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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.audio.effect;
@VintfStability
union DynamicsProcessing {
android.hardware.audio.effect.VendorExtension vendorExtension;
android.hardware.audio.effect.DynamicsProcessing.EngineArchitecture engineArchitecture;
android.hardware.audio.effect.DynamicsProcessing.ChannelConfig[] preEq;
android.hardware.audio.effect.DynamicsProcessing.ChannelConfig[] postEq;
android.hardware.audio.effect.DynamicsProcessing.EqBandConfig[] preEqBand;
android.hardware.audio.effect.DynamicsProcessing.EqBandConfig[] postEqBand;
android.hardware.audio.effect.DynamicsProcessing.ChannelConfig[] mbc;
android.hardware.audio.effect.DynamicsProcessing.MbcBandConfig[] mbcBand;
android.hardware.audio.effect.DynamicsProcessing.LimiterConfig[] limiter;
android.hardware.audio.effect.DynamicsProcessing.InputGain[] inputGain;
@VintfStability
union Id {
int vendorExtensionTag;
android.hardware.audio.effect.DynamicsProcessing.Tag commonTag;
}
@VintfStability
parcelable Capability {
ParcelableHolder extension;
float minCutOffFreq;
float maxCutOffFreq;
}
enum ResolutionPreference {
FAVOR_FREQUENCY_RESOLUTION,
FAVOR_TIME_RESOLUTION,
}
@VintfStability
parcelable StageEnablement {
boolean inUse;
int bandCount;
}
@VintfStability
parcelable EngineArchitecture {
android.hardware.audio.effect.DynamicsProcessing.ResolutionPreference resolutionPreference = android.hardware.audio.effect.DynamicsProcessing.ResolutionPreference.FAVOR_FREQUENCY_RESOLUTION;
float preferredProcessingDurationMs;
android.hardware.audio.effect.DynamicsProcessing.StageEnablement preEqStage;
android.hardware.audio.effect.DynamicsProcessing.StageEnablement postEqStage;
android.hardware.audio.effect.DynamicsProcessing.StageEnablement mbcStage;
boolean limiterInUse;
}
@VintfStability
parcelable ChannelConfig {
int channel;
boolean enable;
}
@VintfStability
parcelable EqBandConfig {
int channel;
int band;
boolean enable;
float cutoffFrequencyHz;
float gainDb;
}
@VintfStability
parcelable MbcBandConfig {
int channel;
int band;
boolean enable;
float cutoffFrequencyHz;
float attackTimeMs;
float releaseTimeMs;
float ratio;
float thresholdDb;
float kneeWidthDb;
float noiseGateThresholdDb;
float expanderRatio;
float preGainDb;
float postGainDb;
}
@VintfStability
parcelable LimiterConfig {
int channel;
boolean enable;
int linkGroup;
float attackTimeMs;
float releaseTimeMs;
float ratio;
float thresholdDb;
float postGainDb;
}
@VintfStability
parcelable InputGain {
int channel;
float gainDb;
}
}