blob: dfeb47d8adc8cb4772b215e6ac920387065abdf8 [file] [log] [blame]
/*
* Author: Yevgeniy Kiveisha <yevgeniy.kiveisha@intel.com>
* Copyright (c) 2014 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <string>
#include <mraa/pwm.h>
#define DO 3300 // 261 Hz 3830
#define RE 2930 // 294 Hz
#define MI 2600 // 329 Hz
#define FA 2460 // 349 Hz
#define SOL 2190 // 392 Hz
#define LA 1960 // 440 Hz
#define SI 1750 // 493 Hz
namespace upm {
/**
* @brief Buzzer library
* @defgroup buzzer libupm-buzzer
* @ingroup seeed pwm sound gsk
*/
/**
* @library buzzer
* @sensor buzzer
* @comname Grove Buzzer
* @type sound
* @man seeed
* @con pwm
* @kit gsk
*
* @brief API for the Buzzer component
*
* This module defines the Buzzer interface for libbuzzer.
* This sensor can make different tones when connected to
* a pin capable of analog pulse-width modulation. It emits
* sound using a piezoelectric material that vibrates at different
* frequencies based on the input voltage.
*
* @image html buzzer.jpg
* @snippet buzzer-sound.cxx Interesting
*/
class Buzzer {
public:
/**
* Instantiates a Buzzer object.
*
* @param pinNumber Buzzer pin number
*/
Buzzer (int pinNumber);
/**
* Buzzer object destructor.
*/
~Buzzer ();
/**
* Plays a tone for a certain amount of time or indefinitely. When delay
* is not used, the sound can be stopped by calling stopSound().
*
* @param note Note to play (C, D, E, etc.) or frequency
* @param delay Time in microseconds for which to play the sound; if the value is
* 0, the sound is played indefinitely
*
* @return Note played
*/
int playSound (int note, int delay);
/**
* Stops the sound currently playing. Should be called when playSound()
* does not have a delay value.
*/
void stopSound();
/**
* Sets the volume for the buzzer, but may affect the sound timbre.
* Works best with halved values; e.g., 1.0, 0.5, 0.25, etc.
*
* @param vol Value to set the volume to, from 0.0 to 1.0
*/
void setVolume(float vol);
/**
* Gets the buzzer volume.
*
* @return Value the volume was set to
*/
float getVolume();
/**
* Returns the name of the sensor.
*
* @return Name of the sensor
*/
std::string name()
{
return m_name;
}
protected:
std::string m_name;
private:
mraa_pwm_context m_pwm_context;
float m_volume;
};
}