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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This test program tortures the seek APIs by positioning "randomly" in a file.
// It needs as input a permuted .wav and .map produced by the permute tool.
#include <SLES/OpenSLES.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define ASSERT_EQ(x, y) assert((x) == (y))
int main(int argc, char **argv)
{
if (argc != 3) {
fprintf(stderr, "usage: %s file.wav file.map\n", argv[0]);
fprintf(stderr, " where file.wav and file.map are created by the permute tool\n");
return EXIT_FAILURE;
}
SLresult result;
// create engine
SLObjectItf engineObject;
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
SLEngineItf engineEngine;
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
// create output mix
SLObjectItf outputmixObject;
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
// create an audio player with URI source and output mix sink
SLDataSource audiosrc;
SLDataSink audiosnk;
SLDataLocator_OutputMix locator_outputmix;
SLDataLocator_URI locator_uri;
SLDataFormat_MIME mime;
locator_uri.locatorType = SL_DATALOCATOR_URI;
locator_uri.URI = (SLchar *) argv[1];
locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
locator_outputmix.outputMix = outputmixObject;
mime.formatType = SL_DATAFORMAT_MIME;
mime.mimeType = (SLchar *) NULL;
mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
audiosrc.pLocator = &locator_uri;
audiosrc.pFormat = &mime;
audiosnk.pLocator = &locator_outputmix;
audiosnk.pFormat = NULL;
SLObjectItf playerObject;
SLInterfaceID ids[1] = {SL_IID_SEEK};
SLboolean flags[1] = {SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
1, ids, flags);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
SLPlayItf playerPlay;
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
SLSeekItf playerSeek;
result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
SLmillisecond duration;
result = (*playerPlay)->GetDuration(playerPlay, &duration);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
result = (*playerPlay)->GetDuration(playerPlay, &duration);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
#if 1
// play back a file in permuted order using the seek map
FILE *fp_map = fopen(argv[2], "r");
if (fp_map != NULL) {
unsigned position, duration;
while (fscanf(fp_map, "%u %u", &position, &duration) == 2) {
printf("%u %u\n", position, duration);
result = (*playerSeek)->SetPosition(playerSeek, (SLmillisecond) position,
SL_SEEKMODE_ACCURATE);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
if (duration > 0)
usleep(duration * 1000);
}
}
#else
set_conio_terminal_mode();
// loop repeatedly, inflicting seek pain each cycle
for (;;) {
if (kbhit()) {
switch (getch()) {
case 'q':
goto out;
}
}
SLmillisecond delay = 100 + (rand() & 8191);
printf("sleep %u\n", (unsigned) delay);
usleep(delay * 1000);
SLmillisecond newPos = duration * ((rand() & 65535) / 65536.0);
printf("seek %u\n", (unsigned) newPos);
result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
SLmillisecond nowPos;
result = (*playerPlay)->GetPosition(playerPlay, &nowPos);
ASSERT_EQ(SL_RESULT_SUCCESS, result);
printf("now %u\n", (unsigned) newPos);
}
out:
#endif
return EXIT_SUCCESS;
}