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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ENTRY(f) .text; .align 4; .globl f; .type f,#function; f: .fnstart
#define PRIVATE(f) .text; .align 4; .type f,#function; f: .fnstart
#define END(f) .fnend; .size f, .-f;
#define ARCH_ARM_USE_BLUR_PRELOAD
.eabi_attribute 25,1 @Tag_ABI_align8_preserved
.arm
/* Number of fractional bits to preserve in intermediate results. The
* intermediate storage is 16-bit, and we started with 8 bit data (the integer
* part), so this should be between 0 and 8.
*/
.set FRACTION_BITS, 7
.set MAX_R, 25
/* A quick way of making a line of code conditional on some other condition.
* Use `.set cc, 1` or `.set cc, 0` to enable or disable lines prefixed with
* `ifcc`:
*/
.macro ifcc zzz:vararg
.if cc
\zzz
.endif
.endm
/* It's not always clear that prefetching is beneficial and this needs further
* testing on different cores, so it's made switchable here.
*/
#if defined(ARCH_ARM_USE_BLUR_PRELOAD)
#define VERTPLD(...) pld [__VA_ARGS__]
#else
#define VERTPLD(...) nop
#endif
/* Fetch 16 columns of bytes (regardless of image format), convolve these
* vertically, and leave them in the register file. If working near the top or
* bottom of an image then clamp the addressing while loading the data in.
*
* The convolution is fully unrolled for windows up to max_r, with the
* outermost edges calculated first. This way it's possible to branch directly
* into the relevant part of the code for an arbitrary convolution radius. Two
* variants of the loop are produced; one eliminates the clamping code for a
* slight speed advantage.
*
* Where the macro is called with reg=x, the specified register is taken to
* contain a pre-calculated pointer into one of the two loops.
*
* Input:
* r1 -- src
* r2 -- pitch
* r5 -- r
* r6 -- rup (r, unless clipped to top of source image)
* r7 -- rdn (r, unless clipped to bottom of source image)
* r12 -- switch index
* q0-q3 -- coefficient table
* Output:
* r1 += 16
* q10,q11 -- 16 convolved columns
* Modifies:
* r10 = upper row pointer
* r11 = lower row pointer
* q12-q15 = temporary sums
*/
.macro fetch, max_r=MAX_R, labelc=1, labelnc=2, reg=r12 /*{{{*/
.ifc \reg,r12 ; .set cc, 1 ; .else ; .set cc, 0 ; .endif
vld1.8 {d30,d31}, [r1]
mls r10, r2, r6, r1
vmovl.u8 q14, d30
VERTPLD(r1, #32)
vmovl.u8 q15, d31
.if \max_r < 16 // approximate
ifcc adr \reg, 1f
.else
ifcc ldr \reg, 2f
1: ifcc add \reg, \reg, pc
.endif
vmull.u16 q12, d28, d0[0]
ifcc sub \reg, r5, LSL #6
vmull.u16 q13, d29, d0[0]
mla r11, r2, r7, r1
vmull.u16 q14, d30, d0[0]
add r1, r1, #16
vmull.u16 q15, d31, d0[0]
bx \reg
ifcc .align 2
2: ifcc .word 1f-1b-8
/* This version of the vertical fetch loop body is used away from the edges
* of the source image. The pointers start at the top and bottom source rows
* and work their way towards the centre on each iteration. This way the
* number of taps used can be controlled by jumping directly into the middle
* of the loop and running to completion.
* If the loop body changes size then the code which caculates the address of
* the initial iteration must be updated to accordingly.
*/
.macro vertfetch_noclamp i, dreg
.if 0 < \i && \i <= \max_r
vld1.8 {d20,d21}, [r10], r2
vld1.8 {d22,d23}, [r11]
sub r11, r11, r2
vswp d21, d22
VERTPLD(r10, #32)
vaddl.u8 q10, d20, d21
vaddl.u8 q11, d22, d23
vmlal.u16 q12, d20, \dreg
VERTPLD(r11, #32)
vmlal.u16 q13, d21, \dreg
vmlal.u16 q14, d22, \dreg
vmlal.u16 q15, d23, \dreg
.endif
.endm
/* This version of the vertical fetch loop body is used near the edges of the
* source image, where one or both of the accesses may start with a clamped
* value, and the row addresses only begin to change after some number of
* iterations before the end.
* If the loop body changes size then the code which caculates the address of
* the initial iteration must be updated to accordingly.
*/
.macro vertfetch_clamped i, dreg
.if 0 < \i && \i <= \max_r
vld1.8 {d20,d21}, [r10]
vld1.8 {d22,d23}, [r11]
cmp r6, #\i
vswp d21, d22
VERTPLD(r10, #32)
vaddl.u8 q10, d20, d21
addhs r10, r10, r2
vaddl.u8 q11, d22, d23
cmp r7, #\i
vmlal.u16 q12, d20, \dreg
VERTPLD(r11, #32)
vmlal.u16 q13, d21, \dreg
subhs r11, r11, r2
vmlal.u16 q14, d22, \dreg
nop
vmlal.u16 q15, d23, \dreg
.endif
.endm
/* Entry into this unrolled loop is computed as a negative index from
* \labelc at the end of the block.
*/
.align 4
vertfetch_clamped 27, d6[3]
vertfetch_clamped 26, d6[2]
vertfetch_clamped 25, d6[1]
vertfetch_clamped 24, d6[0]
vertfetch_clamped 23, d5[3]
vertfetch_clamped 22, d5[2]
vertfetch_clamped 21, d5[1]
vertfetch_clamped 20, d5[0]
vertfetch_clamped 19, d4[3]
vertfetch_clamped 18, d4[2]
vertfetch_clamped 17, d4[1]
vertfetch_clamped 16, d4[0]
vertfetch_clamped 15, d3[3]
vertfetch_clamped 14, d3[2]
vertfetch_clamped 13, d3[1]
vertfetch_clamped 12, d3[0]
vertfetch_clamped 11, d2[3]
vertfetch_clamped 10, d2[2]
vertfetch_clamped 9, d2[1]
vertfetch_clamped 8, d2[0]
vertfetch_clamped 7, d1[3]
vertfetch_clamped 6, d1[2]
vertfetch_clamped 5, d1[1]
vertfetch_clamped 4, d1[0]
vertfetch_clamped 3, d0[3]
vertfetch_clamped 2, d0[2]
vertfetch_clamped 1, d0[1]
vertfetch_clamped 0, d0[0]
1:
\labelc : b 2f /* done with clamped loop, skip over non-clamped loop */
/* Entry into this unrolled loop is computed as a negative index from
* \labelnc at the end of the block.
*/
.align 4
vertfetch_noclamp 27, d6[3]
vertfetch_noclamp 26, d6[2]
vertfetch_noclamp 25, d6[1]
vertfetch_noclamp 24, d6[0]
vertfetch_noclamp 23, d5[3]
vertfetch_noclamp 22, d5[2]
vertfetch_noclamp 21, d5[1]
vertfetch_noclamp 20, d5[0]
vertfetch_noclamp 19, d4[3]
vertfetch_noclamp 18, d4[2]
vertfetch_noclamp 17, d4[1]
vertfetch_noclamp 16, d4[0]
vertfetch_noclamp 15, d3[3]
vertfetch_noclamp 14, d3[2]
vertfetch_noclamp 13, d3[1]
vertfetch_noclamp 12, d3[0]
vertfetch_noclamp 11, d2[3]
vertfetch_noclamp 10, d2[2]
vertfetch_noclamp 9, d2[1]
vertfetch_noclamp 8, d2[0]
vertfetch_noclamp 7, d1[3]
vertfetch_noclamp 6, d1[2]
vertfetch_noclamp 5, d1[1]
vertfetch_noclamp 4, d1[0]
vertfetch_noclamp 3, d0[3]
vertfetch_noclamp 2, d0[2]
vertfetch_noclamp 1, d0[1]
vertfetch_noclamp 0, d0[0]
\labelnc :
.purgem vertfetch_clamped
.purgem vertfetch_noclamp
2: vqrshrn.u32 d20, q12, #16 - FRACTION_BITS
vqrshrn.u32 d21, q13, #16 - FRACTION_BITS
vqrshrn.u32 d22, q14, #16 - FRACTION_BITS
vqrshrn.u32 d23, q15, #16 - FRACTION_BITS
.endm /*}}}*/
/* Some portion of the convolution window (as much as will fit, and all of it
* for the uchar1 cases) is kept in the register file to avoid unnecessary
* memory accesses. This forces the horizontal loops to be unrolled because
* there's no indexed addressing into the register file.
*
* As in the fetch macro, the operations are ordered from outside to inside, so
* that jumping into the middle of the block bypasses the unwanted window taps.
*
* There are several variants of the macro because of the fixed offets of the
* taps -- the wider the maximum radius the further the centre tap is from the
* most recently fetched data. This means that pre-filling the window requires
* more data that won't be used and it means that rotating the window involves
* more mov operations.
*
* When the buffer gets too big the buffer at [r9] is used.
*
* Input:
* q4-q11 -- convoltion window
* r9 -- pointer to additional convolution window data
* Output:
* r9 -- updated buffer pointer (if used)
* d31 -- result to be stored
* Modifies:
* r12 -- temp buffer pointer
* q12-q13 -- temporaries for load and vext operations.
* q14-q15 -- intermediate sums
*/
#define TUNED_LIST1 8, 16
.macro hconv1_8/*{{{*/
vmull.u16 q14, d18, d0[0]
vmull.u16 q15, d19, d0[0]
ldr r12, [pc, r5, LSL #2]
add pc, pc, r12
bkpt
100: .word 101f-100b
.word 102f-100b
.word 103f-100b
.word 104f-100b
.word 105f-100b
.word 106f-100b
.word 107f-100b
.word 108f-100b
108: vmlal.u16 q14, d16, d2[0]
vmlal.u16 q15, d17, d2[0]
vmlal.u16 q14, d20, d2[0]
vmlal.u16 q15, d21, d2[0]
107: vext.u16 q12, q8, q9, #1
vext.u16 q13, q9, q10, #7
vmlal.u16 q14, d24, d1[3]
vmlal.u16 q15, d25, d1[3]
vmlal.u16 q14, d26, d1[3]
vmlal.u16 q15, d27, d1[3]
106: vext.u16 q12, q8, q9, #2
vext.u16 q13, q9, q10, #6
vmlal.u16 q14, d24, d1[2]
vmlal.u16 q15, d25, d1[2]
vmlal.u16 q14, d26, d1[2]
vmlal.u16 q15, d27, d1[2]
105: vext.u16 q12, q8, q9, #3
vext.u16 q13, q9, q10, #5
vmlal.u16 q14, d24, d1[1]
vmlal.u16 q15, d25, d1[1]
vmlal.u16 q14, d26, d1[1]
vmlal.u16 q15, d27, d1[1]
104: //vext.u16 q12, q8, q9, #4
//vext.u16 q13, q9, q10, #4
vmlal.u16 q14, d17, d1[0]
vmlal.u16 q15, d18, d1[0]
vmlal.u16 q14, d19, d1[0]
vmlal.u16 q15, d20, d1[0]
103: vext.u16 q12, q8, q9, #5
vext.u16 q13, q9, q10, #3
vmlal.u16 q14, d24, d0[3]
vmlal.u16 q15, d25, d0[3]
vmlal.u16 q14, d26, d0[3]
vmlal.u16 q15, d27, d0[3]
102: vext.u16 q12, q8, q9, #6
vext.u16 q13, q9, q10, #2
vmlal.u16 q14, d24, d0[2]
vmlal.u16 q15, d25, d0[2]
vmlal.u16 q14, d26, d0[2]
vmlal.u16 q15, d27, d0[2]
101: vext.u16 q12, q8, q9, #7
vext.u16 q13, q9, q10, #1
vmlal.u16 q14, d24, d0[1]
vmlal.u16 q15, d25, d0[1]
vmlal.u16 q14, d26, d0[1]
vmlal.u16 q15, d27, d0[1]
vqrshrn.u32 d28, q14, #16
vqrshrn.u32 d29, q15, #16
vqrshrn.u16 d31, q14, #FRACTION_BITS
vmov q8, q9
vmov q9, q10
vmov q10, q11
.endm/*}}}*/
.macro hconv1_16/*{{{*/
vmull.u16 q14, d16, d0[0]
vmull.u16 q15, d17, d0[0]
ldr r12, [pc, r5, LSL #2]
add pc, pc, r12
bkpt
100: .word 101f-100b
.word 102f-100b
.word 103f-100b
.word 104f-100b
.word 105f-100b
.word 106f-100b
.word 107f-100b
.word 108f-100b
.word 109f-100b
.word 110f-100b
.word 111f-100b
.word 112f-100b
.word 113f-100b
.word 114f-100b
.word 115f-100b
.word 116f-100b
116: //vext.u16 q12, q6, q7, #0
//vext.u16 q13, q10, q11, #0
vmlal.u16 q14, d12, d4[0]
vmlal.u16 q15, d13, d4[0]
vmlal.u16 q14, d20, d4[0]
vmlal.u16 q15, d21, d4[0]
115: vext.u16 q12, q6, q7, #1
vext.u16 q13, q9, q10, #7
vmlal.u16 q14, d24, d3[3]
vmlal.u16 q15, d25, d3[3]
vmlal.u16 q14, d26, d3[3]
vmlal.u16 q15, d27, d3[3]
114: vext.u16 q12, q6, q7, #2
vext.u16 q13, q9, q10, #6
vmlal.u16 q14, d24, d3[2]
vmlal.u16 q15, d25, d3[2]
vmlal.u16 q14, d26, d3[2]
vmlal.u16 q15, d27, d3[2]
113: vext.u16 q12, q6, q7, #3
vext.u16 q13, q9, q10, #5
vmlal.u16 q14, d24, d3[1]
vmlal.u16 q15, d25, d3[1]
vmlal.u16 q14, d26, d3[1]
vmlal.u16 q15, d27, d3[1]
112: //vext.u16 q12, q6, q7, #4
//vext.u16 q13, q9, q10, #4
vmlal.u16 q14, d13, d3[0]
vmlal.u16 q15, d14, d3[0]
vmlal.u16 q14, d19, d3[0]
vmlal.u16 q15, d20, d3[0]
111: vext.u16 q12, q6, q7, #5
vext.u16 q13, q9, q10, #3
vmlal.u16 q14, d24, d2[3]
vmlal.u16 q15, d25, d2[3]
vmlal.u16 q14, d26, d2[3]
vmlal.u16 q15, d27, d2[3]
110: vext.u16 q12, q6, q7, #6
vext.u16 q13, q9, q10, #2
vmlal.u16 q14, d24, d2[2]
vmlal.u16 q15, d25, d2[2]
vmlal.u16 q14, d26, d2[2]
vmlal.u16 q15, d27, d2[2]
109: vext.u16 q12, q6, q7, #7
vext.u16 q13, q9, q10, #1
vmlal.u16 q14, d24, d2[1]
vmlal.u16 q15, d25, d2[1]
vmlal.u16 q14, d26, d2[1]
vmlal.u16 q15, d27, d2[1]
108: //vext.u16 q12, q7, q8, #0
//vext.u16 q13, q9, q10, #0
vmlal.u16 q14, d14, d2[0]
vmlal.u16 q15, d15, d2[0]
vmlal.u16 q14, d18, d2[0]
vmlal.u16 q15, d19, d2[0]
107: vext.u16 q12, q7, q8, #1
vext.u16 q13, q8, q9, #7
vmlal.u16 q14, d24, d1[3]
vmlal.u16 q15, d25, d1[3]
vmlal.u16 q14, d26, d1[3]
vmlal.u16 q15, d27, d1[3]
106: vext.u16 q12, q7, q8, #2
vext.u16 q13, q8, q9, #6
vmlal.u16 q14, d24, d1[2]
vmlal.u16 q15, d25, d1[2]
vmlal.u16 q14, d26, d1[2]
vmlal.u16 q15, d27, d1[2]
105: vext.u16 q12, q7, q8, #3
vext.u16 q13, q8, q9, #5
vmlal.u16 q14, d24, d1[1]
vmlal.u16 q15, d25, d1[1]
vmlal.u16 q14, d26, d1[1]
vmlal.u16 q15, d27, d1[1]
104: //vext.u16 q12, q7, q8, #4
//vext.u16 q13, q8, q9, #4
vmlal.u16 q14, d15, d1[0]
vmlal.u16 q15, d16, d1[0]
vmlal.u16 q14, d17, d1[0]
vmlal.u16 q15, d18, d1[0]
103: vext.u16 q12, q7, q8, #5
vext.u16 q13, q8, q9, #3
vmlal.u16 q14, d24, d0[3]
vmlal.u16 q15, d25, d0[3]
vmlal.u16 q14, d26, d0[3]
vmlal.u16 q15, d27, d0[3]
102: vext.u16 q12, q7, q8, #6
vext.u16 q13, q8, q9, #2
vmlal.u16 q14, d24, d0[2]
vmlal.u16 q15, d25, d0[2]
vmlal.u16 q14, d26, d0[2]
vmlal.u16 q15, d27, d0[2]
101: vext.u16 q12, q7, q8, #7
vext.u16 q13, q8, q9, #1
vmlal.u16 q14, d24, d0[1]
vmlal.u16 q15, d25, d0[1]
vmlal.u16 q14, d26, d0[1]
vmlal.u16 q15, d27, d0[1]
vqrshrn.u32 d28, q14, #16
vqrshrn.u32 d29, q15, #16
vqrshrn.u16 d31, q14, #FRACTION_BITS
vmov q6, q7
vmov q7, q8
vmov q8, q9
vmov q9, q10
vmov q10, q11
.endm/*}}}*/
.macro hconv1_25/*{{{*/
vext.u16 q12, q6, q7, #7
vmull.u16 q14, d24, d0[0]
vmull.u16 q15, d25, d0[0]
ldr r12, [pc, r5, LSL #2]
add pc, pc, r12
bkpt
100: .word 101f-100b
.word 102f-100b
.word 103f-100b
.word 104f-100b
.word 105f-100b
.word 106f-100b
.word 107f-100b
.word 108f-100b
.word 109f-100b
.word 110f-100b
.word 111f-100b
.word 112f-100b
.word 113f-100b
.word 114f-100b
.word 115f-100b
.word 116f-100b
.word 117f-100b
.word 118f-100b
.word 119f-100b
.word 120f-100b
.word 121f-100b
.word 122f-100b
.word 123f-100b
.word 124f-100b
.word 125f-100b
125: vext.u16 q12, q3, q4, #6
vext.u16 q13, q10, q11, #0
vmlal.u16 q14, d24, d6[1]
vmlal.u16 q15, d25, d6[1]
vmlal.u16 q14, d26, d6[1]
vmlal.u16 q15, d27, d6[1]
124: vext.u16 q12, q3, q4, #7
vext.u16 q13, q9, q10, #7
vmlal.u16 q14, d24, d6[0]
vmlal.u16 q15, d25, d6[0]
vmlal.u16 q14, d26, d6[0]
vmlal.u16 q15, d27, d6[0]
123: vext.u16 q12, q4, q5, #0
vext.u16 q13, q9, q10, #6
vmlal.u16 q14, d24, d5[3]
vmlal.u16 q15, d25, d5[3]
vmlal.u16 q14, d26, d5[3]
vmlal.u16 q15, d27, d5[3]
122: vext.u16 q12, q4, q5, #1
vext.u16 q13, q9, q10, #5
vmlal.u16 q14, d24, d5[2]
vmlal.u16 q15, d25, d5[2]
vmlal.u16 q14, d26, d5[2]
vmlal.u16 q15, d27, d5[2]
121: vext.u16 q12, q4, q5, #2
vext.u16 q13, q9, q10, #4
vmlal.u16 q14, d24, d5[1]
vmlal.u16 q15, d25, d5[1]
vmlal.u16 q14, d26, d5[1]
vmlal.u16 q15, d27, d5[1]
120: vext.u16 q12, q4, q5, #3
vext.u16 q13, q9, q10, #3
vmlal.u16 q14, d24, d5[0]
vmlal.u16 q15, d25, d5[0]
vmlal.u16 q14, d26, d5[0]
vmlal.u16 q15, d27, d5[0]
119: vext.u16 q12, q4, q5, #4
vext.u16 q13, q9, q10, #2
vmlal.u16 q14, d24, d4[3]
vmlal.u16 q15, d25, d4[3]
vmlal.u16 q14, d26, d4[3]
vmlal.u16 q15, d27, d4[3]
118: vext.u16 q12, q4, q5, #5
vext.u16 q13, q9, q10, #1
vmlal.u16 q14, d24, d4[2]
vmlal.u16 q15, d25, d4[2]
vmlal.u16 q14, d26, d4[2]
vmlal.u16 q15, d27, d4[2]
117: vext.u16 q12, q4, q5, #6
vext.u16 q13, q9, q10, #0
vmlal.u16 q14, d24, d4[1]
vmlal.u16 q15, d25, d4[1]
vmlal.u16 q14, d26, d4[1]
vmlal.u16 q15, d27, d4[1]
116: vext.u16 q12, q4, q5, #7
vext.u16 q13, q8, q9, #7
vmlal.u16 q14, d24, d4[0]
vmlal.u16 q15, d25, d4[0]
vmlal.u16 q14, d26, d4[0]
vmlal.u16 q15, d27, d4[0]
115: vext.u16 q12, q5, q6, #0
vext.u16 q13, q8, q9, #6
vmlal.u16 q14, d24, d3[3]
vmlal.u16 q15, d25, d3[3]
vmlal.u16 q14, d26, d3[3]
vmlal.u16 q15, d27, d3[3]
114: vext.u16 q12, q5, q6, #1
vext.u16 q13, q8, q9, #5
vmlal.u16 q14, d24, d3[2]
vmlal.u16 q15, d25, d3[2]
vmlal.u16 q14, d26, d3[2]
vmlal.u16 q15, d27, d3[2]
113: vext.u16 q12, q5, q6, #2
vext.u16 q13, q8, q9, #4
vmlal.u16 q14, d24, d3[1]
vmlal.u16 q15, d25, d3[1]
vmlal.u16 q14, d26, d3[1]
vmlal.u16 q15, d27, d3[1]
112: vext.u16 q12, q5, q6, #3
vext.u16 q13, q8, q9, #3
vmlal.u16 q14, d24, d3[0]
vmlal.u16 q15, d25, d3[0]
vmlal.u16 q14, d26, d3[0]
vmlal.u16 q15, d27, d3[0]
111: vext.u16 q12, q5, q6, #4
vext.u16 q13, q8, q9, #2
vmlal.u16 q14, d24, d2[3]
vmlal.u16 q15, d25, d2[3]
vmlal.u16 q14, d26, d2[3]
vmlal.u16 q15, d27, d2[3]
110: vext.u16 q12, q5, q6, #5
vext.u16 q13, q8, q9, #1
vmlal.u16 q14, d24, d2[2]
vmlal.u16 q15, d25, d2[2]
vmlal.u16 q14, d26, d2[2]
vmlal.u16 q15, d27, d2[2]
109: vext.u16 q12, q5, q6, #6
vext.u16 q13, q8, q9, #0
vmlal.u16 q14, d24, d2[1]
vmlal.u16 q15, d25, d2[1]
vmlal.u16 q14, d26, d2[1]
vmlal.u16 q15, d27, d2[1]
108: vext.u16 q12, q5, q6, #7
vext.u16 q13, q7, q8, #7
vmlal.u16 q14, d24, d2[0]
vmlal.u16 q15, d25, d2[0]
vmlal.u16 q14, d26, d2[0]
vmlal.u16 q15, d27, d2[0]
107: vext.u16 q12, q6, q7, #0
vext.u16 q13, q7, q8, #6
vmlal.u16 q14, d24, d1[3]
vmlal.u16 q15, d25, d1[3]
vmlal.u16 q14, d26, d1[3]
vmlal.u16 q15, d27, d1[3]
106: vext.u16 q12, q6, q7, #1
vext.u16 q13, q7, q8, #5
vmlal.u16 q14, d24, d1[2]
vmlal.u16 q15, d25, d1[2]
vmlal.u16 q14, d26, d1[2]
vmlal.u16 q15, d27, d1[2]
105: vext.u16 q12, q6, q7, #2
vext.u16 q13, q7, q8, #4
vmlal.u16 q14, d24, d1[1]
vmlal.u16 q15, d25, d1[1]
vmlal.u16 q14, d26, d1[1]
vmlal.u16 q15, d27, d1[1]
104: vext.u16 q12, q6, q7, #3
vext.u16 q13, q7, q8, #3
vmlal.u16 q14, d24, d1[0]
vmlal.u16 q15, d25, d1[0]
vmlal.u16 q14, d26, d1[0]
vmlal.u16 q15, d27, d1[0]
103: vext.u16 q12, q6, q7, #4
vext.u16 q13, q7, q8, #2
vmlal.u16 q14, d24, d0[3]
vmlal.u16 q15, d25, d0[3]
vmlal.u16 q14, d26, d0[3]
vmlal.u16 q15, d27, d0[3]
102: vext.u16 q12, q6, q7, #5
vext.u16 q13, q7, q8, #1
vmlal.u16 q14, d24, d0[2]
vmlal.u16 q15, d25, d0[2]
vmlal.u16 q14, d26, d0[2]
vmlal.u16 q15, d27, d0[2]
101: vext.u16 q12, q6, q7, #6
vext.u16 q13, q7, q8, #0
vmlal.u16 q14, d24, d0[1]
vmlal.u16 q15, d25, d0[1]
vmlal.u16 q14, d26, d0[1]
vmlal.u16 q15, d27, d0[1]
vqrshrn.u32 d28, q14, #16
vqrshrn.u32 d29, q15, #16
vqrshrn.u16 d31, q14, #FRACTION_BITS
vmov d7, d9
vmov q4, q5
vmov q5, q6
vmov q6, q7
vmov q7, q8
vmov q8, q9
vmov q9, q10
vmov q10, q11
.endm/*}}}*/
#define TUNED_LIST4 6, 12
.macro hconv4_6/*{{{*/
vmull.u16 q14, d14, d0[0]
vmull.u16 q15, d15, d0[0]
ldr r12, [pc, r5, LSL #2]
add pc, pc, r12
bkpt
100: .word 101f-100b
.word 102f-100b
.word 103f-100b
.word 104f-100b
.word 105f-100b
.word 106f-100b
106: vmlal.u16 q14, d8, d1[2]
vmlal.u16 q15, d9, d1[2]
vmlal.u16 q14, d20, d1[2]
vmlal.u16 q15, d21, d1[2]
105: vmlal.u16 q14, d9, d1[1]
vmlal.u16 q15, d10, d1[1]
vmlal.u16 q14, d19, d1[1]
vmlal.u16 q15, d20, d1[1]
104: vmlal.u16 q14, d10, d1[0]
vmlal.u16 q15, d11, d1[0]
vmlal.u16 q14, d18, d1[0]
vmlal.u16 q15, d19, d1[0]
103: vmlal.u16 q14, d11, d0[3]
vmlal.u16 q15, d12, d0[3]
vmlal.u16 q14, d17, d0[3]
vmlal.u16 q15, d18, d0[3]
102: vmlal.u16 q14, d12, d0[2]
vmlal.u16 q15, d13, d0[2]
vmlal.u16 q14, d16, d0[2]
vmlal.u16 q15, d17, d0[2]
101: vmlal.u16 q14, d13, d0[1]
vmlal.u16 q15, d14, d0[1]
vmlal.u16 q14, d15, d0[1]
vmlal.u16 q15, d16, d0[1]
vqrshrn.u32 d28, q14, #16
vqrshrn.u32 d29, q15, #16
vqrshrn.u16 d31, q14, #FRACTION_BITS
vmov q4, q5
vmov q5, q6
vmov q6, q7
vmov q7, q8
vmov q8, q9
vmov q9, q10
vmov q10, q11
.endm/*}}}*/
.macro hconv4_12/*{{{*/
vmull.u16 q14, d8, d0[0]
vmull.u16 q15, d9, d0[0]
ldr r12, [pc, r5, LSL #2]
add pc, pc, r12
bkpt
100: .word 101f-100b
.word 102f-100b
.word 103f-100b
.word 104f-100b
.word 105f-100b
.word 106f-100b
.word 107f-100b
.word 108f-100b
.word 109f-100b
.word 110f-100b
.word 111f-100b
.word 112f-100b
112: add r12, r9, #0x1a0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d3[0]
vmlal.u16 q15, d25, d3[0]
vmlal.u16 q14, d20, d3[0]
vmlal.u16 q15, d21, d3[0]
111: add r12, r9, #0x1a8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12:64]
vmlal.u16 q14, d24, d2[3]
vmlal.u16 q15, d25, d2[3]
vmlal.u16 q14, d19, d2[3]
vmlal.u16 q15, d20, d2[3]
110: add r12, r9, #0x1b0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d2[2]
vmlal.u16 q15, d25, d2[2]
vmlal.u16 q14, d18, d2[2]
vmlal.u16 q15, d19, d2[2]
109: add r12, r9, #0x1b8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12:64]
vmlal.u16 q14, d24, d2[1]
vmlal.u16 q15, d25, d2[1]
vmlal.u16 q14, d17, d2[1]
vmlal.u16 q15, d18, d2[1]
108: add r12, r9, #0x1c0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d2[0]
vmlal.u16 q15, d25, d2[0]
vmlal.u16 q14, d16, d2[0]
vmlal.u16 q15, d17, d2[0]
107: add r12, r9, #0x1c8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12:64]
vmlal.u16 q14, d24, d1[3]
vmlal.u16 q15, d25, d1[3]
vmlal.u16 q14, d15, d1[3]
vmlal.u16 q15, d16, d1[3]
106: add r12, r9, #0x1d0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d1[2]
vmlal.u16 q15, d25, d1[2]
vmlal.u16 q14, d14, d1[2]
vmlal.u16 q15, d15, d1[2]
105: add r12, r9, #0x1d8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12:64]
vmlal.u16 q14, d24, d1[1]
vmlal.u16 q15, d25, d1[1]
vmlal.u16 q14, d13, d1[1]
vmlal.u16 q15, d14, d1[1]
104: add r12, r9, #0x1e0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d1[0]
vmlal.u16 q15, d25, d1[0]
vmlal.u16 q14, d12, d1[0]
vmlal.u16 q15, d13, d1[0]
103: add r12, r9, #0x1e8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12:64]
vmlal.u16 q14, d24, d0[3]
vmlal.u16 q15, d25, d0[3]
vmlal.u16 q14, d11, d0[3]
vmlal.u16 q15, d12, d0[3]
102: add r12, r9, #0x1f0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d0[2]
vmlal.u16 q15, d25, d0[2]
vmlal.u16 q14, d10, d0[2]
vmlal.u16 q15, d11, d0[2]
101: add r12, r9, #0x1f8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]
vmlal.u16 q14, d24, d0[1]
vmlal.u16 q15, d8, d0[1]
vmlal.u16 q14, d9, d0[1]
vmlal.u16 q15, d10, d0[1]
vqrshrn.u32 d28, q14, #16
vqrshrn.u32 d29, q15, #16
vqrshrn.u16 d31, q14, #FRACTION_BITS
vst1.u8 {q4}, [r9:128]!
bic r9, r9, #0x200
vmov q4, q5
vmov q5, q6
vmov q6, q7
vmov q7, q8
vmov q8, q9
vmov q9, q10
vmov q10, q11
.endm/*}}}*/
.macro hconv4_25/*{{{*/
add r12, r9, #0x198
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12:64]
vmull.u16 q14, d24, d0[0]
vmull.u16 q15, d25, d0[0]
ldr r12, [pc, r5, LSL #2]
add pc, pc, r12
bkpt
100: .word 101f-100b
.word 102f-100b
.word 103f-100b
.word 104f-100b
.word 105f-100b
.word 106f-100b
.word 107f-100b
.word 108f-100b
.word 109f-100b
.word 110f-100b
.word 111f-100b
.word 112f-100b
.word 113f-100b
.word 114f-100b
.word 115f-100b
.word 116f-100b
.word 117f-100b
.word 118f-100b
.word 119f-100b
.word 120f-100b
.word 121f-100b
.word 122f-100b
.word 123f-100b
.word 124f-100b
.word 125f-100b
125: add r12, r9, #0x0d0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d6[1]
vmlal.u16 q15, d25, d6[1]
vmlal.u16 q14, d20, d6[1]
vmlal.u16 q15, d21, d6[1]
124: add r12, r9, #0x0d8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
vmlal.u16 q14, d24, d6[0]
vmlal.u16 q15, d25, d6[0]
vmlal.u16 q14, d19, d6[0]
vmlal.u16 q15, d20, d6[0]
123: add r12, r9, #0x0e0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d5[3]
vmlal.u16 q15, d25, d5[3]
vmlal.u16 q14, d18, d5[3]
vmlal.u16 q15, d19, d5[3]
122: add r12, r9, #0x0e8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
vmlal.u16 q14, d24, d5[2]
vmlal.u16 q15, d25, d5[2]
vmlal.u16 q14, d17, d5[2]
vmlal.u16 q15, d18, d5[2]
121: add r12, r9, #0x0f0
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d5[1]
vmlal.u16 q15, d25, d5[1]
vmlal.u16 q14, d16, d5[1]
vmlal.u16 q15, d17, d5[1]
120: add r12, r9, #0x0f8
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
vmlal.u16 q14, d24, d5[0]
vmlal.u16 q15, d25, d5[0]
vmlal.u16 q14, d15, d5[0]
vmlal.u16 q15, d16, d5[0]
119: add r12, r9, #0x100
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d4[3]
vmlal.u16 q15, d25, d4[3]
vmlal.u16 q14, d14, d4[3]
vmlal.u16 q15, d15, d4[3]
118: add r12, r9, #0x108
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
vmlal.u16 q14, d24, d4[2]
vmlal.u16 q15, d25, d4[2]
vmlal.u16 q14, d13, d4[2]
vmlal.u16 q15, d14, d4[2]
117: add r12, r9, #0x110
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d4[1]
vmlal.u16 q15, d25, d4[1]
vmlal.u16 q14, d12, d4[1]
vmlal.u16 q15, d13, d4[1]
116: add r12, r9, #0x118
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
vmlal.u16 q14, d24, d4[0]
vmlal.u16 q15, d25, d4[0]
vmlal.u16 q14, d11, d4[0]
vmlal.u16 q15, d12, d4[0]
115: add r12, r9, #0x120
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d3[3]
vmlal.u16 q15, d25, d3[3]
vmlal.u16 q14, d10, d3[3]
vmlal.u16 q15, d11, d3[3]
114: add r12, r9, #0x128
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
vmlal.u16 q14, d24, d3[2]
vmlal.u16 q15, d25, d3[2]
vmlal.u16 q14, d9, d3[2]
vmlal.u16 q15, d10, d3[2]
113: add r12, r9, #0x130
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
vmlal.u16 q14, d24, d3[1]
vmlal.u16 q15, d25, d3[1]
vmlal.u16 q14, d8, d3[1]
vmlal.u16 q15, d9, d3[1]
112: add r12, r9, #0x138
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
add r12, r9, #0x1f8
bic r12, r12, #0x200
vld1.u16 {d26}, [r12:64]
vmlal.u16 q14, d24, d3[0]
vmlal.u16 q15, d25, d3[0]
vmlal.u16 q14, d26, d3[0] @ Could be d7, without the load, right?
vmlal.u16 q15, d8, d3[0]
111: add r12, r9, #0x140
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
add r12, r9, #0x1f0
bic r12, r12, #0x200
vld1.u16 {d26,d27}, [r12:128]
vmlal.u16 q14, d24, d2[3]
vmlal.u16 q15, d25, d2[3]
vmlal.u16 q14, d26, d2[3]
vmlal.u16 q15, d27, d2[3]
110: add r12, r9, #0x148
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
add r12, r9, #0x1e8
bic r12, r12, #0x200
vld1.u16 {d26}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d27}, [r12:64]
vmlal.u16 q14, d24, d2[2]
vmlal.u16 q15, d25, d2[2]
vmlal.u16 q14, d26, d2[2]
vmlal.u16 q15, d27, d2[2]
109: add r12, r9, #0x150
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
add r12, r9, #0x1e0
bic r12, r12, #0x200
vld1.u16 {d26,d27}, [r12:128]
vmlal.u16 q14, d24, d2[1]
vmlal.u16 q15, d25, d2[1]
vmlal.u16 q14, d26, d2[1]
vmlal.u16 q15, d27, d2[1]
108: add r12, r9, #0x158
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
add r12, r9, #0x1d8
bic r12, r12, #0x200
vld1.u16 {d26}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d27}, [r12:64]
vmlal.u16 q14, d24, d2[0]
vmlal.u16 q15, d25, d2[0]
vmlal.u16 q14, d26, d2[0]
vmlal.u16 q15, d27, d2[0]
107: add r12, r9, #0x160
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
add r12, r9, #0x1d0
bic r12, r12, #0x200
vld1.u16 {d26,d27}, [r12:128]
vmlal.u16 q14, d24, d1[3]
vmlal.u16 q15, d25, d1[3]
vmlal.u16 q14, d26, d1[3]
vmlal.u16 q15, d27, d1[3]
106: add r12, r9, #0x168
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
add r12, r9, #0x1c8
bic r12, r12, #0x200
vld1.u16 {d26}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d27}, [r12:64]
vmlal.u16 q14, d24, d1[2]
vmlal.u16 q15, d25, d1[2]
vmlal.u16 q14, d26, d1[2]
vmlal.u16 q15, d27, d1[2]
105: add r12, r9, #0x170
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
add r12, r9, #0x1c0
bic r12, r12, #0x200
vld1.u16 {d26,d27}, [r12:128]
vmlal.u16 q14, d24, d1[1]
vmlal.u16 q15, d25, d1[1]
vmlal.u16 q14, d26, d1[1]
vmlal.u16 q15, d27, d1[1]
104: add r12, r9, #0x178
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
add r12, r9, #0x1b8
bic r12, r12, #0x200
vld1.u16 {d26}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d27}, [r12:64]
vmlal.u16 q14, d24, d1[0]
vmlal.u16 q15, d25, d1[0]
vmlal.u16 q14, d26, d1[0]
vmlal.u16 q15, d27, d1[0]
103: add r12, r9, #0x180
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]
add r12, r9, #0x1b0
bic r12, r12, #0x200
vld1.u16 {d26,d27}, [r12:128]
vmlal.u16 q14, d24, d0[3]
vmlal.u16 q15, d25, d0[3]
vmlal.u16 q14, d26, d0[3]
vmlal.u16 q15, d27, d0[3]
102: add r12, r9, #0x188
bic r12, r12, #0x200
vld1.u16 {d24}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d25}, [r12]
add r12, r9, #0x1a8
bic r12, r12, #0x200
vld1.u16 {d26}, [r12:64]!
bic r12, r12, #0x200
vld1.u16 {d27}, [r12:64]
vmlal.u16 q14, d24, d0[2]
vmlal.u16 q15, d25, d0[2]
vmlal.u16 q14, d26, d0[2]
vmlal.u16 q15, d27, d0[2]
101: add r12, r9, #0x190
bic r12, r12, #0x200
vld1.u16 {d24,d25}, [r12:128]!
bic r12, r12, #0x200
vld1.u16 {d26,d27}, [r12:128]
vmlal.u16 q14, d24, d0[1]
vmlal.u16 q15, d25, d0[1]
vmlal.u16 q14, d26, d0[1]
vmlal.u16 q15, d27, d0[1]
vqrshrn.u32 d28, q14, #16
vqrshrn.u32 d29, q15, #16
vqrshrn.u16 d31, q14, #FRACTION_BITS
vst1.u8 {q4}, [r9:128]!
bic r9, r9, #0x200
vmov q4, q5
vmov q5, q6
vmov q6, q7
vmov q7, q8
vmov q8, q9
vmov q9, q10
vmov q10, q11
.endm/*}}}*/
/* Dedicated function wrapper for the fetch macro, for the cases where
* performance isn't that important, to keep code size down.
*/
PRIVATE(fetch_generic_asm)
push {r10,r11}
fetch
pop {r10,r11}
bx lr
END(fetch_generic_asm)
/* Fetch the next (16 - (r10 & 15)) columns of data, avoiding reading memory
* beyond that limit, and filling the rest of the vector with the last legal
* pixel.
* Result is in q10 and q11. q8 and q9 are filled with the first legal pixel.
* Note: This function can read beyond the right edge of input if the image is
* narrower than 16 bytes.
*/
PRIVATE(fetch_clampleft1)
push {r12,lr}
bl fetch_generic_asm
vdup.u16 q8, d20[0]
vdup.u16 q9, d20[0]
ands r12, r10, #15
beq 1f
sub r1, r1, r12
sub r10, r10, r12
sub sp, sp, #32
vst1.u16 {q10,q11}, [sp]
sub r12, sp, r12, LSL #1
sub sp, sp, #32
vst1.u16 {q8,q9}, [sp]
vld1.u16 {q10,q11}, [r12]
add sp, sp, #64
1: pop {r12,pc}
END(fetch_clampleft1)
PRIVATE(fetch_clampleft4)
push {r12,lr}
bl fetch_generic_asm
vmov.u16 d16, d20
vmov.u16 d17, d20
vmov.u16 d18, d20
vmov.u16 d19, d20
ands r12, r10, #15
beq 1f
sub r1, r1, r12
sub r10, r10, r12
sub sp, sp, #32
vst1.u16 {q10-q11}, [sp]
sub r12, sp, r12, LSL #1
sub sp, sp, #32
vst1.u16 {q8,q9}, [sp]
vld1.u16 {q10,q11}, [r12]
add sp, sp, #64
1: pop {r12,pc}
END(fetch_clampleft4)
/* Fetch only the next (r11 & 15) (where 0 means 16) columns of data, avoiding
* reading memory beyond that limit, and filling the rest of the vector with
* the last legal pixel.
* Result is in q10 and q11. q12 and q13 are filled with the last legal pixel.
* Note: This function can read beyond the left edge of input if the image is
* narrower than 16 bytes.
*/
PRIVATE(fetch_clampright1)
push {r12, lr}
rsb r12, r11, #0
ands r12, r12, #15
beq 1f
sub r1, r1, r12
bl fetch_generic_asm
vdup.u16 q12, d23[3]
vdup.u16 q13, d23[3]
rsb r12, r11, #0
and r12, r12, #15
sub sp, sp, #32
vst1.u16 {q12,q13}, [sp]
sub sp, sp, #32
add r12, sp, r12, LSL #1
vst1.u16 {q10,q11}, [sp]
vld1.u16 {q10,q11}, [r12]
add sp, sp, #64
pop {r12,pc}
1: bl fetch_generic_asm
vdup.u16 q12, d23[3]
vdup.u16 q13, d23[3]
pop {r12,pc}
END(fetch_clampright1)
PRIVATE(fetch_clampright4)
push {r12, lr}
rsb r12, r11, #0
ands r12, r12, #15
beq 1f
sub r1, r1, r12
bl fetch_generic_asm
vmov.u16 d24, d23
vmov.u16 d25, d23
vmov.u16 d26, d23
vmov.u16 d27, d23
rsb r12, r11, #0
and r12, r12, #15
sub sp, sp, #32
vst1.u16 {q12-q13}, [sp]
sub sp, sp, #32
add r12, sp, r12, LSL #1
vst1.u16 {q10,q11}, [sp]
vld1.u16 {q10,q11}, [r12]
add sp, sp, #64
pop {r12,pc}
1: bl fetch_generic_asm
vmov.u16 d24, d23
vmov.u16 d25, d23
vmov.u16 d26, d23
vmov.u16 d27, d23
pop {r12,pc}
END(fetch_clampright4)
/* Given values in q10 and q11, and an index in r11, sweep the (r11 & 15)th
* value across to fill the rest of the register pair. Used for filling the
* right hand edge of the window when reading too close to the right hand edge
* of the image.
* Also returns a dup-ed copy of the last element in q12 for the tail-fill
* case (this happens incidentally in common path, but must be done
* deliberately in the fast-out path).
*/
PRIVATE(prefill_sweepright1)
ands r12, r11, #15
beq 1f
sub r12, r12, #1
sub sp, sp, #64
vst1.u16 {q10,q11}, [sp]
add r12, sp, r12, LSL #1
vld1.u16 {d24[],d25[]}, [r12]
vld1.u16 {d26[],d27[]}, [r12]
vst1.u16 {q12,q13}, [r12]
vld1.u16 {q10,q11}, [sp]
add sp, sp, #64
bx lr
1: vdup.u16 q12, d23[3]
vdup.u16 q13, d23[3]
bx lr
END(prefill_sweepright1)
PRIVATE(prefill_sweepright4)
ands r12, r11, #15
beq 1f
sub r12, r12, #4
sub sp, sp, #64
vst1.u16 {q10,q11}, [sp]
add r12, sp, r12, LSL #1
vld1.u64 {d24}, [r12]
vld1.u64 {d25}, [r12]
vld1.u64 {d26}, [r12]
vld1.u64 {d27}, [r12]
vst1.u16 {q12,q13}, [r12]
vld1.u16 {q10,q11}, [sp]
add sp, sp, #64
bx lr
1: vmov.u16 d24, d23
vmov.u16 d25, d23
vmov.u16 d26, d23
vmov.u16 d27, d23
bx lr
END(prefill_sweepright4)
/* The main loop keeps a sliding window of data that has already been convolved
* in the vertical axis for the current line. This usually stays in the
* register file, but spills to memory for large windows. The first thing that
* needs to be done at start-up is to fill this window with image data, taking
* into account the padding needed if the left or right edges of the image fall
* within this window.
*/
/* Because the window is in the register file writes to it cannot be indexed
* by another register. Consequently the fill loops are unrolled to address
* the registers directly. This macro distinguishes between writes to the
* register file and writes to the spill buffer (indicated by a destination
* register named xx).
*/
.macro prefill_out ra, rb, sra, srb, srb_hi
.ifc \ra,xx
.ifc \rb,xx
vst1.u16 {\sra,\srb}, [r9:128]!
.else
/* this case is used only for the last tap of uchar1 r=25 */
/* discard \sra */
vmov.u16 \rb, \srb_hi
.endif
.else
.ifnc \ra,\sra
vmov.u16 \ra, \sra
.endif
.ifnc \rb,\srb
vmov.u16 \rb, \srb
.endif
.endif
.endm
/* This macro provides the list of registers representing the window, and the
* cases where the register file is too small and a spill buffer is used
* instead.
* Since several specialisations of each function are generated, this also
* culls superfluous iterations, and sets the variable `i` for subsequent
* macros indicating the current index into the window.
*/
.macro prefill_list, macro, nextmacro, max_r, step, label
.macro ifneeded macro, nextmacro, line, nextline, ra, rb, step, label
.if windowsize >= (\line * 16)
.set i, windowsize - (\line * 16)
\label\macro\line:
prefill_\macro \label\nextmacro\line, \label\nextmacro\nextline, \ra, \rb, \step
.endif
.endm
.if \step > 1
ifneeded \macro \nextmacro, 13, 12, xx, xx, \step, \label
ifneeded \macro \nextmacro, 12, 11, xx, xx, \step, \label
ifneeded \macro \nextmacro, 11, 10, xx, xx, \step, \label
ifneeded \macro \nextmacro, 10, 9, xx, xx, \step, \label
ifneeded \macro \nextmacro, 9, 8, xx, xx, \step, \label
ifneeded \macro \nextmacro, 8, 7, xx, xx, \step, \label
ifneeded \macro \nextmacro, 7, 6, xx, xx, \step, \label
ifneeded \macro \nextmacro, 6, 5, xx, xx, \step, \label
ifneeded \macro \nextmacro, 5, 4, xx, xx, \step, \label
ifneeded \macro \nextmacro, 4, 3, xx, xx, \step, \label
.else
/* q3 normally contains the coefficient table, but it's not fully
* used. In the uchar1, r=25 case the other half of q3 is used for
* the last two window taps to avoid falling out to memory.
*/
ifneeded \macro \nextmacro, 4, 3, xx, d7, \step, \label
.endif
ifneeded \macro \nextmacro, 3, 2, q4, q5, \step, \label
ifneeded \macro \nextmacro, 2, 1, q6, q7, \step, \label
ifneeded \macro \nextmacro, 1, 0, q8, q9, \step, \label
\label\macro\()0:
b \label\()_end
.purgem ifneeded
.endm
/* These macros represent the possible stages of filling the window.
* Each macro is unrolled enough times that it can fill the entire window
* itself, but normally it will have to hand control to subsequent macros
* part-way through and this is done using labels named \next and \after, where
* \next is the next macro starting at the same window position and \after is
* the next macro starting after the current window position.
*/
/* leftfill: v8 and v9 contain the left padding value. While the window
* extends outside of the image on the left-hand side, and at least 16 more
* padding values are needed in the window, store v8 and v9 into the window.
* Otherwise skip forward to storing image data.
*/
.macro prefill_leftfill, next, after, ra, rb, step
cmp r10, #i+16
blo \next
prefill_out \ra, \rb, q8, q9, d19
.endm
/* leftedge: The very first non-fill or partial-fill chunk from the image is
* already loaded (as it was used to calculate the left padding value), so
* store it here, and then drop into the regular load/store cycle in the next
* macro.
*/
.macro prefill_leftedge, next, after, ra, rb, step
1: prefill_out \ra, \rb, q10, q11, d23
b \after
.endm
/* dofetch: Copy chunks of the image into the window without any complications
* from edge conditions.
*/
.macro prefill_dofetch, next, after, ra, rb, step
cmp r11, #i+16
bls \next
bl fetch_generic_asm
prefill_out \ra, \rb, q10, q11, d23
.endm
/* rightedge: The last fetch (currently in v10 and v11) may have gone beyond
* the right-hand edge of the image. In that case sweep the last valid pixel
* across the rest of the chunk, and in either case prepare padding data in v12
* and v13 for the next macro. This is done in fetch_clampright.
* This only happens once before going on to the next macro.
* Sometimes leftedge also covers the rightedge case, in which case this has
* to be skipped altogether.
*/
.macro prefill_rightedge, next, after, ra, rb, step
cmp r11, #i
bls \next
bl fetch_clampright\step
prefill_out \ra, \rb, q10, q11, d23
b \after
.endm
/* rightfill: The rest of the window is simply filled with right padding from
* v12 and v13.
*/
.macro prefill_rightfill, next, after, ra, rb, step
prefill_out \ra, \rb, q12, q13, d25
.endm
/* Here all of the macros above are unrolled and laid out in the proper order.
*/
.macro prefill_body, max_r, step, label
prefill_list leftfill, leftedge, \max_r, \step, \label
prefill_list leftedge, dofetch, \max_r, \step, \label
prefill_list dofetch, rightedge, \max_r, \step, \label
prefill_list rightedge, rightfill, \max_r, \step, \label
prefill_list rightfill, oops, \max_r, \step, \label
\label\()_end:
.endm
/* Fill the convolution window with context data. The aim here is to load
* exactly 2*r columns, and in the main loop to read as many columns as will be
* written. This is complicated by the window being divided into chunks at
* register boundaries, and the need to handle cases when the input starts very
* close to the left or right (or both) edges of the image and the need to fill
* the spaces that leaves with left and right edge padding values.
*
* Input:
* r1 -- src
* r2 -- pitch
* r3 -- count
* r4 -- available image data right of src pointer
* r5 -- r
* r6 -- rup
* r7 -- rdn
* r8 -- available image data left of src pointer
* r9 -- buffer (if needed)
* Output:
* r4 -= min(inlen, count + windowsize - centertap)
* r1 += min(inlen, count + windowsize - centertap)
* Modifies:
* r10 -- fill start index in the window
* r11 -- fill stop index in the window
* r12 -- scratch
*/
.macro prefill step=1, max_r=25, label=xx
.set windowsize, (((\max_r + \max_r) * \step + 15) & ~15)
.set centertap, (windowsize - \max_r * \step)
mov r10, #centertap
subs r10, r10, r8
movlo r10, #0
subs r11, r4, #windowsize - centertap
movhs r11, #0
add r11, r11, #windowsize
/* r10 indicates where in the window legal image data begins.
* r11 indicates where in the window legal image date ends.
* When starting near the centre of a large image these would be
* zero and windowsize respectively, but when starting near the
* edges this can change.
* When starting on the leftmost pixel, r10 will be centertap.
* When starting on the rightmost pixel, r11 will be centertap+1.
*/
/* r4 indicates how much data there is between the current pointers
* and the right edge of the image. The pointers currently point
* to the data needed at centertap. The subsequent code will
* consume (windowsize - r10) data, but only the data from
* centertap to windowsize comes out of r4's budget.
*/
1: subs r4, r4, #windowsize - centertap
movlo r4, #0
/* And the pointers need to rewind to the start of the window.
*/
sub r1, r1, #centertap
/* Unless x8 indicated that there wasn't that much data available.
*/
add r1, r1, r10
/* Get the first chunk, and add padding to align it to the window
* if necessary.
*/
bl fetch_clampleft\step
/* Sometimes the start and the end of the window are in the same
* chunk. In that case both ends need filler at the outset.
*/
sub r12, r11, #1
eor r12, r10, r12
cmp r12, #16
bllo prefill_sweepright\step
/* Iterate through all the points in the window and fill them in
* with padding or image data as needed.
*/
prefill_body \max_r, \step, \label
.endm
/* The main body of the convolve functions. Having already pre-filled the
* convolution window with 2*r input values, the logic settles into a regular
* pattern of reading and writing at a 1:1 rate until either input or output
* expires. The input leads the output by r values, so when processing all the
* way to the right-hand edge, or within r pixels of that edge, the input will
* run out first. In the case of very narrow images, or sub-windows starting
* near the right edge, the input may already have run out while the
* convolution window was being filled and this loop will start with a
* zero-length input.
*
* Once the input runs out, the rest of the output must be processed by padding
* the remainder of the window with pad value from the last valid pixel from
* the source.
*
* Input:
* r0 = dst
* r1 = src
* r2 = pitch
* r3 = count
* r4 = inlen
* r5 = r
* r6 = rup
* r7 = rdn
* r9 = buffer
* Modifies
* r8 = fetch code pointer
*/
.macro conv_body core, step=1, max_r=25, labelc="", labelnc=""
/* If x4 >= x3 then there's no need for clipping. The main loop
* needs to exit when either x3 or x4 runs out, so clamp x4 to be
* no greater than x3 and use x4 for the loop.
* However, if x4 comes out of the loop with less than 16 bytes
* left, a partial read would be necessary to avoid reading beyond
* the end of the image. To avoid this, clamp x4 to the next
* multiple of 16, which is still sufficient to force it out of the
* loop but doesn't imply a rewind.
*/
add r12, r3, #15
bic r12, r12, #15
cmp r4, r12
movhi r4, r12
/* First calculate the entry-point into the internal fetch logic.
* This is done so the same function can service several kernel
* sizes.
*/
ldr r8, 3f
1: add r8, r8, pc
sub r8, r5, LSL #5
sub r8, r5, LSL #4
cmp r5, r6
cmpeq r5, r7
beq 5f
/* if (r != rup || r != rdn) then the address-clamping table should
* be used rather than the short-cut version.
*/
ldr r8, 3f+4
2: add r8, r8, pc
sub r8, r5, LSL #6
b 5f
.align 3
3: .word \labelnc-1b-8
.word \labelc-2b-8
/* Main loop: ... */
.align 4
3: /* first perform a vertical convolution from memory to get the next
* 16 taps of the horizontal window into the register file...
*/
fetch max_r=\max_r, labelc=\labelc, labelnc=\labelnc, reg=r8
/* ...then perform a horizontal convolution on that window to
* produce eight output bytes, and slide the window along.
* This has to be done twice to match the 16-way vertical pass.
* It would be preferable to have twice the work done in \core, but
* that would demand yet another variant on those macros and would
* perturb the register allocation severely.
*/
\core
vst1.u8 {d31}, [r0]!
\core
vst1.u8 {d31}, [r0]!
sub r3, r3, #16
5: subs r4, r4, #16
bhi 3b
/* Here there's 16 or fewer bytes available before the edge of the
* source image. x4 holds that count minus 16 (because it was
* decremented before the first iteration ran). The last read may
* not be a whole chunk, and beyond that a fill value must be used.
*
* Of course, none of that matters if there's no more output to
* produce...
*/
cmp r3, #0
beq 5f
/* Oh well. */
adds r4, r4, #16
bne 1f
.if \step==1
vdup.u16 q10, d19[3]
vdup.u16 q11, d19[3]
.else
vmov.u64 d20, d19
vmov.u64 d21, d19
vmov.u64 d22, d19
vmov.u64 d23, d19
.endif
b 3f
/* To avoid reading past end of input, rewind pointers by (16-r4)
* to ensure that they're exactly 16 bytes from the edge.
*/
1: mov r11, r4
bl fetch_clampright\step
/* Now to put this padding to use, perform any remaining
* iterations. This is done at half the rate of the main loop,
* because there's no longer pressure from a 16-lane window filler.
*/
3: \core
.if \step==1
vdup.u16 q11, d23[3]
.else
vmov.u64 d22, d23
.endif
subs r3, r3, #8
blo 4f
vst1.u8 {d31}, [r0]!
bne 3b
b 5f
/* If the final iteration contained 0 < l < 8 values, then perform
* a piecewise store of the final vector.
*/
4: tst r3, #4
beq 1f
vst1.u32 {d31[0]}, [r0]!
vext.u8 d31, d31, d31, #4
1: tst r3, #2
beq 1f
vst1.u16 {d31[0]}, [r0]!
vext.u8 d31, d31, d31, #2
1: tst r3, #1
beq 5f
vst1.u8 {d31[0]}, [r0]!
vext.u8 d31, d31, d31, #1
5: mov r0, #0
.endm
.irp r, TUNED_LIST1, 25
PRIVATE(convolve1_\r)
push {r12,lr}
prefill step=1, max_r=\r, label=.Lcnv1_\r
conv_body core=hconv1_\r, step=1, max_r=\r, labelc=.Lcnv1_\r, labelnc=.Lcnvnc1_\r
pop {r12,pc}
END(convolve1_\r)
.endr
.irp r, TUNED_LIST4, 25
PRIVATE(convolve4_\r)
push {r12,lr}
sub r9, sp, #0x200
sub sp, sp, #0x200 + 0x400
bic r9, r9, #0x3fc
/* r9 now points to a 0x200 byte buffer on the stack whose address
* has the low 10 bits clear. This allows easy address calculation
* in the wrap-around cases.
*/
prefill step=4, max_r=\r, label=.Lcnv4_\r
conv_body core=hconv4_\r, step=4, max_r=\r, labelc=.Lcnv4_\r, labelnc=.Lcnvnc4_\r
add sp, sp, #0x200 + 0x400
pop {r12,pc}
END(convolve4_\r)
.endr
/* void rsdIntrinsicBlurU1_K(
* void *out, // r0
* void *in, // r1
* size_t w, // r2
* size_t h, // r3
* size_t p, // [sp]
* size_t x, // [sp,#4]
* size_t y, // [sp,#8]
* size_t count, // [sp,#12]
* size_t r, // [sp,#16]
* uint16_t *tab); // [sp,#20]
*/
ENTRY(rsdIntrinsicBlurU1_K)
push {r4,r5,r6,r7,r8,r9,r10,r11,r12,lr}
vpush {d8-d15}
ldr r6, [sp,#112] // y
ldr r8, [sp,#108] // x
ldr r5, [sp,#120] // r
sub r4, r2, r8 // inlen = w - x
sub r7, r3, r6 // h - y
ldr r2, [sp,#104] // pitch
ldr r3, [sp,#116] // count
sub r7, r7, #1 // h - y - 1
ldr r12, [sp,#124]
add r1, r1, r8 // src += x
cmp r6, r5
movhi r6, r5 // rup = min(r, y)
cmp r7, r5
movhi r7, r5 // rdn = min(r, h - y - 1)
vld1.u16 {d0,d1,d2,d3}, [r12]!
vld1.u16 {d4,d5,d6}, [r12]!
adr lr, 1f
.irp r, TUNED_LIST1
cmp r5, #\r
bls convolve1_\r
.endr
b convolve1_25
1: vpop {d8-d15}
pop {r4,r5,r6,r7,r8,r9,r10,r11,r12,pc}
END(rsdIntrinsicBlurU1_K)
/* void rsdIntrinsicBlurU4_K(
* void *out, // r0
* void *in, // r1
* size_t w, // r2
* size_t h, // r3
* size_t p, // [sp]
* size_t x, // [sp,#4]
* size_t y, // [sp,#8]
* size_t count, // [sp,#12]
* size_t r, // [sp,#16]
* uint16_t *tab); // [sp,#20]
*/
ENTRY(rsdIntrinsicBlurU4_K)
push {r4,r5,r6,r7,r8,r9,r10,r11,r12,lr}
vpush {d8-d15}
ldr r6, [sp,#112] // y
ldr r8, [sp,#108] // x
ldr r5, [sp,#120] // r
lsl r8, r8, #2
rsb r4, r8, r2, LSL #2 // inlen = (w - x)
sub r7, r3, r6 // h - y
ldr r2, [sp,#104] // pitch
ldr r3, [sp,#116] // count
sub r7, r7, #1 // h - y - 1
lsl r3, r3, #2 // count
ldr r12, [sp,#124]
add r1, r1, r8 // in += x
cmp r6, r5
movhi r6, r5 // rup = min(r, y)
cmp r7, r5
movhi r7, r5 // rdn = min(r, h - y - 1)
vld1.u16 {d0,d1,d2,d3}, [r12]!
vld1.u16 {d4,d5,d6}, [r12]!
adr lr, 1f
.irp r, TUNED_LIST4
cmp r5, #\r
bls convolve4_\r
.endr
b convolve4_25
1: vpop {d8-d15}
pop {r4,r5,r6,r7,r8,r9,r10,r11,r12,pc}
END(rsdIntrinsicBlurU4_K)