Remove unused file EffectWorker.h

Bug: 299213582
Test: m
Change-Id: I9ffd2e4e1cf1fbca69650eb101812db2ed3acc6f
diff --git a/audio/aidl/default/include/effect-impl/EffectWorker.h b/audio/aidl/default/include/effect-impl/EffectWorker.h
deleted file mode 100644
index 421429a..0000000
--- a/audio/aidl/default/include/effect-impl/EffectWorker.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright (C) 2022 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-#include <algorithm>
-#include <memory>
-#include <mutex>
-#include <string>
-
-#include "EffectContext.h"
-#include "EffectThread.h"
-
-namespace aidl::android::hardware::audio::effect {
-
-std::string toString(RetCode& code);
-
-class EffectWorker : public EffectThread {
-  public:
-    // set effect context for worker, suppose to only happen once here
-    void setContext(std::shared_ptr<EffectContext> context) {
-        std::call_once(mOnceFlag, [&]() { mContext = context; });
-    };
-
-    // handle FMQ and call effect implemented virtual function
-    void process() override {
-        RETURN_VALUE_IF(!mContext, void(), "nullContext");
-        std::shared_ptr<EffectContext::StatusMQ> statusMQ = mContext->getStatusFmq();
-        std::shared_ptr<EffectContext::DataMQ> inputMQ = mContext->getInputDataFmq();
-        std::shared_ptr<EffectContext::DataMQ> outputMQ = mContext->getOutputDataFmq();
-
-        // Only this worker will read from input data MQ and write to output data MQ.
-        auto readSamples = inputMQ->availableToRead(), writeSamples = outputMQ->availableToWrite();
-        if (readSamples && writeSamples) {
-            auto processSamples = std::min(readSamples, writeSamples);
-            LOG(VERBOSE) << __func__ << " available to read " << readSamples
-                         << " available to write " << writeSamples << " process " << processSamples;
-
-            auto buffer = mContext->getWorkBuffer();
-            inputMQ->read(buffer, processSamples);
-
-            IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
-            outputMQ->write(buffer, status.fmqProduced);
-            statusMQ->writeBlocking(&status, 1);
-            LOG(VERBOSE) << __func__ << " done processing, effect consumed " << status.fmqConsumed
-                         << " produced " << status.fmqProduced;
-        } else {
-            // TODO: maybe add some sleep here to avoid busy waiting
-        }
-    }
-
-    // must implement by each effect implementation
-    // TODO: consider if this interface need adjustment to handle in-place processing
-    virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
-
-  private:
-    // make sure the context only set once.
-    std::once_flag mOnceFlag;
-    std::shared_ptr<EffectContext> mContext;
-};
-
-}  // namespace aidl::android::hardware::audio::effect