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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.configstore@1.0;
interface ISurfaceFlingerConfigs {
/**
* The following two methods define (respectively):
*
* - The phase offset between hardware vsync and when apps are woken up by the
* Choreographer callback
* - The phase offset between hardware vsync and when SurfaceFlinger wakes up
* to consume input
*
* Their values may be tuned to trade off between display pipeline latency (both
* overall latency and the lengths of the app --> SF and SF --> display phases)
* and frame delivery jitter (which typically manifests as "jank" or "jerkiness"
* while interacting with the device). The default values must produce a
* relatively low amount of jitter at the expense of roughly two frames of
* app --> display latency, and unless significant testing is performed to avoid
* increased display jitter (both manual investigation using systrace [1] and
* automated testing using dumpsys gfxinfo [2] are recommended), they should not
* be modified.
*
* [1] https://developer.android.com/studio/profile/systrace.html
* [2] https://developer.android.com/training/testing/performance.html
*/
vsyncEventPhaseOffsetNs() generates (OptionalInt64 value);
vsyncSfEventPhaseOffsetNs() generates (OptionalInt64 value);
/**
* Instruct the Render Engine to use EGL_IMG_context_priority hint if
* availabe.
*/
useContextPriority() generates(OptionalBool value);
/**
* hasWideColorDisplay indicates that the device has
* or can support a wide-color display, e.g. color space
* greater than sRGB. Typical display may have same
* color primaries as DCI-P3.
* Indicate support for this feature by setting
* TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk
* This also means that the device is color managed.
* A color managed device will use the appropriate
* display mode depending on the content on the screen.
* Default is sRGB.
*/
hasWideColorDisplay() generates (OptionalBool value);
/**
* hwHdrDisplay indicates that the device has
* or can support an HDR (High Dynamic Range) display.
* Typically an HDR display is also wide-color.
* Indicate support for this feature by setting
* TARGET_HAS_HDR_DISPLAY to true in BoardConfig.mk
*/
hasHDRDisplay() generates (OptionalBool value);
/**
* Specify the offset in nanoseconds to add to vsync time when timestamping
* present fences.
*/
presentTimeOffsetFromVSyncNs() generates(OptionalInt64 value);
/**
* Some hardware can do RGB->YUV conversion more efficiently in hardware
* controlled by HWC than in hardware controlled by the video encoder.
* This instruct VirtualDisplaySurface to use HWC for such conversion on
* GL composition.
*/
useHwcForRGBtoYUV() generates(OptionalBool value);
/**
* Maximum dimension supported by HWC for virtual display.
* Must be equals to min(max_width, max_height).
*/
maxVirtualDisplaySize() generates (OptionalUInt64 value);
/**
* Indicates if Sync framework is available. Sync framework provides fence
* mechanism which significantly reduces buffer processing latency.
*/
hasSyncFramework() generates(OptionalBool value);
/**
* Return true if surface flinger should use vr flinger for compatible vr
* apps, false otherwise. Devices that will never be running vr apps should
* return false to avoid extra resource usage. Daydream ready devices must
* return true for full vr support.
*/
useVrFlinger() generates (OptionalBool value);
/**
* Controls the number of buffers SurfaceFlinger will allocate for use in
* FramebufferSurface.
*/
maxFrameBufferAcquiredBuffers() generates(OptionalInt64 value);
/**
* Returns true if surface flinger should start
* hardware.graphics.allocator@2.0::IAllocator service.
*/
startGraphicsAllocatorService() generates(OptionalBool value);
};