blob: e69bc94580b796a1b50c6666d4bec16f18047896 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "feature_control.h"
#include "FeatureControl.h"
#include <string>
#include <vector>
namespace android {
namespace featurecontrol {
static std::function<bool(Feature)> sFeatureEnabledCb;
void setFeatureEnabledCallback(std::function<bool(Feature)> cb) {
sFeatureEnabledCb = cb;
}
} // namespace featurecontrol
} // namespace android
struct FeatureState {
FeatureState() {
enabled.resize(1024, 0);
}
std::vector<bool> enabled;
};
static FeatureState sFeatureState;
// Call this function first to initialize the feature control.
void feature_initialize() { }
// Get the access rules given by |name| if they exist, otherwise returns NULL
bool feature_is_enabled(Feature feature) {
return android::featurecontrol::sFeatureEnabledCb ?
android::featurecontrol::sFeatureEnabledCb(
static_cast<android::featurecontrol::Feature>(feature))
: sFeatureState.enabled[feature];
}
void feature_set_enabled_override(Feature feature, bool isEnabled) {
sFeatureState.enabled[feature] = isEnabled;
}
void feature_reset_enabled_to_default(Feature feature) {
sFeatureState.enabled[feature] = false;
}
// Set the feature if it is not user-overriden.
void feature_set_if_not_overridden(Feature feature, bool enable) {
sFeatureState.enabled[feature] = enable;
}
// Set the feature if it is not user-overriden or disabled from the guest.
void feature_set_if_not_overridden_or_guest_disabled(Feature feature, bool enable) {
sFeatureState.enabled[feature] = enable;
}
// Runs applyCachedServerFeaturePatterns then
// asyncUpdateServerFeaturePatterns. See FeatureControl.h
// for more info. To be called only once on startup.
void feature_update_from_server() { }
const char* feature_name(Feature feature) {
static const std::vector<std::string>* const sFeatureNames = [] {
return new std::vector<std::string>{
#define FEATURE_CONTROL_ITEM(item) #item,
#include "FeatureControlDefHost.h"
#include "FeatureControlDefGuest.h"
#undef FEATURE_CONTROL_ITEM
};
}();
if (feature >= sFeatureNames->size()) {
return "InvalidFeature";
}
return (*sFeatureNames)[feature].c_str();
}