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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// multiplay is a command-line test app that plays multiple files randomly
#include <SLES/OpenSLES.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
// Describes the state of one player
typedef struct {
SLObjectItf mPlayerObject;
SLPlayItf mPlayerPlay;
SLSeekItf mPlayerSeek;
SLPrefetchStatusItf mPlayerPrefetchStatus;
SLVolumeItf mPlayerVolume;
SLmillisecond mPlayerDuration;
SLboolean mPlayerErrorInCallback;
SLboolean mPlayerErrorReported;
} Player;
// Strings corresponding to result codes; FIXME should move to a common test library
static const char *result_strings[] = {
"SUCCESS",
"PRECONDITIONS_VIOLATED",
"PARAMETER_INVALID",
"MEMORY_FAILURE",
"RESOURCE_ERROR",
"RESOURCE_LOST",
"IO_ERROR",
"BUFFER_INSUFFICIENT",
"CONTENT_CORRUPTED",
"CONTENT_UNSUPPORTED",
"CONTENT_NOT_FOUND",
"PERMISSION_DENIED",
"FEATURE_UNSUPPORTED",
"INTERNAL_ERROR",
"UNKNOWN_ERROR",
"OPERATION_ABORTED",
"CONTROL_LOST"
};
// Convert result to string; FIXME should move to common test library
static const char *result_to_string(SLresult result)
{
static char buffer[32];
if ( /* result >= 0 && */ result < sizeof(result_strings) / sizeof(result_strings[0]))
return result_strings[result];
sprintf(buffer, "%d", (int) result);
return buffer;
}
// Compare result against expected and exit suddenly if wrong
void check2(SLresult result, int line)
{
if (SL_RESULT_SUCCESS != result) {
fprintf(stderr, "error %s at line %d\n", result_to_string(result), line);
exit(EXIT_FAILURE);
}
}
// Same as above but automatically adds the source code line number
#define check(result) check2(result, __LINE__)
// Prefetch status callback
#define PREFETCHEVENT_ERROR_CANDIDATE \
(SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE)
void prefetch_callback(SLPrefetchStatusItf caller, void *context, SLuint32 event)
{
SLresult result;
assert(context != NULL);
Player *p = (Player *) context;
assert(p->mPlayerPrefetchStatus == caller);
SLpermille level;
result = (*caller)->GetFillLevel(caller, &level);
check(result);
SLuint32 status;
result = (*caller)->GetPrefetchStatus(caller, &status);
check(result);
//fprintf(stderr, "PrefetchEventCallback: received event %u, level %u, status %u\n",
// event, level, status);
if ((PREFETCHEVENT_ERROR_CANDIDATE == (event & PREFETCHEVENT_ERROR_CANDIDATE))
&& (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) {
p->mPlayerErrorInCallback = SL_BOOLEAN_TRUE;
}
}
// Main program
int main(int argc, char **argv)
{
int i;
const char *arg;
int numPlayers = 0;
int playTimeInMilliseconds = 0; // default to run forever
SLmillibel mixVolumeLevel = 0;
for (i = 1; i < argc; ++i) {
arg = argv[i];
if (arg[0] != '-')
break;
if (!strncmp(arg, "-n", 2))
numPlayers = atoi(&arg[2]);
else if (!strncmp(arg, "-v", 2))
mixVolumeLevel = atoi(&arg[2]);
else if (!strncmp(arg, "-t", 2))
playTimeInMilliseconds = atoi(&arg[2]) * 1000;
else
fprintf(stderr, "unknown option: %s\n", arg);
}
int numPathnames = argc - i;
if (numPathnames <= 0) {
fprintf(stderr, "usage: %s file.wav ...\n", argv[0]);
return EXIT_FAILURE;
}
if (numPlayers <= 0) {
numPlayers = numPathnames;
}
Player *players = (Player *) calloc(numPlayers, sizeof(Player));
assert(NULL != players);
char **pathnames = &argv[i];
SLresult result;
// engine
const SLInterfaceID engine_ids[] = {SL_IID_ENGINE};
const SLboolean engine_req[] = {SL_BOOLEAN_TRUE};
SLObjectItf engineObject;
result = slCreateEngine(&engineObject, 0, NULL, 1, engine_ids, engine_req);
check(result);
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
check(result);
SLEngineItf engineEngine;
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
check(result);
// mixer
const SLInterfaceID mix_ids[] = {SL_IID_VOLUME};
const SLboolean mix_req[] = {SL_BOOLEAN_TRUE};
SLObjectItf mixObject;
result = (*engineEngine)->CreateOutputMix(engineEngine, &mixObject, 0, mix_ids, mix_req);
check(result);
result = (*mixObject)->Realize(mixObject, SL_BOOLEAN_FALSE);
check(result);
#if 0
SLVolumeItf mixVolume;
result = (*mixObject)->GetInterface(mixObject, SL_IID_VOLUME, &mixVolume);
check(result);
SLmillibel mixVolumeLevelDefault;
result = (*mixVolume)->GetVolumeLevel(mixVolume, &mixVolumeLevelDefault);
check(result);
printf("default mix volume level = %d\n", mixVolumeLevelDefault);
#endif
printf("numPathnames=%d\n", numPathnames);
printf("numPlayers=%d\n", numPlayers);
Player *p;
// create all the players
for (i = 0; i < numPlayers; ++i) {
const SLInterfaceID player_ids[] =
{SL_IID_PLAY, SL_IID_VOLUME, SL_IID_SEEK, SL_IID_PREFETCHSTATUS};
const SLboolean player_req[] =
{SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
p = &players[i];
SLDataLocator_URI locURI = {SL_DATALOCATOR_URI, (SLchar *) pathnames[i % numPathnames]};
SLDataFormat_MIME dfMIME = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&locURI, &dfMIME};
SLDataLocator_OutputMix locOutputMix = {SL_DATALOCATOR_OUTPUTMIX, mixObject};
SLDataSink audioSnk = {&locOutputMix, NULL};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &p->mPlayerObject, &audioSrc,
&audioSnk, sizeof(player_ids)/sizeof(player_ids[0]), player_ids, player_req);
check(result);
result = (*p->mPlayerObject)->Realize(p->mPlayerObject, SL_BOOLEAN_FALSE);
check(result);
result = (*p->mPlayerObject)->GetInterface(p->mPlayerObject, SL_IID_PLAY, &p->mPlayerPlay);
check(result);
result = (*p->mPlayerObject)->GetInterface(p->mPlayerObject, SL_IID_VOLUME,
&p->mPlayerVolume);
check(result);
result = (*p->mPlayerObject)->GetInterface(p->mPlayerObject, SL_IID_SEEK, &p->mPlayerSeek);
check(result);
result = (*p->mPlayerObject)->GetInterface(p->mPlayerObject, SL_IID_PREFETCHSTATUS,
&p->mPlayerPrefetchStatus);
check(result);
result = (*p->mPlayerPrefetchStatus)->RegisterCallback(p->mPlayerPrefetchStatus,
prefetch_callback, p);
check(result);
result = (*p->mPlayerPrefetchStatus)->SetCallbackEventsMask(p->mPlayerPrefetchStatus,
SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE);
check(result);
}
// now loop randomly doing things to the players
for (;;) {
SLmillisecond delay = 100 + (rand() & 1023);
printf("sleep %u\n", (unsigned) delay);
usleep(delay * 1000);
i = (rand() & 0x7FFFFFFF) % numPlayers;
p = &players[i];
if (p->mPlayerErrorReported)
continue;
printf("player %d (%s): ", i, pathnames[i]);
if (p->mPlayerErrorInCallback && !p->mPlayerErrorReported) {
printf("error, ");
p->mPlayerErrorReported = SL_BOOLEAN_TRUE;
}
result = (*p->mPlayerPlay)->GetDuration(p->mPlayerPlay, &p->mPlayerDuration);
check(result);
if (p->mPlayerDuration == SL_TIME_UNKNOWN) {
printf("duration unknown, ");
} else {
printf("duration %d ms, ", (int) p->mPlayerDuration);
}
SLuint32 state;
result = (*p->mPlayerPlay)->GetPlayState(p->mPlayerPlay, &state);
check(result);
printf("state = ");
switch (state) {
case SL_PLAYSTATE_STOPPED:
printf("STOPPED");
break;
case SL_PLAYSTATE_PAUSED:
printf("PAUSED");
break;
case SL_PLAYSTATE_PLAYING:
printf("PLAYING");
break;
default:
printf("%u", (unsigned) state);
break;
}
printf("\n");
if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
SLmillibel volumeLevel = -((rand() & 0x7FFFFFFF) % ((SL_MILLIBEL_MIN + 1) / 10));
printf("volume %d\n", volumeLevel);
result = (*p->mPlayerVolume)->SetVolumeLevel(p->mPlayerVolume, volumeLevel);
check(result);
result = (*p->mPlayerVolume)->EnableStereoPosition(p->mPlayerVolume, SL_BOOLEAN_TRUE);
check(result);
SLpermille stereoPosition = ((rand() & 0x7FFFFFFF) % 2001) - 1000;
printf("position %d\n", stereoPosition);
result = (*p->mPlayerVolume)->SetStereoPosition(p->mPlayerVolume, stereoPosition);
check(result);
if (state != SL_PLAYSTATE_STOPPED) {
result = (*p->mPlayerSeek)->SetPosition(p->mPlayerSeek, 0, SL_SEEKMODE_FAST);
check(result);
}
result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING);
check(result);
}
if ((playTimeInMilliseconds > 0) && ((playTimeInMilliseconds -= delay) < 0))
break;
}
for (i = 0; i < numPlayers; ++i) {
SLObjectItf playerObject = players[i].mPlayerObject;
(*playerObject)->Destroy(playerObject);
}
(*mixObject)->Destroy(mixObject);
(*engineObject)->Destroy(engineObject);
return EXIT_SUCCESS;
}