| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "base/Stream.h" |
| #include "GLcommon/NamedObject.h" |
| |
| #include <functional> |
| #include <memory> |
| |
| enum ObjectDataType { |
| SHADER_DATA, |
| PROGRAM_DATA, |
| TEXTURE_DATA, |
| BUFFER_DATA, |
| RENDERBUFFER_DATA, |
| FRAMEBUFFER_DATA, |
| SAMPLER_DATA, |
| TRANSFORMFEEDBACK_DATA, |
| UNDEFINED_DATA, |
| }; |
| |
| class ObjectData; |
| typedef std::shared_ptr<ObjectData> ObjectDataPtr; |
| |
| extern NamedObjectType ObjectDataType2NamedObjectType(ObjectDataType objDataType); |
| |
| class ObjectData |
| { |
| public: |
| ObjectData(ObjectDataType type = UNDEFINED_DATA): m_dataType(type) {} |
| ObjectData(android::base::Stream* stream); |
| ObjectDataType getDataType() { return m_dataType; }; |
| virtual ~ObjectData() = default; |
| virtual void onSave(android::base::Stream* stream, unsigned int globalName) const = 0; |
| typedef std::function<ObjectDataPtr(NamedObjectType p_type, |
| ObjectLocalName p_localName, android::base::Stream* stream)> |
| loadObject_t; |
| typedef std::function<const ObjectDataPtr(NamedObjectType, |
| ObjectLocalName)> const getObjDataPtr_t; |
| typedef std::function<int(NamedObjectType, ObjectLocalName)> const |
| getGlobalName_t; |
| // postLoad: setup references after loading all ObjectData from snapshot |
| // in one share group |
| virtual void postLoad(const getObjDataPtr_t& getObjDataPtr); |
| // restore: restore object data back to hardware GPU. |
| // It must be called before restoring hardware context states, |
| // because it messes up context object bindings. |
| virtual void restore(ObjectLocalName localName, |
| const getGlobalName_t& getGlobalName) = 0; |
| virtual GenNameInfo getGenNameInfo() const; |
| bool needRestore() const; |
| private: |
| ObjectDataType m_dataType; |
| bool m_needRestore = false; |
| }; |
| |