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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package android.support.v17.leanback.widget;
import android.support.v17.leanback.R;
import android.content.res.Resources;
import android.graphics.Color;
import android.graphics.Outline;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.view.ViewGroup;
import android.view.View;
import android.view.ViewOutlineProvider;
class ShadowHelperApi21 {
static int sNormalZ = Integer.MIN_VALUE;
static int sFocusedZ;
static final ViewOutlineProvider sOutlineProvider = new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
outline.setRect(0, 0, view.getWidth(), view.getHeight());
outline.setAlpha(1.0f);
}
};
private static void initializeResources(Resources res) {
if (sNormalZ == Integer.MIN_VALUE) {
sNormalZ = (int) res.getDimension(R.dimen.lb_material_shadow_normal_z);
sFocusedZ = (int) res.getDimension(R.dimen.lb_material_shadow_focused_z);
}
}
/* add shadows and return a implementation detail object */
public static Object addShadow(ViewGroup shadowContainer, boolean roundedCorners) {
initializeResources(shadowContainer.getResources());
if (roundedCorners) {
RoundedRectHelperApi21.setRoundedRectBackground(shadowContainer,
Color.TRANSPARENT);
} else {
shadowContainer.setOutlineProvider(sOutlineProvider);
}
shadowContainer.setZ(sNormalZ);
shadowContainer.setTransitionGroup(true);
return shadowContainer;
}
/* set shadow focus level 0 for unfocused 1 for fully focused */
public static void setShadowFocusLevel(Object impl, float level) {
ViewGroup shadowContainer = (ViewGroup) impl;
shadowContainer.setZ(sNormalZ + level * (sFocusedZ - sNormalZ));
}
public static void setZ(View view, float z) {
view.setZ(z);
}
}