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<div class="refentry" title="MixBuffer">
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<h2><span class="refentrytitle"><a name="MixBuffer.top_of_page"></a>MixBuffer</span></h2>
<p>MixBuffer — MI-X Video Buffer Parameters</p>
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<div class="refsynopsisdiv" title="Synopsis">
<a name="MixBuffer.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
void (<a class="link" href="MixBuffer.html#MixBufferCallback" title="MixBufferCallback ()">*MixBufferCallback</a>) (gulong token,
guchar *data);
<a class="link" href="MixBuffer.html#MixBuffer-struct" title="MixBuffer">MixBuffer</a>;
<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> * <a class="link" href="MixBuffer.html#mix-buffer-new" title="mix_buffer_new ()">mix_buffer_new</a> (void);
<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> * <a class="link" href="MixBuffer.html#mix-buffer-ref" title="mix_buffer_ref ()">mix_buffer_ref</a> (<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> *mix);
void <a class="link" href="MixBuffer.html#mix-buffer-unref" title="mix_buffer_unref ()">mix_buffer_unref</a> (<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> *mix);
MIX_RESULT <a class="link" href="MixBuffer.html#mix-buffer-set-data" title="mix_buffer_set_data ()">mix_buffer_set_data</a> (<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> *obj,
guchar *data,
guint size,
gulong token,
<a class="link" href="MixBuffer.html#MixBufferCallback" title="MixBufferCallback ()">MixBufferCallback</a> callback);
</pre>
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<div class="refsect1" title="Object Hierarchy">
<a name="MixBuffer.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
MixParams
+----MixBuffer
</pre>
</div>
<div class="refsect1" title="Description">
<a name="MixBuffer.description"></a><h2>Description</h2>
<p>
</p>
<p>
<a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> objects are used to wrap input data buffers in a reference counted object as
described in the buffer model section. Data buffers themselves are allocated by the
App/MMF. <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> objects are allocated by <a class="link" href="MixVideo.html" title="MixVideo"><span class="type">MixVideo</span></a> in a pool and retrieved by the
application using <a class="link" href="MixVideo.html#mix-video-get-mixbuffer" title="mix_video_get_mixbuffer ()"><code class="function">mix_video_get_mixbuffer()</code></a>. The application will wrap a data buffer
in a <span class="type">Mixbuffer</span> object and pass it into <a class="link" href="MixVideo.html#mix-video-decode" title="mix_video_decode ()"><code class="function">mix_video_decode()</code></a> or to <a class="link" href="MixVideo.html#mix-video-encode" title="mix_video_encode ()"><code class="function">mix_video_encode()</code></a>.
</p>
<p>
</p>
<p>
The <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> objects will be released by <a class="link" href="MixVideo.html" title="MixVideo"><span class="type">MixVideo</span></a> when they are no longer needed
for the decode or encoder operation. The App/MMF will also release the <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a>
object after use. When the <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> is completely released, the callback to the
function registered in the <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> will be called (allowing the App/MMF to release
data buffers as necessary).
</p>
</div>
<div class="refsect1" title="Details">
<a name="MixBuffer.details"></a><h2>Details</h2>
<div class="refsect2" title="MixBufferCallback ()">
<a name="MixBufferCallback"></a><h3>MixBufferCallback ()</h3>
<pre class="programlisting">void (*MixBufferCallback) (gulong token,
guchar *data);</pre>
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<hr>
<div class="refsect2" title="MixBuffer">
<a name="MixBuffer-struct"></a><h3>MixBuffer</h3>
<pre class="programlisting">typedef struct {
MixParams parent;
/* Pointer to coded data buffer */
guchar *data;
/* Size of coded data buffer */
guint size;
/* Token that will be passed to
* the callback function. Can be
* used by the application for
* any information to be associated
* with this coded data buffer,
* such as a pointer to a structure
* belonging to the application. */
gulong token;
/* callback function pointer */
MixBufferCallback callback;
} MixBuffer;
</pre>
<p>
MI-X Buffer Parameter object</p>
</div>
<hr>
<div class="refsect2" title="mix_buffer_new ()">
<a name="mix-buffer-new"></a><h3>mix_buffer_new ()</h3>
<pre class="programlisting"><a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> * mix_buffer_new (void);</pre>
<p>
Use this method to create new instance of <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a></p>
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<td><p><span class="term"><em class="parameter"><code>returns</code></em> :</span></p></td>
<td> A newly allocated instance of <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a>
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<hr>
<div class="refsect2" title="mix_buffer_ref ()">
<a name="mix-buffer-ref"></a><h3>mix_buffer_ref ()</h3>
<pre class="programlisting"><a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> * mix_buffer_ref (<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> *mix);</pre>
<p>
Add reference count.</p>
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<td><p><span class="term"><em class="parameter"><code>mix</code></em> :</span></p></td>
<td> object to add reference
</td>
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<td><p><span class="term"><em class="parameter"><code>returns</code></em> :</span></p></td>
<td> the <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> instance where reference count has been increased.
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<hr>
<div class="refsect2" title="mix_buffer_unref ()">
<a name="mix-buffer-unref"></a><h3>mix_buffer_unref ()</h3>
<pre class="programlisting">void mix_buffer_unref (<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> *mix);</pre>
<p>
Decrement reference count of the object.</p>
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<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td> object to unref.
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</div>
<hr>
<div class="refsect2" title="mix_buffer_set_data ()">
<a name="mix-buffer-set-data"></a><h3>mix_buffer_set_data ()</h3>
<pre class="programlisting">MIX_RESULT mix_buffer_set_data (<a class="link" href="MixBuffer.html" title="MixBuffer">MixBuffer</a> *obj,
guchar *data,
guint size,
gulong token,
<a class="link" href="MixBuffer.html#MixBufferCallback" title="MixBufferCallback ()">MixBufferCallback</a> callback);</pre>
<p>
Set data buffer, size, token and callback function</p>
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<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td> <a class="link" href="MixBuffer.html" title="MixBuffer"><span class="type">MixBuffer</span></a> object
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td> data buffer
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td> data buffer size
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>token</code></em> :</span></p></td>
<td> token
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>callback</code></em> :</span></p></td>
<td> callback function pointer
</td>
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<td><p><span class="term"><em class="parameter"><code>returns</code></em> :</span></p></td>
<td> <a class="link" href="MixVideo-mixvideodef.html" title="MI-X Video Data Definitons And Common Error Code">Common Video Error Return Codes</a>
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