blob: 2a38fdae3b5df7a50c9b9cba13b9d9ee73f2df13 [file] [log] [blame]
@ This file was created from a .asm file
@ using the ads2gas.pl script.
.equ DO1STROUNDING, 0
@
@ Copyright (c) 2013 The WebM project authors. All Rights Reserved.
@
@ Use of this source code is governed by a BSD-style license
@ that can be found in the LICENSE file in the root of the source
@ tree. An additional intellectual property rights grant can be found
@ in the file PATENTS. All contributing project authors may
@ be found in the AUTHORS file in the root of the source tree.
@
@ Copyright (c) 2014 The Android Open Source Project
@
@ Licensed under the Apache License, Version 2.0 (the "License");
@ you may not use this file except in compliance with the License.
@ You may obtain a copy of the License at
@
@ http://www.apache.org/licenses/LICENSE-2.0
@
@ Unless required by applicable law or agreed to in writing, software
@ distributed under the License is distributed on an "AS IS" BASIS,
@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@ See the License for the specific language governing permissions and
@ limitations under the License.
.global vp9_lpf_horizontal_4_neon
.type vp9_lpf_horizontal_4_neon, function
.global vp9_lpf_vertical_4_neon
.type vp9_lpf_vertical_4_neon, function
.global vp9_lpf_horizontal_8_neon
.type vp9_lpf_horizontal_8_neon, function
.global vp9_lpf_vertical_8_neon
.type vp9_lpf_vertical_8_neon, function
.arm
.text
.p2align 2
@ Currently vp9 only works on iterations 8 at a time. The vp8 loop filter
@ works on 16 iterations at a time.
@ TODO(fgalligan): See about removing the count code as this function is only
@ called with a count of 1.
@
@ void vp9_lpf_horizontal_4_neon(uint8_t *s,
@ int p /* pitch */,
@ const uint8_t *blimit,
@ const uint8_t *limit,
@ const uint8_t *thresh,
@ int count)
@
@ r0 uint8_t *s,
@ r1 int p, /* pitch */
@ r2 const uint8_t *blimit,
@ r3 const uint8_t *limit,
@ sp const uint8_t *thresh,
@ sp+4 int count
_vp9_lpf_horizontal_4_neon:
vp9_lpf_horizontal_4_neon: @ PROC
push {lr}
vld1.8 {d0[]}, [r2] @ duplicate *blimit
ldr r12, [sp, #8] @ load count
ldr r2, [sp, #4] @ load thresh
add r1, r1, r1 @ double pitch
cmp r12, #0
beq end_vp9_lf_h_edge
vld1.8 {d1[]}, [r3] @ duplicate *limit
vld1.8 {d2[]}, [r2] @ duplicate *thresh
count_lf_h_loop:
sub r2, r0, r1, lsl #1 @ move src pointer down by 4 lines
add r3, r2, r1, lsr #1 @ set to 3 lines down
vld1.u8 {d3}, [r2,:64], r1 @ p3
vld1.u8 {d4}, [r3,:64], r1 @ p2
vld1.u8 {d5}, [r2,:64], r1 @ p1
vld1.u8 {d6}, [r3,:64], r1 @ p0
vld1.u8 {d7}, [r2,:64], r1 @ q0
vld1.u8 {d16}, [r3,:64], r1 @ q1
vld1.u8 {d17}, [r2,:64] @ q2
vld1.u8 {d18}, [r3,:64] @ q3
sub r2, r2, r1, lsl #1
sub r3, r3, r1, lsl #1
bl vp9_loop_filter_neon
vst1.u8 {d4}, [r2,:64], r1 @ store op1
vst1.u8 {d5}, [r3,:64], r1 @ store op0
vst1.u8 {d6}, [r2,:64], r1 @ store oq0
vst1.u8 {d7}, [r3,:64], r1 @ store oq1
add r0, r0, #8
subs r12, r12, #1
bne count_lf_h_loop
end_vp9_lf_h_edge:
pop {pc}
.size vp9_lpf_horizontal_4_neon, .-vp9_lpf_horizontal_4_neon @ ENDP @ |vp9_lpf_horizontal_4_neon|
@ Currently vp9 only works on iterations 8 at a time. The vp8 loop filter
@ works on 16 iterations at a time.
@ TODO(fgalligan): See about removing the count code as this function is only
@ called with a count of 1.
@
@ void vp9_lpf_vertical_4_neon(uint8_t *s,
@ int p /* pitch */,
@ const uint8_t *blimit,
@ const uint8_t *limit,
@ const uint8_t *thresh,
@ int count)
@
@ r0 uint8_t *s,
@ r1 int p, /* pitch */
@ r2 const uint8_t *blimit,
@ r3 const uint8_t *limit,
@ sp const uint8_t *thresh,
@ sp+4 int count
_vp9_lpf_vertical_4_neon:
vp9_lpf_vertical_4_neon: @ PROC
push {lr}
vld1.8 {d0[]}, [r2] @ duplicate *blimit
ldr r12, [sp, #8] @ load count
vld1.8 {d1[]}, [r3] @ duplicate *limit
ldr r3, [sp, #4] @ load thresh
sub r2, r0, #4 @ move s pointer down by 4 columns
cmp r12, #0
beq end_vp9_lf_v_edge
vld1.8 {d2[]}, [r3] @ duplicate *thresh
count_lf_v_loop:
vld1.u8 {d3}, [r2], r1 @ load s data
vld1.u8 {d4}, [r2], r1
vld1.u8 {d5}, [r2], r1
vld1.u8 {d6}, [r2], r1
vld1.u8 {d7}, [r2], r1
vld1.u8 {d16}, [r2], r1
vld1.u8 {d17}, [r2], r1
vld1.u8 {d18}, [r2]
@transpose to 8x16 matrix
vtrn.32 d3, d7
vtrn.32 d4, d16
vtrn.32 d5, d17
vtrn.32 d6, d18
vtrn.16 d3, d5
vtrn.16 d4, d6
vtrn.16 d7, d17
vtrn.16 d16, d18
vtrn.8 d3, d4
vtrn.8 d5, d6
vtrn.8 d7, d16
vtrn.8 d17, d18
bl vp9_loop_filter_neon
sub r0, r0, #2
@store op1, op0, oq0, oq1
vst4.8 {d4[0], d5[0], d6[0], d7[0]}, [r0], r1
vst4.8 {d4[1], d5[1], d6[1], d7[1]}, [r0], r1
vst4.8 {d4[2], d5[2], d6[2], d7[2]}, [r0], r1
vst4.8 {d4[3], d5[3], d6[3], d7[3]}, [r0], r1
vst4.8 {d4[4], d5[4], d6[4], d7[4]}, [r0], r1
vst4.8 {d4[5], d5[5], d6[5], d7[5]}, [r0], r1
vst4.8 {d4[6], d5[6], d6[6], d7[6]}, [r0], r1
vst4.8 {d4[7], d5[7], d6[7], d7[7]}, [r0]
add r0, r0, r1, lsl #3 @ s += pitch * 8
subs r12, r12, #1
subne r2, r0, #4 @ move s pointer down by 4 columns
bne count_lf_v_loop
end_vp9_lf_v_edge:
pop {pc}
.size vp9_lpf_vertical_4_neon, .-vp9_lpf_vertical_4_neon @ ENDP @ |vp9_lpf_vertical_4_neon|
@ void vp9_loop_filter_neon();
@ This is a helper function for the loopfilters. The invidual functions do the
@ necessary load, transpose (if necessary) and store. The function does not use
@ registers d8-d15.
@
@ Inputs:
@ r0-r3, r12 PRESERVE
@ d0 blimit
@ d1 limit
@ d2 thresh
@ d3 p3
@ d4 p2
@ d5 p1
@ d6 p0
@ d7 q0
@ d16 q1
@ d17 q2
@ d18 q3
@
@ Outputs:
@ d4 op1
@ d5 op0
@ d6 oq0
@ d7 oq1
_vp9_loop_filter_neon:
vp9_loop_filter_neon: @ PROC
@ filter_mask
vabd.u8 d19, d3, d4 @ m1 = abs(p3 - p2)
vabd.u8 d20, d4, d5 @ m2 = abs(p2 - p1)
vabd.u8 d21, d5, d6 @ m3 = abs(p1 - p0)
vabd.u8 d22, d16, d7 @ m4 = abs(q1 - q0)
vabd.u8 d3, d17, d16 @ m5 = abs(q2 - q1)
vabd.u8 d4, d18, d17 @ m6 = abs(q3 - q2)
@ only compare the largest value to limit
vmax.u8 d19, d19, d20 @ m1 = max(m1, m2)
vmax.u8 d20, d21, d22 @ m2 = max(m3, m4)
vabd.u8 d17, d6, d7 @ abs(p0 - q0)
vmax.u8 d3, d3, d4 @ m3 = max(m5, m6)
vmov.u8 d18, #0x80
vmax.u8 d23, d19, d20 @ m1 = max(m1, m2)
@ hevmask
vcgt.u8 d21, d21, d2 @ (abs(p1 - p0) > thresh)*-1
vcgt.u8 d22, d22, d2 @ (abs(q1 - q0) > thresh)*-1
vmax.u8 d23, d23, d3 @ m1 = max(m1, m3)
vabd.u8 d28, d5, d16 @ a = abs(p1 - q1)
vqadd.u8 d17, d17, d17 @ b = abs(p0 - q0) * 2
veor d7, d7, d18 @ qs0
vcge.u8 d23, d1, d23 @ abs(m1) > limit
@ filter() function
@ convert to signed
vshr.u8 d28, d28, #1 @ a = a / 2
veor d6, d6, d18 @ ps0
veor d5, d5, d18 @ ps1
vqadd.u8 d17, d17, d28 @ a = b + a
veor d16, d16, d18 @ qs1
vmov.u8 d19, #3
vsub.s8 d28, d7, d6 @ ( qs0 - ps0)
vcge.u8 d17, d0, d17 @ a > blimit
vqsub.s8 d27, d5, d16 @ filter = clamp(ps1-qs1)
vorr d22, d21, d22 @ hevmask
vmull.s8 q12, d28, d19 @ 3 * ( qs0 - ps0)
vand d27, d27, d22 @ filter &= hev
vand d23, d23, d17 @ filter_mask
vaddw.s8 q12, q12, d27 @ filter + 3 * (qs0 - ps0)
vmov.u8 d17, #4
@ filter = clamp(filter + 3 * ( qs0 - ps0))
vqmovn.s16 d27, q12
vand d27, d27, d23 @ filter &= mask
vqadd.s8 d28, d27, d19 @ filter2 = clamp(filter+3)
vqadd.s8 d27, d27, d17 @ filter1 = clamp(filter+4)
vshr.s8 d28, d28, #3 @ filter2 >>= 3
vshr.s8 d27, d27, #3 @ filter1 >>= 3
vqadd.s8 d19, d6, d28 @ u = clamp(ps0 + filter2)
vqsub.s8 d26, d7, d27 @ u = clamp(qs0 - filter1)
@ outer tap adjustments
vrshr.s8 d27, d27, #1 @ filter = ++filter1 >> 1
veor d6, d26, d18 @ *oq0 = u^0x80
vbic d27, d27, d22 @ filter &= ~hev
vqadd.s8 d21, d5, d27 @ u = clamp(ps1 + filter)
vqsub.s8 d20, d16, d27 @ u = clamp(qs1 - filter)
veor d5, d19, d18 @ *op0 = u^0x80
veor d4, d21, d18 @ *op1 = u^0x80
veor d7, d20, d18 @ *oq1 = u^0x80
bx lr
.size vp9_loop_filter_neon, .-vp9_loop_filter_neon @ ENDP @ |vp9_loop_filter_neon|
@ void vp9_lpf_horizontal_8_neon(uint8_t *s, int p,
@ const uint8_t *blimit,
@ const uint8_t *limit,
@ const uint8_t *thresh,
@ int count)
@ r0 uint8_t *s,
@ r1 int p, /* pitch */
@ r2 const uint8_t *blimit,
@ r3 const uint8_t *limit,
@ sp const uint8_t *thresh,
@ sp+4 int count
_vp9_lpf_horizontal_8_neon:
vp9_lpf_horizontal_8_neon: @ PROC
push {r4-r5, lr}
vld1.8 {d0[]}, [r2] @ duplicate *blimit
ldr r12, [sp, #16] @ load count
ldr r2, [sp, #12] @ load thresh
add r1, r1, r1 @ double pitch
cmp r12, #0
beq end_vp9_mblf_h_edge
vld1.8 {d1[]}, [r3] @ duplicate *limit
vld1.8 {d2[]}, [r2] @ duplicate *thresh
count_mblf_h_loop:
sub r3, r0, r1, lsl #1 @ move src pointer down by 4 lines
add r2, r3, r1, lsr #1 @ set to 3 lines down
vld1.u8 {d3}, [r3,:64], r1 @ p3
vld1.u8 {d4}, [r2,:64], r1 @ p2
vld1.u8 {d5}, [r3,:64], r1 @ p1
vld1.u8 {d6}, [r2,:64], r1 @ p0
vld1.u8 {d7}, [r3,:64], r1 @ q0
vld1.u8 {d16}, [r2,:64], r1 @ q1
vld1.u8 {d17}, [r3,:64] @ q2
vld1.u8 {d18}, [r2,:64], r1 @ q3
sub r3, r3, r1, lsl #1
sub r2, r2, r1, lsl #2
bl vp9_mbloop_filter_neon
vst1.u8 {d0}, [r2,:64], r1 @ store op2
vst1.u8 {d1}, [r3,:64], r1 @ store op1
vst1.u8 {d2}, [r2,:64], r1 @ store op0
vst1.u8 {d3}, [r3,:64], r1 @ store oq0
vst1.u8 {d4}, [r2,:64], r1 @ store oq1
vst1.u8 {d5}, [r3,:64], r1 @ store oq2
add r0, r0, #8
subs r12, r12, #1
bne count_mblf_h_loop
end_vp9_mblf_h_edge:
pop {r4-r5, pc}
.size vp9_lpf_horizontal_8_neon, .-vp9_lpf_horizontal_8_neon @ ENDP @ |vp9_lpf_horizontal_8_neon|
@ void vp9_lpf_vertical_8_neon(uint8_t *s,
@ int pitch,
@ const uint8_t *blimit,
@ const uint8_t *limit,
@ const uint8_t *thresh,
@ int count)
@
@ r0 uint8_t *s,
@ r1 int pitch,
@ r2 const uint8_t *blimit,
@ r3 const uint8_t *limit,
@ sp const uint8_t *thresh,
@ sp+4 int count
_vp9_lpf_vertical_8_neon:
vp9_lpf_vertical_8_neon: @ PROC
push {r4-r5, lr}
vld1.8 {d0[]}, [r2] @ duplicate *blimit
ldr r12, [sp, #16] @ load count
vld1.8 {d1[]}, [r3] @ duplicate *limit
ldr r3, [sp, #12] @ load thresh
sub r2, r0, #4 @ move s pointer down by 4 columns
cmp r12, #0
beq end_vp9_mblf_v_edge
vld1.8 {d2[]}, [r3] @ duplicate *thresh
count_mblf_v_loop:
vld1.u8 {d3}, [r2], r1 @ load s data
vld1.u8 {d4}, [r2], r1
vld1.u8 {d5}, [r2], r1
vld1.u8 {d6}, [r2], r1
vld1.u8 {d7}, [r2], r1
vld1.u8 {d16}, [r2], r1
vld1.u8 {d17}, [r2], r1
vld1.u8 {d18}, [r2]
@transpose to 8x16 matrix
vtrn.32 d3, d7
vtrn.32 d4, d16
vtrn.32 d5, d17
vtrn.32 d6, d18
vtrn.16 d3, d5
vtrn.16 d4, d6
vtrn.16 d7, d17
vtrn.16 d16, d18
vtrn.8 d3, d4
vtrn.8 d5, d6
vtrn.8 d7, d16
vtrn.8 d17, d18
sub r2, r0, #3
add r3, r0, #1
bl vp9_mbloop_filter_neon
@store op2, op1, op0, oq0
vst4.8 {d0[0], d1[0], d2[0], d3[0]}, [r2], r1
vst4.8 {d0[1], d1[1], d2[1], d3[1]}, [r2], r1
vst4.8 {d0[2], d1[2], d2[2], d3[2]}, [r2], r1
vst4.8 {d0[3], d1[3], d2[3], d3[3]}, [r2], r1
vst4.8 {d0[4], d1[4], d2[4], d3[4]}, [r2], r1
vst4.8 {d0[5], d1[5], d2[5], d3[5]}, [r2], r1
vst4.8 {d0[6], d1[6], d2[6], d3[6]}, [r2], r1
vst4.8 {d0[7], d1[7], d2[7], d3[7]}, [r2]
@store oq1, oq2
vst2.8 {d4[0], d5[0]}, [r3], r1
vst2.8 {d4[1], d5[1]}, [r3], r1
vst2.8 {d4[2], d5[2]}, [r3], r1
vst2.8 {d4[3], d5[3]}, [r3], r1
vst2.8 {d4[4], d5[4]}, [r3], r1
vst2.8 {d4[5], d5[5]}, [r3], r1
vst2.8 {d4[6], d5[6]}, [r3], r1
vst2.8 {d4[7], d5[7]}, [r3]
add r0, r0, r1, lsl #3 @ s += pitch * 8
subs r12, r12, #1
subne r2, r0, #4 @ move s pointer down by 4 columns
bne count_mblf_v_loop
end_vp9_mblf_v_edge:
pop {r4-r5, pc}
.size vp9_lpf_vertical_8_neon, .-vp9_lpf_vertical_8_neon @ ENDP @ |vp9_lpf_vertical_8_neon|
@ void vp9_mbloop_filter_neon();
@ This is a helper function for the loopfilters. The invidual functions do the
@ necessary load, transpose (if necessary) and store. The function does not use
@ registers d8-d15.
@
@ Inputs:
@ r0-r3, r12 PRESERVE
@ d0 blimit
@ d1 limit
@ d2 thresh
@ d3 p3
@ d4 p2
@ d5 p1
@ d6 p0
@ d7 q0
@ d16 q1
@ d17 q2
@ d18 q3
@
@ Outputs:
@ d0 op2
@ d1 op1
@ d2 op0
@ d3 oq0
@ d4 oq1
@ d5 oq2
_vp9_mbloop_filter_neon:
vp9_mbloop_filter_neon: @ PROC
@ filter_mask
vabd.u8 d19, d3, d4 @ m1 = abs(p3 - p2)
vabd.u8 d20, d4, d5 @ m2 = abs(p2 - p1)
vabd.u8 d21, d5, d6 @ m3 = abs(p1 - p0)
vabd.u8 d22, d16, d7 @ m4 = abs(q1 - q0)
vabd.u8 d23, d17, d16 @ m5 = abs(q2 - q1)
vabd.u8 d24, d18, d17 @ m6 = abs(q3 - q2)
@ only compare the largest value to limit
vmax.u8 d19, d19, d20 @ m1 = max(m1, m2)
vmax.u8 d20, d21, d22 @ m2 = max(m3, m4)
vabd.u8 d25, d6, d4 @ m7 = abs(p0 - p2)
vmax.u8 d23, d23, d24 @ m3 = max(m5, m6)
vabd.u8 d26, d7, d17 @ m8 = abs(q0 - q2)
vmax.u8 d19, d19, d20
vabd.u8 d24, d6, d7 @ m9 = abs(p0 - q0)
vabd.u8 d27, d3, d6 @ m10 = abs(p3 - p0)
vabd.u8 d28, d18, d7 @ m11 = abs(q3 - q0)
vmax.u8 d19, d19, d23
vabd.u8 d23, d5, d16 @ a = abs(p1 - q1)
vqadd.u8 d24, d24, d24 @ b = abs(p0 - q0) * 2
@ abs () > limit
vcge.u8 d19, d1, d19
@ only compare the largest value to thresh
vmax.u8 d25, d25, d26 @ m4 = max(m7, m8)
vmax.u8 d26, d27, d28 @ m5 = max(m10, m11)
vshr.u8 d23, d23, #1 @ a = a / 2
vmax.u8 d25, d25, d26 @ m4 = max(m4, m5)
vqadd.u8 d24, d24, d23 @ a = b + a
vmax.u8 d20, d20, d25 @ m2 = max(m2, m4)
vmov.u8 d23, #1
vcge.u8 d24, d0, d24 @ a > blimit
vcgt.u8 d21, d21, d2 @ (abs(p1 - p0) > thresh)*-1
vcge.u8 d20, d23, d20 @ flat
vand d19, d19, d24 @ mask
vcgt.u8 d23, d22, d2 @ (abs(q1 - q0) > thresh)*-1
vand d20, d20, d19 @ flat & mask
vmov.u8 d22, #0x80
vorr d23, d21, d23 @ hev
@ This instruction will truncate the "flat & mask" masks down to 4 bits
@ each to fit into one 32 bit arm register. The values are stored in
@ q10.64[0].
vshrn.u16 d30, q10, #4
vmov.u32 r4, d30[0] @ flat & mask 4bits
adds r5, r4, #1 @ Check for all 1's
@ If mask and flat are 1's for all vectors, then we only need to execute
@ the power branch for all vectors.
beq power_branch_only
cmp r4, #0 @ Check for 0, set flag for later
@ mbfilter() function
@ filter() function
@ convert to signed
veor d21, d7, d22 @ qs0
veor d24, d6, d22 @ ps0
veor d25, d5, d22 @ ps1
veor d26, d16, d22 @ qs1
vmov.u8 d27, #3
vsub.s8 d28, d21, d24 @ ( qs0 - ps0)
vqsub.s8 d29, d25, d26 @ filter = clamp(ps1-qs1)
vmull.s8 q15, d28, d27 @ 3 * ( qs0 - ps0)
vand d29, d29, d23 @ filter &= hev
vaddw.s8 q15, q15, d29 @ filter + 3 * (qs0 - ps0)
vmov.u8 d29, #4
@ filter = clamp(filter + 3 * ( qs0 - ps0))
vqmovn.s16 d28, q15
vand d28, d28, d19 @ filter &= mask
vqadd.s8 d30, d28, d27 @ filter2 = clamp(filter+3)
vqadd.s8 d29, d28, d29 @ filter1 = clamp(filter+4)
vshr.s8 d30, d30, #3 @ filter2 >>= 3
vshr.s8 d29, d29, #3 @ filter1 >>= 3
vqadd.s8 d24, d24, d30 @ op0 = clamp(ps0 + filter2)
vqsub.s8 d21, d21, d29 @ oq0 = clamp(qs0 - filter1)
@ outer tap adjustments: ++filter1 >> 1
vrshr.s8 d29, d29, #1
vbic d29, d29, d23 @ filter &= ~hev
vqadd.s8 d25, d25, d29 @ op1 = clamp(ps1 + filter)
vqsub.s8 d26, d26, d29 @ oq1 = clamp(qs1 - filter)
@ If mask and flat are 0's for all vectors, then we only need to execute
@ the filter branch for all vectors.
beq filter_branch_only
@ If mask and flat are mixed then we must perform both branches and
@ combine the data.
veor d24, d24, d22 @ *f_op0 = u^0x80
veor d21, d21, d22 @ *f_oq0 = u^0x80
veor d25, d25, d22 @ *f_op1 = u^0x80
veor d26, d26, d22 @ *f_oq1 = u^0x80
@ At this point we have already executed the filter branch. The filter
@ branch does not set op2 or oq2, so use p2 and q2. Execute the power
@ branch and combine the data.
vmov.u8 d23, #2
vaddl.u8 q14, d6, d7 @ r_op2 = p0 + q0
vmlal.u8 q14, d3, d27 @ r_op2 += p3 * 3
vmlal.u8 q14, d4, d23 @ r_op2 += p2 * 2
vbif d0, d4, d20 @ op2 |= p2 & ~(flat & mask)
vaddw.u8 q14, d5 @ r_op2 += p1
vbif d1, d25, d20 @ op1 |= f_op1 & ~(flat & mask)
vqrshrn.u16 d30, q14, #3 @ r_op2
vsubw.u8 q14, d3 @ r_op1 = r_op2 - p3
vsubw.u8 q14, d4 @ r_op1 -= p2
vaddw.u8 q14, d5 @ r_op1 += p1
vaddw.u8 q14, d16 @ r_op1 += q1
vbif d2, d24, d20 @ op0 |= f_op0 & ~(flat & mask)
vqrshrn.u16 d31, q14, #3 @ r_op1
vsubw.u8 q14, d3 @ r_op0 = r_op1 - p3
vsubw.u8 q14, d5 @ r_op0 -= p1
vaddw.u8 q14, d6 @ r_op0 += p0
vaddw.u8 q14, d17 @ r_op0 += q2
vbit d0, d30, d20 @ op2 |= r_op2 & (flat & mask)
vqrshrn.u16 d23, q14, #3 @ r_op0
vsubw.u8 q14, d3 @ r_oq0 = r_op0 - p3
vsubw.u8 q14, d6 @ r_oq0 -= p0
vaddw.u8 q14, d7 @ r_oq0 += q0
vbit d1, d31, d20 @ op1 |= r_op1 & (flat & mask)
vaddw.u8 q14, d18 @ oq0 += q3
vbit d2, d23, d20 @ op0 |= r_op0 & (flat & mask)
vqrshrn.u16 d22, q14, #3 @ r_oq0
vsubw.u8 q14, d4 @ r_oq1 = r_oq0 - p2
vsubw.u8 q14, d7 @ r_oq1 -= q0
vaddw.u8 q14, d16 @ r_oq1 += q1
vbif d3, d21, d20 @ oq0 |= f_oq0 & ~(flat & mask)
vaddw.u8 q14, d18 @ r_oq1 += q3
vbif d4, d26, d20 @ oq1 |= f_oq1 & ~(flat & mask)
vqrshrn.u16 d6, q14, #3 @ r_oq1
vsubw.u8 q14, d5 @ r_oq2 = r_oq1 - p1
vsubw.u8 q14, d16 @ r_oq2 -= q1
vaddw.u8 q14, d17 @ r_oq2 += q2
vaddw.u8 q14, d18 @ r_oq2 += q3
vbif d5, d17, d20 @ oq2 |= q2 & ~(flat & mask)
vqrshrn.u16 d7, q14, #3 @ r_oq2
vbit d3, d22, d20 @ oq0 |= r_oq0 & (flat & mask)
vbit d4, d6, d20 @ oq1 |= r_oq1 & (flat & mask)
vbit d5, d7, d20 @ oq2 |= r_oq2 & (flat & mask)
bx lr
power_branch_only:
vmov.u8 d27, #3
vmov.u8 d21, #2
vaddl.u8 q14, d6, d7 @ op2 = p0 + q0
vmlal.u8 q14, d3, d27 @ op2 += p3 * 3
vmlal.u8 q14, d4, d21 @ op2 += p2 * 2
vaddw.u8 q14, d5 @ op2 += p1
vqrshrn.u16 d0, q14, #3 @ op2
vsubw.u8 q14, d3 @ op1 = op2 - p3
vsubw.u8 q14, d4 @ op1 -= p2
vaddw.u8 q14, d5 @ op1 += p1
vaddw.u8 q14, d16 @ op1 += q1
vqrshrn.u16 d1, q14, #3 @ op1
vsubw.u8 q14, d3 @ op0 = op1 - p3
vsubw.u8 q14, d5 @ op0 -= p1
vaddw.u8 q14, d6 @ op0 += p0
vaddw.u8 q14, d17 @ op0 += q2
vqrshrn.u16 d2, q14, #3 @ op0
vsubw.u8 q14, d3 @ oq0 = op0 - p3
vsubw.u8 q14, d6 @ oq0 -= p0
vaddw.u8 q14, d7 @ oq0 += q0
vaddw.u8 q14, d18 @ oq0 += q3
vqrshrn.u16 d3, q14, #3 @ oq0
vsubw.u8 q14, d4 @ oq1 = oq0 - p2
vsubw.u8 q14, d7 @ oq1 -= q0
vaddw.u8 q14, d16 @ oq1 += q1
vaddw.u8 q14, d18 @ oq1 += q3
vqrshrn.u16 d4, q14, #3 @ oq1
vsubw.u8 q14, d5 @ oq2 = oq1 - p1
vsubw.u8 q14, d16 @ oq2 -= q1
vaddw.u8 q14, d17 @ oq2 += q2
vaddw.u8 q14, d18 @ oq2 += q3
vqrshrn.u16 d5, q14, #3 @ oq2
bx lr
filter_branch_only:
@ TODO(fgalligan): See if we can rearange registers so we do not need to
@ do the 2 vswp.
vswp d0, d4 @ op2
vswp d5, d17 @ oq2
veor d2, d24, d22 @ *op0 = u^0x80
veor d3, d21, d22 @ *oq0 = u^0x80
veor d1, d25, d22 @ *op1 = u^0x80
veor d4, d26, d22 @ *oq1 = u^0x80
bx lr
.size vp9_mbloop_filter_neon, .-vp9_mbloop_filter_neon @ ENDP @ |vp9_mbloop_filter_neon|
.section .note.GNU-stack,"",%progbits