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/*
* Copyright (C) 2012 Intel Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef __ISV_PROCESSOR_H
#define __ISV_PROCESSOR_H
#include <media/stagefright/MetaData.h>
#include "isv_worker.h"
#include <utils/Mutex.h>
#include <utils/threads.h>
#include <utils/Errors.h>
#include "isv_bufmanager.h"
#define ISV_COMPONENT_LOCK_DEBUG 0
#define ISV_THREAD_DEBUG 0
using namespace android;
typedef enum {
kPortIndexInput = 0,
kPortIndexOutput = 1
}PORT_INDEX;
class ISVBufferManager;
class ISVProcessorObserver: public RefBase
{
public:
virtual OMX_ERRORTYPE releaseBuffer(PORT_INDEX index, OMX_BUFFERHEADERTYPE* pBuffer, bool bFlush) = 0;
virtual OMX_ERRORTYPE reportOutputCrop() = 0;
};
class ISVProcessor : public Thread
{
public:
ISVProcessor(bool canCallJava, sp<ISVBufferManager> bufferManager, sp<ISVProcessorObserver> observer, uint32_t width, uint32_t height);
virtual ~ISVProcessor();
virtual status_t readyToRun();
// Derived class must implement threadLoop(). The thread starts its life
// here. There are two ways of using the Thread object:
// 1) loop: if threadLoop() returns true, it will be called again if
// requestExit() wasn't called.
// 2) once: if threadLoop() returns false, the thread will exit upon return.
virtual bool threadLoop();
bool isCurrentThread() const;
void start();
void stop();
bool isReadytoRun();
//configure FRC factor
status_t configFRC(uint32_t fps);
//add output buffer into mOutputBuffers
void addOutput(OMX_BUFFERHEADERTYPE* output);
//add intput buffer into mInputBuffers
void addInput(OMX_BUFFERHEADERTYPE* input);
//notify flush and wait flush finish
void notifyFlush();
void waitFlushFinished();
private:
bool getBufForFirmwareOutput(Vector<ISVBuffer*> *fillBufList,
uint32_t *fillBufNum);
status_t updateFirmwareOutputBufStatus(uint32_t fillBufNum);
bool getBufForFirmwareInput(Vector<ISVBuffer*> *procBufList,
ISVBuffer **inputBuf,
uint32_t *procBufNum );
status_t updateFirmwareInputBufStatus(uint32_t procBufNum);
//flush input&ouput buffer queue
void flush();
//return whether this fps is valid
inline bool isFrameRateValid(uint32_t fps);
//auto calculate fps if the framework doesn't set the correct fps
status_t calculateFps(int64_t timeStamp, uint32_t* fps);
//config vpp filters
status_t configFilters(OMX_BUFFERHEADERTYPE* buffer);
private:
sp<ISVProcessorObserver> mpOwner;
android_thread_id_t mThreadId;
bool mThreadRunning;
sp<ISVWorker> mISVWorker;
sp<ISVProfile> mISVProfile;
// buffer manager
sp<ISVBufferManager> mBufferManager;
Vector<OMX_BUFFERHEADERTYPE*> mOutputBuffers;
Mutex mOutputLock; // to protect access to mOutputBuffers
uint32_t mOutputProcIdx;
Vector<OMX_BUFFERHEADERTYPE*> mInputBuffers;
Mutex mInputLock; // to protect access to mFillBuffers
uint32_t mInputProcIdx;
const static uint32_t WINDOW_SIZE = 4; // must >= 2
Vector<int64_t>mTimeWindow;
// conditon for thread running
Mutex mLock;
Condition mRunCond;
// condition for seek finish
Mutex mEndLock;
Condition mEndCond;
uint32_t mNumTaskInProcesing;
uint32_t mNumRetry;
bool mError;
bool mbFlush;
bool mbBypass;
bool mFlagEnd;
bool mFrcOn;
// ISV filter configuration
uint32_t mFilters;
FilterParam mFilterParam;
};
#endif /* __ISV_THREAD_H*/