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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_STAGEFRIGHT_C2BLOCK_INTERNAL_H_
#define ANDROID_STAGEFRIGHT_C2BLOCK_INTERNAL_H_
#include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
#include <C2Buffer.h>
namespace android {
namespace hardware {
namespace media {
namespace bufferpool {
struct BufferPoolData;
}
}
}
}
/**
* Stores informations from C2BlockPool implementations which are required by C2Block.
*/
struct C2_HIDE _C2BlockPoolData {
enum type_t : int {
TYPE_BUFFERPOOL = 0,
TYPE_BUFFERQUEUE,
};
virtual type_t getType() const = 0;
protected:
_C2BlockPoolData() = default;
virtual ~_C2BlockPoolData() = default;
};
struct C2BufferQueueBlockPoolData;
/**
* Internal only interface for creating blocks by block pool/buffer passing implementations.
*
* \todo this must be hidden
*/
struct _C2BlockFactory {
/**
* Create a linear block from an allocation for an allotted range.
*
* \param alloc parent allocation
* \param data blockpool data
* \param offset allotted range offset
* \param size allotted size
*
* \return shared pointer to the linear block. nullptr if there was not enough memory to
* create this block.
*/
static
std::shared_ptr<C2LinearBlock> CreateLinearBlock(
const std::shared_ptr<C2LinearAllocation> &alloc,
const std::shared_ptr<_C2BlockPoolData> &data = nullptr,
size_t offset = 0,
size_t size = ~(size_t)0);
/**
* Create a graphic block from an allocation for an allotted section.
*
* \param alloc parent allocation
* \param data blockpool data
* \param crop allotted crop region
*
* \return shared pointer to the graphic block. nullptr if there was not enough memory to
* create this block.
*/
static
std::shared_ptr<C2GraphicBlock> CreateGraphicBlock(
const std::shared_ptr<C2GraphicAllocation> &alloc,
const std::shared_ptr<_C2BlockPoolData> &data = nullptr,
const C2Rect &allottedCrop = C2Rect(~0u, ~0u));
/**
* Return a block pool data from 1D block.
*
* \param shared pointer to the 1D block which is already created.
*/
static
std::shared_ptr<_C2BlockPoolData> GetLinearBlockPoolData(
const C2Block1D& block);
/**
* Return a block pool data from 2D block.
*
* \param shared pointer to the 2D block which is already created.
*/
static
std::shared_ptr<_C2BlockPoolData> GetGraphicBlockPoolData(
const C2Block2D& block);
/**
* Create a linear block from the received native handle.
*
* \param handle native handle to a linear block
*
* \return shared pointer to the linear block. nullptr if there was not enough memory to
* create this block.
*/
static
std::shared_ptr<C2LinearBlock> CreateLinearBlock(
const C2Handle *handle);
/**
* Create a graphic block from the received native handle.
*
* \param handle native handle to a graphic block
*
* \return shared pointer to the graphic block. nullptr if there was not enough memory to
* create this block.
*/
static
std::shared_ptr<C2GraphicBlock> CreateGraphicBlock(
const C2Handle *handle);
/**
* Create a linear block from the received bufferpool data.
*
* \param data bufferpool data to a linear block
*
* \return shared pointer to the linear block. nullptr if there was not enough memory to
* create this block.
*/
static
std::shared_ptr<C2LinearBlock> CreateLinearBlock(
const C2Handle *handle,
const std::shared_ptr<android::hardware::media::bufferpool::BufferPoolData> &data);
/**
* Create a graphic block from the received bufferpool data.
*
* \param data bufferpool data to a graphic block
*
* \return shared pointer to the graphic block. nullptr if there was not enough memory to
* create this block.
*/
static
std::shared_ptr<C2GraphicBlock> CreateGraphicBlock(
const C2Handle *handle,
const std::shared_ptr<android::hardware::media::bufferpool::BufferPoolData> &data);
/**
* Get bufferpool data from the blockpool data.
*
* \param poolData blockpool data
* \param bufferPoolData pointer to bufferpool data where the bufferpool
* data is stored.
*
* \return {\code true} when there is valid bufferpool data, {\code false} otherwise.
*/
static
bool GetBufferPoolData(
const std::shared_ptr<const _C2BlockPoolData> &poolData,
std::shared_ptr<android::hardware::media::bufferpool::BufferPoolData> *bufferPoolData);
/*
* Life Cycle Management of BufferQueue-Based Blocks
* =================================================
*
* A block that is created by a bufferqueue-based blockpool requires some
* special treatment when it is destroyed. In particular, if the block
* corresponds to a held (dequeued/attached) GraphicBuffer in a slot of a
* bufferqueue, its destruction should trigger a call to
* IGraphicBufferProducer::cancelBuffer(). On the other hand, if the
* GraphicBuffer is not held, i.e., if it has been queued or detached,
* cancelBuffer() should not be called upon the destruction of the block.
*
* _C2BlockPoolData created by a bufferqueue-based blockpool includes two
* main pieces of information:
* - "held" status: Whether cancelBuffer() should be called upon
* destruction of the block.
* - bufferqueue assignment: The triple (igbp, bqId, bqSlot), where igbp
* is the IGraphicBufferProducer instance of the bufferqueue, bqId is
* the globally unique id of the bufferqueue, and bqSlot is the slot in
* the bufferqueue.
*
* igbp is the instance of IGraphicBufferProducer on which cancelBuffer()
* will be called if "held" status is true when the block is destroyed.
* (bqSlot is an input to cancelBuffer().) However, only bqId and bqSlot
* are retained when a block is transferred from one process to another. It
* is the responsibility of both the sending and receiving processes to
* maintain consistency of "held" status and igbp. Below are functions
* provided for this purpose:
*
* - GetBufferQueueData(): Returns bqId and bqSlot.
* - HoldBlockFromBufferQueue(): Sets "held" status to true.
* - YieldBlockToBufferQueue(): Sets "held" status to false.
* - AssignBlockToBufferQueue(): Sets the bufferqueue assignment and
* "held" status.
*
* All these functions operate on _C2BlockPoolData, which can be obtained by
* calling GetGraphicBlockPoolData().
*
* HoldBlockFromBufferQueue() will mark the block as held, while
* YieldBlockToBufferQueue() will do the opposite. These two functions do
* not modify the bufferqueue assignment, so it is not wrong to call
* HoldBlockFromBufferQueue() after YieldBlockToBufferQueue() if it can be
* guaranteed that the block is not destroyed during the period between the
* two calls.
*
* AssingBlockToBufferQueue() has a "held" status as an optional argument.
* The default value is true.
*
* Maintaining Consistency with IGraphicBufferProducer Operations
* ==============================================================
*
* dequeueBuffer()
* - This function is called by the blockpool. It should not be called
* manually. The blockpool will automatically generate the correct
* information for _C2BlockPoolData, with "held" status set to true.
*
* queueBuffer()
* - After queueBuffer() is called, YieldBlockToBufferQueue() should be
* called.
*
* attachBuffer()
* - After attachBuffer() is called, AssignBlockToBufferQueue() should be
* called with "held" status set to true.
*
* detachBuffer()
* - After detachBuffer() is called, HoldBlockFromBufferQueue() should be
* called.
*/
/**
* Get bufferqueue data from the blockpool data.
*
* Calling this function with \p bpId set to nullptr will return whether the
* block comes from a bufferqueue-based blockpool.
*
* \param[in] poolData blockpool data
* \param[out] bqId Id of the bufferqueue owning the buffer (block)
* \param[out] bqSlot Slot number of the buffer
*
* \return {\code true} when there is valid bufferqueue data;
* {\code false} otherwise.
*/
static
bool GetBufferQueueData(
const std::shared_ptr<_C2BlockPoolData>& poolData,
uint64_t* bqId = nullptr, int32_t* bqSlot = nullptr);
/**
* Set bufferqueue assignment and "held" status to a block created by a
* bufferqueue-based blockpool.
*
* \param poolData blockpool data associated to the block.
* \param igbp \c IGraphicBufferProducer instance from the designated
* bufferqueue.
* \param bqId Id of the bufferqueue that will own the buffer (block).
* \param bqSlot Slot number of the buffer.
* \param held Whether the block is held. This "held" status can be
* changed later by calling YieldBlockToBufferQueue() or
* HoldBlockFromBufferQueue().
*
* \return \c true if \p poolData is valid bufferqueue data;
* \c false otherwise.
*
* Note: bqId should match the unique id obtained from igbp->getUniqueId().
*/
static
bool AssignBlockToBufferQueue(
const std::shared_ptr<_C2BlockPoolData>& poolData,
const ::android::sp<::android::hardware::graphics::bufferqueue::
V1_0::IGraphicBufferProducer>& igbp,
uint64_t bqId,
int32_t bqSlot,
bool held = true);
/**
* Hold a block from the designated bufferqueue. This causes the destruction
* of the block to trigger a call to cancelBuffer().
*
* This function assumes that \p poolData comes from a bufferqueue-based
* block. It does not check if that is the case.
*
* \param poolData blockpool data associated to the block.
* \param igbp \c IGraphicBufferProducer instance to be assigned to the
* block. This is not needed when the block is local.
*
* \return The previous held status.
*/
static
bool HoldBlockFromBufferQueue(
const std::shared_ptr<_C2BlockPoolData>& poolData,
const ::android::sp<::android::hardware::graphics::bufferqueue::
V1_0::IGraphicBufferProducer>& igbp = nullptr);
/**
* Yield a block to the designated bufferqueue. This causes the destruction
* of the block not to trigger a call to cancelBuffer();
*
* This function assumes that \p poolData comes from a bufferqueue-based
* block. It does not check if that is the case.
*
* \param poolData blockpool data associated to the block.
*
* \return The previous held status.
*/
static
bool YieldBlockToBufferQueue(
const std::shared_ptr<_C2BlockPoolData>& poolData);
};
#endif // ANDROID_STAGEFRIGHT_C2BLOCK_INTERNAL_H_