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/*
* Copyright 2017, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GlobalAllocSPIRITPass.h"
#include "Context.h"
#include "spirit.h"
#include "transformer.h"
#include <sstream>
namespace android {
namespace spirit {
namespace {
// Metadata buffer for global allocations
// struct metadata {
// uint32_t element_size;
// uint32_t x_size;
// uint32_t y_size;
// uint32_t unused
// };
VariableInst *AddGAMetadata(Builder &b, Module *m) {
TypeIntInst *UInt32Ty = m->getUnsignedIntType(32);
std::vector<Instruction *> metadata{UInt32Ty, UInt32Ty, UInt32Ty, UInt32Ty};
auto MetadataStructTy = m->getStructType(metadata.data(), metadata.size());
// FIXME: workaround on a weird OpAccessChain member offset problem. Somehow
// when given constant indices, OpAccessChain returns pointers that are 4
// bytes less than what are supposed to be (at runtime). For now workaround
// this with +4 the member offsets.
MetadataStructTy->memberDecorate(0, Decoration::Offset)->addExtraOperand(4);
MetadataStructTy->memberDecorate(1, Decoration::Offset)->addExtraOperand(8);
MetadataStructTy->memberDecorate(2, Decoration::Offset)->addExtraOperand(12);
MetadataStructTy->memberDecorate(3, Decoration::Offset)->addExtraOperand(16);
// TBD: Implement getArrayType. RuntimeArray requires buffers and hence we
// cannot use PushConstant underneath
auto MetadataBufSTy = m->getRuntimeArrayType(MetadataStructTy);
// Stride of metadata.
MetadataBufSTy->decorate(Decoration::ArrayStride)
->addExtraOperand(metadata.size() * sizeof(uint32_t));
auto MetadataSSBO = m->getStructType(MetadataBufSTy);
MetadataSSBO->decorate(Decoration::BufferBlock);
auto MetadataPtrTy = m->getPointerType(StorageClass::Uniform, MetadataSSBO);
VariableInst *MetadataVar =
b.MakeVariable(MetadataPtrTy, StorageClass::Uniform);
MetadataVar->decorate(Decoration::DescriptorSet)->addExtraOperand(0);
MetadataVar->decorate(Decoration::Binding)->addExtraOperand(1);
m->addVariable(MetadataVar);
return MetadataVar;
}
std::string CreateGAIDMetadata(
const llvm::SmallVectorImpl<rs2spirv::RSAllocationInfo> &Allocs) {
std::stringstream mapping;
bool printed = false;
mapping << "{\"__RSoV_GA\": {";
for (auto &A : Allocs) {
// Skip unused GAs
if (!A.hasID()) {
continue;
}
if (printed)
mapping << ", ";
// "GA name" to the ID of the GA
mapping << "\"" << A.VarName.substr(1) << "\":" << A.ID;
printed = true;
}
mapping << "}}";
if (printed)
return mapping.str().c_str();
else
return "";
}
} // anonymous namespace
// Replacing calls to lowered accessors, e.g., __rsov_rsAllocationGetDimX
// which was created from rsAllocationGetDimX by replacing the allocation
// with an ID in an earlier LLVM pass (see GlobalAllocationPass.cpp),
// to access the global allocation metadata.
//
// For example, the source code may look like:
//
// rs_allocation g;
// ...
// uint32_t foo = rsAllocationGetDimX(g);
//
// After the GlobalAllocPass, it would look like the LLVM IR
// equivalent of:
//
// uint32_t foo = __rsov_rsAllocationGetDimX(0);
//
// After that pass, g is removed, and references in intrinsics
// to g would be replaced with an assigned unique id (0 here), and
// rsAllocationGetDimX() would be replaced by __rsov_rsAllocationGetDimX()
// where the only difference is the argument being replaced by the unique
// ID. __rsov_rsAllocationGetDimX() does not really exist - it is used
// as a marker for this pass to work on.
//
// After this GAAccessTransformer pass, it would look like (in SPIRIT):
//
// uint32_t foo = Metadata[0].size_x;
//
// where the OpFunctionCall to __rsov_rsAllocationGetDim() is replaced by
// an OpAccessChain and OpLoad from the metadata buffer.
class GAAccessorTransformer : public Transformer {
public:
GAAccessorTransformer()
: mBuilder(), mMetadata(nullptr),
mAllocs(rs2spirv::Context::getInstance().getGlobalAllocs()) {}
std::vector<uint32_t> runAndSerialize(Module *module, int *error) override {
std::string GAMD = CreateGAIDMetadata(mAllocs);
if (GAMD.size() > 0) {
module->addString(GAMD.c_str());
}
mMetadata = AddGAMetadata(mBuilder, module);
return Transformer::runAndSerialize(module, error);
}
Instruction *transform(FunctionCallInst *call) {
FunctionInst *func =
static_cast<FunctionInst *>(call->mOperand1.mInstruction);
const char *name = getModule()->lookupNameByInstruction(func);
if (!name) {
return call;
}
Instruction *inst = nullptr;
// Maps name into a SPIR-V instruction
// TODO: generalize it to support more accessors
if (!strcmp(name, "__rsov_rsAllocationGetDimX")) {
TypeIntInst *UInt32Ty = getModule()->getUnsignedIntType(32);
// TODO: hardcoded layout
auto ConstZero = getModule()->getConstant(UInt32Ty, 0U);
auto ConstOne = getModule()->getConstant(UInt32Ty, 1U);
// TODO: Use constant memory later
auto resultPtrType =
getModule()->getPointerType(StorageClass::Uniform, UInt32Ty);
AccessChainInst *LoadPtr = mBuilder.MakeAccessChain(
resultPtrType, mMetadata, {ConstZero, ConstZero, ConstOne});
insert(LoadPtr);
inst = mBuilder.MakeLoad(UInt32Ty, LoadPtr);
inst->setId(call->getId());
} else {
inst = call;
}
return inst;
}
private:
Builder mBuilder;
VariableInst *mMetadata;
llvm::SmallVectorImpl<rs2spirv::RSAllocationInfo> &mAllocs;
};
} // namespace spirit
} // namespace android
namespace rs2spirv {
android::spirit::Pass *CreateGAPass(void) {
return new android::spirit::GAAccessorTransformer();
}
} // namespace rs2spirv