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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.media2.player;
import static androidx.annotation.RestrictTo.Scope.LIBRARY;
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.media.DeniedByServerException;
import android.media.MediaDrm;
import android.os.ParcelFileDescriptor;
import android.os.PersistableBundle;
import android.view.Surface;
import androidx.annotation.IntDef;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.RequiresApi;
import androidx.annotation.RestrictTo;
import androidx.media.AudioAttributesCompat;
import androidx.media2.common.FileMediaItem;
import androidx.media2.common.MediaItem;
import androidx.media2.common.SessionPlayer.TrackInfo;
import androidx.media2.common.SubtitleData;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.Executor;
/**
* MediaPlayer2 class can be used to control playback of audio/video files and streams.
*
* <p>Topics covered here are:
* <ol>
* <li><a href="#PlayerStates">Player states</a>
* <li><a href="#Invalid_States">Invalid method calls</a>
* <li><a href="#Permissions">Permissions</a>
* <li><a href="#callbacks">Callbacks</a>
* </ol>
*
*
* <h3 id="PlayerStates">Player states</h3>
*
* <p>The playback control of audio/video files is managed as a state machine.</p>
* <p><div style="text-align:center;"><img src="../../../images/mediaplayer2_state_diagram.png"
* alt="MediaPlayer2 State diagram"
* border="0" /></div></p>
* <p>The MediaPlayer2 object has five states:</p>
* <ol>
* <li><p>{@link #PLAYER_STATE_IDLE}: MediaPlayer2 is in the <strong>Idle</strong>
* state after you create it using
* {@link #create(Context)}, or after calling {@link #reset()}.</p>
*
* <p>While in this state, you should call
* {@link #setMediaItem(MediaItem) setMediaItem()}. It is a good
* programming practice to register an {@link EventCallback#onCallCompleted onCallCompleted}
* <a href="#callback">callback</a> and watch for {@link #CALL_STATUS_BAD_VALUE} and
* {@link #CALL_STATUS_ERROR_IO}, which might be caused by <code>setMediaItem</code>.
* </p>
*
* <p>Calling {@link #prepare()} transfers a MediaPlayer2 object to
* the <strong>Prepared</strong> state. Note
* that {@link #prepare()} is asynchronous. When the preparation completes,
* If you register a {@link EventCallback#onInfo} <a href="#callback">callback</a>
* the player executes the callback
* with {@link #MEDIA_INFO_PREPARED} before transitioning to the
* <strong>Prepared</strong> state.</p>
* </li>
*
* <li>{@link #PLAYER_STATE_PREPARED}: A MediaPlayer object must be in the
* <strong>Prepared</strong> state before playback can be started for the first time.
* While in this state, you can set player properties
* such as audio/sound volume and looping by invoking the corresponding set methods.
* Calling {@link #play()} transfers a MediaPlayer2 object to
* the <strong>Playing</strong> state.
* </li>
*
* <li>{@link #PLAYER_STATE_PLAYING}:
* <p>The player plays the media item while in this state.
* If you register an {@link EventCallback#onInfo} <a href="#callback">callback</a>
* the player regularly executes the callback with
* {@link #MEDIA_INFO_BUFFERING_UPDATE}.
* This allows applications to keep track of the buffering status
* while streaming audio/video.</p>
*
* <p> When the playback reaches the end of stream, the behavior depends on whether or
* not you've enabled looping by calling {@link #loopCurrent(boolean)}:</p>
* <ul>
* <li>If the looping mode was set to <code>false</code> the player will transfer
* to the <strong>Paused</strong> state. If you registered an {@link EventCallback#onInfo}
* <a href="#callback">callback</a>
* the player calls the callback with {@link #MEDIA_INFO_DATA_SOURCE_END} before entering
* the <strong>Paused</strong> state.
* </li>
* <li>If the looping mode was set to <code>true</code>,
* the MediaPlayer2 object remains in the <strong>Playing</strong> state and replays its
* media item from the beginning.</li>
* </ul>
* </li>
*
* <li>{@link #PLAYER_STATE_PAUSED}: Audio/video playback pauses while in this state.
* Call {@link #play()} to resume playback from the position where it paused.</li>
*
* <li>{@link #PLAYER_STATE_ERROR}: <p>In general, playback might fail due to various
* reasons such as unsupported audio/video format, poorly interleaved
* audio/video, resolution too high, streaming timeout, and others.
* In addition, due to programming errors, a playback
* control operation might be performed from an <a href="#invalid_state">invalid state</a>.
* In these cases the player transitions to the <strong>Error</strong> state.</p>
*
* <p>If you register an {@link EventCallback#onError}} <a href="#callback">callback</a>
* the callback will be performed when entering the state. When programming errors happen,
* such as calling {@link #prepare()} and {@link #setMediaItem(MediaItem)} methods
* from an <a href="#invalid_state">invalid state</a>, The callback is called with
* {@link #CALL_STATUS_INVALID_OPERATION} . The MediaPlayer2 object enters the
* <strong>Error</strong> whether or not a callback exists. </p>
*
* <p>To recover from an error and reuse a MediaPlayer2 object that is in the <strong>
* Error</strong> state,
* call {@link #reset()}. The object will return to the <strong>Idle</strong>
* state and all state information will be lost.</p>
* </li>
* </ol>
*
* <p>You should follow these best practices when coding an app that uses MediaPlayer2:</p>
*
* <ul>
*
* <li>Use <a href="#callback">callbacks</a> to respond to state changes and errors.</li>
*
* <li>When a MediaPlayer2 object is no longer being used, call {@link #close()} as soon as
* possible to release the resources used by the internal player engine associated with the
* MediaPlayer2. Failure to call {@link #close()} may cause subsequent instances of MediaPlayer2
* objects to fallback to software implementations or fail altogether. You cannot use MediaPlayer2
* after you call {@link #close()}. There is no way to bring it back to any other state.</li>
*
* <li>The current playback position can be retrieved with a call to {@link #getCurrentPosition()},
* which is helpful for applications such as a Music player that need to keep track of the playback
* progress.</li>
*
* <li>The playback position can be adjusted with a call to {@link #seekTo}. Although the
* asynchronous {@link #seekTo} call returns right away, the actual seek operation may take a
* while to finish, especially for audio/video being streamed. If you register an
* {@link EventCallback#onCallCompleted} <a href="#callback">callback</a>, the callback is
* called When the seek operation completes with {@link #CALL_COMPLETED_SEEK_TO}.</li>
*
* <li>You can call {@link #seekTo(long, int)} from the <strong>Prepared</strong> and
* <strong>Paused</strong> states. In these cases, if you are playing a video stream and
* the requested position is valid one video frame is displayed.</li>
*
* </ul>
*
* <h3 id="Invalid_States">Invalid method calls</h3>
*
* <p>The only methods you safely call from the <strong>Error</strong> state are {@link #close()},
* {@link #reset()}, {@link #notifyWhenCommandLabelReached}, {@link #clearPendingCommands()},
* {@link #setEventCallback}, {@link #clearEventCallback()} and {@link #getState()}.
* Any other methods might throw an exception, return meaningless data, or invoke a
* {@link EventCallback#onCallCompleted} with an error code.</p>
*
* <p>Most methods can be called from any non-Error state. They will either perform their work or
* silently have no effect. The following table lists the methods that will invoke a
* {@link EventCallback#onCallCompleted} with an error code or throw an exception when they are
* called from the associated invalid states.</p>
*
* <table border="0" cellspacing="0" cellpadding="0">
* <tr><th>Method Name</th>
* <th>Invalid States</th></tr>
*
* <tr><td>setMediaItem</td> <td>{Prepared, Paused, Playing}</td></tr>
* <tr><td>prepare</td> <td>{Prepared, Paused, Playing}</td></tr>
* <tr><td>play</td> <td>{Idle}</td></tr>
* <tr><td>pause</td> <td>{Idle}</td></tr>
* <tr><td>seekTo</td> <td>{Idle}</td></tr>
* <tr><td>getCurrentPosition</td> <td>{Idle}</td></tr>
* <tr><td>getDuration</td> <td>{Idle}</td></tr>
* <tr><td>getBufferedPosition</td> <td>{Idle}</td></tr>
* <tr><td>getTracks</td> <td>{Idle}</td></tr>
* <tr><td>getSelectedTrack</td> <td>{Idle}</td></tr>
* <tr><td>selectTrack</td> <td>{Idle}</td></tr>
* <tr><td>deselectTrack</td> <td>{Idle}</td></tr>
* </table>
*
* <h3 id="Permissions">Permissions</h3>
* <p>This class requires the {@link android.Manifest.permission#INTERNET} permission
* when used with network-based content.
*
* <h3 id="callback">Callbacks</h3>
* <p>Many errors do not result in a transition to the <strong>Error</strong> state.
* It is good programming practice to register callback listeners using
* {@link #setEventCallback(Executor, EventCallback)} and
* {@link #setDrmEventCallback(Executor, DrmEventCallback)}).
* You can receive a callback at any time and from any state.</p>
*
* <p>If it's important for your app to respond to state changes (for instance, to update the
* controls on a transport UI), you should register an {@link EventCallback#onCallCompleted} and
* detect state change commands by testing the <code>what</code> parameter for a callback from one
* of the state transition methods: {@link #CALL_COMPLETED_PREPARE}, {@link #CALL_COMPLETED_PLAY},
* and {@link #CALL_COMPLETED_PAUSE}.
* Then check the <code>status</code> parameter. The value {@link #CALL_STATUS_NO_ERROR} indicates a
* successful transition. Any other value will be an error. Call {@link #getState()} to
* determine the current state.</p>
*
* <p>In order for callbacks to work, your app must create
* MediaPlayer2 objects on a thread that has its own running Looper. This can be done on the main UI
* thread, which has a Looper.</p>
*/
/* package */ abstract class MediaPlayer2 {
/**
* Create a MediaPlayer2 object.
*
* @param context The context the player is running in
* @return A MediaPlayer2 object created
*/
@NonNull
public static MediaPlayer2 create(@NonNull Context context) {
return new ExoPlayerMediaPlayer2Impl(context);
}
protected MediaPlayer2() { }
/**
* Cancels the asynchronous call previously submitted.
*
* @param token the token which is returned from the asynchronous call.
* @return {@code false} if the task could not be cancelled; {@code true} otherwise.
*/
public abstract boolean cancel(Object token);
/**
* Releases the resources held by this {@code MediaPlayer2} object.
*
* It is considered good practice to call this method when you're
* done using the MediaPlayer2. In particular, whenever an Activity
* of an application is paused (its onPause() method is called),
* or stopped (its onStop() method is called), this method should be
* invoked to release the MediaPlayer2 object, unless the application
* has a special need to keep the object around. In addition to
* unnecessary resources (such as memory and instances of codecs)
* being held, failure to call this method immediately if a
* MediaPlayer2 object is no longer needed may also lead to
* continuous battery consumption for mobile devices, and playback
* failure for other applications if no multiple instances of the
* same codec are supported on a device. Even if multiple instances
* of the same codec are supported, some performance degradation
* may be expected when unnecessary multiple instances are used
* at the same time.
*/
// This is a synchronous call.
public abstract void close();
/**
* Starts or resumes playback. If playback had previously been paused,
* playback will continue from where it was paused. If playback had
* reached end of stream and been paused, or never started before,
* playback will start at the beginning.
*
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object play();
/**
* Prepares the player for playback, asynchronously.
*
* After setting the datasource and the display surface, you need to
* call prepare().
*
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object prepare();
/**
* Pauses playback. Call play() to resume.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object pause();
/**
* Tries to play next media item if applicable.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object skipToNext();
/**
* Moves the media to specified time position.
* Same as {@link #seekTo(long, int)} with {@code mode = SEEK_PREVIOUS_SYNC}.
*
* @param msec the offset in milliseconds from the start to seek to
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public Object seekTo(long msec) {
return seekTo(msec, SEEK_PREVIOUS_SYNC /* mode */);
}
/**
* Gets the current playback position.
*
* @return the current position in milliseconds
*/
public abstract long getCurrentPosition();
/**
* Gets the duration of the file.
*
* @return the duration in milliseconds, if no duration is available
* (for example, if streaming live content), -1 is returned.
*/
public abstract long getDuration();
/**
* Gets the current buffered media source position received through progressive downloading.
* The received buffering percentage indicates how much of the content has been buffered
* or played. For example a buffering update of 80 percent when half the content
* has already been played indicates that the next 30 percent of the
* content to play has been buffered.
*
* @return the current buffered media source position in milliseconds
*/
public abstract long getBufferedPosition();
/**
* Gets the current MediaPlayer2 state.
*
* @return the current MediaPlayer2 state.
*/
public abstract @MediaPlayer2State int getState();
/**
* Sets the audio attributes for this MediaPlayer2.
* See {@link AudioAttributesCompat} for how to build and configure an instance of this class.
* You must call this method before {@link #prepare()} in order
* for the audio attributes to become effective thereafter.
* @param attributes a non-null set of audio attributes
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setAudioAttributes(@NonNull AudioAttributesCompat attributes);
/**
* Gets the audio attributes for this MediaPlayer2.
* @return attributes a set of audio attributes
*/
public abstract @Nullable AudioAttributesCompat getAudioAttributes();
/**
* Sets the media item as described by a MediaItem.
* <p>
* When the media item is a {@link FileMediaItem}, the {@link ParcelFileDescriptor}
* in the {@link FileMediaItem} will be closed by the player.
*
* @param item the descriptor of media item you want to play
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setMediaItem(@NonNull MediaItem item);
/**
* Sets a single media item as described by a MediaItem which will be played
* after current media item is finished.
* <p>
* When the media item is a {@link FileMediaItem}, the {@link ParcelFileDescriptor}
* in the {@link FileMediaItem} will be closed by the player.
*
* @param item the descriptor of media item you want to play after current one
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setNextMediaItem(@NonNull MediaItem item);
/**
* Sets a list of media items to be played sequentially after current media item is done.
* <p>
* If a media item in the list is a {@link FileMediaItem}, the {@link ParcelFileDescriptor}
* in the {@link FileMediaItem} will be closed by the player.
*
* @param items the list of media items you want to play after current one
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setNextMediaItems(@NonNull List<MediaItem> items);
/**
* Gets the current media item as described by a MediaItem.
*
* @return the current MediaItem
*/
public abstract @Nullable MediaItem getCurrentMediaItem();
/**
* Configures the player to loop on the current media item.
* @param loop true if the current media item is meant to loop.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object loopCurrent(boolean loop);
/**
* Sets the volume of the audio of the media to play, expressed as a linear multiplier
* on the audio samples.
* Note that this volume is specific to the player, and is separate from stream volume
* used across the platform.<br>
* A value of 0.0f indicates muting, a value of 1.0f is the nominal unattenuated and unamplified
* gain. See {@link #getMaxPlayerVolume()} for the volume range supported by this player.
* @param volume a value between 0.0f and {@link #getMaxPlayerVolume()}.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setPlayerVolume(float volume);
/**
* Returns the current volume of this player to this player.
* Note that it does not take into account the associated stream volume.
* @return the player volume.
*/
public abstract float getPlayerVolume();
/**
* @return the maximum volume that can be used in {@link #setPlayerVolume(float)}.
*/
public float getMaxPlayerVolume() {
return 1.0f;
}
/**
* Insert a task in the command queue to help the client to identify whether a batch
* of commands has been finished. When this command is processed, a notification
* {@link EventCallback#onCommandLabelReached} will be fired with the
* given {@code label}.
*
* @see EventCallback#onCommandLabelReached
*
* @param label An application specific Object used to help to identify the completeness
* of a batch of commands.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object notifyWhenCommandLabelReached(@NonNull Object label);
/**
* Sets the {@link Surface} to be used as the sink for the video portion of
* the media. Setting a
* Surface will un-set any Surface or SurfaceHolder that was previously set.
* A null surface will result in only the audio track being played.
*
* If the Surface sends frames to a {@link SurfaceTexture}, the timestamps
* returned from {@link SurfaceTexture#getTimestamp()} will have an
* unspecified zero point. These timestamps cannot be directly compared
* between different media sources, different instances of the same media
* source, or multiple runs of the same program. The timestamp is normally
* monotonically increasing and is unaffected by time-of-day adjustments,
* but it is reset when the position is set.
*
* @param surface The {@link Surface} to be used for the video portion of
* the media.
* @throws IllegalStateException if the internal player engine has not been
* initialized or has been released.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setSurface(@Nullable Surface surface);
/* Do not change these video scaling mode values below without updating
* their counterparts in system/window.h! Please do not forget to update
* {@link #isVideoScalingModeSupported} when new video scaling modes
* are added.
*/
/**
* Specifies a video scaling mode. The content is stretched to the
* surface rendering area. When the surface has the same aspect ratio
* as the content, the aspect ratio of the content is maintained;
* otherwise, the aspect ratio of the content is not maintained when video
* is being rendered.
* There is no content cropping with this video scaling mode.
*/
public static final int VIDEO_SCALING_MODE_SCALE_TO_FIT = 1;
/**
* Discards all pending commands.
*/
// This is a synchronous call.
public abstract void clearPendingCommands();
/**
* Returns the width of the video.
*
* @return the width of the video, or 0 if there is no video or the width has not been
* determined yet. The {@link EventCallback} can be registered via
* {@link #setEventCallback(Executor, EventCallback)} to provide a
* notification {@link EventCallback#onVideoSizeChanged} when the width
* is available.
*/
public abstract int getVideoWidth();
/**
* Returns the height of the video.
*
* @return the height of the video, or 0 if there is no video or the height has not been
* determined yet. The {@link EventCallback} can be registered via
* {@link #setEventCallback(Executor, EventCallback)} to provide a
* notification {@link EventCallback#onVideoSizeChanged} when the height is
* available.
*/
public abstract int getVideoHeight();
/**
* Return Metrics data about the current player.
*
* @return a {@link PersistableBundle} containing the set of attributes and values
* available for the media being handled by this instance of MediaPlayer2
* The attributes are descibed in {@link MetricsConstants}.
*
* Additional vendor-specific fields may also be present in
* the return value.
*/
@RequiresApi(21)
public abstract PersistableBundle getMetrics();
/**
* Sets playback rate using {@link PlaybackParams}. The player sets its internal
* PlaybackParams to the given input. This does not change the player state. For example,
* if this is called with the speed of 2.0f in {@link #PLAYER_STATE_PAUSED}, the player will
* just update internal property and stay paused. Once the client calls {@link #play()}
* afterwards, the player will start playback with the given speed. Calling this with zero
* speed is not allowed.
*
* @param params the playback params.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setPlaybackParams(@NonNull PlaybackParams params);
/**
* Gets the playback params, containing the current playback rate.
*
* @return the playback params.
*/
@NonNull
public abstract PlaybackParams getPlaybackParams();
/**
* Seek modes used in method seekTo(long, int) to move media position
* to a specified location.
*
* Do not change these mode values without updating their counterparts
* in include/media/IMediaSource.h!
*/
/**
* This mode is used with {@link #seekTo(long, int)} to move media position to
* a sync (or key) frame associated with a media item that is located
* right before or at the given time.
*
* @see #seekTo(long, int)
*/
public static final int SEEK_PREVIOUS_SYNC = 0x00;
/**
* This mode is used with {@link #seekTo(long, int)} to move media position to
* a sync (or key) frame associated with a media item that is located
* right after or at the given time.
*
* @see #seekTo(long, int)
*/
public static final int SEEK_NEXT_SYNC = 0x01;
/**
* This mode is used with {@link #seekTo(long, int)} to move media position to
* a sync (or key) frame associated with a media item that is located
* closest to (in time) or at the given time.
*
* @see #seekTo(long, int)
*/
public static final int SEEK_CLOSEST_SYNC = 0x02;
/**
* This mode is used with {@link #seekTo(long, int)} to move media position to
* a frame (not necessarily a key frame) associated with a media item that
* is located closest to or at the given time.
*
* @see #seekTo(long, int)
*/
public static final int SEEK_CLOSEST = 0x03;
/** @hide */
@RestrictTo(LIBRARY)
@IntDef(flag = false, /*prefix = "SEEK",*/ value = {
SEEK_PREVIOUS_SYNC,
SEEK_NEXT_SYNC,
SEEK_CLOSEST_SYNC,
SEEK_CLOSEST,
})
@Retention(RetentionPolicy.SOURCE)
public @interface SeekMode {}
/**
* Moves the media to specified time position by considering the given mode.
* <p>
* When seekTo is finished, the user will be notified via
* {@link EventCallback#onInfo} with {@link #CALL_COMPLETED_SEEK_TO}.
* There is at most one active seekTo processed at any time. If there is a to-be-completed
* seekTo, new seekTo requests will be queued in such a way that only the last request
* is kept. When current seekTo is completed, the queued request will be processed if
* that request is different from just-finished seekTo operation, i.e., the requested
* position or mode is different.
*
* @param msec the offset in milliseconds from the start to seek to.
* When seeking to the given time position, there is no guarantee that the media item
* has a frame located at the position. When this happens, a frame nearby will be rendered.
* If msec is negative, time position zero will be used.
* If msec is larger than duration, duration will be used.
* @param mode the mode indicating where exactly to seek to.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object seekTo(long msec, @SeekMode int mode);
/**
* Gets current playback position as a {@link MediaTimestamp}.
* <p>
* The MediaTimestamp represents how the media time correlates to the system time in
* a linear fashion using an anchor and a clock rate. During regular playback, the media
* time moves fairly constantly (though the anchor frame may be rebased to a current
* system time, the linear correlation stays steady). Therefore, this method does not
* need to be called often.
* <p>
* To help users get current playback position, this method always anchors the timestamp
* to the current {@link System#nanoTime system time}, so
* {@link MediaTimestamp#getAnchorMediaTimeUs} can be used as current playback position.
*
* @return a MediaTimestamp object if a timestamp is available, or {@code null} if no timestamp
* is available, e.g. because the media player has not been initialized.
*
* @see MediaTimestamp
*/
@Nullable
public abstract MediaTimestamp getTimestamp();
/**
* Resets the MediaPlayer2 to its uninitialized state. After calling
* this method, you will have to initialize it again by setting the
* media item and calling prepare().
*/
// This is a synchronous call.
public abstract void reset();
/**
* Sets the audio session ID.
*
* @param sessionId the audio session ID.
* The audio session ID is a system wide unique identifier for the audio stream played by
* this MediaPlayer2 instance.
* The primary use of the audio session ID is to associate audio effects to a particular
* instance of MediaPlayer2: if an audio session ID is provided when creating an audio effect,
* this effect will be applied only to the audio content of media players within the same
* audio session and not to the output mix.
* When created, a MediaPlayer2 instance automatically generates its own audio session ID.
* However, it is possible to force this player to be part of an already existing audio session
* by calling this method.
* This method must be called before one of the overloaded <code> setMediaItem </code> methods.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setAudioSessionId(int sessionId);
/**
* Returns the audio session ID.
*
* @return the audio session ID. {@see #setAudioSessionId(int)}
* Note that the audio session ID is 0 only if a problem occurred when the MediaPlayer2 was
* constructed.
*/
public abstract int getAudioSessionId();
/**
* Attaches an auxiliary effect to the player. A typical auxiliary effect is a reverberation
* effect which can be applied on any sound source that directs a certain amount of its
* energy to this effect. This amount is defined by setAuxEffectSendLevel().
* See {@link #setAuxEffectSendLevel(float)}.
* <p>After creating an auxiliary effect (e.g.
* {@link android.media.audiofx.EnvironmentalReverb}), retrieve its ID with
* {@link android.media.audiofx.AudioEffect#getId()} and use it when calling this method
* to attach the player to the effect.
* <p>To detach the effect from the player, call this method with a null effect id.
* <p>This method must be called after one of the overloaded <code> setMediaItem </code>
* methods.
* @param effectId system wide unique id of the effect to attach
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object attachAuxEffect(int effectId);
/**
* Sets the send level of the player to the attached auxiliary effect.
* See {@link #attachAuxEffect(int)}. The level value range is 0 to 1.0.
* <p>By default the send level is 0, so even if an effect is attached to the player
* this method must be called for the effect to be applied.
* <p>Note that the passed level value is a raw scalar. UI controls should be scaled
* logarithmically: the gain applied by audio framework ranges from -72dB to 0dB,
* so an appropriate conversion from linear UI input x to level is:
* x == 0 -> level = 0
* 0 < x <= R -> level = 10^(72*(x-R)/20/R)
* @param level send level scalar
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object setAuxEffectSendLevel(float level);
/**
* Returns a List of track information.
*
* @return List of track info. The total number of tracks is the array length.
*/
@NonNull
public abstract List<TrackInfo> getTracks();
/**
* Returns the metadata of the audio, video, or subtitle track currently selected for playback,
* The return value is an item of the array returned by {@link #getTracks()}.
*
* @param trackType should be one of {@link TrackInfo#MEDIA_TRACK_TYPE_VIDEO},
* {@link TrackInfo#MEDIA_TRACK_TYPE_AUDIO}, or
* {@link TrackInfo#MEDIA_TRACK_TYPE_SUBTITLE}
* @return metadata of the audio, video, or subtitle track currently selected for playback;
* {@code null} is returned when there is no selected track for {@code trackType} or
* when {@code trackType} is not one of audio, video, or subtitle.
* @throws IllegalStateException if called after {@link #close()}
*
* @see #getTracks()
*/
@Nullable
public abstract TrackInfo getSelectedTrack(int trackType);
/**
* Selects a track.
* <p>
* If a MediaPlayer2 is in invalid state, {@link #CALL_STATUS_INVALID_OPERATION} will be
* reported with {@link EventCallback#onCallCompleted}.
* If a MediaPlayer2 is in <em>Playing</em> state, the selected track is presented immediately.
* If a MediaPlayer2 is not in Started state, it just marks the track to be played.
* </p>
* <p>
* In any valid state, if it is called multiple times on the same type of track (ie. Video,
* Audio, Subtitle), the most recent one will be chosen.
* </p>
* <p>
* The first audio and video tracks are selected by default if available, even though
* this method is not called. However, no subtitle track will be selected until
* this function is called.
* </p>
* <p>
* Currently, only subtitle tracks or audio tracks can be selected via this method.
* </p>
* @param trackId the id of the track to be selected. The id can be obtained by calling
* {@link TrackInfo#getId()} to an {@link TrackInfo} returned by {@link #getTracks()}.
* Note that the {@link TrackInfo}s may become invalid when
* {@link EventCallback#onTracksChanged} is called.
*
* @see TrackInfo#getId()
* @see #getTracks
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
@NonNull
public abstract Object selectTrack(int trackId);
/**
* Deselects a track.
* <p>
* Currently, the track must be a subtitle track and no audio or video tracks can be
* deselected. If the subtitle track identified by index has not been
* selected before, it throws an exception.
* </p>
* @param trackId the id of the track to be deselected. The id can be obtained by calling
* {@link TrackInfo#getId()} to an {@link TrackInfo} returned by {@link #getTracks()} or
* {@link #getSelectedTrack(int)}. Note that the {@link TrackInfo}s may become invalid when
* {@link EventCallback#onTracksChanged} is called.
*
* @see TrackInfo#getId()
* @see #getTracks
* @see #getSelectedTrack(int)
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
@NonNull
public abstract Object deselectTrack(int trackId);
/**
* Interface definition for callbacks to be invoked when the player has the corresponding
* events.
*/
public abstract static class EventCallback {
/**
* Called to indicate the video size
*
* The video size (width and height) could be 0 if there was no video,
* no display surface was set, or the value was not determined yet.
*
* @param mp the MediaPlayer2 associated with this callback
* @param item the MediaItem of this media item
* @param width the width of the video
* @param height the height of the video
*/
public void onVideoSizeChanged(
MediaPlayer2 mp, MediaItem item, int width, int height) { }
/**
* Called to indicate available timed metadata
* <p>
* This method will be called as timed metadata is extracted from the media,
* in the same order as it occurs in the media. The timing of this event is
* not controlled by the associated timestamp.
* <p>
* Currently only HTTP live streaming data URI's embedded with timed ID3 tags generates
* {@link TimedMetaData}.
*
* @see MediaPlayer2#selectTrack(int)
* @see TimedMetaData
*
* @param mp the MediaPlayer2 associated with this callback
* @param item the MediaItem of this media item
* @param data the timed metadata sample associated with this event
*/
public void onTimedMetaDataAvailable(
MediaPlayer2 mp, MediaItem item, TimedMetaData data) { }
/**
* Called to indicate an error.
*
* @param mp the MediaPlayer2 the error pertains to
* @param item the MediaItem of this media item
* @param what the type of error that has occurred.
* @param extra an extra code, specific to the error. Typically
* implementation dependent.
*/
public void onError(
MediaPlayer2 mp, MediaItem item, @MediaError int what, int extra) { }
/**
* Called to indicate an info or a warning.
*
* @param mp the MediaPlayer2 the info pertains to.
* @param item the MediaItem of this media item
* @param what the type of info or warning.
* @param extra an extra code, specific to the info. Typically
* implementation dependent.
*/
public void onInfo(MediaPlayer2 mp, MediaItem item, @MediaInfo int what, int extra) { }
/**
* Called to acknowledge an API call.
*
* @param mp the MediaPlayer2 the call was made on.
* @param item the MediaItem of this media item
* @param what the enum for the API call.
* @param status the returned status code for the call.
*/
public void onCallCompleted(
MediaPlayer2 mp, MediaItem item, @CallCompleted int what,
@CallStatus int status) { }
/**
* Called when a discontinuity in the normal progression of the media time is detected.
* The "normal progression" of media time is defined as the expected increase of the
* playback position when playing media, relative to the playback speed (for instance every
* second, media time increases by two seconds when playing at 2x).<br>
* Discontinuities are encountered in the following cases:
* <ul>
* <li>when the player is starved for data and cannot play anymore</li>
* <li>when the player encounters a playback error</li>
* <li>when the a seek operation starts, and when it's completed</li>
* <li>when the playback speed changes</li>
* <li>when the playback state changes</li>
* <li>when the player is reset</li>
* </ul>
*
* @param mp the MediaPlayer2 the media time pertains to.
* @param item the MediaItem of this media item
* @param timestamp the timestamp that correlates media time, system time and clock rate,
* or {@link MediaTimestamp#TIMESTAMP_UNKNOWN} in an error case.
*/
public void onMediaTimeDiscontinuity(
MediaPlayer2 mp, MediaItem item, MediaTimestamp timestamp) { }
/**
* Called to indicate {@link #notifyWhenCommandLabelReached(Object)} has been processed.
*
* @param mp the MediaPlayer2 {@link #notifyWhenCommandLabelReached(Object)} was called on.
* @param label the application specific Object given by
* {@link #notifyWhenCommandLabelReached(Object)}.
*/
public void onCommandLabelReached(MediaPlayer2 mp, @NonNull Object label) { }
/**
* Called when when a player subtitle track has new subtitle data available.
* @param mp the player that reports the new subtitle data
* @param item the MediaItem of this media item
* @param track the track that has the subtitle data
* @param data the subtitle data
*/
public void onSubtitleData(@NonNull MediaPlayer2 mp, @NonNull MediaItem item,
@NonNull TrackInfo track, @NonNull SubtitleData data) { }
/**
* Called when the tracks of the current media item is changed such as
* 1) when tracks of a media item become available, or
* 2) when new tracks are found during playback.
* <p>
* When it's called, the previous tracks may be invalidated so it's recommended to use the
* most recent tracks to call {@link #selectTrack} or {@link #deselectTrack}.
*
* @param mp the player associated with this callback
* @param tracks the list of tracks. It can be empty.
*/
public void onTracksChanged(@NonNull MediaPlayer2 mp,
@NonNull List<TrackInfo> tracks) { }
}
/**
* Sets the callback to be invoked when the media source is ready for playback.
*
* @param eventCallback the callback that will be run
* @param executor the executor through which the callback should be invoked
*/
// This is a synchronous call.
public abstract void setEventCallback(
@NonNull Executor executor, @NonNull EventCallback eventCallback);
/**
* Clears the {@link EventCallback}.
*/
// This is a synchronous call.
public abstract void clearEventCallback();
/**
* MediaPlayer2 has not been prepared or just has been reset.
* In this state, MediaPlayer2 doesn't fetch data.
*/
public static final int PLAYER_STATE_IDLE = 1001;
/**
* MediaPlayer2 has been just prepared.
* In this state, MediaPlayer2 just fetches data from media source,
* but doesn't actively render data.
*/
public static final int PLAYER_STATE_PREPARED = 1002;
/**
* MediaPlayer2 is paused.
* In this state, MediaPlayer2 doesn't actively render data.
*/
public static final int PLAYER_STATE_PAUSED = 1003;
/**
* MediaPlayer2 is actively playing back data.
*/
public static final int PLAYER_STATE_PLAYING = 1004;
/**
* MediaPlayer2 has hit some fatal error and cannot continue playback.
*/
public static final int PLAYER_STATE_ERROR = 1005;
/** @hide */
@RestrictTo(LIBRARY)
@IntDef(flag = false, value = {
PLAYER_STATE_IDLE,
PLAYER_STATE_PREPARED,
PLAYER_STATE_PAUSED,
PLAYER_STATE_PLAYING,
PLAYER_STATE_ERROR})
@Retention(RetentionPolicy.SOURCE)
public @interface MediaPlayer2State {}
/**
* Unspecified media player error.
* @see EventCallback#onError
*/
public static final int MEDIA_ERROR_UNKNOWN = 1;
/**
* File or network related operation errors.
* @see EventCallback#onError
*/
public static final int MEDIA_ERROR_IO = -1004;
/**
* Bitstream is not conforming to the related coding standard or file spec.
* @see EventCallback#onError
*/
public static final int MEDIA_ERROR_MALFORMED = -1007;
/**
* Bitstream is conforming to the related coding standard or file spec, but
* the media framework does not support the feature.
* @see EventCallback#onError
*/
public static final int MEDIA_ERROR_UNSUPPORTED = -1010;
/**
* Some operation takes too long to complete, usually more than 3-5 seconds.
* @see EventCallback#onError
*/
public static final int MEDIA_ERROR_TIMED_OUT = -110;
/**
* Unspecified low-level system error. This value originated from UNKNOWN_ERROR in
* system/core/include/utils/Errors.h
* @see EventCallback#onError
*/
public static final int MEDIA_ERROR_SYSTEM = -2147483648;
/**
* @hide
*/
@RestrictTo(LIBRARY)
@IntDef(flag = false, /*prefix = "MEDIA_ERROR",*/ value = {
MEDIA_ERROR_UNKNOWN,
MEDIA_ERROR_IO,
MEDIA_ERROR_MALFORMED,
MEDIA_ERROR_UNSUPPORTED,
MEDIA_ERROR_TIMED_OUT,
MEDIA_ERROR_SYSTEM
})
@Retention(RetentionPolicy.SOURCE)
public @interface MediaError {}
/**
* Unspecified media player info.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_UNKNOWN = 1;
/**
* The player just started the playback of this media item.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_DATA_SOURCE_START = 2;
/**
* The player just pushed the very first video frame for rendering.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_VIDEO_RENDERING_START = 3;
/**
* The player just rendered the very first audio sample.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_AUDIO_RENDERING_START = 4;
/**
* The player just completed the playback of this media item.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_DATA_SOURCE_END = 5;
/**
* The player just completed the playback of all the media items set by {@link #setMediaItem},
* {@link #setNextMediaItem} and {@link #setNextMediaItems}.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_DATA_SOURCE_LIST_END = 6;
/**
* The player just completed an iteration of playback loop. This event is sent only when
* looping is enabled by {@link #loopCurrent}.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_DATA_SOURCE_REPEAT = 7;
/**
* The player just prepared a media item.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_PREPARED = 100;
/**
* The video is too complex for the decoder: it can't decode frames fast
* enough. Possibly only the audio plays fine at this stage.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_VIDEO_TRACK_LAGGING = 700;
/**
* MediaPlayer2 is temporarily pausing playback internally in order to
* buffer more data.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_BUFFERING_START = 701;
/**
* MediaPlayer2 is resuming playback after filling buffers.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_BUFFERING_END = 702;
/**
* Estimated network bandwidth information (kbps) is available; currently this event fires
* simultaneously as {@link #MEDIA_INFO_BUFFERING_START} and {@link #MEDIA_INFO_BUFFERING_END}
* when playing network files.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_NETWORK_BANDWIDTH = 703;
/**
* Update status in buffering a media source received through progressive downloading.
* The received buffering percentage indicates how much of the content has been buffered
* or played. For example a buffering update of 80 percent when half the content
* has already been played indicates that the next 30 percent of the
* content to play has been buffered.
*
* The {@code extra} parameter in {@link EventCallback#onInfo} is the
* percentage (0-100) of the content that has been buffered or played thus far.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_BUFFERING_UPDATE = 704;
/**
* Bad interleaving means that a media has been improperly interleaved or
* not interleaved at all, e.g has all the video samples first then all the
* audio ones. Video is playing but a lot of disk seeks may be happening.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_BAD_INTERLEAVING = 800;
/**
* The media cannot be seeked (e.g live stream)
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_NOT_SEEKABLE = 801;
/**
* A new set of metadata is available.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_METADATA_UPDATE = 802;
/**
* A new set of external-only metadata is available. Used by
* JAVA framework to avoid triggering track scanning.
*/
public static final int MEDIA_INFO_EXTERNAL_METADATA_UPDATE = 803;
/**
* Informs that audio is not playing. Note that playback of the video
* is not interrupted.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_AUDIO_NOT_PLAYING = 804;
/**
* Informs that video is not playing. Note that playback of the audio
* is not interrupted.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_VIDEO_NOT_PLAYING = 805;
/**
* Subtitle track was not supported by the media framework.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_UNSUPPORTED_SUBTITLE = 901;
/**
* Reading the subtitle track takes too long.
* @see EventCallback#onInfo
*/
public static final int MEDIA_INFO_SUBTITLE_TIMED_OUT = 902;
/**
* @hide
*/
@RestrictTo(LIBRARY)
@IntDef(flag = false, /*prefix = "MEDIA_INFO",*/ value = {
MEDIA_INFO_UNKNOWN,
MEDIA_INFO_DATA_SOURCE_START,
MEDIA_INFO_VIDEO_RENDERING_START,
MEDIA_INFO_AUDIO_RENDERING_START,
MEDIA_INFO_DATA_SOURCE_END,
MEDIA_INFO_DATA_SOURCE_LIST_END,
MEDIA_INFO_DATA_SOURCE_REPEAT,
MEDIA_INFO_PREPARED,
MEDIA_INFO_VIDEO_TRACK_LAGGING,
MEDIA_INFO_BUFFERING_START,
MEDIA_INFO_BUFFERING_END,
MEDIA_INFO_NETWORK_BANDWIDTH,
MEDIA_INFO_BUFFERING_UPDATE,
MEDIA_INFO_BAD_INTERLEAVING,
MEDIA_INFO_NOT_SEEKABLE,
MEDIA_INFO_METADATA_UPDATE,
MEDIA_INFO_EXTERNAL_METADATA_UPDATE,
MEDIA_INFO_AUDIO_NOT_PLAYING,
MEDIA_INFO_VIDEO_NOT_PLAYING,
MEDIA_INFO_UNSUPPORTED_SUBTITLE,
MEDIA_INFO_SUBTITLE_TIMED_OUT
})
@Retention(RetentionPolicy.SOURCE)
public @interface MediaInfo {}
//--------------------------------------------------------------------------
/**
* The player just completed a call {@link #attachAuxEffect}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_ATTACH_AUX_EFFECT = 1;
/**
* The player just completed a call {@link #deselectTrack}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_DESELECT_TRACK = 2;
/**
* The player just completed a call {@link #loopCurrent}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_LOOP_CURRENT = 3;
/**
* The player just completed a call {@link #pause}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_PAUSE = 4;
/**
* The player just completed a call {@link #play}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_PLAY = 5;
/**
* The player just completed a call {@link #prepare}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_PREPARE = 6;
/**
* The player just completed a call {@link #seekTo}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SEEK_TO = 14;
/**
* The player just completed a call {@link #selectTrack}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SELECT_TRACK = 15;
/**
* The player just completed a call {@link #setAudioAttributes}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_AUDIO_ATTRIBUTES = 16;
/**
* The player just completed a call {@link #setAudioSessionId}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_AUDIO_SESSION_ID = 17;
/**
* The player just completed a call {@link #setAuxEffectSendLevel}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_AUX_EFFECT_SEND_LEVEL = 18;
/**
* The player just completed a call {@link #setMediaItem}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_DATA_SOURCE = 19;
/**
* The player just completed a call {@link #setNextMediaItem}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_NEXT_DATA_SOURCE = 22;
/**
* The player just completed a call {@link #setNextMediaItems}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_NEXT_DATA_SOURCES = 23;
/**
* The player just completed a call {@link #setPlaybackParams}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_PLAYBACK_PARAMS = 24;
/**
* The player just completed a call {@link #setPlayerVolume}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_PLAYER_VOLUME = 26;
/**
* The player just completed a call {@link #setSurface}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SET_SURFACE = 27;
/**
* The player just completed a call {@link #skipToNext}.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_COMPLETED_SKIP_TO_NEXT = 29;
/**
* The start of the methods which have separate call complete callback.
*/
public static final int SEPARATE_CALL_COMPLETE_CALLBACK_START = 1000;
/**
* The player just completed a call {@code notifyWhenCommandLabelReached}.
* @see EventCallback#onCommandLabelReached
*/
public static final int CALL_COMPLETED_NOTIFY_WHEN_COMMAND_LABEL_REACHED =
SEPARATE_CALL_COMPLETE_CALLBACK_START;
/**
* The player just completed a call {@link #prepareDrm}.
* @see EventCallback#onCommandLabelReached
*/
public static final int CALL_COMPLETED_PREPARE_DRM =
SEPARATE_CALL_COMPLETE_CALLBACK_START + 1;
/**
* @hide
*/
@RestrictTo(LIBRARY)
@IntDef(flag = false, /*prefix = "CALL_COMPLETED",*/ value = {
CALL_COMPLETED_ATTACH_AUX_EFFECT,
CALL_COMPLETED_DESELECT_TRACK,
CALL_COMPLETED_LOOP_CURRENT,
CALL_COMPLETED_PAUSE,
CALL_COMPLETED_PLAY,
CALL_COMPLETED_PREPARE,
CALL_COMPLETED_SEEK_TO,
CALL_COMPLETED_SELECT_TRACK,
CALL_COMPLETED_SET_AUDIO_ATTRIBUTES,
CALL_COMPLETED_SET_AUDIO_SESSION_ID,
CALL_COMPLETED_SET_AUX_EFFECT_SEND_LEVEL,
CALL_COMPLETED_SET_DATA_SOURCE,
CALL_COMPLETED_SET_NEXT_DATA_SOURCE,
CALL_COMPLETED_SET_NEXT_DATA_SOURCES,
CALL_COMPLETED_SET_PLAYBACK_PARAMS,
CALL_COMPLETED_SET_PLAYER_VOLUME,
CALL_COMPLETED_SET_SURFACE,
CALL_COMPLETED_SKIP_TO_NEXT,
CALL_COMPLETED_NOTIFY_WHEN_COMMAND_LABEL_REACHED,
CALL_COMPLETED_PREPARE_DRM,
})
@Retention(RetentionPolicy.SOURCE)
public @interface CallCompleted {}
/**
* Status code represents that call is completed without an error.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_NO_ERROR = 0;
/**
* Status code represents that call is ended with an unknown error.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_ERROR_UNKNOWN = Integer.MIN_VALUE;
/**
* Status code represents that the player is not in valid state for the operation.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_INVALID_OPERATION = 1;
/**
* Status code represents that the argument is illegal.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_BAD_VALUE = 2;
/**
* Status code represents that the operation is not allowed.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_PERMISSION_DENIED = 3;
/**
* Status code represents a file or network related operation error.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_ERROR_IO = 4;
/**
* Status code represents that the player skipped the call. For example, a {@link #seekTo}
* request may be skipped if it is followed by another {@link #seekTo} request.
* @see EventCallback#onCallCompleted
*/
public static final int CALL_STATUS_SKIPPED = 5;
/**
* @hide
*/
@RestrictTo(LIBRARY)
@IntDef(flag = false, /*prefix = "CALL_STATUS",*/ value = {
CALL_STATUS_NO_ERROR,
CALL_STATUS_ERROR_UNKNOWN,
CALL_STATUS_INVALID_OPERATION,
CALL_STATUS_BAD_VALUE,
CALL_STATUS_PERMISSION_DENIED,
CALL_STATUS_ERROR_IO,
CALL_STATUS_SKIPPED})
@Retention(RetentionPolicy.SOURCE)
public @interface CallStatus {}
// Modular DRM begin
/**
* Interface definition of a callback to be invoked when the app
* can do DRM configuration (get/set properties) before the session
* is opened. This facilitates configuration of the properties, like
* 'securityLevel', which has to be set after DRM scheme creation but
* before the DRM session is opened.
*
* The only allowed DRM calls in this listener are {@link #getDrmPropertyString}
* and {@link #setDrmPropertyString}.
*/
public interface OnDrmConfigHelper {
/**
* Called to give the app the opportunity to configure DRM before the session is created
*
* @param mp the {@code MediaPlayer2} associated with this callback
* @param item the MediaItem of this media item
*/
void onDrmConfig(MediaPlayer2 mp, MediaItem item);
}
/**
* Register a callback to be invoked for configuration of the DRM object before
* the session is created.
* The callback will be invoked synchronously during the execution
* of {@link #prepareDrm(UUID uuid)}.
*
* @param listener the callback that will be run
*/
// This is a synchronous call.
public abstract void setOnDrmConfigHelper(OnDrmConfigHelper listener);
/**
* Interface definition for callbacks to be invoked when the player has the corresponding
* DRM events.
*/
public abstract static class DrmEventCallback {
/**
* Called to indicate DRM info is available
*
* @param mp the {@code MediaPlayer2} associated with this callback
* @param item the MediaItem of this media item
* @param drmInfo DRM info of the source including PSSH, and subset
* of crypto schemes supported by this device
*/
public void onDrmInfo(MediaPlayer2 mp, MediaItem item, DrmInfo drmInfo) { }
/**
* Called to notify the client that {@link #prepareDrm} is finished and ready for
* key request/response.
*
* @param mp the {@code MediaPlayer2} associated with this callback
* @param item the MediaItem of this media item
* @param status the result of DRM preparation.
*/
public void onDrmPrepared(
MediaPlayer2 mp, MediaItem item, @PrepareDrmStatusCode int status) { }
}
/**
* Sets the callback to be invoked when the media source is ready for playback.
*
* @param eventCallback the callback that will be run
* @param executor the executor through which the callback should be invoked
*/
// This is a synchronous call.
public abstract void setDrmEventCallback(@NonNull Executor executor,
@NonNull DrmEventCallback eventCallback);
/**
* Clears the {@link DrmEventCallback}.
*/
// This is a synchronous call.
public abstract void clearDrmEventCallback();
/**
* The status codes for {@link DrmEventCallback#onDrmPrepared} listener.
* <p>
*
* DRM preparation has succeeded.
*/
public static final int PREPARE_DRM_STATUS_SUCCESS = 0;
/**
* The device required DRM provisioning but couldn't reach the provisioning server.
*/
public static final int PREPARE_DRM_STATUS_PROVISIONING_NETWORK_ERROR = 1;
/**
* The device required DRM provisioning but the provisioning server denied the request.
*/
public static final int PREPARE_DRM_STATUS_PROVISIONING_SERVER_ERROR = 2;
/**
* The DRM preparation has failed.
*/
public static final int PREPARE_DRM_STATUS_PREPARATION_ERROR = 3;
/**
* The crypto scheme UUID that is not supported by the device.
*/
public static final int PREPARE_DRM_STATUS_UNSUPPORTED_SCHEME = 4;
/**
* The hardware resources are not available, due to being in use.
*/
public static final int PREPARE_DRM_STATUS_RESOURCE_BUSY = 5;
/** @hide */
@RestrictTo(LIBRARY)
@IntDef(flag = false, /*prefix = "PREPARE_DRM_STATUS",*/ value = {
PREPARE_DRM_STATUS_SUCCESS,
PREPARE_DRM_STATUS_PROVISIONING_NETWORK_ERROR,
PREPARE_DRM_STATUS_PROVISIONING_SERVER_ERROR,
PREPARE_DRM_STATUS_PREPARATION_ERROR,
PREPARE_DRM_STATUS_UNSUPPORTED_SCHEME,
PREPARE_DRM_STATUS_RESOURCE_BUSY,
})
@Retention(RetentionPolicy.SOURCE)
public @interface PrepareDrmStatusCode {}
/**
* Retrieves the DRM Info associated with the current source
*
* @throws IllegalStateException if called before being prepared
*/
public abstract DrmInfo getDrmInfo();
/**
* Prepares the DRM for the current source
* <p>
* If {@link OnDrmConfigHelper} is registered, it will be called during
* preparation to allow configuration of the DRM properties before opening the
* DRM session. Note that the callback is called synchronously in the thread that called
* {@link #prepareDrm}. It should be used only for a series of {@code getDrmPropertyString}
* and {@code setDrmPropertyString} calls and refrain from any lengthy operation.
* <p>
* If the device has not been provisioned before, this call also provisions the device
* which involves accessing the provisioning server and can take a variable time to
* complete depending on the network connectivity.
* prepareDrm() runs in non-blocking mode by launching the provisioning in the background and
* returning. {@link DrmEventCallback#onDrmPrepared} will be called when provisioning and
* preparation has finished. The application should check the status code returned with
* {@link DrmEventCallback#onDrmPrepared} to proceed.
* <p>
*
* @param uuid The UUID of the crypto scheme. If not known beforehand, it can be retrieved
* from the source through {@link #getDrmInfo} or registering
* {@link DrmEventCallback#onDrmInfo}.
* @return a token which can be used to cancel the operation later with {@link #cancel}.
*/
// This is an asynchronous call.
public abstract Object prepareDrm(@NonNull UUID uuid);
/**
* Releases the DRM session
* <p>
* The player has to have an active DRM session and be in stopped, or prepared
* state before this call is made.
* A {@code reset()} call will release the DRM session implicitly.
*
* @throws NoDrmSchemeException if there is no active DRM session to release
*/
// This is an asynchronous call.
public abstract void releaseDrm() throws NoDrmSchemeException;
/**
* A key request/response exchange occurs between the app and a license server
* to obtain or release keys used to decrypt encrypted content.
* <p>
* getDrmKeyRequest() is used to obtain an opaque key request byte array that is
* delivered to the license server. The opaque key request byte array is returned
* in KeyRequest.data. The recommended URL to deliver the key request to is
* returned in KeyRequest.defaultUrl.
* <p>
* After the app has received the key request response from the server,
* it should deliver to the response to the DRM engine plugin using the method
* {@link #provideDrmKeyResponse}.
*
* @param keySetId is the key-set identifier of the offline keys being released when keyType is
* {@link MediaDrm#KEY_TYPE_RELEASE}. It should be set to null for other key requests, when
* keyType is {@link MediaDrm#KEY_TYPE_STREAMING} or {@link MediaDrm#KEY_TYPE_OFFLINE}.
*
* @param initData is the container-specific initialization data when the keyType is
* {@link MediaDrm#KEY_TYPE_STREAMING} or {@link MediaDrm#KEY_TYPE_OFFLINE}. Its meaning is
* interpreted based on the mime type provided in the mimeType parameter. It could
* contain, for example, the content ID, key ID or other data obtained from the content
* metadata that is required in generating the key request.
* When the keyType is {@link MediaDrm#KEY_TYPE_RELEASE}, it should be set to null.
*
* @param mimeType identifies the mime type of the content
*
* @param keyType specifies the type of the request. The request may be to acquire
* keys for streaming, {@link MediaDrm#KEY_TYPE_STREAMING}, or for offline content
* {@link MediaDrm#KEY_TYPE_OFFLINE}, or to release previously acquired
* keys ({@link MediaDrm#KEY_TYPE_RELEASE}), which are identified by a keySetId.
*
* @param optionalParameters are included in the key request message to
* allow a client application to provide additional message parameters to the server.
* This may be {@code null} if no additional parameters are to be sent.
*
* @throws NoDrmSchemeException if there is no active DRM session
*/
@NonNull
public abstract MediaDrm.KeyRequest getDrmKeyRequest(
@Nullable byte[] keySetId, @Nullable byte[] initData,
@Nullable String mimeType, int keyType,
@Nullable Map<String, String> optionalParameters)
throws NoDrmSchemeException;
/**
* A key response is received from the license server by the app, then it is
* provided to the DRM engine plugin using provideDrmKeyResponse. When the
* response is for an offline key request, a key-set identifier is returned that
* can be used to later restore the keys to a new session with the method
* {@link #restoreDrmKeys}.
* When the response is for a streaming or release request, null is returned.
*
* @param keySetId When the response is for a release request, keySetId identifies
* the saved key associated with the release request (i.e., the same keySetId
* passed to the earlier {@link #getDrmKeyRequest} call. It MUST be null when the
* response is for either streaming or offline key requests.
*
* @param response the byte array response from the server
*
* @throws NoDrmSchemeException if there is no active DRM session
* @throws DeniedByServerException if the response indicates that the
* server rejected the request
*/
// This is a synchronous call.
public abstract byte[] provideDrmKeyResponse(
@Nullable byte[] keySetId, @NonNull byte[] response)
throws NoDrmSchemeException, DeniedByServerException;
/**
* Restore persisted offline keys into a new session. keySetId identifies the
* keys to load, obtained from a prior call to {@link #provideDrmKeyResponse}.
*
* @param keySetId identifies the saved key set to restore
*/
// This is an asynchronous call.
public abstract void restoreDrmKeys(@NonNull byte[] keySetId)
throws NoDrmSchemeException;
/**
* Read a DRM engine plugin String property value, given the property name string.
* <p>
* @param propertyName the property name
*
* Standard fields names are:
* {@link MediaDrm#PROPERTY_VENDOR}, {@link MediaDrm#PROPERTY_VERSION},
* {@link MediaDrm#PROPERTY_DESCRIPTION}, {@link MediaDrm#PROPERTY_ALGORITHMS}
*/
@NonNull
public abstract String getDrmPropertyString(
@NonNull String propertyName)
throws NoDrmSchemeException;
/**
* Set a DRM engine plugin String property value.
* <p>
* @param propertyName the property name
* @param value the property value
*
* Standard fields names are:
* {@link MediaDrm#PROPERTY_VENDOR}, {@link MediaDrm#PROPERTY_VERSION},
* {@link MediaDrm#PROPERTY_DESCRIPTION}, {@link MediaDrm#PROPERTY_ALGORITHMS}
*/
// This is a synchronous call.
public abstract void setDrmPropertyString(
@NonNull String propertyName, @NonNull String value)
throws NoDrmSchemeException;
/**
* Encapsulates the DRM properties of the source.
*/
public abstract static class DrmInfo {
/**
* Returns the PSSH info of the media item for each supported DRM scheme.
*/
public abstract Map<UUID, byte[]> getPssh();
/**
* Returns the intersection of the media item and the device DRM schemes.
* It effectively identifies the subset of the source's DRM schemes which
* are supported by the device too.
*/
public abstract List<UUID> getSupportedSchemes();
}; // DrmInfo
/**
* Thrown when a DRM method is called before preparing a DRM scheme through prepareDrm().
* Extends MediaDrm.MediaDrmException
*/
/* package */ static class NoDrmSchemeException extends Exception {
/* package */ NoDrmSchemeException(String detailMessage) {
super(detailMessage);
}
}
/**
* Definitions for the metrics that are reported via the {@link #getMetrics} call.
*/
public static final class MetricsConstants {
private MetricsConstants() {}
/**
* Key to extract the MIME type of the video track
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is a String.
*/
public static final String MIME_TYPE_VIDEO = "android.media.mediaplayer.video.mime";
/**
* Key to extract the codec being used to decode the video track
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is a String.
*/
public static final String CODEC_VIDEO = "android.media.mediaplayer.video.codec";
/**
* Key to extract the width (in pixels) of the video track
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is an integer.
*/
public static final String WIDTH = "android.media.mediaplayer.width";
/**
* Key to extract the height (in pixels) of the video track
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is an integer.
*/
public static final String HEIGHT = "android.media.mediaplayer.height";
/**
* Key to extract the count of video frames played
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is an integer.
*/
public static final String FRAMES = "android.media.mediaplayer.frames";
/**
* Key to extract the count of video frames dropped
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is an integer.
*/
public static final String FRAMES_DROPPED = "android.media.mediaplayer.dropped";
/**
* Key to extract the MIME type of the audio track
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is a String.
*/
public static final String MIME_TYPE_AUDIO = "android.media.mediaplayer.audio.mime";
/**
* Key to extract the codec being used to decode the audio track
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is a String.
*/
public static final String CODEC_AUDIO = "android.media.mediaplayer.audio.codec";
/**
* Key to extract the duration (in milliseconds) of the
* media being played
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is a long.
*/
public static final String DURATION = "android.media.mediaplayer.durationMs";
/**
* Key to extract the playing time (in milliseconds) of the
* media being played
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is a long.
*/
public static final String PLAYING = "android.media.mediaplayer.playingMs";
/**
* Key to extract the count of errors encountered while
* playing the media
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is an integer.
*/
public static final String ERRORS = "android.media.mediaplayer.err";
/**
* Key to extract an (optional) error code detected while
* playing the media
* from the {@link MediaPlayer2#getMetrics} return value.
* The value is an integer.
*/
public static final String ERROR_CODE = "android.media.mediaplayer.errcode";
}
}