blob: f2d5f1933fdb13bf4b0bbbb6a3314981db7930e5 [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <composer-vts/2.2/ReadbackVts.h>
#include <math/half.h>
#include <math/vec3.h>
#include <renderengine/RenderEngine.h>
#include <ui/GraphicBuffer.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <ui/Region.h>
namespace android {
namespace hardware {
namespace graphics {
namespace composer {
namespace V2_2 {
namespace vts {
using mapper::V2_1::IMapper;
using renderengine::DisplaySettings;
using renderengine::RenderEngineCreationArgs;
using vts::Gralloc;
class TestRenderEngine {
public:
static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2;
TestRenderEngine(const RenderEngineCreationArgs& args);
~TestRenderEngine();
void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers);
void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage);
void setDisplaySettings(DisplaySettings& displaySettings) {
mDisplaySettings = displaySettings;
};
void drawLayers();
void checkColorBuffer(std::vector<V2_2::IComposerClient::Color>& expectedColors);
private:
common::V1_1::PixelFormat mFormat;
std::vector<renderengine::LayerSettings> mCompositionLayers;
std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
std::vector<renderengine::LayerSettings> mRenderLayers;
sp<GraphicBuffer> mGraphicBuffer;
DisplaySettings mDisplaySettings;
};
} // namespace vts
} // namespace V2_2
} // namespace composer
} // namespace graphics
} // namespace hardware
} // namespace android