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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.v4.view;
/**
* Helper class for accessing values in {@link android.view.InputDevice}.
*/
public class InputDeviceCompat {
/**
* A mask for input source classes.
*
* Each distinct input source constant has one or more input source class bits set to
* specify the desired interpretation for its input events.
*/
public static final int SOURCE_CLASS_MASK = 0x000000ff;
/**
* The input source has no class.
*
* It is up to the application to determine how to handle the device based on the device type.
*/
public static final int SOURCE_CLASS_NONE = 0x00000000;
/**
* The input source has buttons or keys.
* Examples: {@link #SOURCE_KEYBOARD}, {@link #SOURCE_DPAD}.
*
* A {@link android.view.KeyEvent} should be interpreted as a button or key press.
*/
public static final int SOURCE_CLASS_BUTTON = 0x00000001;
/**
* The input source is a pointing device associated with a display.
* Examples: {@link #SOURCE_TOUCHSCREEN}, {@link #SOURCE_MOUSE}.
*
* A {@link android.view.MotionEvent} should be interpreted as absolute coordinates in
* display units according to the {@link android.view.View} hierarchy. Pointer down/up
* indicated when
* the finger touches the display or when the selection button is pressed/released.
*
* Use {@link android.view.InputDevice#getMotionRange} to query the range of the pointing
* device. Some devices permit
* touches outside the display area so the effective range may be somewhat smaller or larger
* than the actual display size.
*/
public static final int SOURCE_CLASS_POINTER = 0x00000002;
/**
* The input source is a trackball navigation device.
* Examples: {@link #SOURCE_TRACKBALL}.
*
* A {@link android.view.MotionEvent} should be interpreted as relative movements in
* device-specific
* units used for navigation purposes. Pointer down/up indicates when the selection button
* is pressed/released.
*
* Use {@link android.view.InputDevice#getMotionRange} to query the range of motion.
*/
public static final int SOURCE_CLASS_TRACKBALL = 0x00000004;
/**
* The input source is an absolute positioning device not associated with a display
* (unlike {@link #SOURCE_CLASS_POINTER}).
*
* A {@link android.view.MotionEvent} should be interpreted as absolute coordinates in
* device-specific surface units.
*
* Use {@link android.view.InputDevice#getMotionRange} to query the range of positions.
*/
public static final int SOURCE_CLASS_POSITION = 0x00000008;
/**
* The input source is a joystick.
*
* A {@link android.view.MotionEvent} should be interpreted as absolute joystick movements.
*
* Use {@link android.view.InputDevice#getMotionRange} to query the range of positions.
*/
public static final int SOURCE_CLASS_JOYSTICK = 0x00000010;
/**
* The input source is unknown.
*/
public static final int SOURCE_UNKNOWN = 0x00000000;
/**
* The input source is a keyboard.
*
* This source indicates pretty much anything that has buttons. Use
* {@link android.view.InputDevice#getKeyboardType()} to determine whether the keyboard has
* alphabetic keys
* and can be used to enter text.
*
* @see #SOURCE_CLASS_BUTTON
*/
public static final int SOURCE_KEYBOARD = 0x00000100 | SOURCE_CLASS_BUTTON;
/**
* The input source is a DPad.
*
* @see #SOURCE_CLASS_BUTTON
*/
public static final int SOURCE_DPAD = 0x00000200 | SOURCE_CLASS_BUTTON;
/**
* The input source is a game pad.
* (It may also be a {@link #SOURCE_JOYSTICK}).
*
* @see #SOURCE_CLASS_BUTTON
*/
public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON;
/**
* The input source is a touch screen pointing device.
*
* @see #SOURCE_CLASS_POINTER
*/
public static final int SOURCE_TOUCHSCREEN = 0x00001000 | SOURCE_CLASS_POINTER;
/**
* The input source is a mouse pointing device.
* This code is also used for other mouse-like pointing devices such as trackpads
* and trackpoints.
*
* @see #SOURCE_CLASS_POINTER
*/
public static final int SOURCE_MOUSE = 0x00002000 | SOURCE_CLASS_POINTER;
/**
* The input source is a stylus pointing device.
* <p>
* Note that this bit merely indicates that an input device is capable of obtaining
* input from a stylus. To determine whether a given touch event was produced
* by a stylus, examine the tool type returned by {@link android.view.MotionEvent#getToolType(int)}
* for each individual pointer.
* </p><p>
* A single touch event may multiple pointers with different tool types,
* such as an event that has one pointer with tool type
* {@link android.view.MotionEvent#TOOL_TYPE_FINGER} and another pointer with tool type
* {@link android.view.MotionEvent#TOOL_TYPE_STYLUS}. So it is important to examine
* the tool type of each pointer, regardless of the source reported
* by {@link android.view.MotionEvent#getSource()}.
* </p>
*
* @see #SOURCE_CLASS_POINTER
*/
public static final int SOURCE_STYLUS = 0x00004000 | SOURCE_CLASS_POINTER;
/**
* The input source is a trackball.
*
* @see #SOURCE_CLASS_TRACKBALL
*/
public static final int SOURCE_TRACKBALL = 0x00010000 | SOURCE_CLASS_TRACKBALL;
/**
* The input source is a touch pad or digitizer tablet that is not
* associated with a display (unlike {@link #SOURCE_TOUCHSCREEN}).
*
* @see #SOURCE_CLASS_POSITION
*/
public static final int SOURCE_TOUCHPAD = 0x00100000 | SOURCE_CLASS_POSITION;
/**
* The input source is a touch device whose motions should be interpreted as navigation events.
*
* For example, an upward swipe should be as an upward focus traversal in the same manner as
* pressing up on a D-Pad would be. Swipes to the left, right and down should be treated in a
* similar manner.
*
* @see #SOURCE_CLASS_NONE
*/
public static final int SOURCE_TOUCH_NAVIGATION = 0x00200000 | SOURCE_CLASS_NONE;
/**
* The input source is a joystick.
* (It may also be a {@link #SOURCE_GAMEPAD}).
*
* @see #SOURCE_CLASS_JOYSTICK
*/
public static final int SOURCE_JOYSTICK = 0x01000000 | SOURCE_CLASS_JOYSTICK;
/**
* The input source is a device connected through HDMI-based bus.
*
* The key comes in through HDMI-CEC or MHL signal line, and is treated as if it were
* generated by a locally connected DPAD or keyboard.
*/
public static final int SOURCE_HDMI = 0x02000000 | SOURCE_CLASS_BUTTON;
/**
* A special input source constant that is used when filtering input devices
* to match devices that provide any type of input source.
*/
public static final int SOURCE_ANY = 0xffffff00;
}