicsProcessing::InputGain> mInputGainCfgs;
// Band config vector with size of mChannelCount * bandCount
std::vector<DynamicsProcessing::EqBandConfig> mPreEqChBands;
std::vector<DynamicsProcessing::EqBandConfig> mPostEqChBands;
std::vector<DynamicsProcessing::MbcBandConfig> mMbcChBands;
bool validateCutoffFrequency(float freq);
bool validateStageEnablement(const DynamicsProcessing::StageEnablement& enablement);
bool validateEngineConfig(const DynamicsProcessing::EngineArchitecture& engine);
bool validateEqBandConfig(const DynamicsProcessing::EqBandConfig& band, int maxChannel,
int maxBand,
const std::vector<DynamicsProcessing::ChannelConfig>& channelConfig);
bool validateMbcBandConfig(const DynamicsProcessing::MbcBandConfig& band, int maxChannel,
int maxBand,
const std::vector<DynamicsProcessing::ChannelConfig>& channelConfig);
bool validateLimiterConfig(const DynamicsProcessing::LimiterConfig& limiter, int maxChannel);
void resizeChannels();
void resizeBands();
}; // DynamicsProcessingSwContext
class DynamicsProcessingSw final : public EffectImpl {
public:
static const std::string kEffectName;
static const DynamicsProcessing::Capability kCapability;
static const Descriptor kDescriptor;
DynamicsProcessingSw() { LOG(DEBUG) << __func__; }
~DynamicsProcessingSw() {
cleanUp();
LOG(DEBUG) << __func__;
}
ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) override;
ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) override;
std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) override;
std::shared_ptr<EffectContext> getContext() override;
RetCode releaseContext() override;
IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
std::string getEffectName() override { return kEffectName; };
private:
std::shared_ptr<DynamicsProcessingSwContext> mContext;
ndk::ScopedAStatus getParameterDynamicsProcessing(const DynamicsProcessing::Tag& tag,
Parameter::Specific* specific);
}; // DynamicsProcessingSw
} // namespace aidl::android::hardware::audio::effect