blob: fabd5fdafd8dd2a6bc843ca8dfdcdcd29d5a460e [file] [log] [blame]
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// #define LOG_NDEBUG 0
#define LOG_TAG "EglProgram"
#include "EglProgram.h"
#include <array>
#include "EglUtil.h"
#include "GLES/gl.h"
#include "GLES2/gl2.h"
#include "log/log.h"
namespace android {
namespace services {
namespace virtualcamera {
namespace {
const char* kIdentityVertexShader = R"(
attribute vec4 vPosition;
void main() {
gl_Position = vPosition;
})";
const char* kJuliaFractalFragmentShader = R"(
precision mediump float;
uniform vec2 uResolution;
uniform vec2 uC;
uniform vec2 uUV;
const float kIter = 64.0;
vec2 imSq(vec2 n){
return vec2(pow(n.x,2.0)-pow(n.y,2.0), 2.0*n.x*n.y);
}
float julia(vec2 n, vec2 c) {
vec2 z = n;
for (float i=0.0;i<kIter; i+=1.0) {
z = imSq(z) + c;
if (length(z) > 2.0) return i/kIter;
}
return kIter;
}
void main() {
vec2 uv = vec2(gl_FragCoord.x / uResolution.x - 0.5, gl_FragCoord.y / uResolution.y - 0.5);
float juliaVal = julia(uv * 4.0, uC);
gl_FragColor = vec4( juliaVal,uUV.x,uUV.y,0.0);
})";
constexpr int kCoordsPerVertex = 3;
const std::array<float, 12> kSquareCoords{-1.f, 1.0f, 0.0f, // top left
-1.f, -1.f, 0.0f, // bottom left
1.0f, -1.f, 0.0f, // bottom right
1.0f, 1.0f, 0.0f}; // top right
const std::array<uint8_t, 6> kDrawOrder{0, 1, 2, 0, 2, 3};
GLuint compileShader(GLenum shaderType, const char* src) {
GLuint shader = glCreateShader(shaderType);
if (shader == 0) {
ALOGE("glCreateShader(shaderType=%x) error: %#x",
static_cast<unsigned int>(shaderType), glGetError());
return 0;
}
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
ALOGE("Compile of shader type %d failed", shaderType);
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) {
char* buf = new char[infoLen];
if (buf) {
glGetShaderInfoLog(shader, infoLen, NULL, buf);
ALOGE("Compile log: %s", buf);
delete[] buf;
}
}
glDeleteShader(shader);
return 0;
}
return shader;
}
} // namespace
EglProgram::~EglProgram() {
if (mProgram) {
glDeleteProgram(mProgram);
}
}
bool EglProgram::initialize(const char* vertexShaderSrc,
const char* fragmentShaderSrc) {
GLuint vertexShaderId = compileShader(GL_VERTEX_SHADER, vertexShaderSrc);
if (checkEglError("compileShader(vertex)")) {
return false;
}
GLuint fragmentShaderId = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSrc);
if (checkEglError("compileShader(fragment)")) {
return false;
}
GLuint programId = glCreateProgram();
glAttachShader(programId, vertexShaderId);
glAttachShader(programId, fragmentShaderId);
glLinkProgram(programId);
GLint linkStatus = GL_FALSE;
glGetProgramiv(programId, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
ALOGE("glLinkProgram failed");
GLint bufLength = 0;
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = new char[bufLength];
if (buf) {
glGetProgramInfoLog(programId, bufLength, NULL, buf);
ALOGE("Link log: %s", buf);
delete[] buf;
}
}
glDeleteProgram(programId);
return false;
}
mProgram = programId;
return true;
}
EglTestPatternProgram::EglTestPatternProgram() {
if (initialize(kIdentityVertexShader, kJuliaFractalFragmentShader)) {
ALOGV("Successfully initialized EGL shaders for test pattern program.");
} else {
ALOGE("Test pattern EGL shader program initialization failed.");
}
}
bool EglTestPatternProgram::draw(int width, int height, int frameNumber) {
glViewport(0, 0, static_cast<GLsizei>(width), static_cast<GLsizei>(height));
checkEglError("glViewport");
// Load compiled shader.
glUseProgram(mProgram);
checkEglError("glUseProgram");
// Compute point in complex plane corresponding to fractal for this frame number.
float time = float(frameNumber) / 120.0f;
const std::complex<float> c(std::sin(time) * 0.78f, std::cos(time) * 0.78f);
// Pass uniform values to the shader.
int resolutionHandle = glGetUniformLocation(mProgram, "uResolution");
checkEglError("glGetUniformLocation -> uResolution");
glUniform2f(resolutionHandle, static_cast<float>(width),
static_cast<float>(height));
checkEglError("glUniform2f -> uResolution");
// Pass "C" constant value determining the Julia set to the shader.
int cHandle = glGetUniformLocation(mProgram, "uC");
glUniform2f(cHandle, c.imag(), c.real());
// Pass chroma value to the shader.
int uvHandle = glGetUniformLocation(mProgram, "uUV");
glUniform2f(uvHandle, (c.imag() + 1.f) / 2.f, (c.real() + 1.f) / 2.f);
// Pass vertex array to draw.
int positionHandle = glGetAttribLocation(mProgram, "vPosition");
glEnableVertexAttribArray(positionHandle);
// Prepare the triangle coordinate data.
glVertexAttribPointer(positionHandle, kCoordsPerVertex, GL_FLOAT, false,
kSquareCoords.size(), kSquareCoords.data());
// Draw triangle strip forming a square filling the viewport.
glDrawElements(GL_TRIANGLES, kDrawOrder.size(), GL_UNSIGNED_BYTE,
kDrawOrder.data());
if (checkEglError("glDrawElements")) {
return false;
}
return true;
}
} // namespace virtualcamera
} // namespace services
} // namespace android