blob: bb1a73bd67305f566785697798b8c18f9a6b7a9b [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.media@1.0;
import android.hardware.graphics.common@1.0::PixelFormat;
/**
* Aliases
*/
typedef handle FileDescriptor; // This must have no more than one fd.
typedef FileDescriptor Fence;
typedef vec<uint8_t> Bytes;
/**
* Ref: frameworks/native/include/ui/GraphicBuffer.h
* Ref: system/core/include/system/window.h: ANativeWindowBuffer
*/
/**
* This struct contains attributes for a gralloc buffer that can be put into a
* union.
*/
struct AnwBufferAttributes {
uint32_t width;
uint32_t height;
uint32_t stride;
PixelFormat format;
uint32_t usage; // TODO: convert to an enum
uint32_t generationNumber;
uint64_t layerCount;
uint64_t id;
};
/**
* An AnwBuffer is simply AnwBufferAttributes plus a native handle.
*/
struct AnwBuffer {
handle nativeHandle;
AnwBufferAttributes attr;
};
/**
* Ref: frameworks/native/include/android/rect.h
* Ref: frameworks/native/include/ui/Rect.h
*/
struct Rect {
int32_t left;
int32_t top;
int32_t right;
int32_t bottom;
};
/**
* Ref: frameworks/native/include/ui/Region.h
*/
typedef vec<Rect> Region;