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/* INTEL CONFIDENTIAL
* Copyright (c) 2009 Intel Corporation. All rights reserved.
*
* The source code contained or described herein and all documents
* related to the source code ("Material") are owned by Intel
* Corporation or its suppliers or licensors. Title to the
* Material remains with Intel Corporation or its suppliers and
* licensors. The Material contains trade secrets and proprietary
* and confidential information of Intel or its suppliers and
* licensors. The Material is protected by worldwide copyright and
* trade secret laws and treaty provisions. No part of the Material
* may be used, copied, reproduced, modified, published, uploaded,
* posted, transmitted, distributed, or disclosed in any way without
* Intel's prior express written permission.
*
* No license under any patent, copyright, trade secret or other
* intellectual property right is granted to or conferred upon you
* by disclosure or delivery of the Materials, either expressly, by
* implication, inducement, estoppel or otherwise. Any license
* under such intellectual property rights must be express and
* approved by Intel in writing.
*
*/
#include "VideoDecoderVP8.h"
#include "VideoDecoderTrace.h"
#include <string.h>
VideoDecoderVP8::VideoDecoderVP8(const char *mimeType)
: VideoDecoderBase(mimeType, (_vbp_parser_type)VBP_INVALID) {
}
VideoDecoderVP8::~VideoDecoderVP8() {
stop();
}
Decode_Status VideoDecoderVP8::start(VideoConfigBuffer *buffer) {
Decode_Status status;
status = VideoDecoderBase::start(buffer);
CHECK_STATUS("VideoDecoderBase::start");
// config VP8 software decoder if necessary
// TODO: update mVideoFormatInfo here
status = VideoDecoderBase::setupVA(
VP8_SURFACE_NUMBER,
(VAProfile)VAProfileSoftwareDecoding);
return status;
}
void VideoDecoderVP8::stop(void) {
VideoDecoderBase::stop();
}
void VideoDecoderVP8::flush(void) {
VideoDecoderBase::flush();
}
Decode_Status VideoDecoderVP8::decode(VideoDecodeBuffer *buffer) {
Decode_Status status;
status = acquireSurfaceBuffer();
CHECK_STATUS("acquireSurfaceBuffer");
// TODO: decode sample to mAcquiredBuffer->mappedAddr.
// make sure decoded output is in NV12 format.
// << add decoding codes here>>
// set referenceFrame to true if frame decoded is I/P frame, false otherwise.
mAcquiredBuffer->referenceFrame = true;
// assume it is frame picture.
mAcquiredBuffer->renderBuffer.scanFormat = VA_FRAME_PICTURE;
mAcquiredBuffer->renderBuffer.timeStamp = buffer->timeStamp;
mAcquiredBuffer->renderBuffer.flag = 0;
// if sample is successfully decoded, call outputSurfaceBuffer(); otherwise
// call releaseSurfacebuffer();
status = outputSurfaceBuffer();
return status;
}