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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.text.style
/**
* Defines the algorithm to be used while determining the text direction.
*
* @see ResolvedTextDirection
*/
@kotlin.jvm.JvmInline
value class TextDirection internal constructor(internal val value: Int) {
override fun toString(): String {
return when (this) {
Ltr -> "Ltr"
Rtl -> "Rtl"
Content -> "Content"
ContentOrLtr -> "ContentOrLtr"
ContentOrRtl -> "ContentOrRtl"
Unspecified -> "Unspecified"
else -> "Invalid"
}
}
companion object {
/**
* Always sets the text direction to be Left to Right.
*/
val Ltr = TextDirection(1)
/**
* Always sets the text direction to be Right to Left.
*/
val Rtl = TextDirection(2)
/**
* This value indicates that the text direction depends on the first strong directional
* character in the text according to the Unicode Bidirectional Algorithm.
* If no strong directional character is present, then
* [androidx.compose.ui.unit.LayoutDirection] is used to resolve the final TextDirection.
* * if used while creating a Paragraph object, [androidx.compose.ui.text.intl.LocaleList] will
* be used to resolve the direction as a fallback instead of
* [androidx.compose.ui.unit.LayoutDirection].
*/
val Content = TextDirection(3)
/**
* This value indicates that the text direction depends on the first strong directional
* character in the text according to the Unicode Bidirectional Algorithm. If no strong
* directional character is present, then Left to Right will be used as the default direction.
*/
val ContentOrLtr = TextDirection(4)
/**
* This value indicates that the text direction depends on the first strong directional
* character in the text according to the Unicode Bidirectional Algorithm. If no strong
* directional character is present, then Right to Left will be used as the default direction.
*/
val ContentOrRtl = TextDirection(5)
/**
* This represents an unset value, a usual replacement for "null" when a primitive value
* is desired.
*/
val Unspecified = TextDirection(Int.MIN_VALUE)
}
}