blob: ac3dadf42466110a05ac248a6ad7fc4448edfe48 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef _WIN32
#undef GL_API
#define GL_API __declspec(dllexport)
#define GL_APICALL __declspec(dllexport)
#endif
#define GL_GLEXT_PROTOTYPES
#include "GLEScmContext.h"
#include "GLEScmValidate.h"
#include "GLEScmUtils.h"
#include <GLcommon/TextureUtils.h>
#include <GLcommon/GLDispatch.h>
#include <GLcommon/GLconversion_macros.h>
#include <GLcommon/TextureData.h>
#include <GLcommon/TranslatorIfaces.h>
#include <GLcommon/FramebufferData.h>
#include "host-common/crash_reporter.h"
#include "host-common/logging.h"
#include <cmath>
#include <unordered_map>
#include <stdio.h>
#define DEBUG 0
#if DEBUG
#define GLES_CM_TRACE() fprintf(stderr, "%s\n", __func__); ERRCHECK()
#else
#define GLES_CM_TRACE()
#endif
#define GLES1_NAMESPACED(f) translator::gles1::f
namespace translator {
namespace gles1 {
GL_API void GL_APIENTRY glFlush( void);
GL_API void GL_APIENTRY glFinish( void);
GL_API GLenum GL_APIENTRY glGetError( void);
} // namespace gles1
} // namespace translator
extern "C" {
//decleration
static void initGLESx(bool isGles2Gles);
static void initContext(GLEScontext* ctx,ShareGroupPtr grp);
static void setMaxGlesVersion(GLESVersion version);
static void deleteGLESContext(GLEScontext* ctx);
static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp);
static GLEScontext* createGLESContext(int maj, int min,
GlobalNameSpace* globalNameSpace, android::base::Stream* stream);
static __translatorMustCastToProperFunctionPointerType getProcAddressGles1(const char* procName);
static bool vulkanInteropSupported();
}
/************************************** GLES EXTENSIONS *********************************************************/
typedef std::unordered_map<std::string, __translatorMustCastToProperFunctionPointerType> ProcTableMap;
ProcTableMap *s_glesExtensions = NULL;
/****************************************************************************************************************/
static EGLiface* s_eglIface = NULL;
static GLESiface s_glesIface = {
.initGLESx = initGLESx,
.createGLESContext = createGLESContext,
.initContext = initContext,
.setMaxGlesVersion = setMaxGlesVersion,
.deleteGLESContext = deleteGLESContext,
.flush = (FUNCPTR_NO_ARGS_RET_VOID)GLES1_NAMESPACED(glFlush),
.finish = (FUNCPTR_NO_ARGS_RET_VOID)GLES1_NAMESPACED(glFinish),
.getError = (FUNCPTR_NO_ARGS_RET_INT)GLES1_NAMESPACED(glGetError),
.setShareGroup = setShareGroup,
.getProcAddress = getProcAddressGles1,
.fenceSync = NULL,
.clientWaitSync = NULL,
.waitSync = NULL,
.deleteSync = NULL,
.preSaveTexture = NULL,
.postSaveTexture = NULL,
.saveTexture = NULL,
.createTexture = NULL,
.restoreTexture = NULL,
.deleteRbo = NULL,
.blitFromCurrentReadBufferANDROID = NULL,
.vulkanInteropSupported = vulkanInteropSupported,
.getSynciv = NULL,
};
#include <GLcommon/GLESmacros.h>
namespace translator {
namespace gles1 {
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glVertexAttribPointerWithDataSize(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize);
GL_APICALL void GL_APIENTRY glVertexAttribIPointerWithDataSize(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr, GLsizei dataSize);
GL_API void GL_APIENTRY glColorPointerWithDataSize( GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize);
GL_API void GL_APIENTRY glNormalPointerWithDataSize(GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize);
GL_API void GL_APIENTRY glTexCoordPointerWithDataSize( GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize);
GL_API void GL_APIENTRY glVertexPointerWithDataSize( GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize);
GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode);
GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_API void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint index);
GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES();
GL_API void GL_APIENTRY glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GL_API void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GL_API void GL_APIENTRY glDepthRangef( GLclampf zNear, GLclampf zFar);
GL_API void GL_APIENTRY glFrustumf( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glOrthof( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glClipPlanef( GLenum plane, const GLfloat *equation);
GL_API void GL_APIENTRY glGetClipPlanef( GLenum pname, GLfloat eqn[4]);
GL_API void GL_APIENTRY glClearDepthf( GLclampf depth);
GL_API void GL_APIENTRY glPointSizePointerOES( GLenum type, GLsizei stride, const GLvoid *pointer);
GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort * coords);
GL_API void GL_APIENTRY glDrawTexivOES (const GLint * coords);
GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat * coords);
GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat * coords);
GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed * coords);
GL_API void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers);
GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer);
GL_API void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_API void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers);
GL_API void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_API void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
GL_API GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer);
GL_API void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_API void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers);
GL_API void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers);
GL_API void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_API void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment,GLenum renderbuffertarget, GLuint renderbuffer);
GL_API void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_API GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target);
GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target);
} // namespace gles1
} // namespace translator
extern "C" {
static void setMaxGlesVersion(GLESVersion version) {
GLEScmContext::setMaxGlesVersion(version);
}
#define ERRCHECK() { \
GLint err = ctx->dispatcher().glGetError(); \
if (err) fprintf(stderr, "%s:%d GL err 0x%x\n", __func__, __LINE__, err); } \
#define CORE_ERR_FORWARD() \
if (isCoreProfile()) { \
GLint __core_error = ctx->getErrorCoreProfile(); \
SET_ERROR_IF(__core_error, __core_error); \
} \
static void initGLESx(bool isGles2Gles) {
setGles2Gles(isGles2Gles);
return;
}
static void initContext(GLEScontext* ctx,ShareGroupPtr grp) {
setCoreProfile(ctx->isCoreProfile());
GLEScmContext::initGlobal(s_eglIface);
// TODO: Properly restore GLES1 context from snapshot.
// This is just to avoid a crash.
if (ctx->needRestore()) {
// TODO: metrics for GLES1 snapshots
fprintf(stderr,
"Warning: restoring GLES1 context from snapshot. App "
"may need reloading.\n");
}
if (!ctx->shareGroup()) {
ctx->setShareGroup(grp);
}
if (!ctx->isInitialized()) {
ctx->init();
translator::gles1::glBindTexture(GL_TEXTURE_2D,0);
translator::gles1::glBindTexture(GL_TEXTURE_CUBE_MAP_OES,0);
}
if (ctx->needRestore()) {
ctx->restore();
}
}
static GLEScontext* createGLESContext(int maj, int min,
GlobalNameSpace* globalNameSpace, android::base::Stream* stream) {
(void)stream;
return new GLEScmContext(maj, min, globalNameSpace, stream);
}
static void deleteGLESContext(GLEScontext* ctx) {
if(ctx) delete ctx;
}
static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) {
if(ctx) {
ctx->setShareGroup(grp);
}
}
static bool vulkanInteropSupported() {
return GLEScontext::vulkanInteropSupported();
}
static __translatorMustCastToProperFunctionPointerType getProcAddressGles1(const char* procName) {
GET_CTX_RET(NULL)
ctx->getGlobalLock();
static bool proc_table_initialized = false;
if (!proc_table_initialized) {
proc_table_initialized = true;
if (!s_glesExtensions)
s_glesExtensions = new ProcTableMap();
else
s_glesExtensions->clear();
(*s_glesExtensions)["glEGLImageTargetTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glEGLImageTargetTexture2DOES);
(*s_glesExtensions)["glEGLImageTargetRenderbufferStorageOES"]=(__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glEGLImageTargetRenderbufferStorageOES);
(*s_glesExtensions)["glBlendEquationSeparateOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glBlendEquationSeparateOES);
(*s_glesExtensions)["glBlendFuncSeparateOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glBlendFuncSeparateOES);
(*s_glesExtensions)["glBlendEquationOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glBlendEquationOES);
if (ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND) {
(*s_glesExtensions)["glCurrentPaletteMatrixOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glCurrentPaletteMatrixOES);
(*s_glesExtensions)["glLoadPaletteFromModelViewMatrixOES"]=(__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glLoadPaletteFromModelViewMatrixOES);
(*s_glesExtensions)["glMatrixIndexPointerOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glMatrixIndexPointerOES);
(*s_glesExtensions)["glWeightPointerOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glWeightPointerOES);
}
(*s_glesExtensions)["glDepthRangefOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDepthRangef);
(*s_glesExtensions)["glFrustumfOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glFrustumf);
(*s_glesExtensions)["glOrthofOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glOrthof);
(*s_glesExtensions)["glClipPlanefOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glClipPlanef);
(*s_glesExtensions)["glGetClipPlanefOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGetClipPlanef);
(*s_glesExtensions)["glClearDepthfOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glClearDepthf);
(*s_glesExtensions)["glPointSizePointerOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glPointSizePointerOES);
(*s_glesExtensions)["glTexGenfOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexGenfOES);
(*s_glesExtensions)["glTexGenfvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexGenfvOES);
(*s_glesExtensions)["glTexGeniOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexGeniOES);
(*s_glesExtensions)["glTexGenivOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexGenivOES);
(*s_glesExtensions)["glTexGenxOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexGenxOES);
(*s_glesExtensions)["glTexGenxvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexGenxvOES);
(*s_glesExtensions)["glGetTexGenfvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGetTexGenfvOES);
(*s_glesExtensions)["glGetTexGenivOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGetTexGenivOES);
(*s_glesExtensions)["glGetTexGenxvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGetTexGenxvOES);
if (ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT) {
(*s_glesExtensions)["glIsRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glIsRenderbufferOES);
(*s_glesExtensions)["glBindRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glBindRenderbufferOES);
(*s_glesExtensions)["glDeleteRenderbuffersOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDeleteRenderbuffersOES);
(*s_glesExtensions)["glGenRenderbuffersOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGenRenderbuffersOES);
(*s_glesExtensions)["glRenderbufferStorageOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glRenderbufferStorageOES);
(*s_glesExtensions)["glGetRenderbufferParameterivOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGetRenderbufferParameterivOES);
(*s_glesExtensions)["glIsFramebufferOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glIsFramebufferOES);
(*s_glesExtensions)["glBindFramebufferOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glBindFramebufferOES);
(*s_glesExtensions)["glDeleteFramebuffersOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDeleteFramebuffersOES);
(*s_glesExtensions)["glGenFramebuffersOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGenFramebuffersOES);
(*s_glesExtensions)["glCheckFramebufferStatusOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glCheckFramebufferStatusOES);
(*s_glesExtensions)["glFramebufferTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glFramebufferTexture2DOES);
(*s_glesExtensions)["glFramebufferRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glFramebufferRenderbufferOES);
(*s_glesExtensions)["glGetFramebufferAttachmentParameterivOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGetFramebufferAttachmentParameterivOES);
(*s_glesExtensions)["glGenerateMipmapOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glGenerateMipmapOES);
}
(*s_glesExtensions)["glDrawTexsOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexsOES);
(*s_glesExtensions)["glDrawTexiOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexiOES);
(*s_glesExtensions)["glDrawTexfOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexfOES);
(*s_glesExtensions)["glDrawTexxOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexxOES);
(*s_glesExtensions)["glDrawTexsvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexsvOES);
(*s_glesExtensions)["glDrawTexivOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexivOES);
(*s_glesExtensions)["glDrawTexfvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexfvOES);
(*s_glesExtensions)["glDrawTexxvOES"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glDrawTexxvOES);
// Vertex array functions with size for snapshot
(*s_glesExtensions)["glColorPointerWithDataSize"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glColorPointerWithDataSize);
(*s_glesExtensions)["glNormalPointerWithDataSize"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glNormalPointerWithDataSize);
(*s_glesExtensions)["glTexCoordPointerWithDataSize"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glTexCoordPointerWithDataSize);
(*s_glesExtensions)["glVertexPointerWithDataSize"] = (__translatorMustCastToProperFunctionPointerType)GLES1_NAMESPACED(glVertexPointerWithDataSize);
}
__translatorMustCastToProperFunctionPointerType ret=NULL;
ProcTableMap::iterator val = s_glesExtensions->find(procName);
if (val!=s_glesExtensions->end())
ret = val->second;
ctx->releaseGlobalLock();
return ret;
}
GL_APICALL GLESiface* GL_APIENTRY static_translator_glescm_getIfaces(const EGLiface* eglIface);
GLESiface* static_translator_glescm_getIfaces(const EGLiface* eglIface) {
s_eglIface = (EGLiface*)eglIface;
return &s_glesIface;
}
} // extern "C"
static TextureData* getTextureData(ObjectLocalName tex){
GET_CTX_RET(NULL);
if (!ctx->shareGroup()->isObject(NamedObjectType::TEXTURE, tex)) {
return NULL;
}
TextureData *texData = NULL;
auto objData =
ctx->shareGroup()->getObjectData(NamedObjectType::TEXTURE, tex);
if(!objData){
texData = new TextureData();
ctx->shareGroup()->setObjectData(NamedObjectType::TEXTURE, tex,
ObjectDataPtr(texData));
} else {
texData = (TextureData*)objData;
}
return texData;
}
static TextureData* getTextureTargetData(GLenum target){
GET_CTX_RET(NULL);
unsigned int tex = ctx->getBindedTexture(target);
return getTextureData(ctx->getTextureLocalName(target,tex));
}
namespace translator {
namespace gles1 {
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
GET_CTX_RET(GL_FALSE)
GLES_CM_TRACE()
if(buffer && ctx->shareGroup().get()) {
auto objData = ctx->shareGroup()->getObjectData(
NamedObjectType::VERTEXBUFFER, buffer);
return objData ? ((GLESbuffer*)objData)->wasBinded()
: GL_FALSE;
}
return GL_FALSE;
}
GL_API GLboolean GL_APIENTRY glIsEnabled( GLenum cap) {
GET_CTX_CM_RET(GL_FALSE)
GLES_CM_TRACE()
RET_AND_SET_ERROR_IF(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),GL_INVALID_ENUM,GL_FALSE);
if (cap == GL_POINT_SIZE_ARRAY_OES)
return ctx->isArrEnabled(cap);
else if (cap==GL_TEXTURE_GEN_STR_OES)
return (ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_S) &&
ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_T) &&
ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_R));
else
return ctx->dispatcher().glIsEnabled(cap);
}
GL_API GLboolean GL_APIENTRY glIsTexture( GLuint texture) {
GET_CTX_RET(GL_FALSE)
GLES_CM_TRACE()
if(texture == 0) // Special case
return GL_FALSE;
TextureData* tex = getTextureData(texture);
return tex ? tex->wasBound : GL_FALSE;
}
GL_API GLenum GL_APIENTRY glGetError(void) {
GET_CTX_RET(GL_NO_ERROR)
GLES_CM_TRACE()
GLenum err = ctx->getGLerror();
if(err != GL_NO_ERROR) {
ctx->setGLerror(GL_NO_ERROR);
return err;
}
return ctx->dispatcher().glGetError();
}
GL_API const GLubyte * GL_APIENTRY glGetString( GLenum name) {
GET_CTX_RET(NULL)
GLES_CM_TRACE()
switch(name) {
case GL_VENDOR:
return (const GLubyte*)ctx->getVendorString(true /* is gles1 */);
case GL_RENDERER:
return (const GLubyte*)ctx->getRendererString(true /* is gles1 */);
case GL_VERSION:
return (const GLubyte*)ctx->getVersionString(true /* is gles1 */);
case GL_EXTENSIONS:
return (const GLubyte*)ctx->getExtensionString(true /* is gles1 */);
default:
RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL);
}
}
GL_API void GL_APIENTRY glActiveTexture( GLenum texture) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->setActiveTexture(texture);
ctx->dispatcher().glActiveTexture(texture);
}
GL_API void GL_APIENTRY glAlphaFunc( GLenum func, GLclampf ref) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
ctx->dispatcher().glAlphaFunc(func,ref);
}
GL_API void GL_APIENTRY glAlphaFuncx( GLenum func, GLclampx ref) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
ctx->dispatcher().glAlphaFunc(func,X2F(ref));
}
GL_API void GL_APIENTRY glBindBuffer( GLenum target, GLuint buffer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
//if buffer wasn't generated before,generate one
if (buffer && ctx->shareGroup().get() &&
!ctx->shareGroup()->isObject(NamedObjectType::VERTEXBUFFER, buffer)) {
ctx->shareGroup()->genName(NamedObjectType::VERTEXBUFFER, buffer);
ctx->shareGroup()->setObjectData(NamedObjectType::VERTEXBUFFER, buffer,
ObjectDataPtr(new GLESbuffer()));
}
ctx->bindBuffer(target,buffer);
ctx->dispatcher().glBindBuffer(target, ctx->shareGroup()->getGlobalName(
NamedObjectType::VERTEXBUFFER, buffer));
if (buffer) {
GLESbuffer* vbo =
(GLESbuffer*)ctx->shareGroup()
->getObjectData(NamedObjectType::VERTEXBUFFER, buffer);
vbo->setBinded();
}
}
GL_API void GL_APIENTRY glBindTexture( GLenum target, GLuint texture) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureTarget(target),GL_INVALID_ENUM)
//for handling default texture (0)
ObjectLocalName localTexName = ctx->getTextureLocalName(target,texture);
GLuint globalTextureName = localTexName;
if(ctx->shareGroup().get()){
globalTextureName = ctx->shareGroup()->getGlobalName(
NamedObjectType::TEXTURE, localTexName);
//if texture wasn't generated before,generate one
if(!globalTextureName){
ctx->shareGroup()->genName(NamedObjectType::TEXTURE, localTexName);
globalTextureName = ctx->shareGroup()->getGlobalName(
NamedObjectType::TEXTURE, localTexName);
}
TextureData* texData = getTextureData(localTexName);
if (texData->target==0)
texData->setTarget(target);
//if texture was already bound to another target
SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
texData->setGlobalName(globalTextureName);
if (!texData->wasBound) {
texData->resetSaveableTexture();
}
texData->wasBound = true;
}
ctx->setBindedTexture(target, texture, globalTextureName);
ctx->dispatcher().glBindTexture(target, globalTextureName);
}
GL_API void GL_APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::blendSrc(sfactor) || !GLEScmValidate::blendDst(dfactor),GL_INVALID_ENUM)
ctx->setBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
ctx->dispatcher().glBlendFunc(sfactor,dfactor);
}
GL_API void GL_APIENTRY glBufferData( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
ctx->setBufferData(target,size,data,usage);
ctx->dispatcher().glBufferData(target, size, data, usage);
}
GL_API void GL_APIENTRY glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->setBufferSubData(target,offset,size,data),GL_INVALID_VALUE);
ctx->dispatcher().glBufferSubData(target, offset, size, data);
}
GL_API void GL_APIENTRY glClear( GLbitfield mask) {
GET_CTX()
GLES_CM_TRACE()
ERRCHECK()
ctx->drawValidate();
ERRCHECK()
ctx->dispatcher().glClear(mask);
ERRCHECK()
}
GL_API void GL_APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
GET_CTX()
GLES_CM_TRACE()
ctx->setClearColor(red, green, blue, alpha);
ctx->dispatcher().glClearColor(red,green,blue,alpha);
}
GL_API void GL_APIENTRY glClearColorx( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
GET_CTX()
GLES_CM_TRACE()
ctx->setClearColor(X2F(red),X2F(green),X2F(blue),X2F(alpha));
ctx->dispatcher().glClearColor(X2F(red),X2F(green),X2F(blue),X2F(alpha));
}
GL_API void GL_APIENTRY glClearDepthf( GLclampf depth) {
GET_CTX()
GLES_CM_TRACE()
ctx->setClearDepth(depth);
ctx->dispatcher().glClearDepth(depth);
}
GL_API void GL_APIENTRY glClearDepthx( GLclampx depth) {
GET_CTX()
GLES_CM_TRACE()
ctx->setClearDepth(X2F(depth));
ctx->dispatcher().glClearDepth(X2F(depth));
}
GL_API void GL_APIENTRY glClearStencil( GLint s) {
GET_CTX()
GLES_CM_TRACE()
ctx->setClearStencil(s);
ctx->dispatcher().glClearStencil(s);
}
GL_API void GL_APIENTRY glClientActiveTexture( GLenum texture) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->clientActiveTexture(texture);
}
GL_API void GL_APIENTRY glClipPlanef( GLenum plane, const GLfloat *equation) {
GET_CTX()
GLES_CM_TRACE()
GLdouble tmpEquation[4];
for(int i = 0; i < 4; i++) {
tmpEquation[i] = static_cast<GLdouble>(equation[i]);
}
ctx->dispatcher().glClipPlane(plane,tmpEquation);
}
GL_API void GL_APIENTRY glClipPlanex( GLenum plane, const GLfixed *equation) {
GET_CTX()
GLES_CM_TRACE()
GLdouble tmpEquation[4];
for(int i = 0; i < 4; i++) {
tmpEquation[i] = X2D(equation[i]);
}
ctx->dispatcher().glClipPlane(plane,tmpEquation);
}
GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->color4f(red, green, blue, alpha);
}
GL_API void GL_APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->color4ub(red, green, blue, alpha);
}
GL_API void GL_APIENTRY glColor4x( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->color4f(X2F(red),X2F(green),X2F(blue),X2F(alpha));
}
GL_API void GL_APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
GET_CTX()
GLES_CM_TRACE()
ctx->setColorMask(red, green, blue, alpha);
ctx->dispatcher().glColorMask(red,green,blue,alpha);
}
GL_API void GL_APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::colorPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::colorPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_COLOR_ARRAY,size,type,stride,pointer, 0);
}
GL_API void GL_APIENTRY glColorPointerWithDataSize( GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::colorPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::colorPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_COLOR_ARRAY,size,type,stride,pointer, dataSize);
}
static int maxMipmapLevel(GLsizei width, GLsizei height) {
// + 0.5 for potential floating point rounding issue
return log2(std::max(width, height) + 0.5);
}
void s_glInitTexImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum* format,
GLenum* type, GLint* internalformat_out,
bool* needAutoMipmap) {
GET_CTX();
if (ctx->shareGroup().get()) {
TextureData *texData = getTextureTargetData(target);
if (texData) {
texData->hasStorage = true;
if (needAutoMipmap) {
*needAutoMipmap = texData->requiresAutoMipmap;
}
if (texData->requiresAutoMipmap) {
texData->setMipmapLevelAtLeast(maxMipmapLevel(width, height));
} else {
texData->setMipmapLevelAtLeast(
static_cast<unsigned int>(level));
}
}
if (texData && level == 0) {
assert(texData->target == GL_TEXTURE_2D ||
texData->target == GL_TEXTURE_CUBE_MAP);
texData->internalFormat = internalformat;
if (internalformat_out) {
*internalformat_out = texData->internalFormat;
}
texData->width = width;
texData->height = height;
texData->border = border;
if (format) texData->format = *format;
if (type) texData->type = *type;
if (texData->sourceEGLImage != 0) {
//
// This texture was a target of EGLImage,
// but now it is re-defined so we need to
// re-generate global texture name for it.
//
unsigned int tex = ctx->getBindedTexture(target);
ctx->shareGroup()->genName(NamedObjectType::TEXTURE, tex,
false);
unsigned int globalTextureName =
ctx->shareGroup()->getGlobalName(
NamedObjectType::TEXTURE, tex);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D,
globalTextureName);
texData->sourceEGLImage = 0;
texData->setGlobalName(globalTextureName);
}
texData->resetSaveableTexture();
}
texData->makeDirty();
}
}
GL_API void GL_APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GL_API void GL_APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureTargetEx(target),GL_INVALID_ENUM);
SET_ERROR_IF(!data,GL_INVALID_OPERATION);
if (shouldPassthroughCompressedFormat(ctx, internalformat)) {
doCompressedTexImage2DNative(ctx, target, level, internalformat, width,
height, border, imageSize, data);
} else {
doCompressedTexImage2D(ctx, target, level, internalformat,
width, height, border,
imageSize, data, glTexImage2D);
}
TextureData* texData = getTextureTargetData(target);
if (texData) {
texData->compressed = true;
texData->compressedFormat = internalformat;
if (shouldPassthroughCompressedFormat(ctx, internalformat)) {
texData->internalFormat = internalformat;
}
}
}
GL_API void GL_APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::texCompImgFrmt(format) && GLEScmValidate::textureTargetEx(target)),GL_INVALID_ENUM);
SET_ERROR_IF(level < 0 || level > log2(ctx->getMaxTexSize()),GL_INVALID_VALUE)
SET_ERROR_IF(!data,GL_INVALID_OPERATION);
if (shouldPassthroughCompressedFormat(ctx, format)) {
doCompressedTexSubImage2DNative(ctx, target, level, xoffset, yoffset, width,
height, format, imageSize, data);
} else {
GLenum uncompressedFrmt;
unsigned char* uncompressed = uncompressTexture(format,uncompressedFrmt,width,height,imageSize,data,level);
ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
delete uncompressed;
}
TextureData* texData = getTextureTargetData(target);
if (texData) {
texData->setMipmapLevelAtLeast(level);
texData->makeDirty();
}
}
GL_API void GL_APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::pixelFrmt(ctx,internalformat)
&& GLEScmValidate::textureTargetEx(target)),GL_INVALID_ENUM);
SET_ERROR_IF(border != 0,GL_INVALID_VALUE);
GLenum format = baseFormatOfInternalFormat((GLint)internalformat);
GLenum type = accurateTypeOfInternalFormat((GLint)internalformat);
s_glInitTexImage2D(
target, level, internalformat, width, height, border,
&format, &type, (GLint*)&internalformat, nullptr);
TextureData* texData = getTextureTargetData(target);
if (texData && isCoreProfile() &&
isCoreProfileEmulatedFormat(texData->format)) {
GLEScontext::prepareCoreProfileEmulatedTexture(
getTextureTargetData(target),
false, target, format, type,
(GLint*)&internalformat, &format);
ctx->copyTexImageWithEmulation(
texData, false, target, level, internalformat,
0, 0, x, y, width, height, border);
} else {
ctx->dispatcher().glCopyTexImage2D(
target, level, internalformat,
x, y, width, height, border);
}
}
GL_API void GL_APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureTargetEx(target),GL_INVALID_ENUM);
if (ctx->shareGroup().get()){
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(!texData, GL_INVALID_OPERATION);
texData->makeDirty();
}
ctx->dispatcher().glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
}
GL_API void GL_APIENTRY glCullFace( GLenum mode) {
GET_CTX()
GLES_CM_TRACE()
ctx->setCullFace(mode);
ctx->dispatcher().glCullFace(mode);
}
GL_API void GL_APIENTRY glDeleteBuffers( GLsizei n, const GLuint *buffers) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().get()) {
for(int i=0; i < n; i++){
ctx->shareGroup()->deleteName(NamedObjectType::VERTEXBUFFER,
buffers[i]);
ctx->unbindBuffer(buffers[i]);
}
}
}
GL_API void GL_APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().get()) {
for(int i=0; i < n; i++){
if(textures[i] != 0)
{
if(ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i])
ctx->setBindedTexture(GL_TEXTURE_2D,0);
if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i])
ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0);
ctx->shareGroup()->deleteName(NamedObjectType::TEXTURE,
textures[i]);
}
}
}
}
GL_API void GL_APIENTRY glDepthFunc( GLenum func) {
GET_CTX()
GLES_CM_TRACE()
ctx->setDepthFunc(func);
ctx->dispatcher().glDepthFunc(func);
}
GL_API void GL_APIENTRY glDepthMask( GLboolean flag) {
GET_CTX()
GLES_CM_TRACE()
ctx->setDepthMask(flag);
ctx->dispatcher().glDepthMask(flag);
}
GL_API void GL_APIENTRY glDepthRangef( GLclampf zNear, GLclampf zFar) {
GET_CTX()
GLES_CM_TRACE()
ctx->setDepthRangef(zNear, zFar);
ctx->dispatcher().glDepthRange(zNear,zFar);
}
GL_API void GL_APIENTRY glDepthRangex( GLclampx zNear, GLclampx zFar) {
GET_CTX()
GLES_CM_TRACE()
ctx->setDepthRangef(X2F(zNear),X2F(zFar));
ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar));
}
GL_API void GL_APIENTRY glDisable( GLenum cap) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->disable(cap);
}
GL_API void GL_APIENTRY glDisableClientState( GLenum array) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::supportedArrays(array),GL_INVALID_ENUM)
ctx->enableArr(array,false);
if(array != GL_POINT_SIZE_ARRAY_OES) ctx->disableClientState(array);
}
GL_API void GL_APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
SET_ERROR_IF(!GLEScmValidate::drawMode(mode),GL_INVALID_ENUM)
ctx->drawArrays(mode, first, count);
}
GL_API void GL_APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *elementsIndices) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
SET_ERROR_IF((!GLEScmValidate::drawMode(mode) || !GLEScmValidate::drawType(type)),GL_INVALID_ENUM)
ctx->drawElements(mode, count, type, elementsIndices);
}
GL_API void GL_APIENTRY glEnable( GLenum cap) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->enable(cap);
}
GL_API void GL_APIENTRY glEnableClientState( GLenum array) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::supportedArrays(array),GL_INVALID_ENUM)
ctx->enableArr(array,true);
if(array != GL_POINT_SIZE_ARRAY_OES) {
ctx->enableClientState(array);
}
}
GL_API void GL_APIENTRY glFinish( void) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glFinish();
}
GL_API void GL_APIENTRY glFlush( void) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glFlush();
}
GL_API void GL_APIENTRY glFogf( GLenum pname, GLfloat param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->fogf(pname,param);
}
GL_API void GL_APIENTRY glFogfv( GLenum pname, const GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->fogfv(pname,params);
}
GL_API void GL_APIENTRY glFogx( GLenum pname, GLfixed param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->fogf(pname,(pname == GL_FOG_MODE)? static_cast<GLfloat>(param):X2F(param));
}
GL_API void GL_APIENTRY glFogxv( GLenum pname, const GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
if(pname == GL_FOG_MODE) {
GLfloat tmpParam = static_cast<GLfloat>(params[0]);
ctx->fogfv(pname,&tmpParam);
} else {
GLfloat tmpParams[4];
for(int i=0; i< 4; i++) {
tmpParams[i] = X2F(params[i]);
}
ctx->fogfv(pname,tmpParams);
}
}
GL_API void GL_APIENTRY glFrontFace( GLenum mode) {
GET_CTX()
GLES_CM_TRACE()
ctx->setFrontFace(mode);
ctx->dispatcher().glFrontFace(mode);
}
GL_API void GL_APIENTRY glFrustumf( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->frustumf(left, right, bottom, top, zNear,zFar);
ERRCHECK()
}
GL_API void GL_APIENTRY glFrustumx( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->frustumf(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
}
GL_API void GL_APIENTRY glGenBuffers( GLsizei n, GLuint *buffers) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().get()) {
for(int i=0; i<n ;i++) {
buffers[i] = ctx->shareGroup()->genName(
NamedObjectType::VERTEXBUFFER, 0, true);
//generating vbo object related to this buffer name
ctx->shareGroup()->setObjectData(NamedObjectType::VERTEXBUFFER,
buffers[i],
ObjectDataPtr(new GLESbuffer()));
}
}
}
GL_API void GL_APIENTRY glGenTextures( GLsizei n, GLuint *textures) {
GET_CTX();
GLES_CM_TRACE()
if(ctx->shareGroup().get()) {
for(int i=0; i<n ;i++) {
textures[i] = ctx->shareGroup()->genName(NamedObjectType::TEXTURE,
0, true);
}
}
}
GL_API void GL_APIENTRY glGetIntegerv( GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetBooleanv( GLenum pname, GLboolean *params) {
GET_CTX()
GLES_CM_TRACE()
#define TO_GLBOOL(params, x) \
*params = x ? GL_TRUE : GL_FALSE; \
if(ctx->glGetBooleanv(pname, params))
{
return;
}
switch(pname)
{
case GL_FRAMEBUFFER_BINDING_OES:
case GL_RENDERBUFFER_BINDING_OES:
{
GLint name;
glGetIntegerv(pname,&name);
*params = name!=0 ? GL_TRUE: GL_FALSE;
}
break;
case GL_TEXTURE_GEN_STR_OES:
{
GLboolean state_s = GL_FALSE;
GLboolean state_t = GL_FALSE;
GLboolean state_r = GL_FALSE;
ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_S,&state_s);
ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_T,&state_t);
ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_R,&state_r);
*params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
}
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = (GLboolean)getCompressedFormats(1, NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(1, NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(1, iparams);
for (int i=0; i<nparams; i++) params[i] = (GLboolean)iparams[i];
delete [] iparams;
}
}
break;
case GL_GENERATE_MIPMAP_HINT:
if (isCoreProfile()) {
TO_GLBOOL(params, ctx->getHint(GL_GENERATE_MIPMAP_HINT));
} else {
ctx->dispatcher().glGetBooleanv(pname,params);
}
break;
case GL_RED_BITS:
case GL_GREEN_BITS:
case GL_BLUE_BITS:
case GL_ALPHA_BITS:
case GL_DEPTH_BITS:
case GL_STENCIL_BITS:
if (isCoreProfile()) {
GLuint fboBinding = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER);
TO_GLBOOL(params, ctx->queryCurrFboBits(fboBinding, pname));
} else {
ctx->dispatcher().glGetBooleanv(pname,params);
}
break;
default:
ctx->dispatcher().glGetBooleanv(pname,params);
}
}
GL_API void GL_APIENTRY glGetBufferParameteriv( GLenum target, GLenum pname, GLint *params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::bufferTarget(target) && GLEScmValidate::bufferParam(pname)),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
switch(pname) {
case GL_BUFFER_SIZE:
ctx->getBufferSize(target,params);
break;
case GL_BUFFER_USAGE:
ctx->getBufferUsage(target,params);
break;
}
}
GL_API void GL_APIENTRY glGetClipPlanef( GLenum pname, GLfloat eqn[4]) {
GET_CTX()
GLES_CM_TRACE()
GLdouble tmpEqn[4];
ctx->dispatcher().glGetClipPlane(pname,tmpEqn);
for(int i =0 ;i < 4; i++){
eqn[i] = static_cast<GLfloat>(tmpEqn[i]);
}
}
GL_API void GL_APIENTRY glGetClipPlanex( GLenum pname, GLfixed eqn[4]) {
GET_CTX()
GLES_CM_TRACE()
GLdouble tmpEqn[4];
ctx->dispatcher().glGetClipPlane(pname,tmpEqn);
for(int i =0 ;i < 4; i++){
eqn[i] = F2X(tmpEqn[i]);
}
}
GL_API void GL_APIENTRY glGetFloatv( GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetFixedv( GLenum pname, GLfixed *params) {
GET_CTX()
GLES_CM_TRACE()
if(ctx->glGetFixedv(pname, params))
{
return;
}
size_t nParams = glParamSize(pname);
GLfloat fParams[16];
switch(pname)
{
case GL_FRAMEBUFFER_BINDING_OES:
case GL_RENDERBUFFER_BINDING_OES:
case GL_TEXTURE_GEN_STR_OES:
glGetFloatv(pname,&fParams[0]);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = I2X(getCompressedFormats(1, NULL));
return;
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(1, NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(1, iparams);
for (int i=0; i<nparams; i++) params[i] = I2X(iparams[i]);
delete [] iparams;
}
return;
}
break;
default:
ctx->dispatcher().glGetFloatv(pname,fParams);
}
if (nParams)
{
for(size_t i =0 ; i < nParams;i++) {
params[i] = F2X(fParams[i]);
}
}
}
GL_API void GL_APIENTRY glGetFloatv( GLenum pname, GLfloat *params) {
GET_CTX()
GLES_CM_TRACE()
if(ctx->glGetFloatv(pname, params))
{
return;
}
GLint i;
switch (pname) {
case GL_FRAMEBUFFER_BINDING_OES:
case GL_RENDERBUFFER_BINDING_OES:
case GL_TEXTURE_GEN_STR_OES:
glGetIntegerv(pname,&i);
*params = (GLfloat)i;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = (GLfloat)getCompressedFormats(1, NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(1, NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(1, iparams);
for (int i=0; i<nparams; i++) params[i] = (GLfloat)iparams[i];
delete [] iparams;
}
}
break;
default:
ctx->dispatcher().glGetFloatv(pname,params);
}
}
GL_API void GL_APIENTRY glGetIntegerv( GLenum pname, GLint *params) {
GET_CTX()
GLES_CM_TRACE()
if(ctx->glGetIntegerv(pname, params))
{
return;
}
GLint i;
GLfloat f;
switch(pname)
{
case GL_READ_BUFFER:
case GL_DRAW_BUFFER0:
if (ctx->shareGroup().get()) {
ctx->dispatcher().glGetIntegerv(pname, &i);
GLenum target = pname == GL_READ_BUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
if (ctx->isDefaultFBOBound(target) && (GLint)i == GL_COLOR_ATTACHMENT0) {
i = GL_BACK;
}
*params = i;
}
break;
case GL_TEXTURE_GEN_STR_OES:
ctx->dispatcher().glGetIntegerv(GL_TEXTURE_GEN_S,&params[0]);
break;
case GL_FRAMEBUFFER_BINDING_OES:
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = ctx->getFBOLocalName(i);
break;
case GL_RENDERBUFFER_BINDING_OES:
if (ctx->shareGroup().get()) {
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = ctx->shareGroup()->getLocalName(
NamedObjectType::RENDERBUFFER, i);
}
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = getCompressedFormats(1, NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
getCompressedFormats(1, params);
break;
case GL_MAX_CLIP_PLANES:
ctx->dispatcher().glGetIntegerv(pname,params);
if(*params > 6)
{
// GLES spec requires only 6, and the ATI driver erronously
// returns 8 (although it supports only 6). This WAR is simple,
// compliant and good enough for developers.
*params = 6;
}
break;
case GL_ALPHA_TEST_REF:
// Both the ATI and nVidia OpenGL drivers return the wrong answer
// here. So return the right one.
ctx->dispatcher().glGetFloatv(pname,&f);
*params = (int)(f * (float)0x7fffffff);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
ctx->dispatcher().glGetIntegerv(pname,params);
if(*params > 16)
{
// GLES spec requires only 2, and the ATI driver erronously
// returns 32 (although it supports only 16). This WAR is simple,
// compliant and good enough for developers.
*params = 16;
}
break;
case GL_GENERATE_MIPMAP_HINT:
if (isCoreProfile()) {
*params = ctx->getHint(GL_GENERATE_MIPMAP_HINT);
} else {
ctx->dispatcher().glGetIntegerv(pname,params);
}
break;
case GL_RED_BITS:
case GL_GREEN_BITS:
case GL_BLUE_BITS:
case GL_ALPHA_BITS:
case GL_DEPTH_BITS:
case GL_STENCIL_BITS:
if (isCoreProfile()) {
GLuint fboBinding = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER);
*params = ctx->queryCurrFboBits(fboBinding, pname);
} else {
ctx->dispatcher().glGetIntegerv(pname,params);
}
break;
default:
ctx->dispatcher().glGetIntegerv(pname,params);
}
}
GL_API void GL_APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->getLightfv(light,pname,params);
}
GL_API void GL_APIENTRY glGetLightxv( GLenum light, GLenum pname, GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[4];
ctx->getLightfv(light,pname,tmpParams);
switch (pname){
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
params[3] = F2X(tmpParams[3]);
case GL_SPOT_DIRECTION:
params[2] = F2X(tmpParams[2]);
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
params[1] = F2X(tmpParams[1]);
break;
default:{
ctx->setGLerror(GL_INVALID_ENUM);
return;
}
}
params[0] = F2X(tmpParams[0]);
}
GL_API void GL_APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->getMaterialfv(face,pname,params);
}
GL_API void GL_APIENTRY glGetMaterialxv( GLenum face, GLenum pname, GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[4];
ctx->getMaterialfv(face,pname,tmpParams);
switch(pname){
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_AMBIENT_AND_DIFFUSE:
params[3] = tmpParams[3];
params[2] = tmpParams[2];
params[1] = tmpParams[1];
case GL_SHININESS:
params[0] = tmpParams[0];
break;
default:{
ctx->setGLerror(GL_INVALID_ENUM);
return;
}
}
}
GL_API void GL_APIENTRY glGetPointerv( GLenum pname, void **params) {
GET_CTX()
GLES_CM_TRACE()
const GLESpointer* p = ctx->getPointer(pname);
if(p) {
if (p->getAttribType() == GLESpointer::BUFFER) {
*params = SafePointerFromUInt(p->getBufferOffset());
} else if (p->getAttribType() == GLESpointer::ARRAY) {
*params = const_cast<void *>(p->getArrayData());
}
} else {
ctx->setGLerror(GL_INVALID_ENUM);
}
}
GL_API void GL_APIENTRY glGetTexEnvfv( GLenum env, GLenum pname, GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->getTexEnvfv(env, pname, params);
}
GL_API void GL_APIENTRY glGetTexEnviv( GLenum env, GLenum pname, GLint *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->getTexEnviv(env, pname, params);
}
GL_API void GL_APIENTRY glGetTexEnvxv( GLenum env, GLenum pname, GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[4];
ctx->getTexEnvfv(env, pname, tmpParams);
if(pname == GL_TEXTURE_ENV_MODE) {
params[0] = static_cast<GLfixed>(tmpParams[0]);
} else {
for(int i=0 ; i < 4 ; i++)
params[i] = F2X(tmpParams[i]);
}
}
GL_API void GL_APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params) {
GET_CTX()
GLES_CM_TRACE()
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
params[i] = texData->crop_rect[i];
}
else {
ctx->dispatcher().glGetTexParameterfv(target,pname,params);
}
}
GL_API void GL_APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params) {
GET_CTX()
GLES_CM_TRACE()
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
params[i] = texData->crop_rect[i];
}
else {
ctx->dispatcher().glGetTexParameteriv(target,pname,params);
}
}
GL_API void GL_APIENTRY glGetTexParameterxv( GLenum target, GLenum pname, GLfixed *params) {
GET_CTX()
GLES_CM_TRACE()
if (pname==GL_TEXTURE_CROP_RECT_OES) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
params[i] = F2X(texData->crop_rect[i]);
}
else {
GLfloat tmpParam;
ctx->dispatcher().glGetTexParameterfv(target,pname,&tmpParam);
params[0] = static_cast<GLfixed>(tmpParam);
}
}
GL_API void GL_APIENTRY glHint( GLenum target, GLenum mode) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::hintTargetMode(target,mode),GL_INVALID_ENUM);
// No GLES1 hints are supported.
if (isGles2Gles() || isCoreProfile()) {
ctx->setHint(target, mode);
} else {
ctx->dispatcher().glHint(target,mode);
}
}
GL_API void GL_APIENTRY glLightModelf( GLenum pname, GLfloat param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->lightModelf(pname,param);
}
GL_API void GL_APIENTRY glLightModelfv( GLenum pname, const GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->lightModelfv(pname,params);
}
GL_API void GL_APIENTRY glLightModelx( GLenum pname, GLfixed param) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParam = static_cast<GLfloat>(param);
ctx->lightModelf(pname,tmpParam);
}
GL_API void GL_APIENTRY glLightModelxv( GLenum pname, const GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[4];
if(pname == GL_LIGHT_MODEL_TWO_SIDE) {
tmpParams[0] = X2F(params[0]);
} else if (pname == GL_LIGHT_MODEL_AMBIENT) {
for(int i=0;i<4;i++) {
tmpParams[i] = X2F(params[i]);
}
}
ctx->lightModelfv(pname,tmpParams);
}
GL_API void GL_APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->lightf(light,pname,param);
}
GL_API void GL_APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->lightfv(light,pname,params);
}
GL_API void GL_APIENTRY glLightx( GLenum light, GLenum pname, GLfixed param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->lightf(light,pname,X2F(param));
}
GL_API void GL_APIENTRY glLightxv( GLenum light, GLenum pname, const GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[4];
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_POSITION:
tmpParams[3] = X2F(params[3]);
case GL_SPOT_DIRECTION:
tmpParams[2] = X2F(params[2]);
tmpParams[1] = X2F(params[1]);
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
tmpParams[0] = X2F(params[0]);
break;
default: {
ctx->setGLerror(GL_INVALID_ENUM);
return;
}
}
ctx->lightfv(light,pname,tmpParams);
}
GL_API void GL_APIENTRY glLineWidth( GLfloat width) {
GET_CTX()
GLES_CM_TRACE()
ctx->setLineWidth(width);
ctx->dispatcher().glLineWidth(width);
}
GL_API void GL_APIENTRY glLineWidthx( GLfixed width) {
GET_CTX()
GLES_CM_TRACE()
ctx->setLineWidth(X2F(width));
ctx->dispatcher().glLineWidth(X2F(width));
}
GL_API void GL_APIENTRY glLoadIdentity( void) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->loadIdentity();
ERRCHECK()
}
GL_API void GL_APIENTRY glLoadMatrixf( const GLfloat *m) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->loadMatrixf(m);
}
GL_API void GL_APIENTRY glLoadMatrixx( const GLfixed *m) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat mat[16];
for(int i=0; i< 16 ; i++) {
mat[i] = X2F(m[i]);
}
ctx->loadMatrixf(mat);
}
GL_API void GL_APIENTRY glLogicOp( GLenum opcode) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glLogicOp(opcode);
}
GL_API void GL_APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->materialf(face, pname, param);
}
GL_API void GL_APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->materialfv(face, pname, params);
}
GL_API void GL_APIENTRY glMaterialx( GLenum face, GLenum pname, GLfixed param) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->materialf(face, pname, X2F(param));
}
GL_API void GL_APIENTRY glMaterialxv( GLenum face, GLenum pname, const GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[4];
for(int i=0; i< 4; i++) {
tmpParams[i] = X2F(params[i]);
}
ctx->materialfv(face, pname, tmpParams);
}
GL_API void GL_APIENTRY glMatrixMode( GLenum mode) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(mode != GL_TEXTURE &&
mode != GL_PROJECTION &&
mode != GL_MODELVIEW, GL_INVALID_ENUM);
ERRCHECK()
ctx->matrixMode(mode);
ERRCHECK()
}
GL_API void GL_APIENTRY glMultMatrixf( const GLfloat *m) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->multMatrixf(m);
}
GL_API void GL_APIENTRY glMultMatrixx( const GLfixed *m) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat mat[16];
for(int i=0; i< 16 ; i++) {
mat[i] = X2F(m[i]);
}
ctx->multMatrixf(mat);
}
GL_API void GL_APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureEnum(target,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->multiTexCoord4f(target, s, t, r, q);
}
GL_API void GL_APIENTRY glMultiTexCoord4x( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureEnum(target,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->multiTexCoord4f(target,X2F(s),X2F(t),X2F(r),X2F(q));
}
GL_API void GL_APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->normal3f(nx, ny, nz);
}
GL_API void GL_APIENTRY glNormal3x( GLfixed nx, GLfixed ny, GLfixed nz) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->normal3f(X2F(nx),X2F(ny),X2F(nz));
}
GL_API void GL_APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::normalPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_NORMAL_ARRAY,3,type,stride,pointer, 0);//3 normal verctor
}
GL_API void GL_APIENTRY glNormalPointerWithDataSize(GLenum type, GLsizei stride,
const GLvoid *pointer, GLsizei dataSize) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::normalPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_NORMAL_ARRAY,3,type,stride,pointer, dataSize);//3 normal verctor
}
GL_API void GL_APIENTRY glOrthof( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->orthof(left,right,bottom,top,zNear,zFar);
}
GL_API void GL_APIENTRY glOrthox( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->orthof(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
}
GL_API void GL_APIENTRY glPixelStorei( GLenum pname, GLint param) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(pname == GL_PACK_ALIGNMENT || pname == GL_UNPACK_ALIGNMENT),GL_INVALID_ENUM);
SET_ERROR_IF(!((param==1)||(param==2)||(param==4)||(param==8)), GL_INVALID_VALUE);
ctx->setPixelStorei(pname, param);
ctx->dispatcher().glPixelStorei(pname,param);
}
GL_API void GL_APIENTRY glPointParameterf( GLenum pname, GLfloat param) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glPointParameterf(pname,param);
}
GL_API void GL_APIENTRY glPointParameterfv( GLenum pname, const GLfloat *params) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glPointParameterfv(pname,params);
}
GL_API void GL_APIENTRY glPointParameterx( GLenum pname, GLfixed param)
{
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glPointParameterf(pname,X2F(param));
}
GL_API void GL_APIENTRY glPointParameterxv( GLenum pname, const GLfixed *params) {
GET_CTX()
GLES_CM_TRACE()
GLfloat tmpParam = X2F(*params) ;
ctx->dispatcher().glPointParameterfv(pname,&tmpParam);
}
GL_API void GL_APIENTRY glPointSize( GLfloat size) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glPointSize(size);
}
GL_API void GL_APIENTRY glPointSizePointerOES( GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::pointPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_POINT_SIZE_ARRAY_OES,1,type,stride,pointer, 0);
}
GL_API void GL_APIENTRY glPointSizex( GLfixed size) {
GET_CTX()
GLES_CM_TRACE()
ctx->dispatcher().glPointSize(X2F(size));
}
GL_API void GL_APIENTRY glPolygonOffset( GLfloat factor, GLfloat units) {
GET_CTX()
GLES_CM_TRACE()
ctx->setPolygonOffset(factor, units);
ctx->dispatcher().glPolygonOffset(factor,units);
}
GL_API void GL_APIENTRY glPolygonOffsetx( GLfixed factor, GLfixed units) {
GET_CTX()
GLES_CM_TRACE()
ctx->setPolygonOffset(X2F(factor), X2F(units));
ctx->dispatcher().glPolygonOffset(X2F(factor),X2F(units));
}
GL_API void GL_APIENTRY glPopMatrix(void) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->popMatrix();
CORE_ERR_FORWARD()
}
GL_API void GL_APIENTRY glPushMatrix(void) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->pushMatrix();
CORE_ERR_FORWARD()
}
GL_API void GL_APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->rotatef(angle, x, y, z);
}
GL_API void GL_APIENTRY glRotatex( GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->rotatef(angle,X2F(x),X2F(y),X2F(z));
}
GL_API void GL_APIENTRY glSampleCoverage( GLclampf value, GLboolean invert) {
GET_CTX()
GLES_CM_TRACE()
ctx->setSampleCoverage(value, invert);
ctx->dispatcher().glSampleCoverage(value,invert);
}
GL_API void GL_APIENTRY glSampleCoveragex( GLclampx value, GLboolean invert) {
GET_CTX()
GLES_CM_TRACE()
ctx->setSampleCoverage(X2F(value), invert);
ctx->dispatcher().glSampleCoverage(X2F(value),invert);
}
GL_API void GL_APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->scalef(x, y, z);
}
GL_API void GL_APIENTRY glScalex( GLfixed x, GLfixed y, GLfixed z) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->scalef(X2F(x),X2F(y),X2F(z));
}
GL_API void GL_APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height) {
GET_CTX()
GLES_CM_TRACE()
ctx->setScissor(x, y, width, height);
ctx->dispatcher().glScissor(x,y,width,height);
}
GL_API void GL_APIENTRY glShadeModel( GLenum mode ) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->shadeModel(mode);
}
GL_API void GL_APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask) {
GET_CTX()
GLES_CM_TRACE()
ctx->setStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
ctx->dispatcher().glStencilFunc(func,ref,mask);
}
GL_API void GL_APIENTRY glStencilMask( GLuint mask) {
GET_CTX()
GLES_CM_TRACE()
ctx->setStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
ctx->dispatcher().glStencilMask(mask);
}
GL_API void GL_APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::stencilOp(fail) && GLEScmValidate::stencilOp(zfail) && GLEScmValidate::stencilOp(zpass)),GL_INVALID_ENUM);
ctx->setStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
ctx->dispatcher().glStencilOp(fail,zfail,zpass);
}
GL_API void GL_APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texCoordPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::texCoordPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_TEXTURE_COORD_ARRAY,size,type,stride,pointer, 0);
}
GL_API void GL_APIENTRY glTexCoordPointerWithDataSize( GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texCoordPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::texCoordPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_TEXTURE_COORD_ARRAY,size,type,stride,pointer, dataSize);
}
GL_API void GL_APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->texEnvf(target,pname,param);
}
GL_API void GL_APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->texEnvfv(target, pname, params);
}
GL_API void GL_APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->texEnvi(target, pname, param);
}
GL_API void GL_APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
ctx->texEnviv(target, pname, params);
}
GL_API void GL_APIENTRY glTexEnvx( GLenum target, GLenum pname, GLfixed param) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
GLfloat tmpParam = static_cast<GLfloat>(param);
ctx->texEnvf(target, pname, tmpParam);
CORE_ERR_FORWARD()
}
GL_API void GL_APIENTRY glTexEnvxv( GLenum target, GLenum pname, const GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
GLfloat tmpParams[4];
if(pname == GL_TEXTURE_ENV_COLOR) {
for(int i =0;i<4;i++) {
tmpParams[i] = X2F(params[i]);
}
} else {
tmpParams[0] = static_cast<GLfloat>(params[0]);
}
ctx->texEnvfv(target, pname, tmpParams);
CORE_ERR_FORWARD()
}
GL_API void GL_APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::textureTargetEx(target) &&
GLEScmValidate::pixelFrmt(ctx,internalformat) &&
GLEScmValidate::pixelFrmt(ctx,format) &&
GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!(GLEScmValidate::pixelOp(format,type) && internalformat == ((GLint)format)),GL_INVALID_OPERATION);
bool needAutoMipmap = false;
s_glInitTexImage2D(target, level, internalformat, width, height, border,
&format, &type, &internalformat, &needAutoMipmap);
// TODO: Emulate swizzles
if (isCoreProfile()) {
GLEScontext::prepareCoreProfileEmulatedTexture(
getTextureTargetData(target),
false, target, format, type,
&internalformat, &format);
}
ctx->dispatcher().glTexImage2D(target,level,
internalformat,width,height,
border,format,type,pixels);
if (needAutoMipmap) {
if ((isCoreProfile() || isGles2Gles()) &&
!isCubeMapFaceTarget(target)) {
ctx->dispatcher().glGenerateMipmap(target);
} else if (isGles2Gles()) {
ctx->dispatcher().glGenerateMipmap(target);
} else {
ctx->dispatcher().glGenerateMipmapEXT(target);
}
}
}
static bool handleMipmapGeneration(GLenum target, GLenum pname, bool param)
{
GET_CTX_RET(false)
GLES_CM_TRACE()
if (pname == GL_GENERATE_MIPMAP) {
TextureData *texData = getTextureTargetData(target);
if (texData) {
if (param) {
texData->setMipmapLevelAtLeast(maxMipmapLevel(texData->width,
texData->height));
}
if (isCoreProfile() || isGles2Gles() ||
!ctx->isAutoMipmapSupported()) {
texData->requiresAutoMipmap = param;
return true;
}
}
}
return false;
}
GL_API void GL_APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)param))
return;
TextureData *texData = getTextureTargetData(target);
texData->setTexParam(pname, static_cast<GLint>(param));
ctx->dispatcher().glTexParameterf(target,pname,param);
}
GL_API void GL_APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)(*params)))
return;
TextureData *texData = getTextureTargetData(target);
if (pname==GL_TEXTURE_CROP_RECT_OES) {
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
texData->crop_rect[i] = params[i];
} else {
texData->setTexParam(pname, static_cast<GLint>(params[0]));
ctx->dispatcher().glTexParameterfv(target,pname,params);
}
}
GL_API void GL_APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)param))
return;
TextureData *texData = getTextureTargetData(target);
texData->setTexParam(pname, (GLint)param);
ctx->dispatcher().glTexParameteri(target,pname,param);
}
GL_API void GL_APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)(*params)))
return;
TextureData *texData = getTextureTargetData(target);
if (pname==GL_TEXTURE_CROP_RECT_OES) {
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
texData->crop_rect[i] = params[i];
}
else {
texData->setTexParam(pname, (GLint)params[0]);
ctx->dispatcher().glTexParameteriv(target,pname,params);
}
}
GL_API void GL_APIENTRY glTexParameterx( GLenum target, GLenum pname, GLfixed param) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)param))
return;
TextureData *texData = getTextureTargetData(target);
texData->setTexParam(pname, static_cast<GLint>(param));
ctx->dispatcher().glTexParameterf(target,pname,static_cast<GLfloat>(param));
}
GL_API void GL_APIENTRY glTexParameterxv( GLenum target, GLenum pname, const GLfixed *params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
if(handleMipmapGeneration(target, pname, (bool)(*params)))
return;
TextureData *texData = getTextureTargetData(target);
if (pname==GL_TEXTURE_CROP_RECT_OES) {
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
for (int i=0;i<4;++i)
texData->crop_rect[i] = X2F(params[i]);
}
else {
GLfloat param = static_cast<GLfloat>(params[0]);
texData->setTexParam(pname, static_cast<GLint>(params[0]));
ctx->dispatcher().glTexParameterfv(target,pname,&param);
}
}
GL_API void GL_APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::textureTargetEx(target) &&
GLEScmValidate::pixelFrmt(ctx,format)&&
GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!GLEScmValidate::pixelOp(format,type),GL_INVALID_OPERATION);
// set an error if level < 0 or level > log 2 max
SET_ERROR_IF(level < 0 || 1<<level > ctx->getMaxTexSize(), GL_INVALID_VALUE);
SET_ERROR_IF(xoffset < 0 || yoffset < 0 || width < 0 || height < 0, GL_INVALID_VALUE);
if (ctx->shareGroup().get()) {
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(!texData, GL_INVALID_OPERATION);
SET_ERROR_IF(xoffset + width > (GLint)texData->width ||
yoffset + height > (GLint)texData->height,
GL_INVALID_VALUE);
}
SET_ERROR_IF(!pixels,GL_INVALID_OPERATION);
ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
if (ctx->shareGroup().get()){
TextureData *texData = getTextureTargetData(target);
if(texData && texData->requiresAutoMipmap)
{
ctx->dispatcher().glGenerateMipmapEXT(target);
}
texData->setMipmapLevelAtLeast(level);
texData->makeDirty();
}
}
GL_API void GL_APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->translatef(x, y, z);
}
GL_API void GL_APIENTRY glTranslatex( GLfixed x, GLfixed y, GLfixed z) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->translatef(X2F(x),X2F(y),X2F(z));
}
GL_API void GL_APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::vertexPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::vertexPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_VERTEX_ARRAY,size,type,stride,pointer, 0);
}
GL_API void GL_APIENTRY glVertexPointerWithDataSize( GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei dataSize) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::vertexPointerParams(size,stride),GL_INVALID_VALUE);
SET_ERROR_IF(!GLEScmValidate::vertexPointerType(type),GL_INVALID_ENUM);
ctx->setPointer(GL_VERTEX_ARRAY,size,type,stride,pointer, dataSize);
}
GL_API void GL_APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height) {
GET_CTX()
GLES_CM_TRACE()
ctx->setViewport(x, y, width, height);
ctx->dispatcher().glViewport(x,y,width,height);
}
GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
GET_CTX();
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::textureTargetLimited(target),GL_INVALID_ENUM);
unsigned int imagehndl = SafeUIntFromPointer(image);
ImagePtr img = s_eglIface->getEGLImage(imagehndl);
if (img) {
// Create the texture object in the underlying EGL implementation,
// flag to the OpenGL layer to skip the image creation and map the
// current binded texture object to the existing global object.
if (ctx->shareGroup().get()) {
ObjectLocalName tex = ctx->getTextureLocalName(target,ctx->getBindedTexture(target));
// replace mapping and bind the new global object
ctx->shareGroup()->replaceGlobalObject(NamedObjectType::TEXTURE, tex,
img->globalTexObj);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D,
img->globalTexObj->getGlobalName());
TextureData *texData = getTextureTargetData(target);
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
texData->width = img->width;
texData->height = img->height;
texData->border = img->border;
texData->internalFormat = img->internalFormat;
texData->format = img->format;
texData->type = img->type;
texData->texStorageLevels = img->texStorageLevels;
texData->sourceEGLImage = imagehndl;
texData->setGlobalName(img->globalTexObj->getGlobalName());
texData->setSaveableTexture(
SaveableTexturePtr(img->saveableTexture));
if (img->sync) {
// insert gpu side fence to make sure we are done with any blit ops.
ctx->dispatcher().glWaitSync(img->sync, 0, GL_TIMEOUT_IGNORED);
}
}
}
}
GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
GET_CTX();
GLES_CM_TRACE()
SET_ERROR_IF(target != GL_RENDERBUFFER_OES,GL_INVALID_ENUM);
unsigned int imagehndl = SafeUIntFromPointer(image);
ImagePtr img = s_eglIface->getEGLImage(imagehndl);
SET_ERROR_IF(!img,GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->shareGroup().get(),GL_INVALID_OPERATION);
// Get current bounded renderbuffer
// raise INVALID_OPERATIOn if no renderbuffer is bounded
GLuint rb = ctx->getRenderbufferBinding();
SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION);
auto objData =
ctx->shareGroup()->getObjectData(NamedObjectType::RENDERBUFFER, rb);
RenderbufferData *rbData = (RenderbufferData *)objData;
SET_ERROR_IF(!rbData,GL_INVALID_OPERATION);
//
// acquire the texture in the renderbufferData that it is an eglImage target
//
rbData->eglImageGlobalTexObject = img->globalTexObj;
rbData->saveableTexture = img->saveableTexture;
img->saveableTexture->makeDirty();
//
// if the renderbuffer is attached to a framebuffer
// change the framebuffer attachment in the undelying OpenGL
// to point to the eglImage texture object.
//
if (rbData->attachedFB) {
// update the framebuffer attachment point to the
// underlying texture of the img
GLuint prevFB = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT);
if (prevFB != rbData->attachedFB) {
if (isCoreProfile() || isGles2Gles()) {
ctx->dispatcher().glBindFramebuffer(GL_FRAMEBUFFER,
rbData->attachedFB);
} else {
ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,
rbData->attachedFB);
}
}
if (isCoreProfile() || isGles2Gles()) {
ctx->dispatcher().glFramebufferTexture2D(GL_FRAMEBUFFER,
rbData->attachedPoint,
GL_TEXTURE_2D,
img->globalTexObj->getGlobalName(),
0);
} else {
ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
rbData->attachedPoint,
GL_TEXTURE_2D,
img->globalTexObj->getGlobalName(),
0);
}
if (prevFB != rbData->attachedFB) {
if (isCoreProfile() || isGles2Gles()) {
ctx->dispatcher().glBindFramebuffer(GL_FRAMEBUFFER,
prevFB);
} else {
ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,
prevFB);
}
}
}
}
/* GL_OES_blend_subtract*/
GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::blendEquationMode(mode)), GL_INVALID_ENUM);
ctx->setBlendEquationSeparate(mode, mode);
ctx->dispatcher().glBlendEquation(mode);
}
/* GL_OES_blend_equation_separate */
GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::blendEquationMode(modeRGB) && GLEScmValidate::blendEquationMode(modeAlpha)), GL_INVALID_ENUM);
ctx->setBlendEquationSeparate(modeRGB, modeAlpha);
ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha);
}
/* GL_OES_blend_func_separate */
GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::blendSrc(srcRGB) || !GLEScmValidate::blendDst(dstRGB) ||
!GLEScmValidate::blendSrc(srcAlpha) || ! GLEScmValidate::blendDst(dstAlpha) ,GL_INVALID_ENUM);
ctx->setBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
ctx->dispatcher().glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
}
/* GL_OES_framebuffer_object */
GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) {
GET_CTX_RET(GL_FALSE)
GLES_CM_TRACE()
RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE);
if(renderbuffer && ctx->shareGroup().get()){
return ctx->shareGroup()->isObject(NamedObjectType::RENDERBUFFER,
renderbuffer)
? GL_TRUE
: GL_FALSE;
}
if (isCoreProfile() || isGles2Gles()) {
return ctx->dispatcher().glIsRenderbuffer(renderbuffer);
} else {
return ctx->dispatcher().glIsRenderbufferEXT(renderbuffer);
}
}
GL_API void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target),GL_INVALID_ENUM);
//if buffer wasn't generated before,generate one
if (renderbuffer && ctx->shareGroup().get() &&
!ctx->shareGroup()->isObject(NamedObjectType::RENDERBUFFER,
renderbuffer)) {
ctx->shareGroup()->genName(NamedObjectType::RENDERBUFFER, renderbuffer);
ctx->shareGroup()->setObjectData(NamedObjectType::RENDERBUFFER,
renderbuffer,
ObjectDataPtr(new RenderbufferData()));
}
int globalBufferName =
(renderbuffer != 0)
? ctx->shareGroup()->getGlobalName(
NamedObjectType::RENDERBUFFER, renderbuffer)
: 0;
if (isCoreProfile() || isGles2Gles()) {
ctx->dispatcher().glBindRenderbuffer(target,globalBufferName);
} else {
ctx->dispatcher().glBindRenderbufferEXT(target,globalBufferName);
}
// update renderbuffer binding state
ctx->setRenderbufferBinding(renderbuffer);
}
GL_API void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
for (int i=0;i<n;++i) {
ctx->shareGroup()->deleteName(NamedObjectType::RENDERBUFFER,
renderbuffers[i]);
}
}
GL_API void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(ctx->shareGroup().get()) {
for(int i=0; i<n ;i++) {
renderbuffers[i] = ctx->shareGroup()->genName(
NamedObjectType::RENDERBUFFER, 0, true);
ctx->shareGroup()->setObjectData(
NamedObjectType::RENDERBUFFER, renderbuffers[i],
ObjectDataPtr(new RenderbufferData()));
}
}
}
GL_API void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target) || !GLEScmValidate::renderbufferInternalFrmt(ctx,internalformat) ,GL_INVALID_ENUM);
if (internalformat==GL_RGB565_OES) //RGB565 not supported by GL
internalformat = GL_RGB8_OES;
// Get current bounded renderbuffer
// raise INVALID_OPERATIOn if no renderbuffer is bounded
GLuint rb = ctx->getRenderbufferBinding();
SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION);
auto objData = ctx->shareGroup()->getObjectData(NamedObjectType::RENDERBUFFER, rb);
RenderbufferData *rbData = (RenderbufferData *)objData;
SET_ERROR_IF(!rbData,GL_INVALID_OPERATION);
//
// if the renderbuffer was an eglImage target, release
// its underlying texture.
//
rbData->eglImageGlobalTexObject.reset();
rbData->saveableTexture.reset();
ctx->dispatcher().glRenderbufferStorageEXT(target,internalformat,width,height);
}
GL_API void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target) || !GLEScmValidate::renderbufferParams(pname) ,GL_INVALID_ENUM);
//
// If this is a renderbuffer which is eglimage's target, we
// should query the underlying eglimage's texture object instead.
//
GLuint rb = ctx->getRenderbufferBinding();
if (rb) {
auto objData = ctx->shareGroup()->getObjectData(
NamedObjectType::RENDERBUFFER, rb);
RenderbufferData *rbData = (RenderbufferData *)objData;
if (rbData && rbData->eglImageGlobalTexObject) {
GLenum texPname;
switch(pname) {
case GL_RENDERBUFFER_WIDTH_OES:
texPname = GL_TEXTURE_WIDTH;
break;
case GL_RENDERBUFFER_HEIGHT_OES:
texPname = GL_TEXTURE_HEIGHT;
break;
case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
texPname = GL_TEXTURE_INTERNAL_FORMAT;
break;
case GL_RENDERBUFFER_RED_SIZE_OES:
texPname = GL_TEXTURE_RED_SIZE;
break;
case GL_RENDERBUFFER_GREEN_SIZE_OES:
texPname = GL_TEXTURE_GREEN_SIZE;
break;
case GL_RENDERBUFFER_BLUE_SIZE_OES:
texPname = GL_TEXTURE_BLUE_SIZE;
break;
case GL_RENDERBUFFER_ALPHA_SIZE_OES:
texPname = GL_TEXTURE_ALPHA_SIZE;
break;
case GL_RENDERBUFFER_DEPTH_SIZE_OES:
texPname = GL_TEXTURE_DEPTH_SIZE;
break;
case GL_RENDERBUFFER_STENCIL_SIZE_OES:
default:
*params = 0; //XXX
return;
break;
}
GLint prevTex;
ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D,
rbData->eglImageGlobalTexObject->getGlobalName());
ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
texPname,
params);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex);
return;
}
}
ctx->dispatcher().glGetRenderbufferParameterivEXT(target,pname,params);
}
GL_API GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer) {
GET_CTX_RET(GL_FALSE)
GLES_CM_TRACE()
RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE);
if (framebuffer) {
return ctx->isFBO(framebuffer)
? GL_TRUE
: GL_FALSE;
}
if (isCoreProfile() || isGles2Gles()) {
return ctx->dispatcher().glIsFramebuffer(framebuffer);
} else {
return ctx->dispatcher().glIsFramebufferEXT(framebuffer);
}
}
GL_API void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM);
if (framebuffer && !ctx->isFBO(framebuffer)) {
ctx->genFBOName(framebuffer);
ctx->setFBOData(framebuffer,
ObjectDataPtr(
new FramebufferData(
framebuffer,
ctx->getFBOGlobalName(framebuffer))));
}
int globalBufferName =
(framebuffer != 0)
? ctx->getFBOGlobalName(framebuffer)
: ctx->getDefaultFBOGlobalName();
if (isCoreProfile() || isGles2Gles()) {
ctx->dispatcher().glBindFramebuffer(target,globalBufferName);
} else {
ctx->dispatcher().glBindFramebufferEXT(target,globalBufferName);
}
// update framebuffer binding state
ctx->setFramebufferBinding(GL_FRAMEBUFFER_EXT, framebuffer);
}
GL_API void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT);
for (int i=0;i<n;++i) {
if (framebuffers[i] == fbName)
glBindFramebufferOES(GL_FRAMEBUFFER_EXT, 0);
ctx->deleteFBO(framebuffers[i]);
}
}
GL_API void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
for (int i=0;i<n;i++) {
framebuffers[i] = ctx->genFBOName(0, true);
ctx->setFBOData(framebuffers[i],
ObjectDataPtr(
new FramebufferData(
framebuffers[i],
ctx->getFBOGlobalName(framebuffers[i]))));
}
}
GL_API GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target) {
GET_CTX_RET(0)
GLES_CM_TRACE()
RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,0);
RET_AND_SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM,0);
return ctx->dispatcher().glCheckFramebufferStatusEXT(target);
}
GL_API void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(attachment) ||
!GLEScmValidate::textureTargetEx(textarget),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->shareGroup().get(), GL_INVALID_OPERATION);
SET_ERROR_IF(ctx->isDefaultFBOBound(target), GL_INVALID_OPERATION);
GLuint globalTexName = 0;
if(texture) {
if (!ctx->shareGroup()->isObject(NamedObjectType::TEXTURE, texture)) {
ctx->shareGroup()->genName(NamedObjectType::TEXTURE, texture);
}
ObjectLocalName texname = ctx->getTextureLocalName(textarget,texture);
globalTexName = ctx->shareGroup()->getGlobalName(
NamedObjectType::TEXTURE, texname);
}
ctx->dispatcher().glFramebufferTexture2DEXT(target,attachment,textarget,globalTexName,level);
// Update the the current framebuffer object attachment state
GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT);
auto fbObj = ctx->getFBOData(fbName);
if (fbObj) {
fbObj->setAttachment(
ctx, attachment, textarget,
texture, ObjectDataPtr());
}
}
GL_API void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment,GLenum renderbuffertarget, GLuint renderbuffer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ||
!GLEScmValidate::framebufferAttachment(attachment) ||
!GLEScmValidate::renderbufferTarget(renderbuffertarget), GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->shareGroup().get(), GL_INVALID_OPERATION);
SET_ERROR_IF(ctx->isDefaultFBOBound(target), GL_INVALID_OPERATION);
GLuint globalBufferName = 0;
ObjectDataPtr obj;
// generate the renderbuffer object if not yet exist
if (renderbuffer) {
if (!ctx->shareGroup()->isObject(NamedObjectType::RENDERBUFFER,
renderbuffer)) {
ctx->shareGroup()->genName(NamedObjectType::RENDERBUFFER,
renderbuffer);
obj = ObjectDataPtr(new RenderbufferData());
ctx->shareGroup()->setObjectData(
NamedObjectType::RENDERBUFFER, renderbuffer, obj);
}
else {
obj = ctx->shareGroup()->getObjectDataPtr(
NamedObjectType::RENDERBUFFER, renderbuffer);
}
globalBufferName = ctx->shareGroup()->getGlobalName(
NamedObjectType::RENDERBUFFER, renderbuffer);
}
// Update the the current framebuffer object attachment state
GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT);
auto fbObj = ctx->getFBOData(fbName);
if (fbObj) {
fbObj->setAttachment(
ctx, attachment, renderbuffertarget, renderbuffer, obj);
}
if (renderbuffer && obj.get() != NULL) {
RenderbufferData *rbData = (RenderbufferData *)obj.get();
if (rbData->eglImageGlobalTexObject) {
//
// This renderbuffer object is an eglImage target
// attach the eglimage's texture instead the renderbuffer.
//
ctx->dispatcher().glFramebufferTexture2DEXT(target,
attachment,
GL_TEXTURE_2D,
rbData->eglImageGlobalTexObject->getGlobalName(),
0);
return;
}
}
if (isCoreProfile() || isGles2Gles()) {
ctx->dispatcher().glFramebufferRenderbuffer(target,attachment,renderbuffertarget,globalBufferName);
} else {
ctx->dispatcher().glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,globalBufferName);
}
}
GL_API void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(attachment) ||
!GLEScmValidate::framebufferAttachmentParams(pname), GL_INVALID_ENUM);
//
// Take the attachment attribute from our state - if available
//
GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT);
if (fbName) {
auto fbObj = ctx->getFBOData(fbName);
if (fbObj) {
GLenum target;
GLuint name = fbObj->getAttachment(attachment, &target, NULL);
if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) {
*params = target;
return;
}
else if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) {
*params = name;
return;
}
}
}
if (ctx->isDefaultFBOBound(target)) {
SET_ERROR_IF(
attachment == GL_DEPTH_ATTACHMENT ||
attachment == GL_STENCIL_ATTACHMENT ||
attachment == GL_DEPTH_STENCIL_ATTACHMENT ||
(attachment >= GL_COLOR_ATTACHMENT0 &&
attachment <= GL_COLOR_ATTACHMENT15), GL_INVALID_OPERATION);
SET_ERROR_IF(pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_INVALID_ENUM);
if (attachment == GL_BACK)
attachment = GL_COLOR_ATTACHMENT0;
if (attachment == GL_DEPTH)
attachment = GL_DEPTH_ATTACHMENT;
if (attachment == GL_STENCIL)
attachment = GL_STENCIL_ATTACHMENT;
}
ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params);
if (ctx->isDefaultFBOBound(target) && *params == GL_RENDERBUFFER) {
*params = GL_FRAMEBUFFER_DEFAULT;
}
}
GL_API void GL_APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(GLEScmValidate::pixelFrmt(ctx,format) && GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!(GLEScmValidate::pixelOp(format,type)),GL_INVALID_OPERATION);
// Just stop allowing glReadPixels on multisampled default FBO for now.
if (ctx->isDefaultFBOBound(GL_READ_FRAMEBUFFER) &&
ctx->getDefaultFBOMultisamples()) {
SET_ERROR_IF(!isGles2Gles(), GL_INVALID_OPERATION);
GLint prev_bound_rbo;
GLint prev_bound_draw_fbo;
glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev_bound_rbo);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_bound_draw_fbo);
GLuint resolve_fbo = 0;
GLuint resolve_rbo = 0;
glGenFramebuffersOES(1, &resolve_fbo);
glGenRenderbuffersOES(1, &resolve_rbo);
int fboFormat = ctx->getDefaultFBOColorFormat();
int fboWidth = ctx->getDefaultFBOWidth();
int fboHeight = ctx->getDefaultFBOHeight();
glBindRenderbufferOES(GL_RENDERBUFFER, resolve_rbo);
glRenderbufferStorageOES(GL_RENDERBUFFER, fboFormat, fboWidth, fboHeight);
glBindFramebufferOES(GL_FRAMEBUFFER, resolve_fbo);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, resolve_rbo);
glBindFramebufferOES(GL_READ_FRAMEBUFFER, 0);
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER, resolve_fbo);
bool scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
if (scissorEnabled) glDisable(GL_SCISSOR_TEST);
ctx->dispatcher().glBlitFramebuffer(0, 0, fboWidth, fboHeight, 0, 0, fboWidth, fboHeight,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
if (scissorEnabled) glEnable(GL_SCISSOR_TEST);
glBindFramebufferOES(GL_READ_FRAMEBUFFER, resolve_fbo);
ctx->dispatcher().glReadPixels(x,y,width,height,format,type,pixels);
glDeleteRenderbuffersOES(1, &resolve_rbo);
glDeleteFramebuffersOES(1, &resolve_fbo);
glBindRenderbufferOES(GL_RENDERBUFFER, prev_bound_rbo);
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER, prev_bound_draw_fbo);
glBindFramebufferOES(GL_READ_FRAMEBUFFER, 0);
} else {
ctx->dispatcher().glReadPixels(x,y,width,height,format,type,pixels);
}
}
GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
SET_ERROR_IF(!GLEScmValidate::textureTargetLimited(target),GL_INVALID_ENUM);
if (ctx->shareGroup().get()) {
TextureData *texData = getTextureTargetData(target);
if (texData) {
unsigned int width = texData->width;
unsigned int height = texData->height;
// set error code if either the width or height is not a power of two.
SET_ERROR_IF(width == 0 || height == 0 ||
(width & (width - 1)) != 0 || (height & (height - 1)) != 0,
GL_INVALID_OPERATION);
texData->setMipmapLevelAtLeast(maxMipmapLevel(texData->width,
texData->height));
}
}
ctx->dispatcher().glGenerateMipmapEXT(target);
}
GL_API void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint index) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
ctx->dispatcher().glCurrentPaletteMatrixARB(index);
}
GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
GLint matrix[16];
ctx->dispatcher().glGetIntegerv(GL_MODELVIEW_MATRIX,matrix);
ctx->dispatcher().glMatrixIndexuivARB(1,(GLuint*)matrix);
}
GL_API void GL_APIENTRY glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
ctx->dispatcher().glMatrixIndexPointerARB(size,type,stride,pointer);
}
GL_API void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
ctx->dispatcher().glWeightPointerARB(size,type,stride,pointer);
}
GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGenf(GL_S,pname,param);
ctx->dispatcher().glTexGenf(GL_T,pname,param);
ctx->dispatcher().glTexGenf(GL_R,pname,param);
}
else
ctx->dispatcher().glTexGenf(coord,pname,param);
}
GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params) {
GET_CTX()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
if (coord == GL_TEXTURE_GEN_STR_OES) {
ctx->dispatcher().glTexGenfv(GL_S,pname,params);
ctx->dispatcher().glTexGenfv(GL_T,pname,params);
ctx->dispatcher().glTexGenfv(GL_R,pname,params);
}
else
ctx->dispatcher().glTexGenfv(coord,pname,params);
}
GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
ctx->texGeni(coord, pname, param);
}
GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
ctx->texGeniv(coord, pname, params);
}
GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
ctx->texGenf(coord, pname, X2F(param));
}
GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
GLfloat tmpParams[1];
tmpParams[0] = X2F(params[0]);
ctx->texGenfv(coord, pname, tmpParams);
}
GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->getTexGenfv(coord, pname, params);
}
GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params) {
GET_CTX_CM()
GLES_CM_TRACE()
ctx->getTexGeniv(coord, pname, params);
}
GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params) {
GET_CTX_CM()
GLES_CM_TRACE()
GLfloat tmpParams[1];
ctx->getTexGenfv(coord, pname, tmpParams);
params[0] = F2X(tmpParams[0]);
}
template <class T, GLenum TypeName>
void glDrawTexOES (T x, T y, T z, T width, T height) {
GET_CTX_CM()
GLES_CM_TRACE()
SET_ERROR_IF((width<=0 || height<=0),GL_INVALID_VALUE);
ctx->drawValidate();
ctx->drawTexOES((float)x, (float)y, (float)z, (float)width, (float)height);
}
GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLshort,GL_SHORT>(x,y,z,width,height);
}
GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLint,GL_INT>(x,y,z,width,height);
}
GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLfloat,GL_FLOAT>(x,y,z,width,height);
}
GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLfloat,GL_FLOAT>(X2F(x),X2F(y),X2F(z),X2F(width),X2F(height));
}
GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort * coords) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLshort,GL_SHORT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
}
GL_API void GL_APIENTRY glDrawTexivOES (const GLint * coords) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLint,GL_INT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
}
GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat * coords) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLfloat,GL_FLOAT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
}
GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed * coords) {
GET_CTX_CM()
GLES_CM_TRACE()
glDrawTexOES<GLfloat,GL_FLOAT>(X2F(coords[0]),X2F(coords[1]),X2F(coords[2]),X2F(coords[3]),X2F(coords[4]));
}
} // namespace translator
} // namespace gles1