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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "PostWorker.h"
#include <string.h>
#include <chrono>
#include "ColorBuffer.h"
#include "CompositorGl.h"
#include "Debug.h"
#include "FrameBuffer.h"
#include "OpenGLESDispatch/DispatchTables.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include "OpenGLESDispatch/GLESv2Dispatch.h"
#include "RenderThreadInfo.h"
#include "base/Tracing.h"
#include "host-common/GfxstreamFatalError.h"
#include "host-common/logging.h"
#include "host-common/misc.h"
#include "vulkan/VkCommonOperations.h"
using emugl::ABORT_REASON_OTHER;
using emugl::FatalError;
#define POST_DEBUG 0
#if POST_DEBUG >= 1
#define DD(fmt, ...) \
fprintf(stderr, "%s:%d| " fmt, __func__, __LINE__, ##__VA_ARGS__)
#else
#define DD(fmt, ...) (void)0
#endif
#define POST_ERROR(fmt, ...) \
do { \
fprintf(stderr, "%s(%s:%d): " fmt "\n", __func__, __FILE__, __LINE__, \
##__VA_ARGS__); \
fflush(stderr); \
} while (0)
static void sDefaultRunOnUiThread(UiUpdateFunc f, void* data, bool wait) {
(void)f;
(void)data;
(void)wait;
}
PostWorker::PostWorker(PostWorker::BindSubwinCallback&& cb, bool mainThreadPostingOnly,
EGLContext eglContext, EGLSurface, Compositor* compositor,
DisplayVk* displayVk)
: mFb(FrameBuffer::getFB()),
mBindSubwin(cb),
m_mainThreadPostingOnly(mainThreadPostingOnly),
m_runOnUiThread(m_mainThreadPostingOnly ? emugl::get_emugl_window_operations().runOnUiThread
: sDefaultRunOnUiThread),
mContext(eglContext),
m_compositor(compositor),
m_displayVk(displayVk) {}
void PostWorker::fillMultiDisplayPostStruct(ComposeLayer* l,
hwc_rect_t displayArea,
hwc_frect_t cropArea,
hwc_transform_t transform) {
l->composeMode = HWC2_COMPOSITION_DEVICE;
l->blendMode = HWC2_BLEND_MODE_NONE;
l->transform = transform;
l->alpha = 1.0;
l->displayFrame = displayArea;
l->crop = cropArea;
}
std::shared_future<void> PostWorker::postImpl(ColorBuffer* cb) {
std::shared_future<void> completedFuture =
std::async(std::launch::deferred, [] {}).share();
completedFuture.wait();
// bind the subwindow eglSurface
if (!m_mainThreadPostingOnly && m_needsToRebindWindow) {
m_needsToRebindWindow = !mBindSubwin();
if (m_needsToRebindWindow) {
// Do not proceed if fail to bind to the window.
return completedFuture;
}
}
if (m_displayVk) {
bool shouldSkip = m_lastVkComposeColorBuffer == cb->getHndl();
m_lastVkComposeColorBuffer = std::nullopt;
if (shouldSkip) {
return completedFuture;
}
const auto imageInfo = mFb->borrowColorBufferForDisplay(cb->getHndl());
bool success;
Compositor::CompositionFinishedWaitable waitForGpu;
std::tie(success, waitForGpu) = m_displayVk->post(imageInfo.get());
if (!success) {
// Create swapChain and retry
if (mBindSubwin()) {
const auto imageInfo = mFb->borrowColorBufferForDisplay(cb->getHndl());
std::tie(success, waitForGpu) = m_displayVk->post(imageInfo.get());
}
if (!success) {
m_needsToRebindWindow = true;
return completedFuture;
}
m_needsToRebindWindow = false;
}
return waitForGpu;
}
float dpr = mFb->getDpr();
int windowWidth = mFb->windowWidth();
int windowHeight = mFb->windowHeight();
float px = mFb->getPx();
float py = mFb->getPy();
int zRot = mFb->getZrot();
hwc_transform_t rotation = (hwc_transform_t)0;
// Find the x and y values at the origin when "fully scrolled."
// Multiply by 2 because the texture goes from -1 to 1, not 0 to 1.
// Multiply the windowing coordinates by DPR because they ignore
// DPR, but the viewport includes DPR.
float fx = 2.f * (m_viewportWidth - windowWidth * dpr) / (float)m_viewportWidth;
float fy = 2.f * (m_viewportHeight - windowHeight * dpr) / (float)m_viewportHeight;
// finally, compute translation values
float dx = px * fx;
float dy = py * fy;
if (emugl::get_emugl_multi_display_operations().isMultiDisplayEnabled()) {
uint32_t combinedW, combinedH;
emugl::get_emugl_multi_display_operations().getCombinedDisplaySize(&combinedW, &combinedH);
mFb->getTextureDraw()->prepareForDrawLayer();
int32_t start_id = -1, x, y;
uint32_t id, w, h, c;
while(emugl::get_emugl_multi_display_operations().getNextMultiDisplay(start_id, &id,
&x, &y, &w, &h,
nullptr, nullptr,
&c)) {
if ((id != 0) && (w == 0 || h == 0 || c == 0)) {
start_id = id;
continue;
}
ColorBuffer* multiDisplayCb = id == 0 ? cb : mFb->findColorBuffer(c).get();
if (multiDisplayCb == nullptr) {
start_id = id;
continue;
}
ComposeLayer l;
hwc_rect_t displayArea = { .left = (int)x,
.top = (int)y,
.right = (int)(x + w),
.bottom = (int)(y + h) };
hwc_frect_t cropArea = { .left = 0.0,
.top = (float)multiDisplayCb->getHeight(),
.right = (float)multiDisplayCb->getWidth(),
.bottom = 0.0 };
fillMultiDisplayPostStruct(&l, displayArea, cropArea, rotation);
multiDisplayCb->postLayer(l, combinedW, combinedH);
start_id = id;
}
mFb->getTextureDraw()->cleanupForDrawLayer();
}
else if (emugl::get_emugl_window_operations().isFolded()) {
mFb->getTextureDraw()->prepareForDrawLayer();
ComposeLayer l;
int x, y, w, h;
emugl::get_emugl_window_operations().getFoldedArea(&x, &y, &w, &h);
hwc_rect_t displayArea = { .left = 0,
.top = 0,
.right = windowWidth,
.bottom = windowHeight };
hwc_frect_t cropArea = { .left = (float)x,
.top = (float)(y + h),
.right = (float)(x + w),
.bottom = (float)y };
switch ((int)zRot/90) {
case 1:
rotation = HWC_TRANSFORM_ROT_270;
break;
case 2:
rotation = HWC_TRANSFORM_ROT_180;
break;
case 3:
rotation = HWC_TRANSFORM_ROT_90;
break;
default: ;
}
fillMultiDisplayPostStruct(&l, displayArea, cropArea, rotation);
cb->postLayer(l, m_viewportWidth/dpr, m_viewportHeight/dpr);
mFb->getTextureDraw()->cleanupForDrawLayer();
}
else {
// render the color buffer to the window and apply the overlay
GLuint tex = cb->scale();
cb->postWithOverlay(tex, zRot, dx, dy);
}
s_egl.eglSwapBuffers(mFb->getDisplay(), mFb->getWindowSurface());
return completedFuture;
}
// Called whenever the subwindow needs a refresh (FrameBuffer::setupSubWindow).
// This rebinds the subwindow context (to account for
// when the refresh is a display change, for instance)
// and resets the posting viewport.
void PostWorker::viewportImpl(int width, int height) {
if (!m_mainThreadPostingOnly) {
// For GLES, we rebind the subwindow eglSurface unconditionally: this
// could be from a display change, but we want to avoid binding
// VkSurfaceKHR too frequently, because that's too expensive.
if (!m_displayVk || m_needsToRebindWindow) {
m_needsToRebindWindow = !mBindSubwin();
if (m_needsToRebindWindow) {
// Do not proceed if fail to bind to the window.
return;
}
}
}
if (m_displayVk) {
return;
}
float dpr = mFb->getDpr();
m_viewportWidth = width * dpr;
m_viewportHeight = height * dpr;
s_gles2.glViewport(0, 0, m_viewportWidth, m_viewportHeight);
}
// Called when the subwindow refreshes, but there is no
// last posted color buffer to show to the user. Instead of
// displaying whatever happens to be in the back buffer,
// clear() is useful for outputting consistent colors.
void PostWorker::clearImpl() {
if (m_displayVk) {
GFXSTREAM_ABORT(FatalError(ABORT_REASON_OTHER))
<< "PostWorker with Vulkan doesn't support clear";
}
#ifndef __linux__
s_gles2.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
s_egl.eglSwapBuffers(mFb->getDisplay(), mFb->getWindowSurface());
#endif
}
std::shared_future<void> PostWorker::composeImpl(const FlatComposeRequest& composeRequest) {
if (!isComposeTargetReady(composeRequest.targetHandle)) {
ERR("The last composition on the target buffer hasn't completed.");
}
std::shared_future<void> completedFuture =
std::async(std::launch::deferred, [] {}).share();
completedFuture.wait();
// bind the subwindow eglSurface
if (!m_mainThreadPostingOnly && m_needsToRebindWindow) {
m_needsToRebindWindow = !mBindSubwin();
if (m_needsToRebindWindow) {
// Do not proceed if fail to bind to the window.
return completedFuture;
}
}
Compositor::CompositionRequest compositorRequest = {};
compositorRequest.target = mFb->borrowColorBufferForComposition(composeRequest.targetHandle,
/*colorBufferIsTarget=*/true);
for (const ComposeLayer& guestLayer : composeRequest.layers) {
// Skip the ColorBuffer whose id is 0.
if (!guestLayer.cbHandle) {
continue;
}
auto& compositorLayer = compositorRequest.layers.emplace_back();
compositorLayer.props = guestLayer;
compositorLayer.source =
mFb->borrowColorBufferForComposition(guestLayer.cbHandle,
/*colorBufferIsTarget=*/false);
}
return m_compositor->compose(compositorRequest);
}
void PostWorker::screenshot(
ColorBuffer* cb,
int width,
int height,
GLenum format,
GLenum type,
int rotation,
void* pixels) {
if (m_displayVk) {
GFXSTREAM_ABORT(FatalError(ABORT_REASON_OTHER)) <<
"Screenshot not supported with native Vulkan swapchain enabled.";
}
cb->readPixelsScaled(
width, height, format, type, rotation, pixels);
}
void PostWorker::block(std::promise<void> scheduledSignal, std::future<void> continueSignal) {
// MSVC STL doesn't support not copyable std::packaged_task. As a workaround, we use the
// copyable std::shared_ptr here.
auto block = std::make_shared<Post::Block>(Post::Block{
.scheduledSignal = std::move(scheduledSignal),
.continueSignal = std::move(continueSignal),
});
runTask(std::packaged_task<void()>([block] {
block->scheduledSignal.set_value();
block->continueSignal.wait();
}));
}
PostWorker::~PostWorker() {
if (mFb->getDisplay() != EGL_NO_DISPLAY) {
s_egl.eglMakeCurrent(mFb->getDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
}
void PostWorker::post(ColorBuffer* cb, std::unique_ptr<Post::CompletionCallback> postCallback) {
auto packagedPostCallback = std::shared_ptr<Post::CompletionCallback>(std::move(postCallback));
runTask(
std::packaged_task<void()>([cb, packagedPostCallback, this] {
auto completedFuture = postImpl(cb);
(*packagedPostCallback)(completedFuture);
}));
}
void PostWorker::viewport(int width, int height) {
runTask(std::packaged_task<void()>(
[width, height, this] { viewportImpl(width, height); }));
}
void PostWorker::compose(std::unique_ptr<FlatComposeRequest> composeRequest,
std::unique_ptr<Post::CompletionCallback> composeCallback) {
// std::shared_ptr(std::move(...)) is WA for MSFT STL implementation bug:
// https://developercommunity.visualstudio.com/t/unable-to-move-stdpackaged-task-into-any-stl-conta/108672
auto packagedComposeCallback =
std::shared_ptr<Post::CompletionCallback>(std::move(composeCallback));
auto packagedComposeRequest = std::shared_ptr<FlatComposeRequest>(std::move(composeRequest));
runTask(
std::packaged_task<void()>([packagedComposeCallback, packagedComposeRequest, this] {
auto completedFuture = composeImpl(*packagedComposeRequest);
m_composeTargetToComposeFuture.emplace(packagedComposeRequest->targetHandle,
completedFuture);
(*packagedComposeCallback)(completedFuture);
}));
}
void PostWorker::clear() {
runTask(std::packaged_task<void()>([this] { clearImpl(); }));
}
void PostWorker::runTask(std::packaged_task<void()> task) {
using Task = std::packaged_task<void()>;
auto taskPtr = std::make_unique<Task>(std::move(task));
if (m_mainThreadPostingOnly) {
m_runOnUiThread(
[](void* data) {
std::unique_ptr<Task> taskPtr(reinterpret_cast<Task*>(data));
(*taskPtr)();
},
taskPtr.release(), false);
} else {
(*taskPtr)();
}
}
bool PostWorker::isComposeTargetReady(uint32_t targetHandle) {
// Even if the target ColorBuffer has already been destroyed, the compose future should have
// been waited and set to the ready state.
for (auto i = m_composeTargetToComposeFuture.begin();
i != m_composeTargetToComposeFuture.end();) {
auto& composeFuture = i->second;
if (composeFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready) {
i = m_composeTargetToComposeFuture.erase(i);
} else {
i++;
}
}
if (m_composeTargetToComposeFuture.find(targetHandle) == m_composeTargetToComposeFuture.end()) {
return true;
}
return false;
}