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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
#define ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
#include <system/audio_effect.h>
#include <android/hardware/audio/effect/2.0/IEffectsFactory.h>
#include <hidl/Status.h>
#include <hidl/MQDescriptor.h>
namespace android {
namespace hardware {
namespace audio {
namespace effect {
namespace V2_0 {
namespace implementation {
using ::android::hardware::audio::common::V2_0::Uuid;
using ::android::hardware::audio::effect::V2_0::EffectDescriptor;
using ::android::hardware::audio::effect::V2_0::IEffect;
using ::android::hardware::audio::effect::V2_0::IEffectsFactory;
using ::android::hardware::audio::effect::V2_0::Result;
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::hardware::hidl_vec;
using ::android::hardware::hidl_string;
using ::android::sp;
struct EffectsFactory : public IEffectsFactory {
// Methods from ::android::hardware::audio::effect::V2_0::IEffectsFactory follow.
Return<void> getAllDescriptors(getAllDescriptors_cb _hidl_cb) override;
Return<void> getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb) override;
Return<void> createEffect(
const Uuid& uid, int32_t session, int32_t ioHandle, createEffect_cb _hidl_cb) override;
Return<void> debugDump(const hidl_handle& fd) override;
private:
static sp<IEffect> dispatchEffectInstanceCreation(
const effect_descriptor_t& halDescriptor, effect_handle_t handle);
};
extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name);
} // namespace implementation
} // namespace V2_0
} // namespace effect
} // namespace audio
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H