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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.material
import android.os.Build
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.testutils.assertAgainstGolden
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.testTag
import androidx.compose.ui.test.ExperimentalTestApi
import androidx.compose.ui.test.captureToImage
import androidx.compose.ui.test.isSelectable
import androidx.compose.ui.test.junit4.createComposeRule
import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performMouseInput
import androidx.compose.ui.test.performTouchInput
import androidx.test.ext.junit.runners.AndroidJUnit4
import androidx.test.filters.MediumTest
import androidx.test.filters.SdkSuppress
import androidx.test.screenshot.AndroidXScreenshotTestRule
import org.junit.Rule
import org.junit.Test
import org.junit.runner.RunWith
@MediumTest
@RunWith(AndroidJUnit4::class)
@SdkSuppress(minSdkVersion = Build.VERSION_CODES.O)
@OptIn(ExperimentalTestApi::class)
class RadioButtonScreenshotTest {
@get:Rule
val rule = createComposeRule()
@get:Rule
val screenshotRule = AndroidXScreenshotTestRule(GOLDEN_MATERIAL)
private val wrap = Modifier.wrapContentSize(Alignment.TopStart)
// TODO: this test tag as well as Boxes inside tests are temporarty, remove then b/157687898
// is fixed
private val wrapperTestTag = "radioButtonWrapper"
@Test
fun radioButtonTest_selected() {
rule.setMaterialContent {
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(selected = true, onClick = {})
}
}
assertSelectableAgainstGolden("radioButton_selected")
}
@Test
fun radioButtonTest_notSelected() {
rule.setMaterialContent {
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(selected = false, onClick = {})
}
}
assertSelectableAgainstGolden("radioButton_notSelected")
}
@Test
fun radioButtonTest_pressed() {
rule.setMaterialContent {
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(selected = false, onClick = {})
}
}
rule.onNodeWithTag(wrapperTestTag).performTouchInput {
down(center)
}
// Advance past the tap timeout
rule.mainClock.advanceTimeBy(100)
// Ripples are drawn on the RenderThread, not the main (UI) thread, so we can't wait for
// synchronization. Instead just wait until after the ripples are finished animating.
Thread.sleep(300)
assertSelectableAgainstGolden("radioButton_pressed")
}
@Test
fun radioButtonTest_hovered() {
rule.setMaterialContent {
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(selected = false, onClick = {})
}
}
rule.onNodeWithTag(wrapperTestTag).performMouseInput {
enter(center)
}
assertSelectableAgainstGolden("radioButton_hovered")
}
@Test
fun radioButtonTest_disabled_selected() {
rule.setMaterialContent {
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(selected = true, onClick = {}, enabled = false)
}
}
assertSelectableAgainstGolden("radioButton_disabled_selected")
}
@Test
fun radioButtonTest_disabled_notSelected() {
rule.setMaterialContent {
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(selected = false, onClick = {}, enabled = false)
}
}
assertSelectableAgainstGolden("radioButton_disabled_notSelected")
}
@Test
fun radioButton_notSelected_animateToSelected() {
rule.setMaterialContent {
val isSelected = remember { mutableStateOf(false) }
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(
selected = isSelected.value,
onClick = { isSelected.value = !isSelected.value }
)
}
}
rule.mainClock.autoAdvance = false
rule.onNode(isSelectable())
// split click into (down) and (move, up) to enforce a composition in between
.performTouchInput { down(center) }
.performTouchInput { move(); up() }
rule.mainClock.advanceTimeByFrame()
rule.waitForIdle() // Wait for measure
rule.mainClock.advanceTimeBy(milliseconds = 80)
// Ripples are drawn on the RenderThread, not the main (UI) thread, so we can't wait for
// synchronization. Instead just wait until after the ripples are finished animating.
Thread.sleep(300)
assertSelectableAgainstGolden("radioButton_animateToSelected")
}
@Test
fun radioButton_selected_animateToNotSelected() {
rule.setMaterialContent {
val isSelected = remember { mutableStateOf(true) }
Box(wrap.testTag(wrapperTestTag)) {
RadioButton(
selected = isSelected.value,
onClick = { isSelected.value = !isSelected.value }
)
}
}
rule.mainClock.autoAdvance = false
rule.onNode(isSelectable())
// split click into (down) and (move, up) to enforce a composition in between
.performTouchInput { down(center) }
.performTouchInput { move(); up() }
rule.mainClock.advanceTimeByFrame()
rule.waitForIdle() // Wait for measure
rule.mainClock.advanceTimeBy(milliseconds = 80)
// Ripples are drawn on the RenderThread, not the main (UI) thread, so we can't wait for
// synchronization. Instead just wait until after the ripples are finished animating.
Thread.sleep(300)
assertSelectableAgainstGolden("radioButton_animateToNotSelected")
}
private fun assertSelectableAgainstGolden(goldenName: String) {
// TODO: replace with find(isInMutuallyExclusiveGroup()) after b/157687898 is fixed
rule.onNodeWithTag(wrapperTestTag)
.captureToImage()
.assertAgainstGolden(screenshotRule, goldenName)
}
}