blob: 27aaee8ba58103aeb44a27cb6cdc76048dd9f1cd [file] [log] [blame]
/*
* Copyright 2017, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef WRAPPER_H
#define WRAPPER_H
#include <stdint.h>
namespace llvm {
class Module;
}
namespace android {
namespace spirit {
class Builder;
class Instruction;
class Module;
class Pass;
class VariableInst;
// TODO: avoid exposing these methods while still unit testing them
void AddHeader(Module *m);
VariableInst *AddBuffer(Instruction *elementType, uint32_t binding, Builder &b,
Module *m);
bool AddWrapper(const char *name, const uint32_t signature,
const uint32_t numInput, Builder &b, Module *m);
// Find the LLVM generated buffer for all non-allocation glboal variables, and
// correctly decorate it and its type with annotations for binding numbers, etc.
bool DecorateGlobalBuffer(llvm::Module &M, Builder &b, Module *m);
} // namespace spirit
} // namespace android
namespace rs2spirv {
android::spirit::Pass* CreateWrapperPass(const llvm::Module &LLVMModule);
} // namespace rs2spirv
#endif