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/*
* Copyright (C) 2011-2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBRENDER_FRAMEBUFFER_H
#define _LIBRENDER_FRAMEBUFFER_H
#include <EGL/egl.h>
#include <stdint.h>
#include <functional>
#include <map>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include "ColorBuffer.h"
#include "DisplayVk.h"
#include "FbConfig.h"
#include "GLESVersionDetector.h"
#include "Hwc2.h"
#include "PostWorker.h"
#include "ReadbackWorker.h"
#include "RenderContext.h"
#include "Renderer.h"
#include "TextureDraw.h"
#include "WindowSurface.h"
#include "base/Lock.h"
#include "base/MessageChannel.h"
#include "base/Stream.h"
#include "base/Thread.h"
#include "base/WorkerThread.h"
#include "render_api.h"
#include "snapshot/common.h"
#include "vulkan/vk_util.h"
struct ColorBufferRef {
ColorBufferPtr cb;
uint32_t refcount; // number of client-side references
// Tracks whether opened at least once. In O+,
// color buffers can be created/closed immediately,
// but then registered (opened) afterwards.
bool opened;
// Tracks the time when this buffer got a close request while not being
// opened yet.
uint64_t closedTs;
};
struct BufferRef {
BufferPtr buffer;
};
typedef std::unordered_map<HandleType, std::pair<WindowSurfacePtr, HandleType>>
WindowSurfaceMap;
typedef std::unordered_set<HandleType> WindowSurfaceSet;
typedef std::unordered_map<uint64_t, WindowSurfaceSet> ProcOwnedWindowSurfaces;
typedef std::unordered_map<HandleType, RenderContextPtr> RenderContextMap;
typedef std::unordered_set<HandleType> RenderContextSet;
typedef std::unordered_map<uint64_t, RenderContextSet> ProcOwnedRenderContexts;
typedef std::unordered_map<HandleType, ColorBufferRef> ColorBufferMap;
typedef std::unordered_multiset<HandleType> ColorBufferSet;
typedef std::unordered_map<uint64_t, ColorBufferSet> ProcOwnedColorBuffers;
typedef std::unordered_map<HandleType, BufferRef> BufferMap;
typedef std::unordered_multiset<HandleType> BufferSet;
typedef std::unordered_map<uint64_t, BufferSet> ProcOwnedBuffers;
typedef std::unordered_set<HandleType> EGLImageSet;
typedef std::unordered_map<uint64_t, EGLImageSet> ProcOwnedEGLImages;
typedef std::unordered_map<void*, std::function<void()>> CallbackMap;
typedef std::unordered_map<uint64_t, CallbackMap> ProcOwnedCleanupCallbacks;
typedef std::unordered_map<uint64_t, uint32_t*> ProcOwnedSequenceNumbers;
// A structure used to list the capabilities of the underlying EGL
// implementation that the FrameBuffer instance depends on.
// |has_eglimage_texture_2d| is true iff the EGL_KHR_gl_texture_2D_image
// extension is supported.
// |has_eglimage_renderbuffer| is true iff the EGL_KHR_gl_renderbuffer_image
// extension is supported.
// |eglMajor| and |eglMinor| are the major and minor version numbers of
// the underlying EGL implementation.
struct FrameBufferCaps {
bool has_eglimage_texture_2d;
bool has_eglimage_renderbuffer;
EGLint eglMajor;
EGLint eglMinor;
};
// The FrameBuffer class holds the global state of the emulation library on
// top of the underlying EGL/GLES implementation. It should probably be
// named "Display" instead of "FrameBuffer".
//
// There is only one global instance, that can be retrieved with getFB(),
// and which must be previously setup by calling initialize().
//
class FrameBuffer {
public:
// Initialize the global instance.
// |width| and |height| are the dimensions of the emulator GPU display
// in pixels. |useSubWindow| is true to indicate that the caller
// will use setupSubWindow() to let EmuGL display the GPU content in its
// own sub-windows. If false, this means the caller will use
// setPostCallback() instead to retrieve the content.
// Returns true on success, false otherwise.
static bool initialize(int width, int height, bool useSubWindow,
bool egl2egl);
// Setup a sub-window to display the content of the emulated GPU
// on-top of an existing UI window. |p_window| is the platform-specific
// parent window handle. |wx|, |wy|, |ww| and |wh| are the
// dimensions in pixels of the sub-window, relative to the parent window's
// coordinate. |fbw| and |fbh| are the dimensions used to initialize
// the framebuffer, which may be different from the dimensions of the
// sub-window (in which case scaling will be applied automatically).
// |dpr| is the device pixel ratio of the monitor, which is needed for
// proper panning on high-density displays (like retina)
// |zRot| is a rotation angle in degrees, (clockwise in the Y-upwards GL
// coordinate space).
//
// If a sub-window already exists, this function updates the subwindow
// and framebuffer properties to match the given values.
//
// Return true on success, false otherwise.
//
// NOTE: This can return false for software-only EGL engines like OSMesa.
bool setupSubWindow(FBNativeWindowType p_window, int wx, int wy, int ww,
int wh, int fbw, int fbh, float dpr, float zRot,
bool deleteExisting, bool hideWindow);
// Remove the sub-window created by setupSubWindow(), if any.
// Return true on success, false otherwise.
bool removeSubWindow();
// Finalize the instance.
void finalize();
// Return a pointer to the global instance. initialize() must be called
// previously, or this will return NULL.
static FrameBuffer* getFB() { return s_theFrameBuffer; }
// Wait for a FrameBuffer instance to be initialized and ready to use.
// This function blocks the caller until there is a valid initialized
// object in getFB() and
static void waitUntilInitialized();
// Return the capabilities of the underlying display.
const FrameBufferCaps& getCaps() const { return m_caps; }
// Return the emulated GPU display width in pixels.
int getWidth() const { return m_framebufferWidth; }
// Return the emulated GPU display height in pixels.
int getHeight() const { return m_framebufferHeight; }
// Return the list of configs available from this display.
const FbConfigList* getConfigs() const { return m_configs; }
// Set a callback that will be called each time the emulated GPU content
// is updated. This can be relatively slow with host-based GPU emulation,
// so only do this when you need to.
void setPostCallback(emugl::Renderer::OnPostCallback onPost,
void* onPostContext, uint32_t displayId,
bool useBgraReadback = false);
// Retrieve the GL strings of the underlying EGL/GLES implementation.
// On return, |*vendor|, |*renderer| and |*version| will point to strings
// that are owned by the instance (and must not be freed by the caller).
void getGLStrings(const char** vendor, const char** renderer,
const char** version) const {
*vendor = m_glVendor.c_str();
*renderer = m_glRenderer.c_str();
*version = m_glVersion.c_str();
}
// Create a new RenderContext instance for this display instance.
// |p_config| is the index of one of the configs returned by getConfigs().
// |p_share| is either EGL_NO_CONTEXT or the handle of a shared context.
// |version| specifies the GLES version as a GLESApi enum.
// Return a new handle value, which will be 0 in case of error.
HandleType createRenderContext(int p_config, HandleType p_share,
GLESApi version = GLESApi_CM);
// Create a new WindowSurface instance from this display instance.
// |p_config| is the index of one of the configs returned by getConfigs().
// |p_width| and |p_height| are the window dimensions in pixels.
// Return a new handle value, or 0 in case of error.
HandleType createWindowSurface(int p_config, int p_width, int p_height);
// Create a new ColorBuffer instance from this display instance.
// |p_width| and |p_height| are its dimensions in pixels.
// |p_internalFormat| is the OpenGL format of this color buffer.
// |p_frameworkFormat| describes the Android frameework format of this
// color buffer, if differing from |p_internalFormat|.
// See ColorBuffer::create() for
// list of valid values. Note that ColorBuffer instances are reference-
// counted. Use openColorBuffer / closeColorBuffer to operate on the
// internal count.
HandleType createColorBuffer(int p_width, int p_height,
GLenum p_internalFormat,
FrameworkFormat p_frameworkFormat);
// Variant of createColorBuffer except with a particular
// handle already assigned. This is for use with
// virtio-gpu's RESOURCE_CREATE ioctl.
void createColorBufferWithHandle(int p_width, int p_height,
GLenum p_internalFormat,
FrameworkFormat p_frameworkFormat,
HandleType handle);
// Create a new data Buffer instance from this display instance.
// The buffer will be backed by a VkBuffer and VkDeviceMemory (if Vulkan
// is available).
// |size| is the requested size of Buffer in bytes.
// |memoryProperty| is the requested memory property bits of the device
// memory.
HandleType createBuffer(uint64_t size, uint32_t memoryProperty);
// Call this function when a render thread terminates to destroy all
// the remaining contexts it created. Necessary to avoid leaking host
// contexts when a guest application crashes, for example.
void drainRenderContext();
// Call this function when a render thread terminates to destroy all
// remaining window surfqce it created. Necessary to avoid leaking
// host buffers when a guest application crashes, for example.
void drainWindowSurface();
// Destroy a given RenderContext instance. |p_context| is its handle
// value as returned by createRenderContext().
void DestroyRenderContext(HandleType p_context);
// Destroy a given WindowSurface instance. |p_surcace| is its handle
// value as returned by createWindowSurface().
void DestroyWindowSurface(HandleType p_surface);
// Returns the set of ColorBuffers destroyed (for further cleanup)
std::vector<HandleType> DestroyWindowSurfaceLocked(HandleType p_surface);
// Increment the reference count associated with a given ColorBuffer
// instance. |p_colorbuffer| is its handle value as returned by
// createColorBuffer().
int openColorBuffer(HandleType p_colorbuffer);
// Decrement the reference count associated with a given ColorBuffer
// instance. |p_colorbuffer| is its handle value as returned by
// createColorBuffer(). Note that if the reference count reaches 0,
// the instance is destroyed automatically.
void closeColorBuffer(HandleType p_colorbuffer);
// Destroy a Buffer created previously. |p_buffer| is its handle value as
// returned by createBuffer().
void closeBuffer(HandleType p_colorbuffer);
void cleanupProcGLObjects(uint64_t puid);
// Equivalent for eglMakeCurrent() for the current display.
// |p_context|, |p_drawSurface| and |p_readSurface| are the handle values
// of the context, the draw surface and the read surface, respectively.
// Returns true on success, false on failure.
// Note: if all handle values are 0, this is an unbind operation.
bool bindContext(HandleType p_context, HandleType p_drawSurface,
HandleType p_readSurface);
// Return a render context pointer from its handle
RenderContextPtr getContext_locked(HandleType p_context);
// Return a color buffer pointer from its handle
ColorBufferPtr getColorBuffer_locked(HandleType p_colorBuffer);
// Return a color buffer pointer from its handle
WindowSurfacePtr getWindowSurface_locked(HandleType p_windowsurface);
// Attach a ColorBuffer to a WindowSurface instance.
// See the documentation for WindowSurface::setColorBuffer().
// |p_surface| is the target WindowSurface's handle value.
// |p_colorbuffer| is the ColorBuffer handle value.
// Returns true on success, false otherwise.
bool setWindowSurfaceColorBuffer(HandleType p_surface,
HandleType p_colorbuffer);
// Copy the content of a WindowSurface's Pbuffer to its attached
// ColorBuffer. See the documentation for WindowSurface::flushColorBuffer()
// |p_surface| is the target WindowSurface's handle value.
// Returns true on success, false on failure.
bool flushWindowSurfaceColorBuffer(HandleType p_surface);
// Retrieves the color buffer handle associated with |p_surface|.
// Returns 0 if there is no such handle.
HandleType getWindowSurfaceColorBufferHandle(HandleType p_surface);
// Bind the current context's EGL_TEXTURE_2D texture to a ColorBuffer
// instance's EGLImage. This is intended to implement
// glEGLImageTargetTexture2DOES() for all GLES versions.
// |p_colorbuffer| is the ColorBuffer's handle value.
// Returns true on success, false on failure.
bool bindColorBufferToTexture(HandleType p_colorbuffer);
bool bindColorBufferToTexture2(HandleType p_colorbuffer);
// Bind the current context's EGL_RENDERBUFFER_OES render buffer to this
// ColorBuffer's EGLImage. This is intended to implement
// glEGLImageTargetRenderbufferStorageOES() for all GLES versions.
// |p_colorbuffer| is the ColorBuffer's handle value.
// Returns true on success, false on failure.
bool bindColorBufferToRenderbuffer(HandleType p_colorbuffer);
// Read the content of a given ColorBuffer into client memory.
// |p_colorbuffer| is the ColorBuffer's handle value. Similar
// to glReadPixels(), this can be a slow operation.
// |x|, |y|, |width| and |height| are the position and dimensions of
// a rectangle whose pixel values will be transfered to the host.
// |format| indicates the format of the pixel data, e.g. GL_RGB or GL_RGBA.
// |type| is the type of pixel data, e.g. GL_UNSIGNED_BYTE.
// |pixels| is the address of a caller-provided buffer that will be filled
// with the pixel data.
void readColorBuffer(HandleType p_colorbuffer, int x, int y, int width,
int height, GLenum format, GLenum type, void* pixels);
// Read the content of a given YUV420_888 ColorBuffer into client memory.
// |p_colorbuffer| is the ColorBuffer's handle value. Similar
// to glReadPixels(), this can be a slow operation.
// |x|, |y|, |width| and |height| are the position and dimensions of
// a rectangle whose pixel values will be transfered to the host.
// |pixels| is the address of a caller-provided buffer that will be filled
// with the pixel data.
// |pixles_size| is the size of buffer
void readColorBufferYUV(HandleType p_colorbuffer, int x, int y, int width,
int height, void* pixels, uint32_t pixels_size);
// create a Y texture and a UV texture with width and height, the created
// texture ids are stored in textures respectively
void createYUVTextures(uint32_t type, uint32_t count, int width, int height,
uint32_t* output);
void destroyYUVTextures(uint32_t type, uint32_t count, uint32_t* textures);
void updateYUVTextures(uint32_t type, uint32_t* textures, void* privData,
void* func);
void swapTexturesAndUpdateColorBuffer(uint32_t colorbufferhandle, int x,
int y, int width, int height,
uint32_t format, uint32_t type,
uint32_t texture_type,
uint32_t* textures);
// Update the content of a given ColorBuffer from client data.
// |p_colorbuffer| is the ColorBuffer's handle value. Similar
// to glReadPixels(), this can be a slow operation.
// |x|, |y|, |width| and |height| are the position and dimensions of
// a rectangle whose pixel values will be transfered to the GPU
// |format| indicates the format of the OpenGL buffer, e.g. GL_RGB or
// GL_RGBA. |frameworkFormat| indicates the format of the pixel data; if
// FRAMEWORK_FORMAT_GL_COMPATIBLE, |format| (OpenGL format) is used.
// Otherwise, explicit conversion to |format| is needed.
// |type| is the type of pixel data, e.g. GL_UNSIGNED_BYTE.
// |pixels| is the address of a buffer containing the new pixel data.
// Returns true on success, false otherwise.
bool updateColorBuffer(HandleType p_colorbuffer, int x, int y, int width,
int height, GLenum format, GLenum type,
void* pixels);
// Replaces contents completely using the color buffer's current format,
// with row length equal to width of a row in bytes.
// The number of bytes is passed as a check.
bool replaceColorBufferContents(HandleType p_colorbuffer,
const void* pixels, size_t numBytes);
// Reads back the raw color buffer to |pixels|
// if |pixels| is not null.
// Always returns in |numBytes| how many bytes were
// planned to be transmitted.
// |numBytes| is not an input parameter;
// fewer or more bytes cannot be specified.
// If the framework format is YUV, it will read
// back as raw YUV data.
bool readColorBufferContents(HandleType p_colorbuffer, size_t* numBytes,
void* pixels);
bool getColorBufferInfo(HandleType p_colorbuffer, int* width, int* height,
GLint* internalformat,
FrameworkFormat* frameworkFormat = nullptr);
bool getBufferInfo(HandleType p_buffer, int* size);
// Display the content of a given ColorBuffer into the framebuffer's
// sub-window. |p_colorbuffer| is a handle value.
// |needLockAndBind| is used to indicate whether the operation requires
// acquiring/releasing the FrameBuffer instance's lock and binding the
// contexts. It should be |false| only when called internally.
bool post(HandleType p_colorbuffer, bool needLockAndBind = true);
bool hasGuestPostedAFrame() { return m_guestPostedAFrame; }
void resetGuestPostedAFrame() { m_guestPostedAFrame = false; }
// Runs the post callback with |pixels| (good for when the readback
// happens in a separate place)
void doPostCallback(void* pixels, uint32_t displayId);
void getPixels(void* pixels, uint32_t bytes, uint32_t displayId);
void flushReadPipeline(int displayId);
void ensureReadbackWorker();
bool asyncReadbackSupported();
emugl::Renderer::ReadPixelsCallback getReadPixelsCallback();
emugl::Renderer::FlushReadPixelPipeline getFlushReadPixelPipeline();
// Re-post the last ColorBuffer that was displayed through post().
// This is useful if you detect that the sub-window content needs to
// be re-displayed for any reason.
bool repost(bool needLockAndBind = true);
// Return the host EGLDisplay used by this instance.
EGLDisplay getDisplay() const { return m_eglDisplay; }
EGLSurface getWindowSurface() const { return m_eglSurface; }
EGLContext getContext() const { return m_eglContext; }
EGLConfig getConfig() const { return m_eglConfig; }
// Change the rotation of the displayed GPU sub-window.
void setDisplayRotation(float zRot) {
if (zRot != m_zRot) {
m_zRot = zRot;
repost();
}
}
// Changes what coordinate of this framebuffer will be displayed at the
// corner of the GPU sub-window. Specifically, |px| and |py| = 0 means
// align the bottom-left of the framebuffer with the bottom-left of the
// sub-window, and |px| and |py| = 1 means align the top right of the
// framebuffer with the top right of the sub-window. Intermediate values
// interpolate between these states.
void setDisplayTranslation(float px, float py) {
// Sanity check the values to ensure they are between 0 and 1
const float x = px > 1.f ? 1.f : (px < 0.f ? 0.f : px);
const float y = py > 1.f ? 1.f : (py < 0.f ? 0.f : py);
if (x != m_px || y != m_py) {
m_px = x;
m_py = y;
repost();
}
}
// Return a TextureDraw instance that can be used with this surfaces
// and windows created by this instance.
TextureDraw* getTextureDraw() const { return m_textureDraw; }
// Create an eglImage and return its handle. Reference:
// https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_image_base.txt
HandleType createClientImage(HandleType context, EGLenum target,
GLuint buffer);
// Call the implementation of eglDestroyImageKHR, return if succeeds or
// not. Reference:
// https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_image_base.txt
EGLBoolean destroyClientImage(HandleType image);
// Used internally.
bool bind_locked();
bool unbind_locked();
void lockContextStructureRead() { m_contextStructureLock.lockRead(); }
void unlockContextStructureRead() { m_contextStructureLock.unlockRead(); }
// For use with sync threads and otherwise, any time we need a GL context
// not specifically for drawing, but to obtain certain things about
// GL state.
// It can be unsafe / leaky to change the structure of contexts
// outside the facilities the FrameBuffer class provides.
void createTrivialContext(HandleType shared, HandleType* contextOut,
HandleType* surfOut);
// createAndBindTrivialSharedContext(), but with a m_pbufContext
// as shared, and not adding itself to the context map at all.
void createAndBindTrivialSharedContext(EGLContext* contextOut,
EGLSurface* surfOut);
void unbindAndDestroyTrivialSharedContext(EGLContext context,
EGLSurface surf);
void setShuttingDown() { m_shuttingDown = true; }
bool isShuttingDown() const { return m_shuttingDown; }
bool compose(uint32_t bufferSize, void* buffer);
~FrameBuffer();
void onSave(android::base::Stream* stream,
const android::snapshot::ITextureSaverPtr& textureSaver);
bool onLoad(android::base::Stream* stream,
const android::snapshot::ITextureLoaderPtr& textureLoader);
// lock and unlock handles (RenderContext, ColorBuffer, WindowSurface)
void lock();
void unlock();
static void setMaxGLESVersion(GLESDispatchMaxVersion version);
static GLESDispatchMaxVersion getMaxGLESVersion();
float getDpr() const { return m_dpr; }
int windowWidth() const { return m_windowWidth; }
int windowHeight() const { return m_windowHeight; }
float getPx() const { return m_px; }
float getPy() const { return m_py; }
int getZrot() const { return m_zRot; }
bool isFastBlitSupported() const { return m_fastBlitSupported; }
bool isVulkanInteropSupported() const { return m_vulkanInteropSupported; }
bool importMemoryToColorBuffer(
#ifdef _WIN32
void* handle,
#else
int handle,
#endif
uint64_t size, bool dedicated, bool linearTiling, bool vulkanOnly,
uint32_t colorBufferHandle, VkImage, VkFormat);
void setColorBufferInUse(uint32_t colorBufferHandle, bool inUse);
// Used during tests to disable fast blit.
void disableFastBlit();
// Fill GLES usage protobuf
void fillGLESUsages(android_studio::EmulatorGLESUsages*);
// Save a screenshot of the previous frame.
// nChannels should be 3 (RGB) or 4 (RGBA).
// Note: swiftshader_indirect does not work with 3 channels
void getScreenshot(unsigned int nChannels, unsigned int* width,
unsigned int* height, std::vector<unsigned char>& pixels,
int displayId, int desiredWidth, int desiredHeight,
int desiredRotation);
void onLastColorBufferRef(uint32_t handle);
ColorBuffer::Helper* getColorBufferHelper() { return m_colorBufferHelper; }
ColorBufferPtr findColorBuffer(HandleType p_colorbuffer);
void registerProcessCleanupCallback(void* key,
std::function<void()> callback);
void unregisterProcessCleanupCallback(void* key);
void registerProcessSequenceNumberForPuid(uint64_t puid);
uint32_t* getProcessSequenceNumberPtr(uint64_t puid);
int createDisplay(uint32_t* displayId);
int destroyDisplay(uint32_t displayId);
int setDisplayColorBuffer(uint32_t displayId, uint32_t colorBuffer);
int getDisplayColorBuffer(uint32_t displayId, uint32_t* colorBuffer);
int getColorBufferDisplay(uint32_t colorBuffer, uint32_t* displayId);
int getDisplayPose(uint32_t displayId, int32_t* x, int32_t* y, uint32_t* w,
uint32_t* h);
int setDisplayPose(uint32_t displayId, int32_t x, int32_t y, uint32_t w,
uint32_t h, uint32_t dpi = 0);
void getCombinedDisplaySize(int* w, int* h);
struct DisplayInfo {
uint32_t cb;
int32_t pos_x;
int32_t pos_y;
uint32_t width;
uint32_t height;
uint32_t dpi;
DisplayInfo()
: cb(0), pos_x(0), pos_y(0), width(0), height(0), dpi(0){};
DisplayInfo(uint32_t cb, int32_t x, int32_t y, uint32_t w, uint32_t h,
uint32_t d)
: cb(cb), pos_x(x), pos_y(y), width(w), height(h), dpi(d) {}
};
// Inline with MultiDisplay::s_invalidIdMultiDisplay
static const uint32_t s_invalidIdMultiDisplay = 0xFFFFFFAB;
static const uint32_t s_maxNumMultiDisplay = 11;
EGLContext getGlobalEGLContext() { return m_pbufContext; }
HandleType getLastPostedColorBuffer() { return m_lastPostedColorBuffer; }
void waitForGpu(uint64_t eglsync);
void waitForGpuVulkan(uint64_t deviceHandle, uint64_t fenceHandle);
void setGuestManagedColorBufferLifetime(bool guestManaged);
VkImageLayout getVkImageLayoutForPresent() const;
private:
FrameBuffer(int p_width, int p_height, bool useSubWindow);
HandleType genHandle_locked();
bool bindSubwin_locked();
bool bindFakeWindow_locked();
bool removeSubWindow_locked();
// Returns the set of ColorBuffers destroyed (for further cleanup)
std::vector<HandleType> cleanupProcGLObjects_locked(uint64_t puid,
bool forced = false);
void markOpened(ColorBufferRef* cbRef);
// Returns true if the color buffer was erased.
bool closeColorBufferLocked(HandleType p_colorbuffer, bool forced = false);
// Returns true if this was the last ref and we need to destroy stuff.
bool decColorBufferRefCountLocked(HandleType p_colorbuffer);
// Close all expired color buffers for real.
// Treat all delayed color buffers as expired if forced=true
void performDelayedColorBufferCloseLocked(bool forced = false);
void eraseDelayedCloseColorBufferLocked(HandleType cb, uint64_t ts);
bool postImpl(HandleType p_colorbuffer, bool needLockAndBind = true,
bool repaint = false);
void setGuestPostedAFrame() { m_guestPostedAFrame = true; }
HandleType createColorBufferLocked(int p_width, int p_height,
GLenum p_internalFormat,
FrameworkFormat p_frameworkFormat);
HandleType createColorBufferWithHandleLocked(
int p_width, int p_height, GLenum p_internalFormat,
FrameworkFormat p_frameworkFormat, HandleType handle);
HandleType createBufferLocked(int p_size);
HandleType createBufferWithHandleLocked(int p_size, HandleType handle);
void recomputeLayout();
void setDisplayPoseInSkinUI(int totalHeight);
void sweepColorBuffersLocked();
private:
static FrameBuffer* s_theFrameBuffer;
static HandleType s_nextHandle;
int m_x = 0;
int m_y = 0;
int m_framebufferWidth = 0;
int m_framebufferHeight = 0;
int m_windowWidth = 0;
int m_windowHeight = 0;
float m_dpr = 0;
bool m_useSubWindow = false;
bool m_eglContextInitialized = false;
bool m_fpsStats = false;
bool m_perfStats = false;
int m_statsNumFrames = 0;
long long m_statsStartTime = 0;
android::base::Thread* m_perfThread;
android::base::Lock m_lock;
android::base::ReadWriteLock m_contextStructureLock;
FbConfigList* m_configs = nullptr;
FBNativeWindowType m_nativeWindow = 0;
FrameBufferCaps m_caps = {};
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
RenderContextMap m_contexts;
WindowSurfaceMap m_windows;
ColorBufferMap m_colorbuffers;
BufferMap m_buffers;
std::unordered_map<HandleType, HandleType> m_windowSurfaceToColorBuffer;
// A collection of color buffers that were closed without any usages
// (|opened| == false).
//
// If a buffer reached |refcount| == 0 while not being |opened|, instead of
// deleting it we remember the timestamp when this happened. Later, we
// check if the buffer stayed unopened long enough and if it did, we delete
// it permanently. On the other hand, if the color buffer was used then
// we don't care about timestamps anymore.
//
// Note: this collection is ordered by |ts| field.
struct ColorBufferCloseInfo {
uint64_t ts; // when we got the close request.
HandleType cbHandle; // 0 == already closed, do nothing
};
using ColorBufferDelayedClose = std::vector<ColorBufferCloseInfo>;
ColorBufferDelayedClose m_colorBufferDelayedCloseList;
ColorBuffer::Helper* m_colorBufferHelper = nullptr;
EGLSurface m_eglSurface = EGL_NO_SURFACE;
EGLContext m_eglContext = EGL_NO_CONTEXT;
EGLSurface m_pbufSurface = EGL_NO_SURFACE;
EGLContext m_pbufContext = EGL_NO_CONTEXT;
EGLSurface m_eglFakeWindowSurface = EGL_NO_SURFACE;
EGLContext m_eglFakeWindowContext = EGL_NO_CONTEXT;
EGLContext m_prevContext = EGL_NO_CONTEXT;
EGLSurface m_prevReadSurf = EGL_NO_SURFACE;
EGLSurface m_prevDrawSurf = EGL_NO_SURFACE;
EGLNativeWindowType m_subWin = {};
TextureDraw* m_textureDraw = nullptr;
EGLConfig m_eglConfig = nullptr;
HandleType m_lastPostedColorBuffer = 0;
float m_zRot = 0;
float m_px = 0;
float m_py = 0;
// Async readback
enum class ReadbackCmd {
Init = 0,
GetPixels = 1,
AddRecordDisplay = 2,
DelRecordDisplay = 3,
Exit = 4,
};
struct Readback {
ReadbackCmd cmd;
uint32_t displayId;
GLuint bufferId;
void* pixelsOut;
uint32_t bytes;
uint32_t width;
uint32_t height;
};
android::base::WorkerProcessingResult sendReadbackWorkerCmd(
const Readback& readback);
bool m_asyncReadbackSupported = true;
bool m_guestPostedAFrame = false;
struct onPost {
emugl::Renderer::OnPostCallback cb;
void* context;
uint32_t displayId;
uint32_t width;
uint32_t height;
unsigned char* img = nullptr;
bool readBgra;
~onPost() {
if (img) {
delete[] img;
img = nullptr;
}
}
};
std::map<uint32_t, onPost> m_onPost;
std::unique_ptr<ReadbackWorker> m_readbackWorker;
android::base::WorkerThread<Readback> m_readbackThread;
std::string m_glVendor;
std::string m_glRenderer;
std::string m_glVersion;
// The host associates color buffers with guest processes for memory
// cleanup. Guest processes are identified with a host generated unique ID.
ProcOwnedWindowSurfaces m_procOwnedWindowSurfaces;
ProcOwnedColorBuffers m_procOwnedColorBuffers;
ProcOwnedEGLImages m_procOwnedEGLImages;
ProcOwnedRenderContexts m_procOwnedRenderContext;
ProcOwnedCleanupCallbacks m_procOwnedCleanupCallbacks;
ProcOwnedSequenceNumbers m_procOwnedSequenceNumbers;
// Flag set when emulator is shutting down.
bool m_shuttingDown = false;
// When this feature is enabled, open/close operations from gralloc in guest
// will no longer control the reference counting of color buffers on host.
// Instead, it will be managed by a file descriptor in the guest kernel. In
// case all the native handles in guest are destroyed, the pipe will be
// automatically closed by the kernel. We only need to do reference counting
// for color buffers attached in window surface.
bool m_refCountPipeEnabled = false;
// When this feature is enabled, and m_refCountPipeEnabled == false, color
// buffer close operations will immediately close the color buffer if host
// refcount hits 0. This is for use with guest kernels where the color
// buffer is already tied to a file descriptor in the guest kernel.
bool m_noDelayCloseColorBufferEnabled = false;
// Posting
enum class PostCmd {
Post = 0,
Viewport = 1,
Compose = 2,
Clear = 3,
Screenshot = 4,
Exit = 5,
};
struct Post {
PostCmd cmd;
int composeVersion;
std::vector<char> composeBuffer;
union {
ColorBuffer* cb;
struct {
int width;
int height;
} viewport;
struct {
ColorBuffer* cb;
int screenwidth;
int screenheight;
GLenum format;
GLenum type;
int rotation;
void* pixels;
} screenshot;
};
};
std::unique_ptr<PostWorker> m_postWorker = {};
android::base::WorkerThread<Post> m_postThread;
android::base::WorkerProcessingResult postWorkerFunc(const Post& post);
void sendPostWorkerCmd(Post post);
bool m_fastBlitSupported = false;
bool m_vulkanInteropSupported = false;
bool m_guestUsesAngle = false;
// Whether the guest manages ColorBuffer lifetime
// so we don't need refcounting on the host side.
bool m_guestManagedColorBufferLifetime = false;
android::base::MessageChannel<HandleType, 1024>
mOutstandingColorBufferDestroys;
// The implementation for Vulkan native swapchain. Only initialized when
// useVulkan is set when calling FrameBuffer::initialize().
std::unique_ptr<DisplayVk> m_displayVk;
VkInstance m_vkInstance = VK_NULL_HANDLE;
VkSurfaceKHR m_vkSurface = VK_NULL_HANDLE;
};
#endif