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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.design.widget;
import android.content.res.ColorStateList;
import android.graphics.Color;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.GradientDrawable;
import android.graphics.drawable.LayerDrawable;
import android.os.Build;
import android.support.annotation.Nullable;
import android.support.design.R;
import android.support.design.widget.AnimationUtils.AnimationListenerAdapter;
import android.support.v4.graphics.drawable.DrawableCompat;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Transformation;
class FloatingActionButtonEclairMr1 extends FloatingActionButtonImpl {
Drawable mShapeDrawable;
Drawable mRippleDrawable;
CircularBorderDrawable mBorderDrawable;
private float mElevation;
private float mPressedTranslationZ;
private int mAnimationDuration;
private StateListAnimator mStateListAnimator;
ShadowDrawableWrapper mShadowDrawable;
private boolean mIsHiding;
FloatingActionButtonEclairMr1(View view, ShadowViewDelegate shadowViewDelegate) {
super(view, shadowViewDelegate);
mAnimationDuration = view.getResources().getInteger(android.R.integer.config_shortAnimTime);
mStateListAnimator = new StateListAnimator();
mStateListAnimator.setTarget(view);
// Elevate with translationZ when pressed or focused
mStateListAnimator.addState(PRESSED_ENABLED_STATE_SET,
setupAnimation(new ElevateToTranslationZAnimation()));
mStateListAnimator.addState(FOCUSED_ENABLED_STATE_SET,
setupAnimation(new ElevateToTranslationZAnimation()));
// Reset back to elevation by default
mStateListAnimator.addState(EMPTY_STATE_SET,
setupAnimation(new ResetElevationAnimation()));
}
@Override
void setBackgroundDrawable(Drawable originalBackground, ColorStateList backgroundTint,
PorterDuff.Mode backgroundTintMode, int rippleColor, int borderWidth) {
// Now we need to tint the original background with the tint, using
// an InsetDrawable if we have a border width
mShapeDrawable = DrawableCompat.wrap(mutateDrawable(originalBackground));
DrawableCompat.setTintList(mShapeDrawable, backgroundTint);
if (backgroundTintMode != null) {
DrawableCompat.setTintMode(mShapeDrawable, backgroundTintMode);
}
// Now we created a mask Drawable which will be used for touch feedback.
// As we don't know the actual outline of mShapeDrawable, we'll just guess that it's a
// circle
GradientDrawable touchFeedbackShape = new GradientDrawable();
touchFeedbackShape.setShape(GradientDrawable.OVAL);
touchFeedbackShape.setColor(Color.WHITE);
// We'll now wrap that touch feedback mask drawable with a ColorStateList. We do not need
// to inset for any border here as LayerDrawable will nest the padding for us
mRippleDrawable = DrawableCompat.wrap(touchFeedbackShape);
DrawableCompat.setTintList(mRippleDrawable, createColorStateList(rippleColor));
DrawableCompat.setTintMode(mRippleDrawable, PorterDuff.Mode.MULTIPLY);
final Drawable[] layers;
if (borderWidth > 0) {
mBorderDrawable = createBorderDrawable(borderWidth, backgroundTint);
layers = new Drawable[] {mBorderDrawable, mShapeDrawable, mRippleDrawable};
} else {
mBorderDrawable = null;
layers = new Drawable[] {mShapeDrawable, mRippleDrawable};
}
mShadowDrawable = new ShadowDrawableWrapper(
mView.getResources(),
new LayerDrawable(layers),
mShadowViewDelegate.getRadius(),
mElevation,
mElevation + mPressedTranslationZ);
mShadowDrawable.setAddPaddingForCorners(false);
mShadowViewDelegate.setBackgroundDrawable(mShadowDrawable);
updatePadding();
}
private static Drawable mutateDrawable(Drawable drawable) {
if (Build.VERSION.SDK_INT < 14 && drawable instanceof GradientDrawable) {
// GradientDrawable pre-ICS does not copy over it's color when mutated. We just skip
// the mutate and hope for the best.
return drawable;
}
return drawable.mutate();
}
@Override
void setBackgroundTintList(ColorStateList tint) {
DrawableCompat.setTintList(mShapeDrawable, tint);
if (mBorderDrawable != null) {
mBorderDrawable.setBorderTint(tint);
}
}
@Override
void setBackgroundTintMode(PorterDuff.Mode tintMode) {
DrawableCompat.setTintMode(mShapeDrawable, tintMode);
}
@Override
void setRippleColor(int rippleColor) {
DrawableCompat.setTintList(mRippleDrawable, createColorStateList(rippleColor));
}
@Override
void setElevation(float elevation) {
if (mElevation != elevation && mShadowDrawable != null) {
mShadowDrawable.setShadowSize(elevation, elevation + mPressedTranslationZ);
mElevation = elevation;
updatePadding();
}
}
@Override
void setPressedTranslationZ(float translationZ) {
if (mPressedTranslationZ != translationZ && mShadowDrawable != null) {
mPressedTranslationZ = translationZ;
mShadowDrawable.setMaxShadowSize(mElevation + translationZ);
updatePadding();
}
}
@Override
void onDrawableStateChanged(int[] state) {
mStateListAnimator.setState(state);
}
@Override
void jumpDrawableToCurrentState() {
mStateListAnimator.jumpToCurrentState();
}
@Override
void hide(@Nullable final InternalVisibilityChangedListener listener) {
if (mIsHiding || mView.getVisibility() != View.VISIBLE) {
// A hide animation is in progress, or we're already hidden. Skip the call
if (listener != null) {
listener.onHidden();
}
return;
}
Animation anim = android.view.animation.AnimationUtils.loadAnimation(
mView.getContext(), R.anim.design_fab_out);
anim.setInterpolator(AnimationUtils.FAST_OUT_LINEAR_IN_INTERPOLATOR);
anim.setDuration(SHOW_HIDE_ANIM_DURATION);
anim.setAnimationListener(new AnimationUtils.AnimationListenerAdapter() {
@Override
public void onAnimationStart(Animation animation) {
mIsHiding = true;
}
@Override
public void onAnimationEnd(Animation animation) {
mIsHiding = false;
mView.setVisibility(View.GONE);
if (listener != null) {
listener.onHidden();
}
}
});
mView.startAnimation(anim);
}
@Override
void show(@Nullable final InternalVisibilityChangedListener listener) {
if (mView.getVisibility() != View.VISIBLE || mIsHiding) {
// If the view is not visible, or is visible and currently being hidden, run
// the show animation
mView.clearAnimation();
mView.setVisibility(View.VISIBLE);
Animation anim = android.view.animation.AnimationUtils.loadAnimation(
mView.getContext(), R.anim.design_fab_in);
anim.setDuration(SHOW_HIDE_ANIM_DURATION);
anim.setInterpolator(AnimationUtils.LINEAR_OUT_SLOW_IN_INTERPOLATOR);
anim.setAnimationListener(new AnimationListenerAdapter() {
@Override
public void onAnimationEnd(Animation animation) {
if (listener != null) {
listener.onShown();
}
}
});
mView.startAnimation(anim);
} else {
if (listener != null) {
listener.onShown();
}
}
}
private void updatePadding() {
Rect rect = new Rect();
mShadowDrawable.getPadding(rect);
mShadowViewDelegate.setShadowPadding(rect.left, rect.top, rect.right, rect.bottom);
}
private Animation setupAnimation(Animation animation) {
animation.setInterpolator(AnimationUtils.FAST_OUT_SLOW_IN_INTERPOLATOR);
animation.setDuration(mAnimationDuration);
return animation;
}
private abstract class BaseShadowAnimation extends Animation {
private float mShadowSizeStart;
private float mShadowSizeDiff;
@Override
public void reset() {
super.reset();
mShadowSizeStart = mShadowDrawable.getShadowSize();
mShadowSizeDiff = getTargetShadowSize() - mShadowSizeStart;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
mShadowDrawable.setShadowSize(mShadowSizeStart + (mShadowSizeDiff * interpolatedTime));
}
/**
* @return the shadow size we want to animate to.
*/
protected abstract float getTargetShadowSize();
}
private class ResetElevationAnimation extends BaseShadowAnimation {
@Override
protected float getTargetShadowSize() {
return mElevation;
}
}
private class ElevateToTranslationZAnimation extends BaseShadowAnimation {
@Override
protected float getTargetShadowSize() {
return mElevation + mPressedTranslationZ;
}
}
private static ColorStateList createColorStateList(int selectedColor) {
final int[][] states = new int[3][];
final int[] colors = new int[3];
int i = 0;
states[i] = FOCUSED_ENABLED_STATE_SET;
colors[i] = selectedColor;
i++;
states[i] = PRESSED_ENABLED_STATE_SET;
colors[i] = selectedColor;
i++;
// Default enabled state
states[i] = new int[0];
colors[i] = Color.TRANSPARENT;
i++;
return new ColorStateList(states, colors);
}
}