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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLcommon/GLDispatch.h"
#include "GLcommon/GLLibrary.h"
#include "base/Lock.h"
#include "base/SharedLibrary.h"
#include "host-common/logging.h"
#ifdef __linux__
#include <GL/glx.h>
#elif defined(WIN32)
#include <windows.h>
#endif
#include <stdio.h>
#include <string.h>
#include <unordered_map>
typedef GlLibrary::GlFunctionPointer GL_FUNC_PTR;
static GL_FUNC_PTR getGLFuncAddress(const char *funcName, GlLibrary* glLib) {
return glLib->findSymbol(funcName);
}
static const std::unordered_map<std::string, std::string> sAliasExtra = {
{"glDepthRange", "glDepthRangef"},
{"glDepthRangef", "glDepthRange"},
{"glClearDepth", "glClearDepthf"},
{"glClearDepthf", "glClearDepth"},
};
#define LOAD_GL_FUNC(return_type, func_name, signature, args) do { \
if (!func_name) { \
void* address = (void *)getGLFuncAddress(#func_name, glLib); \
/*Check alias*/ \
if (!address) { \
address = (void *)getGLFuncAddress(#func_name "OES", glLib); \
if (address) GL_LOG("%s not found, using %sOES", #func_name, #func_name); \
} \
if (!address) { \
address = (void *)getGLFuncAddress(#func_name "EXT", glLib); \
if (address) GL_LOG("%s not found, using %sEXT", #func_name, #func_name); \
} \
if (!address) { \
address = (void *)getGLFuncAddress(#func_name "ARB", glLib); \
if (address) GL_LOG("%s not found, using %sARB", #func_name, #func_name); \
} \
if (!address) { \
const auto& it = sAliasExtra.find(#func_name); \
if (it != sAliasExtra.end()) { \
address = (void *)getGLFuncAddress(it->second.c_str(), glLib); \
} \
} \
if (address) { \
func_name = (__typeof__(func_name))(address); \
} else { \
GL_LOG("%s not found", #func_name); \
func_name = nullptr; \
} \
} \
} while (0);
#define LOAD_GLEXT_FUNC(return_type, func_name, signature, args) do { \
if (!func_name) { \
void* address = (void *)getGLFuncAddress(#func_name, glLib); \
if (address) { \
func_name = (__typeof__(func_name))(address); \
} else { \
func_name = (__typeof__(func_name))((void*)eglGPA(#func_name)); \
} \
} \
} while (0);
// Define dummy functions, only for non-extensions.
#define RETURN_void return
#define RETURN_GLboolean return GL_FALSE
#define RETURN_GLint return 0
#define RETURN_GLuint return 0U
#define RETURN_GLenum return 0
#define RETURN_int return 0
#define RETURN_GLconstubyteptr return NULL
#define RETURN_(x) RETURN_ ## x
#define DEFINE_DUMMY_FUNCTION(return_type, func_name, signature, args) \
static return_type dummy_##func_name signature { \
assert(0); \
RETURN_(return_type); \
}
#define DEFINE_DUMMY_EXTENSION_FUNCTION(return_type, func_name, signature, args) \
// nothing here
// Initializing static GLDispatch members*/
android::base::Lock GLDispatch::s_lock;
#define GL_DISPATCH_DEFINE_POINTER(return_type, function_name, signature, args) \
return_type (*GLDispatch::function_name) signature = NULL;
LIST_GLES_FUNCTIONS(GL_DISPATCH_DEFINE_POINTER, GL_DISPATCH_DEFINE_POINTER)
#if defined(ENABLE_DISPATCH_LOG)
// With dispatch debug logging enabled, the original loaded function pointers
// are moved to the "_underlying" suffixed function pointers and then the non
// suffixed functions pointers are updated to be the "_dispatchDebugLogWrapper"
// suffixed functions from the ".impl" files. For example,
//
// void glEnable_dispatchDebugLogWrapper(GLenum cap) {
// DISPATCH_DEBUG_LOG("glEnable(cap:%d)", cap);
// GLDispatch::glEnable_underlying(cap);
// }
//
// GLDispatch::glEnable_underlying = dlsym(lib, "glEnable");
// GLDispatch::glEnable = glEnable_dispatchLoggingWrapper;
#include "OpenGLESDispatch/gles_common_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles_extensions_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles1_only_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles1_extensions_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles2_only_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles2_extensions_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles3_only_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles3_extensions_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles31_only_dispatch_logging_wrappers.impl"
#include "OpenGLESDispatch/gles32_only_dispatch_logging_wrappers.impl"
#define LOAD_GL_FUNC_DEBUG_LOG_WRAPPER(return_type, func_name, signature, args) do { \
func_name##_underlying = func_name; \
func_name = func_name##_dispatchLoggingWrapper; \
} while(0);
#define LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER(return_type, func_name, signature, args) do { \
func_name##_underlying = func_name; \
func_name = func_name##_dispatchLoggingWrapper; \
} while (0);
#define GL_DISPATCH_DEFINE_UNDERLYING_POINTER(return_type, function_name, signature, args) \
return_type (*GLDispatch::function_name##_underlying) signature = NULL;
LIST_GLES_FUNCTIONS(GL_DISPATCH_DEFINE_UNDERLYING_POINTER, GL_DISPATCH_DEFINE_UNDERLYING_POINTER)
#else
#define LOAD_GL_FUNC_DEBUG_LOG_WRAPPER(return_type, func_name, signature, args)
#define LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER(return_type, func_name, signature, args)
#endif
// Constructor.
GLDispatch::GLDispatch() : m_isLoaded(false) {}
bool GLDispatch::isInitialized() const {
return m_isLoaded;
}
GLESVersion GLDispatch::getGLESVersion() const {
return m_version;
}
void GLDispatch::dispatchFuncs(GLESVersion version, GlLibrary* glLib, EGLGetProcAddressFunc eglGPA) {
android::base::AutoLock mutex(s_lock);
if(m_isLoaded)
return;
/* Loading OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/
LIST_GLES_COMMON_FUNCTIONS(LOAD_GL_FUNC)
LIST_GLES_COMMON_FUNCTIONS(LOAD_GL_FUNC_DEBUG_LOG_WRAPPER)
LIST_GLES_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
LIST_GLES_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER)
/* Load both GLES1 and GLES2. On core profile, GLES 1 implementation will
* require GLES 3 function supports and set version to GLES_3_0. Thus
* we cannot really tell if the dispatcher is used for GLES1 or GLES2, so
* let's just load both of them.
*/
LIST_GLES1_ONLY_FUNCTIONS(LOAD_GL_FUNC)
LIST_GLES1_ONLY_FUNCTIONS(LOAD_GL_FUNC_DEBUG_LOG_WRAPPER)
LIST_GLES1_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
LIST_GLES1_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER)
LIST_GLES2_ONLY_FUNCTIONS(LOAD_GL_FUNC)
LIST_GLES2_ONLY_FUNCTIONS(LOAD_GL_FUNC_DEBUG_LOG_WRAPPER)
LIST_GLES2_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
LIST_GLES2_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER)
/* Load OpenGL ES 3.x functions through 3.1. Not all are supported;
* leave it up to EGL to determine support level. */
if (version >= GLES_3_0) {
LIST_GLES3_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC)
LIST_GLES3_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER)
LIST_GLES3_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
LIST_GLES3_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER)
}
if (version >= GLES_3_1) {
LIST_GLES31_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC)
LIST_GLES31_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC_DEBUG_LOG_WRAPPER)
}
m_isLoaded = true;
m_version = version;
}