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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.transition;
import android.content.Context;
import android.os.Build;
import android.support.annotation.LayoutRes;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.util.SparseArray;
import android.view.View;
import android.view.ViewGroup;
/**
* A scene represents the collection of values that various properties in the
* View hierarchy will have when the scene is applied. A Scene can be
* configured to automatically run a Transition when it is applied, which will
* animate the various property changes that take place during the
* scene change.
*/
public class Scene {
private static SceneStaticsImpl sImpl;
static {
if (Build.VERSION.SDK_INT < 19) {
sImpl = new SceneStaticsIcs();
} else {
sImpl = new SceneStaticsKitKat();
}
}
/* package */ SceneImpl mImpl;
/**
* Constructs a Scene with no information about how values will change
* when this scene is applied. This constructor might be used when
* a Scene is created with the intention of being dynamically configured,
* through setting {@link #setEnterAction(Runnable)} and possibly
* {@link #setExitAction(Runnable)}.
*
* @param sceneRoot The root of the hierarchy in which scene changes
* and transitions will take place.
*/
public Scene(@NonNull ViewGroup sceneRoot) {
mImpl = createSceneImpl();
mImpl.init(sceneRoot);
}
/**
* Constructs a Scene which, when entered, will remove any
* children from the sceneRoot container and add the layout
* object as a new child of that container.
*
* @param sceneRoot The root of the hierarchy in which scene changes
* and transitions will take place.
* @param layout The view hierarchy of this scene, added as a child
* of sceneRoot when this scene is entered.
*/
public Scene(@NonNull ViewGroup sceneRoot, @NonNull View layout) {
mImpl = createSceneImpl();
mImpl.init(sceneRoot, layout);
}
private Scene(SceneImpl scene) {
mImpl = scene;
}
/**
* Returns a Scene described by the resource file associated with the given
* <code>layoutId</code> parameter. If such a Scene has already been created for
* the given <code>sceneRoot</code>, that same Scene will be returned.
* This caching of layoutId-based scenes enables sharing of common scenes
* between those created in code and those referenced by {@link TransitionManager}
* XML resource files.
*
* @param sceneRoot The root of the hierarchy in which scene changes
* and transitions will take place.
* @param layoutId The id of a standard layout resource file.
* @param context The context used in the process of inflating
* the layout resource.
* @return The scene for the given root and layout id
*/
@NonNull
public static Scene getSceneForLayout(@NonNull ViewGroup sceneRoot, @LayoutRes int layoutId,
@NonNull Context context) {
@SuppressWarnings("unchecked")
SparseArray<Scene> scenes =
(SparseArray<Scene>) sceneRoot.getTag(R.id.transition_scene_layoutid_cache);
if (scenes == null) {
scenes = new SparseArray<>();
sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes);
}
Scene scene = scenes.get(layoutId);
if (scene != null) {
return scene;
} else {
scene = new Scene(sImpl.getSceneForLayout(sceneRoot, layoutId, context));
scenes.put(layoutId, scene);
return scene;
}
}
private SceneImpl createSceneImpl() {
if (Build.VERSION.SDK_INT < 19) {
return new SceneIcs();
} else {
return new SceneKitKat();
}
}
/**
* Gets the root of the scene, which is the root of the view hierarchy
* affected by changes due to this scene, and which will be animated
* when this scene is entered.
*
* @return The root of the view hierarchy affected by this scene.
*/
@NonNull
public ViewGroup getSceneRoot() {
return mImpl.getSceneRoot();
}
/**
* Exits this scene, if it is the current scene
* on the scene's {@link #getSceneRoot() scene root}. The current scene is
* set when {@link #enter() entering} a scene.
* Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
* if there is one.
*/
public void exit() {
mImpl.exit();
}
/**
* Enters this scene, which entails changing all values that
* are specified by this scene. These may be values associated
* with a layout view group or layout resource file which will
* now be added to the scene root, or it may be values changed by
* an {@link #setEnterAction(Runnable)} enter action}, or a
* combination of the these. No transition will be run when the
* scene is entered. To get transition behavior in scene changes,
* use one of the methods in {@link android.support.transition.TransitionManager} instead.
*/
public void enter() {
mImpl.enter();
}
/**
* Scenes that are not defined with layout resources or
* hierarchies, or which need to perform additional steps
* after those hierarchies are changed to, should set an enter
* action, and possibly an exit action as well. An enter action
* will cause Scene to call back into application code to do
* anything else the application needs after transitions have
* captured pre-change values and after any other scene changes
* have been applied, such as the layout (if any) being added to
* the view hierarchy. After this method is called, Transitions will
* be played.
*
* @param action The runnable whose {@link Runnable#run() run()} method will
* be called when this scene is entered
* @see #setExitAction(Runnable)
* @see android.support.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
*/
public void setEnterAction(@Nullable Runnable action) {
mImpl.setEnterAction(action);
}
/**
* Scenes that are not defined with layout resources or
* hierarchies, or which need to perform additional steps
* after those hierarchies are changed to, should set an enter
* action, and possibly an exit action as well. An exit action
* will cause Scene to call back into application code to do
* anything the application needs to do after applicable transitions have
* captured pre-change values, but before any other scene changes
* have been applied, such as the new layout (if any) being added to
* the view hierarchy. After this method is called, the next scene
* will be entered, including a call to {@link #setEnterAction(Runnable)}
* if an enter action is set.
*
* @see #setEnterAction(Runnable)
* @see android.support.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
*/
public void setExitAction(@Nullable Runnable action) {
mImpl.setExitAction(action);
}
}