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// Copyright (C) 2020 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "host-common/GraphicsAgentFactory.h"
#include "vm_operations.h"
#include "multi_display_agent.h"
#include "window_agent.h"
#include "record_screen_agent.h"
#include <stdio.h>
struct QAndroidAutomationAgent;
using android::emulation::GraphicsAgentFactory;
static GraphicsAgents sGraphicsAgents{0};
static bool isInitialized = false;
const GraphicsAgents* getGraphicsAgents() {
if (!isInitialized) {
// Let's not get involved with undefined behavior, if this happens the
// developer is not calling injectGraphicsAgents early enough.
fprintf(stderr, "Accessing graphics agents before injecting them.\n");
*(uint32_t*)(1234) = 5;
}
return &sGraphicsAgents;
}
#define DEFINE_GRAPHICS_AGENT_GETTER_IMPL(typ, name) \
const typ* const GraphicsAgentFactory::android_get_##typ() const { \
return sGraphicsAgents.name; \
};
GRAPHICS_AGENTS_LIST(DEFINE_GRAPHICS_AGENT_GETTER_IMPL)
#define GRAPHICS_AGENT_SETTER(typ, name) \
sGraphicsAgents.name = factory.android_get_##typ();
void android::emulation::injectGraphicsAgents(const GraphicsAgentFactory& factory) {
if (isInitialized) {
// This is not necessarily an error, as there are cases where this might be acceptable.
fprintf(stderr, "Warning: graphics agents were already injected!\n");
}
GRAPHICS_AGENTS_LIST(GRAPHICS_AGENT_SETTER);
isInitialized = true;
}