| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License") |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include "base/Compiler.h" |
| |
| #include <GLES/gl.h> |
| |
| #include <unordered_map> |
| #include <vector> |
| |
| // Convenience class for the translator to perform some kind of |
| // workaround or emulation that touches a lot of GL state, |
| // like drawing fullscreen quads. |
| class ScopedGLState { |
| public: |
| ScopedGLState() = default; |
| void push(GLenum name); |
| void push(std::initializer_list<GLenum> names); |
| void pushForCoreProfileTextureEmulation(); |
| ~ScopedGLState(); |
| private: |
| struct StateVector { |
| union { |
| int intData[4]; |
| float floatData[4]; |
| }; |
| }; |
| |
| std::unordered_map<GLenum, StateVector> mStateMap; |
| DISALLOW_COPY_AND_ASSIGN(ScopedGLState); |
| }; |